New PvE build for DOA
shefdawg
I have a new team build idea i have been working on for the past several weeks and was wondering if i should post it here, and if its posted here i was wondering if anyone out there would be willing to try it out with me.
It relys on a warrior paragon for the tank, and instead of the traditional obby flesh tank, i was thinking of 190 Armor tank that would pretty much spam whirlwind and cyclone along with other skills to not only just hold argo but also deal decent damage. You have your traditional bonder with 2 healing monks, 2 SF eles just like in old days, with a bip and a messmer with 3 LB gazes for a decent amount of damage.
Please reply back if you would like to add any comments or be williing to help me try this build.
It relys on a warrior paragon for the tank, and instead of the traditional obby flesh tank, i was thinking of 190 Armor tank that would pretty much spam whirlwind and cyclone along with other skills to not only just hold argo but also deal decent damage. You have your traditional bonder with 2 healing monks, 2 SF eles just like in old days, with a bip and a messmer with 3 LB gazes for a decent amount of damage.
Please reply back if you would like to add any comments or be williing to help me try this build.
Tenebrae
Bump it when you have all specific builds posted.
Skye Marin
Considering that the only way to get ~190 armor is 90 base + "Save Yourselves!", I should probably remind you that it doesn't target yourself.
ashes
How about 2 x SY spamming sins as tanks?
60 armor + 10 (blessed insig) + Aegis of Arrrghhhhhh + SY
60 armor + 10 (blessed insig) + Aegis of Arrrghhhhhh + SY
Helix Dreadlock
Don't forget Knights insigs+sup absorbtion
TheodenKing
I'm wondering what possesses someone to come up with an idea, but posts a thread before testing it to ask us if we think it would work. DoA is free. Step through the door and see how long you can live.
Dude, test your theory, then come back and post a build and ask for help making it better.
Regarding 190 Armor... I'm not clear how you are achieving it. You can't use SY on yourself.
Dude, test your theory, then come back and post a build and ask for help making it better.
Regarding 190 Armor... I'm not clear how you are achieving it. You can't use SY on yourself.
Kerwyn Nasilan
AtomicMew
Balancedway is definitely possible for DoA HM. Heck, even discordway is viable, with cons. OP probably means a tank with an imbagon backing him up. I'm thinking a general setup would look like:
DSlash
Erf Shakur
Imba
Orders
SS/MoP
Divert
UA
ER Infuse
Maybe a MM instead of something....
Might have problem at gloom. 50% miss is a b****. A guildie war ended up playing IW/tank during zquest time ;o
But what do I know?
DSlash
Erf Shakur
Imba
Orders
SS/MoP
Divert
UA
ER Infuse
Maybe a MM instead of something....
Might have problem at gloom. 50% miss is a b****. A guildie war ended up playing IW/tank during zquest time ;o
But what do I know?
shefdawg
here is a list of the builds and such to be used in DOA
Warrior/paragon--R8 sunspear, R9 Norn, R5 LB(-5 damage reduction, +25 damage increase)
15 strength//9 axe mastery// 10 command
Cyclone Axe= +9 damage AOE
Whirlwind attack= +19 damage AOE
Find their weakness= +35 and weakness
"i am the strongest"= +8 attacks, +19 damage
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
you can spam dolyak once all mobs are pulled into postion, along with defy pain, I am unstoppable and stand your ground could also be used to when pulling to spot.
Bonder is your typical bond build with a few adjustments. Depending on comfortablitiy with bonding and use of rune types one could go something like this.
Monk/ Messmer
2 Inspiration//10 Smiting// 16 Protection// 9 Divine
life barrier= 52 % damage reduction
life bond= half damage to you reduced by 32
vital blessing= +211 health
balthazar's spirit
strength of honor= +18 damage
mantra of inscriptions= 38 seconds
blessed sigent= 16 energy
Rebirth
My idea brings the messmer into the equation to help with the Ki's and the hearts, and also the res chanter, and huge LB gaze spike, and also hex removal. They would also help out with energy denial for the argo on the mobs on tank such as derv titans.
Messmer/Monk
9 fast casting// 14 domination//12 inspiration
Arcane Echo
echo
LB gaze
Backfire 133 damage when they cast
Chaos storm= 13 damage and -7 energy if they cast
Hex eater sigent
Ether lord
Res chant
You would have your two typical ELE/ monks with SF and meteor shower and convert hexes and extinguish
1 Necro/ranger
Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery
Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet
Then you would have your SB monk/ healing and im thinking you can almost keep SB up for a whole minute which should be enough time to kill the current group
Monk/ Ranger
16 DIvine favor// 10 healing prayers// 10 wilderness survival
Spellbreaker
Serpents qwikness
Viqorous Spirit
Signet of devotion
Dwayna's Kiss
healing Seed
Blessed Aura
Res chant
Then your other Monk would pretty much be your HB monk with minor adjustments as needed depending on skills and runes.
These stats are all shown with the runes attaches, sometimes not always the best choices, but you can make adjustments and such. I think with the tank doing damage as well as the eles and the monks you prolly could go pretty fast, when i did it with heros and 1 friend whow also took heros I wind up doing about 60 AOE damage depending if i had i am the strongest up and stuff, im thinking its a good concept build and never have i done one area complete with this new build because cant equip heros with some skills that are only player based such as LB gaze and healing seed. I have VENT, SKype, and TS and am willing to try it but i have 3 people in my guild so it makes it tough, i just came back to the game recently, and everyone else i know is too busy gimmicking farming permas. My ingame name is Jaxter Gutslayer, if anyone wants to send a whisper i am on frequently and have a lot of experience in DOA obby tanking, so i know where to pull and such unless they adjusted it at all.
Warrior/paragon--R8 sunspear, R9 Norn, R5 LB(-5 damage reduction, +25 damage increase)
15 strength//9 axe mastery// 10 command
Cyclone Axe= +9 damage AOE
Whirlwind attack= +19 damage AOE
Find their weakness= +35 and weakness
"i am the strongest"= +8 attacks, +19 damage
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
you can spam dolyak once all mobs are pulled into postion, along with defy pain, I am unstoppable and stand your ground could also be used to when pulling to spot.
Bonder is your typical bond build with a few adjustments. Depending on comfortablitiy with bonding and use of rune types one could go something like this.
Monk/ Messmer
2 Inspiration//10 Smiting// 16 Protection// 9 Divine
life barrier= 52 % damage reduction
life bond= half damage to you reduced by 32
vital blessing= +211 health
balthazar's spirit
strength of honor= +18 damage
mantra of inscriptions= 38 seconds
blessed sigent= 16 energy
Rebirth
My idea brings the messmer into the equation to help with the Ki's and the hearts, and also the res chanter, and huge LB gaze spike, and also hex removal. They would also help out with energy denial for the argo on the mobs on tank such as derv titans.
Messmer/Monk
9 fast casting// 14 domination//12 inspiration
Arcane Echo
echo
LB gaze
Backfire 133 damage when they cast
Chaos storm= 13 damage and -7 energy if they cast
Hex eater sigent
Ether lord
Res chant
You would have your two typical ELE/ monks with SF and meteor shower and convert hexes and extinguish
1 Necro/ranger
Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery
Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet
Then you would have your SB monk/ healing and im thinking you can almost keep SB up for a whole minute which should be enough time to kill the current group
Monk/ Ranger
16 DIvine favor// 10 healing prayers// 10 wilderness survival
Spellbreaker
Serpents qwikness
Viqorous Spirit
Signet of devotion
Dwayna's Kiss
healing Seed
Blessed Aura
Res chant
Then your other Monk would pretty much be your HB monk with minor adjustments as needed depending on skills and runes.
These stats are all shown with the runes attaches, sometimes not always the best choices, but you can make adjustments and such. I think with the tank doing damage as well as the eles and the monks you prolly could go pretty fast, when i did it with heros and 1 friend whow also took heros I wind up doing about 60 AOE damage depending if i had i am the strongest up and stuff, im thinking its a good concept build and never have i done one area complete with this new build because cant equip heros with some skills that are only player based such as LB gaze and healing seed. I have VENT, SKype, and TS and am willing to try it but i have 3 people in my guild so it makes it tough, i just came back to the game recently, and everyone else i know is too busy gimmicking farming permas. My ingame name is Jaxter Gutslayer, if anyone wants to send a whisper i am on frequently and have a lot of experience in DOA obby tanking, so i know where to pull and such unless they adjusted it at all.
MercenaryKnight
Armor from multiple skills won't stack. So your warrior will only have 1 buff of armor at a time. Thus you won't be able to tank half as well as you think you will. Your warrior would most likely need to be an obsidian flesh tank.
zelgadissan
Quote:
Originally Posted by shefdawg

Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
Quote:
We've been through this.
Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute levels), only the skill with the highest armor bonus will apply.
Oh, and did I just see Ether Lord on a PvE build? If you're not Famine farming I don't even begin to see the purpose (and even that's pretty questionable). Edit: also, I did not know that about I Am Unstoppable. Learn something every day. Xenomortis
Quote:
Originally Posted by zelgadissan
![]() As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read.
I am Unstoppable (included in his build) stacks past the +25 cap. It is unique in that aspect.
shefdawg
So your saying that dolyak and all that wont stack but you can stack enchantments. When i tested this build against a few people in 1 v 1 it seemed to stack, cause when i had one skill active, i was still taking a good bit of damage but when i activated all 4 the damage went down to almost nill.
Ok just went to retest it and they do stack, i used a sin to check how much damage he could do to me when 1 skill was stacked then 2 and then all 3, when all 3 were used it dropped his death blossom down to about 20ish. so i think that it indeed will work. I just read that wiki thing, so sorry bout this just retract it, i guess ill have to work on it a bit more. shefdawg
I applied the skills in this order, IAU, dolyak and defy, I think those might be the only three skills i can use upon reading this and stand your ground is pointless to bring, but still with these three active my damage is reduced pretty good, maybe if i switch out stand your for some sort of further damage reduction skill it might be good or even maybe a stance cause that might be good. would appreciate the help in any way possible cause i think this build could work, esp with a 16 prot bonder.
Ok so with a +10 armor insignia vs all damage added to each piece of armor I would be sitting at a base armor of 90, with IAU and dolyak im looking at +65 extra armor, now im up to 155 AR, and around -9 damage reduction from defy pain and a further -5 from Rank 5 LB before life bond takes place cause that is the order of it according to wiki. As per the ether lord, i took it out and replaced it with essence bond, and i think you are severly doubting the effectiveness of backfire and 3 LB gazes on one single character agianst HM Healers. Mesmer in Need
Make the war Earth Shaker, and make one of the monks an SoD prot. It may not have the "balling" potential of the old cryway, but if you add in splinter barragers and a MoP necro stuff will blow up fast Add in some hex removal and orders and you win. For those of you unaware, we call this physicalway.
Icy The Mage
The thing is, againt 1 single character is pointless, you need to kill a whole mob at once.
shefdawg
i think your missing the point the warrior is extra damage through Aoe spammable attacks and the point of this is to speed up the time though using the warriors skills and also having high damage, if you switch to earth shaker your totally missing the point. yeah you can knock stuff down everyonce but your not doing as much damage as if you were to use the build i have set forth with a few minor changes. TO be honest i think this team build work well in HM with a few changes
toocooltang
DOA is very do-able HM with a balanced team, what will really slow you down is gloom and the 50% miss. If you take the inherient 50% miss and blurred vision in gloom you will have a 75% miss. For a team that is counting on heavy physicals to deal large amounts of dmg you will really slow down in gloom and might even wipe in cave because of low dmg level.
You should also remember that you will have to kill alot more stuff than the cryer groups so getting the super fast times will be very hard to do. If you want to try DOA with a balanced group go normal mode and focus on melee classes that output huge numbers (100blades, dblossom, crit scythe, barrage) etc etc shefdawg
With the team build i am running even if you miss 50 percent of the time your still looking at 1 out of every 2 attacks doing 60 so aoe damage. which is still pressure and blurred vision should not be a problem cause you have about a minute of SB which should be enough to kill the mobs, not only that but if you use a conset you can pretty much keep up SB at all times.
Carnivorous Cupcake
Nobody uses Obby tanks anymore for DoA. Cyclone, SF Eles...doesn't sound very promising. I would also like to remind you that armor bonuses dont stack past +24.
Xenomortis
Quote:
Originally Posted by Carnivorous Cupcake
![]() |
Quote:

I am Unstoppable (included in his build) stacks past the +25 cap. It is unique in that aspect.
Quote:
Quote:
The armour cap only applies to armour boosts from skills.Quote:
Originally Posted by wiki
There is a cap of +25 armor from skills. Single skills may exceed this cap. The PvE skill "I Am Unstoppable!" is an exception to this rule and will stack past +25.
Insignia's only have an effect on the piece of armour they're attached to. Crit Agility + Nightstalkers (on all pieces) will give you +40 armour at Rank 10 Sunspear.
AngeliqueSynner shefdawg
If you made one of the eles like a super nuker with 20 fire magic, which i will list in a few while using the conset just kind of curious if it would help out a lot. I found a way to get meteor showerm and searing flames up pretty high. that is of course if you were running with a conset.
Ele/monk R8 luxon 16 fire magic/ 13 energy storage essences bond= maintained on tank elemental lord= attributes up by 1 and tiny heal glyph of elemental power= all attributes up by 2 for 25 secs meteor shower= 140 every 3 seconds for a total of 420 Mark of rodgort= 42 secs hex, 5 secs burning Searing flames=124 damage 9 secs burning Glowing Gaze= 62 plus +11 energy resurect The second ele would look like this, Ele/monk 16 fire/ 13 energy storage 3 water essences bond= maintained on tank glyph of elemental power= all attributes up by 2 for 25 secs meteor shower= 133 every 3 seconds for a total of 399 Deep freeze= 35 damage slow for 10 secs Searing flames=118 damage 8 secs burning Glyph of sacrifice Rez chant convert hexes With a good set of eles with one being the primary damage dealer i dont see why you could not toast the mob in a few seconds. I also changed the tank build around a little, here is the new tank build. warrior/ ele 10 earth/ 15 strength/ 9 axe Cyclone axe= +9 aoe damage whirlwind attack= +19 aoe damage tyrophants signet= 16 secs target foe and all adjacent move 30% slower None shall pass= all moving foes are knocked down Dolyak signet= +40 armor for 20 seconds defy pain = 300 health - 10 damage reduction I am unstoppable= +24 armor and no KD or cripple stoneflesh aura- -21 damage reduction for 12 secs Equipment would be as follows:: blessed insignias on all for a total AR of 90 before skills major strength and minor axe, sup vigor, and 2 attunements Shield w/ +45 health while enchanted Sundering Axe of enchanted or totem The tanks damage reduction alone would be about 35 with a good tank at LB 4 or so He would be putting out about 60-70 AOe damage with his two aoe skills, and if you add a conset on top of this you can include 5 more damage reduction, and the tank can keep the mobs fron running away too qwik with tyrophants and none shall pass. toocooltang
The ele builds would probably crank out the damage but the limiting factor is going to be the tank and his pulling and clumping for the spikes but it would work.
Couple suggestions for other types of caster dmg dealers If you want to use deep freeze as a snare bring a fast cast mesmer so the snare is quicker. For dmg the mesmer could do esurge and then COP for an interrupt and degen. Echo is also good for the esurge, downside here is he will need to spec some pts into insperation magic to be able to maintain his own energy. You could bring a curses necro to help the tank do more dmg. MOP on the target the tank is attacking will add alot of dmg. Also for elites you could bring pain of disenchantment, the obvious FOC. A necro can also add a lot of other options because they can spec 9+1 into soul and still have an extra 9 att pts for a secondary. A good option might be monk with 9 spec into smiting for SoH on the tank and smite hex/cond off the tank too. You could also bring convert hexes to clean anyone with alot of them off with one spell. shefdawg
I see what you mean i rem the problems i used to have doing DOA when i was obbying and it seemed like the used to scatter pretty easily. SO i was thinking how i could keep the mobs down in the meteor shower and here is one solution, tell me what you think.
Messmer/ Rit 12 fast casting// 12 communing Arcane echo echo LB gaze Vital weapon 25 secs 148 health Armor of unfeeling Union Earthbind Optional skill Just an idea for the messmer or whatever, feel free to change some of the skills, earth bind would rock with this build stacked with armor of unfeeling cause it would cut the damage down to half letting it stay up for 2 times as long, and union would be some further damage reduction along with vital weapon when the tank pulls. Ohh yeah i had strength of honor on the tank that is how i was doing about 60-70 damage every 2 seconds. Would love to get with a couple of you DOA vets to test this out. I have 2, 2 other friends, and one person from here interested in my guild and we have multiple ways of communicaiting. zelgadissan
Meteor Shower + Earthbind (or Stonefist Insignias) can be really buggy - sometimes they will be knocked down for a solid 9 seconds, sometimes they will be KD from the first and third shots (but not the second), sometimes they get KD from first and second (but not the third)...you never really know what you're going to get.
toocooltang
titans can't be knocked down so your best bet is a snare. I like deep freeze or ward agiants foes on the tank.
If you want faster and cleaner spikes look at EOE. You could do that on a ranger with barrage ebosh and splinter if you have a rit. That would be alot of dmg inadition to your caster dmg shefdawg
Rangers are a waste in this team build cause they cant really provide any role that is not already filled, besides they dont really put out enough damage in my opinion unless you fill the whole group. well anyways since you missed it in here here it is again.
Provides Bip and spirits to help with life of party preferable 1 HP Bip 14 Blood/ 11 soulreaping/ 12 beast mastery Masochism Awaken the Blood Blood is power Blood Ritual Order of pain Sybiosis Edge of extinction Sunspear rebirth signet Hmmm you might want to read the whole thing next time so you dont miss anything already said but yeah i did have EOE and other spirits that the NECRO provides rather than the ranger. toocooltang
ah my mistake
I like the ranger because they can go /rt for summon spirits but it works on a necro too |