Quote:
Originally Posted by Mad King Corn
I think it has something to do with the particular character. The same thing happens to me all the time, on almost all bounties. Certain characters wizz through the bounties or whatever, but my monk, paragon and sometimes necro get totally wiped to the point of being unable to continue because of high DP. Keep in mind, all my heroes on each character are using the same runes, skills and setup. If I had to make a guess, it might be that those characters do not have enough Damage Per Second to quickly wipe out the group(s) resulting in my team being wiped.
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Yeah it depends. Used to love my monk but got back into doing multiple runs onall my toons and he is not nearlyas good as I thought he was. even with all the fancy PvE skills and stuff. Just too squishy and does't have nearly enough DPs contribution even with echoing ROJ now that some mobs actually do run out of it.
But a pargon with an imbagon/dmg redux bar (basically anything that can sustain 'save yoursleves" and 'there's nothing to fear') should be able to breeze through just about anything except for heavy degeneration casters with should die more than fast enough. My para has makeshift heroes with no runes at all and he can run through stuff better than my monk who has every hero and they all have maxed skills, runes, and at least major vig runes.
But basic set up is a 3 man hero team, 2 monk henches, interupt or fire ele hench; depending, earth hench. In nightfall areas I replace the ele or interupt with the dervish, even when I play my dervish. That set up works the best. Used to use a healing hero, but not so much anymore henchies do fine. But in dungeons have multiple rez skills just in case.
I hero/hench 99% of the stuff, because it just doesn't pay to PUG. I tried it the other day with the Jennur's run. Did it all H/H on 5 guys, got to my mink saw a group needing amonk and figured WTH we could probably just run multiple crystals once we got a few spitrits up so short....yea right we died at the top of the stair 3 runs in a row, I left, and then took the usual 40 minutes or so to solo it hardmode running one crystal at a time. I can just imagine how Jadoth went with everyone trying to do tha in PUGs hardmode. I wiped a few times with just a team mate (who knew what they were doing) a few times so I can imagine what a group of 8 people did in there. Then I just did it one other time normal mode with another random guy with heroes and it was fine.
But I digress. Not all professions wil do well against certain mobs, thats why I got aggravated with the difference in spawns. Against rabbits you need heavy damage and straight forward damage, but with the vaettirs you need inerupts and anti casting skills, especially against those 3 scourge pulls. Basically impossible hard mode even with a few interupters and anti-casting. But that is why I didn't mess with them, just ran down and spiked him.