How much use do you get out of a Rit?

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

I've been trying to figure out my so called "main" toon for awhile now. Ive decked out a fair few characters, such as Necro, Derv, Monk, Warrior, Assassin and I still can't really find a class I like to play. Now I know you can't tell me what I like, but I'm asking how often do you use your Rit?

I have such a great time in PvP when I roll a rit, even with the tiny builds avaliable to it I like the idea of being support but without the pressures of being a monk. With the recent updates, it seems that they have a stable place in PvP for now which I am quite happy with.

PvE on the other hand, is completely unknown to me. I very rarely see Rits in PvE, and generally they don't seem to have any place in a group. With the recent buffs I think they might have found a slight niche, but I'm pretty unsure. I don't really want to play and find that my Rit is like my Derv, not very useful compared to other characters.

So back to the question, how often do you use your Rit? Are you generally forced to use another character, or are you able to roll HM Dungeons at ease while using your Rit?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I don't play Ritualist in PvP anymore, but my, I loved the days of using Spirit's Strength + melee weapon of choice.

In PvE, I use my Rit in MQSC, and that's about it. If I actually cared to play the game, he'd probably be running Spiritway now like everyone else is shifting to. He also sees play time during festivals, but mostly only the Canthan ones.

Bristlebane

Bristlebane

Desert Nomad

Join Date: Jan 2008

Mo/

My mains are Monk and Rit, and both usually takes on a heal/prot role.
I found that Rt are excellent in areas with mass degen of any kind while Monk usually better choice when it comes to spike heals and protection.

In for example Chaos PLanes in UW, I dread to go there as monks because of the mass degen, interrupts, and anti-caster hate. Even with HB, Heal Party would still take you 2 seconds and almost guaranteed be interrupted. Now with Rt this is totally reversed. Recuperation/Rejuvenation can't be interrupted, can't be slowed, and almost completely negate party mass degen. You basically smirk your way through Chaoslands knowing the caster hate you received there as a monk.

Teknikaali

Teknikaali

Frost Gate Guardian

Join Date: Nov 2007

Rt/

Quote:
but I'm asking how often do you use your Rit? Done everything but DoA, The Deep and UW with my Rit I use her whenever I can and if I really have to, I'll play some other class if the thing needs it.

Pip Squeak

Academy Page

Join Date: Dec 2008

Kamadan Dis.1

Sentients of Shadow [noir]

Mo/

I happen to use my rit alot. Rits are excellent party supporters and can make life alot easier for a monk. They can also do damage with spirit-spamming, now that spirits don't take as long to cast in PvE. Very fun class

Edge Igneas

Frost Gate Guardian

Join Date: May 2008

Poland

I play a Rt into High-End PvE for the pure fun of it. How often do you see a Rt in places like that? Vanquishing is fun too, I can adapt a supportive build, maybe not as good as a monk, but just as fun. Going as a secondary smiter is my personal favorite for Vanquishing. The only dungeons I can recall every having serious problems with were Kathandrax and Slaver's Exile, but I don't think I had LoD back then to help.

Best of all to me are the armors, some of the best for spellcasters imo, because its not the casual super spiky stuff.

ajc2123

ajc2123

Desert Nomad

Join Date: Jan 2007

North of the wall

Me/

Quote:
Originally Posted by Chocobo1
View Post
So back to the question, how often do you use your Rit? Are you generally forced to use another character, or are you able to roll HM Dungeons at ease while using your Rit? For one, as a rit you should never be forced to play another character. Their strong enough to be viable. Granted not powerful enough to be required, but definitely viable.

Rolling hard mode dungeons shouldn't be a problem for any class at this point in time. For one, since you are talking about dungeons you have the all mighty pve skills to take advantage of. If you know how to also take full advantage of your hero's you should be fine.

The thing I like about GW in it's current state is you can be any class and still be great. If anyone refuses to take you just because you're a rit, you shouldn't want to group with them anyways.

Now PERSONALLY my rit is just a pretty face to look at and doesn't get much play time. I'm not sure if that's because of the other 9 classes I have to tend to, or the fact that I'm grinding titles on my Mesmer. It's sad though because I LOVE their sense of fashion.

Their spirits will come in handy, their weapon spells can be invaluable. Just be aware that spamming spirit rift isn't going to get you very far lol.

BadgerzFTW

Academy Page

Join Date: Mar 2008

My Rit is very important to me. His inventory holds the stuff I'll never use but can't bring myself to give away. At least his armor looks good.

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

Now that you can practically insta-cast spirits in pve, you are going to see rits quite a bit in pve. As long as they don't change their minds and nerf spirit-spamming, you will be very happy developing your rit.

Those posts above saying rits aren't effective have either not played them yet since the buff, or they just aren't good at it. Rits are rediculously good now... better than roj monks... as good or better than cryers... better than most eles.. as good or better than mm, though discordway still outshines them. If you really want to improve your discordway team, though, try adding spirits into their secondaries.

iToasterHD

Frost Gate Guardian

Join Date: Dec 2007

We Need Therapy [NOW]

Rt/

Well, as someone whose main is a Ritualist, I can say that Ritualist's are invaluable in PUG's because it is almost impossible to find the perfect team build. I have been in many cases in which we have a great team, but lack just one more healer. Or we have two monks, but our damage output is a bit dodgy. That is when I step in and say, no worries I can heal. Or I can bring spirits, or I have splinter weapon/ancestor's rage and can dish out more then enough additional damage. If we need an MM, I can pull out my minion bomber build (On in one case, we needed an MM and a healer, and I created a Minion Master/Healer hybrid that healed whenever I created a minion) or if we have a tank, but need huge damage output, I have my Barrage/Super Splinter that can devastate clumped foes.

I find the Ritualist to be the ultimate support character. I can just about fill any role needed for the team and do it well. This ability is invaluable for PUG's and greatly helpful to guilds.

Hopefully Ritualists will get more updates and make Spawning Power as powerful as Soul Reaping.

Chthon

Grotto Attendant

Join Date: Apr 2007

Up until this last round of buffs, barely at all.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

My rit is my primary toon.
More fun than any others I have experimented with..

Bargamer

Krytan Explorer

Join Date: May 2006

Rt/N

Quote:
Originally Posted by iToasterHD
View Post
I created a Minion Master/Healer hybrid that healed whenever I created a minion Spirit's Gift IS hilarious, isn't it? Have you ever tried bringing a Monk Hero (don't bother asking another Monk, they'll just laugh, leave, or ignore you) for [Dwayna's Sorrow]? It's like a half-strength Heal Party TIMES EIGHT for a third of the Energy! In my mathematical opinion, that's TWELVE TIMES better than just bringing Heal Party or LoD. And with all three... "IRBGUT!" It's Red Bars Go Up Time!

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by Trub View Post
My rit is my primary toon.
More fun than any others I have experimented with..

How'd you manage to do that? Looks like your smiting for someone lol.

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

Quote:
Originally Posted by Chocobo1
View Post
How'd you manage to do that? Looks like your smiting for someone lol. Looks like Splinter Weapon at 20 channeling before the nerf. It used to last the full duration and not end after 1...5 attacks. They changed it to 1..5 attacks for VoD in GvG.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Edge Igneas View Post
Best of all to me are the armors, some of the best for spellcasters imo, because its not the casual super spiky stuff.
Quote: Originally Posted by ajc2123 View Post Now PERSONALLY my rit is just a pretty face to look at .... I LOVE their sense of fashion. Quote: Originally Posted by BadgerzFTW View Post
... his armor looks good. My kind of people.
I'm in it for the pretty!

Quote:
Originally Posted by deank81 View Post
Looks like Splinter Weapon at 20 channeling before the nerf. It used to last the full duration and not end after 1...5 attacks. They changed it to 1..5 attacks for VoD in GvG. The change in question was limiting the AoE to 3 foes instead of, as previously, unlimited.
Turai, you will be missed.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Trub, what build is that?! :O

Divine is Faith

Frost Gate Guardian

Join Date: Jan 2007

FL

Rt/

My rit has been my main toon since I started playing with her. As far as what you can do with a rit. You can solo some hard mode stuff. You can H/H most HM areas with ease. You can use them in different roles like everyone has mentioned. I to me I have the most fun with my Rit. I do use other classes from time to time but I always find my way back to my rit.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

I love my Rit. I started playing her again about a week before the update, and now I just have so much fun with spirit spam. It's entertaining and can trounce just about everything - I was originally going to force myself to cap VwK to farm with, but I've found that I have more fun farming with a wall of spirits and Spiritleech Aura.

rattex

rattex

Ascalonian Squire

Join Date: Jun 2009

South Africa

The ZA Illuminati

Rt/

Ive had about 6 rit chars. would start one, get to like lvl 4, get irritated/bored and delete it. a while later would start another, get bored/irritated and delete it. then i started the rit i currently have, hit the lvl 5 mark, stuck with it, and now shes my main char. I cant actually remember when last i played with any
of my other chars, except the occasional vaettir farming with my E/me.
For me, the Rit class is the best and most fun in the whole game.

Rit spammer
SS necro
arkfenway heroes

and the world is yours for the taking.

GW_Cervantes

Ascalonian Squire

Join Date: Mar 2007

Sweden

Rt/

You can do ALOT with a Rt main. For example:

UWSC: If you can join as vale support, Rt/N works as good as N/Rt
FoW Manly: As EoE
Urgoz: EoE/Splinter
VSF: FS Rit
CoF: 600Rt/Smite
Solo alot of places: The 330hp Rt/Mo build works in ALOT of places.
About any random PvE place: As a filler since you can heal, dmg or support very well.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

I have played my ritualist 22% of the time across all of my characters over 3 years. I just love this buff and I am having lots of fun adding in Xandra and Razah as support channeling and communing heroes, while she runs a channeling spirits, vanguard assassin and djinn summoner build. I use Livia as a ritualist restorer. Until they nerf the ritualist because of the "cry babies" out there, I am having an exceeding amount of fun.

Spiritweaver

Banned

Join Date: Jul 2009

Ritualists are pretty damn good and are so underestimated, a bit like Assassins used to be.

It's taken the last buff to Ritualist skills to get people playing them and actually realize just how good they can be.

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

What the last ritualist change did was look at the specifics of PvE (harder hitting foes, the speed at which we move around, ...) and built on that. That's why I love it.
Spirit spam is now actually one of those rare caster offensive options that I feel is actually decent enough to be able to compete with your everyday AP build. It's most definitely not as obscenely overpowered, but it will get the job done more the nicely pretty much everywhere in the game.
It gave the class some much needed variety.

Spiritweaver

Banned

Join Date: Jul 2009

It most certainly gave it a kick in the right direction, but the real question is was it too little too late?

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Yes.
But who cares? We can enjoy em now!!

Benderama

Benderama

Krytan Explorer

Join Date: Jul 2008

UK

[Rage]

Rt/

my fav. proffesion in guild wars, my first was sort of a thrown together build, but my healer rit is great best armor for me too :3

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Rits are almost everywhere now. Sometimes I wonder if people started building them recently or just take them out of mule status.

I have been playing with my rit for awhile and she has completed all campaigns. But I have been playing with her much more ever since the last rit update.

Jarot

Pre-Searing Cadet

Join Date: Jul 2007

Skyway

KDAC

Rt/

My Rit was my mule! Now I wish I would have paid more attention when I first made it. :-0

I really love playing the spiritspam now and its my primary in pve. One thing I like is that you can change the 2nd profession and get almost an entirely new and viable build.

I like AB and still trying to find a good build for there. We all know spirits aren't good. I've tried the healing Rt, Rt/N, Rt/Me, and soon a Rt/A. I can't seem to find something fun but also something I don't spend most of the time facedown. :-)

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

I seem to be hard mode solo farming more and more and more with her. Honestly the sprit poop has increased some potential. IMO more fun then the perma so far at least there is some aggro skill used when taking on some groups