Despite this being a couple of pages back:
Quote:
Originally Posted by IronSheik
This isn't generally to make death nova suck more in Sabway/Discord, It's to make Human MMs actually comparable to Heroes
Why take a hero MM over Human, Main reason? Death Nova, this way it's actually a viable and useful choice.
And a minion bar sounds more unlikely than a skill change
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Do not be deluded into thinking heroes make better MMs than humans.
The reason the MM role is so quickly relegated to a hero is because it's a role they can manage with reasonable efficiency. We take advantage of their AI to create the Minion Bomber (a reasonably compact build with space for extra utility).
I would much prefer an OoU human MM on my team than a hero MB.
Death Nova in its current form is damn difficult to use efficiently for a human and in need of tweaking for optimal use on a hero.
Humans have a hard time keeping it on most of the minions or spotting which minion is going to die next and heroes just keep spamming the skill whilst doing little else until they're out of energy.
The suggestion in the OP would make the skill much easier for humans (though without reliable minion targeting still a bit irritating, but not so much) and would probably mean heroes spend more time performing the other tasks you've set them.
The actual damage done overall would probably be lower, but not so greatly I think. Heroes don't usually have DN on all their minions (I usually see the green circle on about 50-75% of the minions) whereas this suggestion would mean almost all of the minions will have it on them, depending on how the hero AI copes with it - I don't use D's Sorrow (which has a similar function) but I suspect it'd be good enough.
I don't know if this suggestion is a good or bad though. That is, I don't know how I'd take it or what the effects would be, if it were included in a skill update.