Today's bounty
wiz12268
Why is it some toons just have to kill a few rabbits while others need to clear about 50 of those vitaes?
I went in on my dervish did it in about 6-7 minutes hardmode because all that popped up were 20 or so rabbits that could be pulled 2 or 3 at a time. Went in on my monk and had about 50 vittaes pop that immediately wiped me. I rezoned same thing vitaes.
So is it random or does a speed run buff trigger what spawns or what?
Because this just adds to the stupidity of these things. if it isn't random then why do some classes or maybe toons made on different campaigns have it easier. If it is random then why?
The difficulty level, the classes needed to fight and the amount of mobs between the two different spawns in night and day. SO what do you have to keep zoning in and out, running down there, usually having to spend 5 minutes and thats if you don't have to fight anything to see another "bad" spawn?
Just something else in ths game that is making it increasingly annoying to play. Either have it all the same or have the random spawns be in the same universe. The rabbits do assassin/melee damage while the other spawns are pure casters, they also don't leave any corpses, and the scourges basically 2 shot any army you might build up on your way down there.
Just doesn't make any sense why there has to be such an extreme difference between spawns.
I went in on my dervish did it in about 6-7 minutes hardmode because all that popped up were 20 or so rabbits that could be pulled 2 or 3 at a time. Went in on my monk and had about 50 vittaes pop that immediately wiped me. I rezoned same thing vitaes.
So is it random or does a speed run buff trigger what spawns or what?
Because this just adds to the stupidity of these things. if it isn't random then why do some classes or maybe toons made on different campaigns have it easier. If it is random then why?
The difficulty level, the classes needed to fight and the amount of mobs between the two different spawns in night and day. SO what do you have to keep zoning in and out, running down there, usually having to spend 5 minutes and thats if you don't have to fight anything to see another "bad" spawn?
Just something else in ths game that is making it increasingly annoying to play. Either have it all the same or have the random spawns be in the same universe. The rabbits do assassin/melee damage while the other spawns are pure casters, they also don't leave any corpses, and the scourges basically 2 shot any army you might build up on your way down there.
Just doesn't make any sense why there has to be such an extreme difference between spawns.
MagmaRed
Never seen it different myself. The initial spawn where the rabbit stops will have the boss and a few Vaettir, but the area around the stopping spot will spawn some more if you enter the area, and the path down has several spawns along it as well. It is highly possible you were triggering the other spawns that you hadn't triggered the first time.
Seraphim Angel
http://wiki.guildwars.com/wiki/Worth...one_Dirt_Cheap)
You probably have this quest active on that one toon. This part can be kinda tough if you are not careful.
You probably have this quest active on that one toon. This part can be kinda tough if you are not careful.
BenjZee
it happens anyway ^ besides that ones fairly simple to do anyway....its actually a glitch having rabbits instead i believe but it happens. Don't be against different professions , im sure you could get a sin to run it straight away anyway.
Mister_Smiley
Its a rare spawn, Linsey Murdock said that it is programed that way.
wiz12268
I thought it might have been an active Quest so i abandoned everything and it still spawned that way. But I just go in run down with echo ROJ and spike damage and just focus on the boss and forget everything else, it works. So it is only a minor irritation. I guess I just got lucky with the first one, but had it not been such a coincidence it might not have bugged me so much.
I don't mind a little variation, but when they are so extreme and seem to "favor" a toon made on another camapign it didn't make sense. But I figured it out, so its all good now.
I don't mind a little variation, but when they are so extreme and seem to "favor" a toon made on another camapign it didn't make sense. But I figured it out, so its all good now.
HawkofStorms
The glitch also seems to occur if Heroes, rather then a player, is the one who causes the aggro.
At the OP.... stop overreacting. OMG the game is not fun to play because there is one minor bug with one boss spawn.
At the OP.... stop overreacting. OMG the game is not fun to play because there is one minor bug with one boss spawn.
Dzjudz
deluxe
It's a random rare spawn, stop theorycrafting.
FengShuiDove
On a related note, it's really not that difficult to clear out the Vaettir. Once you spawn them (either all or some), just pull from the ledge you're given. Height advantage makes it easy. Don't suicide in over and over racking up unnecessary DP.
I've never seen it otherwise, and it's never really been a problem =P.
I've never seen it otherwise, and it's never really been a problem =P.
wiz12268
Like I said once I figured out they were going to spawn like that (like I remember) I just ran down regenned and then spiked the boss down. Hardest part of the bounty was getting to him through all the horses.
Boss fight took less than 20 seconds. Don't have to kill any vaettiers at all just target boss when it spawns call it out and have 3 arcane echo ROJs heroes hitting him, doesn't take too long. If you wipe before he dies (which luckily I didn't do) its faster to just start from the town and run back rather than trying to clear all that mess.
Boss fight took less than 20 seconds. Don't have to kill any vaettiers at all just target boss when it spawns call it out and have 3 arcane echo ROJs heroes hitting him, doesn't take too long. If you wipe before he dies (which luckily I didn't do) its faster to just start from the town and run back rather than trying to clear all that mess.
Mad King Corn
I think it has something to do with the particular character. The same thing happens to me all the time, on almost all bounties. Certain characters wizz through the bounties or whatever, but my monk, paragon and sometimes necro get totally wiped to the point of being unable to continue because of high DP. Keep in mind, all my heroes on each character are using the same runes, skills and setup. If I had to make a guess, it might be that those characters do not have enough Damage Per Second to quickly wipe out the group(s) resulting in my team being wiped.
wiz12268
Quote:
I think it has something to do with the particular character. The same thing happens to me all the time, on almost all bounties. Certain characters wizz through the bounties or whatever, but my monk, paragon and sometimes necro get totally wiped to the point of being unable to continue because of high DP. Keep in mind, all my heroes on each character are using the same runes, skills and setup. If I had to make a guess, it might be that those characters do not have enough Damage Per Second to quickly wipe out the group(s) resulting in my team being wiped.
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But a pargon with an imbagon/dmg redux bar (basically anything that can sustain 'save yoursleves" and 'there's nothing to fear') should be able to breeze through just about anything except for heavy degeneration casters with should die more than fast enough. My para has makeshift heroes with no runes at all and he can run through stuff better than my monk who has every hero and they all have maxed skills, runes, and at least major vig runes.
But basic set up is a 3 man hero team, 2 monk henches, interupt or fire ele hench; depending, earth hench. In nightfall areas I replace the ele or interupt with the dervish, even when I play my dervish. That set up works the best. Used to use a healing hero, but not so much anymore henchies do fine. But in dungeons have multiple rez skills just in case.
I hero/hench 99% of the stuff, because it just doesn't pay to PUG. I tried it the other day with the Jennur's run. Did it all H/H on 5 guys, got to my mink saw a group needing amonk and figured WTH we could probably just run multiple crystals once we got a few spitrits up so short....yea right we died at the top of the stair 3 runs in a row, I left, and then took the usual 40 minutes or so to solo it hardmode running one crystal at a time. I can just imagine how Jadoth went with everyone trying to do tha in PUGs hardmode. I wiped a few times with just a team mate (who knew what they were doing) a few times so I can imagine what a group of 8 people did in there. Then I just did it one other time normal mode with another random guy with heroes and it was fine.
But I digress. Not all professions wil do well against certain mobs, thats why I got aggravated with the difference in spawns. Against rabbits you need heavy damage and straight forward damage, but with the vaettirs you need inerupts and anti casting skills, especially against those 3 scourge pulls. Basically impossible hard mode even with a few interupters and anti-casting. But that is why I didn't mess with them, just ran down and spiked him.
jray14
Assassin's Promise build with an energy-upgraded staff and Discordway heroes can kill Nulfastu easily with any character class. Just build up some minions along the way, go straight to the location where Nulfastu spawns, and then spike him. The minions will distract the other vaettir long enough.