Quote:
Originally Posted by kupp
I'm not a an expert on this subject, but since GW2 will support DX10 doesn't he have to have an engine that actually supports it (wich I think isn't the case of Unreal Engine 3)?
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Sorry , you think wrong , UT3 engine does support dx10, and is amazing.
Now I don't think ANet will abandon their engine , gw engine is great , they just need to improve it and make it support dx10 , by that time we will have dx10.1 and probably dx10.2 so who knows if they will make it dx10 or better.
I have my hope on Anet and I am sure they will use the latest tech possible for gw2.
EDIT:
Direct3D 10.1 is an incremental update of Direct3D 10.0 which is shipped with, and requires, Windows Vista Service Pack 1.[8] This release mainly sets a few more image quality standards for graphics vendors, while giving developers more control over image quality.[9] It also adds support for parallel cube mapping and requires that the video card supports Shader Model 4.1 or higher and 32-bit floating-point operations. Direct3D 10.1 still fully supports Direct3D 10 hardware, but in order to utilize all of the new features, updated hardware is required.[10] As of June 16, 2009, only ATI's Radeon HD 4000 and HD 3000 series, NVIDIA's GeForce 200M series and S3's Chrome 4xx GTX series of GPUs are fully compliant, NVIDIA has yet to release a DirectX 10.1 compliant desktop card.
[edit] Direct3D 11
Main article: Direct3D 11
See also: List of games with DirectX 11 support
Microsoft unveiled Direct3D 11 at the Gamefest 08 event in Seattle, with the major scheduled features including GPGPU support, tessellation[11][12] support, and improved multi-threading support to assist video game developers in developing games that better utilize multi-core processors.[13] Direct3D 11 will run on Windows Vista, Windows 7, and all future Windows operating systems. Parts of the new API such as multi-threaded resource handling can be supported on Direct3D 9/10/10.1-class hardware. Hardware tessellation and Shader Model 5.0 will require Direct3D 11 supporting hardware.[14] Microsoft has since released the Direct3D 11 Technical Preview.[15] Direct3D 11 is a strict superset of Direct3D 10.1 - all hardware and API features of version 10.1 are retained, and new features are added only when necessary for exposing new functionality. Microsoft have stated that Direct3D 11 is scheduled to be released to manufacturing in July 2009,[16] with the retail release coming in October '09.[17]