Hard/annoying/time consuming elite skill captures in your opinion?
Red Sonya
This is what made Prophecies GREAT and realistic. Boss Monsters should be random and move around all the time imho. They should have done it in all chapters so people have to WORK for their skills instead of being handed to them on a silver platter as they are now. Hell you can even just buy elite skills now what adventure or challenge is there in that?
Anet has totally ruined the true and real concept of roleplaying and adventure. Instead they have turned it into a bargain book store where you can buy just about anything without having to move from a spot.
Why do you even play a game if you don't want to actually roleplay and go on an adventure? You shouldn't even be playing these kinds of games with that kind of frame of mind. If all you care about is epeen and being just like the guy standing next to you immediately without effort then you need to just quit playing these types of games at all. You're not even playing you're just copying so really your lil peen isn't growing at all, just your imagination that it is. lol lmao hahahahaah
Anet has totally ruined the true and real concept of roleplaying and adventure. Instead they have turned it into a bargain book store where you can buy just about anything without having to move from a spot.
Why do you even play a game if you don't want to actually roleplay and go on an adventure? You shouldn't even be playing these kinds of games with that kind of frame of mind. If all you care about is epeen and being just like the guy standing next to you immediately without effort then you need to just quit playing these types of games at all. You're not even playing you're just copying so really your lil peen isn't growing at all, just your imagination that it is. lol lmao hahahahaah
refer
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I captured Ineptitude in EotN, right outside Tarnished Haven. Gotta take full advantage of elites in EotN.
Some elites that I had to resort to using faction/tomes: -Thunderclap, or anything else from the Mursaat bosses, since they never seemed to spawn for me -Feast of Corruption, didn't feel like making the long hike -Xinrae's Weapon, though I later found out how easy it was to cap At least in Mineral Springs, all six bosses are guaranteed to spawn, just not in the same spot. Also gives you some Avicara Scalps to sell this week. Abaddon's Mouth had some annoying elites. But I still got them all to spawn. Hell's Precipice wasn't so bad. They all spawned for me. |
Why doesn't anybody have luck with the random spawn point thing though? Mine show up.
Laraja
I've personally had no problem capping elites in Prophecies, not in Mineral Springs, Perdition Rock, Snake Dance... as a matter of fact I bought my monk a run to Droks from Beacons and I was out in Snake Dance at lvl 7 capping elites with a group of henchmen, lol. I got spellbreaker from Raptorhawk and Signet of Judgement from Frostbite in Talus Chute (talk about a super easy one!).
The only time I've ever completely and utterly failed to cap an elite was WoH in Arbor Bay in EotN. Flannuss Broadwing the Krait monk boss is surrounded by all those eles and it just team wiped me 3 times.
So I gave up and decided WoH can wait until I get my monk over to Thirsty River... although I have to wait at least it'll be an easy cap and if I worked on it, I could be over there in a day or so, just do Sactum Cay real quick and I know my way around the desert. I could buy an elite tome, but I'm too cheap and capping is fun (most of the time)
The only time I've ever completely and utterly failed to cap an elite was WoH in Arbor Bay in EotN. Flannuss Broadwing the Krait monk boss is surrounded by all those eles and it just team wiped me 3 times.
So I gave up and decided WoH can wait until I get my monk over to Thirsty River... although I have to wait at least it'll be an easy cap and if I worked on it, I could be over there in a day or so, just do Sactum Cay real quick and I know my way around the desert. I could buy an elite tome, but I'm too cheap and capping is fun (most of the time)
Red Sonya
I think WOH is easiest to get in Factions Falynn.
Factions
Ziinfaun Lifeforce (Xaquang Skyway)
Yeah that's the easy one. Xaquang Skyway is easy to do.
Factions
Ziinfaun Lifeforce (Xaquang Skyway)
Yeah that's the easy one. Xaquang Skyway is easy to do.
Laraja
carbajac
Hands down it was trying to cap Obsidian Flesh from Harn Coldstone in Perdition Rock. Every time I would go out with the old capping groups, Maxine would always show up instead, he would never ever show up unless I was out there without a cap sig. Not really hard although the area seemed to cause significant trouble for pugs, but incredibly frustrating.
MithranArkanere
All that are random or appear only inside a certain Mission.
Every single elite that appears first inside a mission should appear later in an explorable.
And finding a boss with an elite should not depend on luck and multiple retries.
There is no fun nor 'roleplay' in zoning again and again until a certain boss decides to spawn. All that is there is time consuming frustration.
I don't mind at all to go Capture Maw's Elite in the middle of the Shivepeaks. It's far, it takes time, but the boss will be sure there. But there is no merit in zoning again and again until you get the Maggo Hydra boss you want outside amber camp, even if it's close.
All Prophecies elites are all packed towards the end of the game. The only good ones are those that will surely appear, like the monk in the Crystal Desert or the Avicara Bosses.
Things are better when they are spread evenly. The main flaw in Prophecies is having level 20 stuff from The Crystal Desert instead from Lion's Arch.
Every single elite that appears first inside a mission should appear later in an explorable.
And finding a boss with an elite should not depend on luck and multiple retries.
There is no fun nor 'roleplay' in zoning again and again until a certain boss decides to spawn. All that is there is time consuming frustration.
I don't mind at all to go Capture Maw's Elite in the middle of the Shivepeaks. It's far, it takes time, but the boss will be sure there. But there is no merit in zoning again and again until you get the Maggo Hydra boss you want outside amber camp, even if it's close.
All Prophecies elites are all packed towards the end of the game. The only good ones are those that will surely appear, like the monk in the Crystal Desert or the Avicara Bosses.
Things are better when they are spread evenly. The main flaw in Prophecies is having level 20 stuff from The Crystal Desert instead from Lion's Arch.
Hyper Cutter
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I also regret finishing the Path to Revelations quest chain without capturing all those elites (from those Facet) which several were difficult spawns otherwise.
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Also, Caretaker's Charge. Goddamned temple, hell, goddamned Torment...
You could also try Hahan, Faithful Protector in the Garden of Seborhin...
glacialphoenix
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hell, goddamned Torment... |
Generally speaking, when it comes to core skills, I capped them all in Factions because that's where they're most accessible - lots of outposts to run from, guaranteed spawns, and easy access to those outposts. Kuunvie Firewing may be an annoying boss to get to, but she's a guaranteed spawn.
And, well, core skills wise - take Barrage for example. I'd rather get it from Aurora in Boreas Seabed than Markis in Iron Mines. You get the former mission outpost earlier and you meet Aurora earlier in Boreas than you meet Markis in Iron Mines.
Bryant Again
Ones that are random, really far away, or both. Glad they haven't done much of this since Proph.
Balcu
I'd have to say the random spawns in Prophecies made me dread some of the caps, though I kinda prepared for it by saving up whatever Elite Tomes I got. Then looked up the most annoying random-spawn bosses and 'poof', skill capped. Saved some frustration at the cost of a lil money, but was well worth it.
Highlander Of Alba
Random spawns in prof can be a little bit of a bind.
I did notice a post on barrage thats a simple one ..when you land on mainlandland and do the quest"The great escape" the guy is in the fort .
So cant see where that ones hard .or far into the game like markis /or boras ect
I did notice a post on barrage thats a simple one ..when you land on mainlandland and do the quest"The great escape" the guy is in the fort .
So cant see where that ones hard .or far into the game like markis /or boras ect
Pistachio
I had an absolutely awful time capping Healer's Boon. I would kill Josinq the Whisperer, and before I could finish activating the signet, he would rez. That and the elite made him a hell of a healer for his party, which is none too easy either.
subarucar
Its always helpfull to bring some form of caster shutdown when you go out to cap elites from monk bosses. Especially ones that have powerfull healing elites such as WoH. BHA + Minions usually works well, but even a mesmer with diversion, shame and some interupts should manage fine.
glacialphoenix
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I did notice a post on barrage thats a simple one ..when you land on mainlandland and do the quest"The great escape" the guy is in the fort . So cant see where that ones hard .or far into the game like markis /or boras ect |
It's not a hard cap - far from it. Just that for most core skills, Prophecies is the last place I'd go to cap them. Great Escape vs. Boreas Seabed vs. Iron Mines... right, I know I wouldn't pick the last one if I could help it.
Voodoo Rage
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Oh, LOL, didn't realise - I capped it before NF came out, see! *grin
It's not a hard cap - far from it. Just that for most core skills, Prophecies is the last place I'd go to cap them. Great Escape vs. Boreas Seabed vs. Iron Mines... right, I know I wouldn't pick the last one if I could help it. |
glacialphoenix
I'm aware it's an easy cap there, too - well, I was once I opened wiki. *shrug* Most bosses I capped in Factions because it was far more convenient for me, like I said. The Charr areas are IMO less convenient than most Factions outposts.
Boreas wasn't really far into the game for me - Factions is by far one of the fastest to get through: small explorables, most missions can be done under 30 mins, etc. Prophecies has a significantly larger map, longer missions = takes longer to get to the boss you want if he spawns at the end. It's convenient enough if you're finishing the mission and he's guaranteed to spawn along the way, but otherwise it's plain annoying. Barrage was pretty much a random example of a core skill; I am aware that there are several easy spots to cap it from - I'm just pointing out that by and large if you want a core skill, it's significantly easier to cap it from any campaign but Prophecies. (I don't really count GWEN, as it's an expansion; but it did make capping the Mineral Springs stuff slightly less annoying.)
Boreas wasn't really far into the game for me - Factions is by far one of the fastest to get through: small explorables, most missions can be done under 30 mins, etc. Prophecies has a significantly larger map, longer missions = takes longer to get to the boss you want if he spawns at the end. It's convenient enough if you're finishing the mission and he's guaranteed to spawn along the way, but otherwise it's plain annoying. Barrage was pretty much a random example of a core skill; I am aware that there are several easy spots to cap it from - I'm just pointing out that by and large if you want a core skill, it's significantly easier to cap it from any campaign but Prophecies. (I don't really count GWEN, as it's an expansion; but it did make capping the Mineral Springs stuff slightly less annoying.)
byteme!
Random boss spawns are dumb. Extremely time consuming for a game geared toward Skill > Time. Can you smell the hypocrisy since day 1?
I did this too. Certain skill caps just weren't worth my time.
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I'd have to say the random spawns in Prophecies made me dread some of the caps, though I kinda prepared for it by saving up whatever Elite Tomes I got. Then looked up the most annoying random-spawn bosses and 'poof', skill capped. Saved some frustration at the cost of a lil money, but was well worth it.
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Introverted Dimensions
I usually VQ areas if I'm after a boss in prophecies.
Abedeus
ANY skill cap in the Ring of Fire.
Missions, explorable spawns... anything.
Missions, explorable spawns... anything.
payne
before the addition of GW:EN I would have said jagged bones...sod of a quest to do without knowing the hidden tips and such..
but since the intro of GW:EN it is so easy to cap now which is a shame IMO - used to make a bit of challenge for the LOLs
random spawns in perdition rock were kind of a shame....FoC was easy enough - just rampage through snake dance and dreadnaughts in NM - easy easy
but since the intro of GW:EN it is so easy to cap now which is a shame IMO - used to make a bit of challenge for the LOLs
random spawns in perdition rock were kind of a shame....FoC was easy enough - just rampage through snake dance and dreadnaughts in NM - easy easy
Elephantaliste
imho random spawns don't increase significatively global time required for this title.
Only few elites will get you in trouble and requires you to try many times and for your last elites you always have the easy solution of using tomes.
Only few elites will get you in trouble and requires you to try many times and for your last elites you always have the easy solution of using tomes.
Aldric
Certain Prophecies ones are without doubt the most awkward since they depend on getting the right spawn for a monster. The ones in Mineral Springs and Fire Islands have a chance of spawning in about 6 locations or not at all. Annoying Buggers
When I did Skill Hunter I made a list of all skills and had each possible Boss/Location beside it so that when i wanted a skill I would check the easiest one to cap it from. Took a bit to list up but it was either that or do some work
When I did Skill Hunter I made a list of all skills and had each possible Boss/Location beside it so that when i wanted a skill I would check the easiest one to cap it from. Took a bit to list up but it was either that or do some work
FengShuiDove
I used the quest that locks down spawn locations in Mineral Springs, but having to rezone, change secondary, and go back in was annoying nonetheless. At least I knew they'd be there when I got there.
Xinrae's was crap. It's been a long time since I've done LSH and there are no longer any that I remember being incredibly difficult. I know I got frustrated several times though =P.
Xinrae's was crap. It's been a long time since I've done LSH and there are no longer any that I remember being incredibly difficult. I know I got frustrated several times though =P.
glacialphoenix
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The ones in Mineral Springs and Fire Islands have a chance of spawning in about 6 locations or not at all. Annoying Buggers |
Paul thy god
Shield Of Judgement...
Me and some guildies went out to cap this for my 55 Monk..... what a day...
Me and some guildies went out to cap this for my 55 Monk..... what a day...
Shasgaliel
obsidian flesh - patrol range of proph boss was huge and he often did not spawn at all
crazybanshee
/agree with anything in prophecies. There's nothing more annoying than running all the way to some backwards place in the middle of nowhere with no direct access to town, only to find that the boss you wanted didn't spawn.... 10x in a row...