Well since death nova has a nice ending effect, but is extremely hard to use a human minus JQ bombing, I propose this
Death Nova: Enchantment Spell 10e 2c 0r For 10..25..35 Seconds, When Target Ally and All Allies in Area die, all adjacent foes take 5..38..55 damage and are poisoned for 1..5..8 seconds
Gives human the use to use it as an MM, damage is just a quick thought
Did a search couldn't find anything.
AoE Death Nova Buff/nerf
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You say fine as is, but not only is it near impossible to death nova more than 2-3 minions in battle (at least for me, due to minions helter skelter), and rarely do you stop for that long in PvE. It's in the death line, so I'm simply assuming it's for minions, because of course it's easily maintained on party members.
This lowers damage (Which can be lower than what I said) and lowers poison duration, and makes it possible to actually use on minions, with a larger energy cost.
This lowers damage (Which can be lower than what I said) and lowers poison duration, and makes it possible to actually use on minions, with a larger energy cost.
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Have you ever tried using it on minions? Until we get a minion bar, I find this as the best way for a human to use it on minions. As far as I know, we don't have the tingly sense that heroes get when a minion is about to die.
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I agree minon bar or atleast a way to cycle through minions is needed still..
Pony Slaystation
Krytan Explorer
Guilds are irrelevant. This... is...... BUILD WARS!!!
Rt/
Joined Nov 2008
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The problem with this is, you're taking away about 50% of the damage. Personally I'd rather be able to run it on my heroes with it doing 105 damage as opposed to me running it with it doing 55 damage.
At least bring back the option to see minions while holding alt. |
B
/signed + some changes.
Keep the damage and increase the cost. Either health sacrifice (and raise the energy cost to 10-15) or higher energy cost, like 15-25 (I'm leaning more towards 25).
Even if you had a minion bar, it would be far too tedious to choose each one to cast Death Nova on while keeping an eye on the field.
Keep the damage and increase the cost. Either health sacrifice (and raise the energy cost to 10-15) or higher energy cost, like 15-25 (I'm leaning more towards 25).
Even if you had a minion bar, it would be far too tedious to choose each one to cast Death Nova on while keeping an eye on the field.
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/signed + some changes.
Keep the damage and increase the cost. Either health sacrifice (and raise the energy cost to 10-15) or higher energy cost, like 15-25 (I'm leaning more towards 25). Even if you had a minion bar, it would be far too tedious to choose each one to cast Death Nova on while keeping an eye on the field. |
gg sir.
Well, on the up side you've got a lower total energy expenditure for the effect, ease of use for a human player. On the downside slightly lower damage/duration for heroes. I do think it should have a recharge in the suggested format and I don't really have a problem with it. I do think it would make minion bombing more accessible to human players, but it begs the question, what about Jagged bones? It's just as unwieldy for a human player.
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Obviously you've never played a BIP in urgoz or the likes before. It would be EASIER than that.
gg sir. |
Edit: Oh, you're just being a troll. Never mind. Sorry.
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A minion health bar panel would be better than this. /notsigned.
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Edit: Seems like IronSheik and Koji have beaten me to the punch. I really need to refresh more often before posting.

