New PvE build for DOA

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

I have a new team build idea i have been working on for the past several weeks and was wondering if i should post it here, and if its posted here i was wondering if anyone out there would be willing to try it out with me.

It relys on a warrior paragon for the tank, and instead of the traditional obby flesh tank, i was thinking of 190 Armor tank that would pretty much spam whirlwind and cyclone along with other skills to not only just hold argo but also deal decent damage. You have your traditional bonder with 2 healing monks, 2 SF eles just like in old days, with a bip and a messmer with 3 LB gazes for a decent amount of damage.

Please reply back if you would like to add any comments or be williing to help me try this build.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Bump it when you have all specific builds posted.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Considering that the only way to get ~190 armor is 90 base + "Save Yourselves!", I should probably remind you that it doesn't target yourself.

ashes

Desert Nomad

Join Date: Oct 2007

Beertown ;P

RoP

E/Mo

How about 2 x SY spamming sins as tanks?

60 armor + 10 (blessed insig) + Aegis of Arrrghhhhhh + SY

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Don't forget Knights insigs+sup absorbtion

TheodenKing

TheodenKing

Jungle Guide

Join Date: Jun 2008

DoA

Dark Order of Retarded Knights (doRk)

N/Me

I'm wondering what possesses someone to come up with an idea, but posts a thread before testing it to ask us if we think it would work. DoA is free. Step through the door and see how long you can live.

Dude, test your theory, then come back and post a build and ask for help making it better.

Regarding 190 Armor... I'm not clear how you are achieving it. You can't use SY on yourself.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Balancedway is definitely possible for DoA HM. Heck, even discordway is viable, with cons. OP probably means a tank with an imbagon backing him up. I'm thinking a general setup would look like:

DSlash
Erf Shakur
Imba
Orders
SS/MoP
Divert
UA
ER Infuse

Maybe a MM instead of something....

Might have problem at gloom. 50% miss is a b****. A guildie war ended up playing IW/tank during zquest time ;o

But what do I know?

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

here is a list of the builds and such to be used in DOA

Warrior/paragon--R8 sunspear, R9 Norn, R5 LB(-5 damage reduction, +25 damage increase)
15 strength//9 axe mastery// 10 command

Cyclone Axe= +9 damage AOE
Whirlwind attack= +19 damage AOE
Find their weakness= +35 and weakness
"i am the strongest"= +8 attacks, +19 damage
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR

you can spam dolyak once all mobs are pulled into postion, along with defy pain, I am unstoppable and stand your ground could also be used to when pulling to spot.

Bonder is your typical bond build with a few adjustments. Depending on comfortablitiy with bonding and use of rune types one could go something like this.

Monk/ Messmer

2 Inspiration//10 Smiting// 16 Protection// 9 Divine

life barrier= 52 % damage reduction
life bond= half damage to you reduced by 32
vital blessing= +211 health
balthazar's spirit
strength of honor= +18 damage
mantra of inscriptions= 38 seconds
blessed sigent= 16 energy
Rebirth

My idea brings the messmer into the equation to help with the Ki's and the hearts, and also the res chanter, and huge LB gaze spike, and also hex removal. They would also help out with energy denial for the argo on the mobs on tank such as derv titans.

Messmer/Monk
9 fast casting// 14 domination//12 inspiration

Arcane Echo
echo
LB gaze
Backfire 133 damage when they cast
Chaos storm= 13 damage and -7 energy if they cast
Hex eater sigent
Ether lord
Res chant

You would have your two typical ELE/ monks with SF and meteor shower and convert hexes and extinguish

1 Necro/ranger

Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery

Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet

Then you would have your SB monk/ healing and im thinking you can almost keep SB up for a whole minute which should be enough time to kill the current group

Monk/ Ranger
16 DIvine favor// 10 healing prayers// 10 wilderness survival

Spellbreaker
Serpents qwikness
Viqorous Spirit
Signet of devotion
Dwayna's Kiss
healing Seed
Blessed Aura
Res chant

Then your other Monk would pretty much be your HB monk with minor adjustments as needed depending on skills and runes.

These stats are all shown with the runes attaches, sometimes not always the best choices, but you can make adjustments and such. I think with the tank doing damage as well as the eles and the monks you prolly could go pretty fast, when i did it with heros and 1 friend whow also took heros I wind up doing about 60 AOE damage depending if i had i am the strongest up and stuff, im thinking its a good concept build and never have i done one area complete with this new build because cant equip heros with some skills that are only player based such as LB gaze and healing seed. I have VENT, SKype, and TS and am willing to try it but i have 3 people in my guild so it makes it tough, i just came back to the game recently, and everyone else i know is too busy gimmicking farming permas. My ingame name is Jaxter Gutslayer, if anyone wants to send a whisper i am on frequently and have a lot of experience in DOA obby tanking, so i know where to pull and such unless they adjusted it at all.

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Armor from multiple skills won't stack. So your warrior will only have 1 buff of armor at a time. Thus you won't be able to tank half as well as you think you will. Your warrior would most likely need to be an obsidian flesh tank.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by shefdawg View Post
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read.

Quote:
Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute levels), only the skill with the highest armor bonus will apply. Oh, and did I just see Ether Lord on a PvE build? If you're not Famine farming I don't even begin to see the purpose (and even that's pretty questionable).

Edit: also, I did not know that about I Am Unstoppable. Learn something every day.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by zelgadissan View Post
As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read. I am Unstoppable (included in his build) stacks past the +25 cap. It is unique in that aspect.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

So your saying that dolyak and all that wont stack but you can stack enchantments. When i tested this build against a few people in 1 v 1 it seemed to stack, cause when i had one skill active, i was still taking a good bit of damage but when i activated all 4 the damage went down to almost nill.


Ok just went to retest it and they do stack, i used a sin to check how much damage he could do to me when 1 skill was stacked then 2 and then all 3, when all 3 were used it dropped his death blossom down to about 20ish. so i think that it indeed will work.

I just read that wiki thing, so sorry bout this just retract it, i guess ill have to work on it a bit more.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

I applied the skills in this order, IAU, dolyak and defy, I think those might be the only three skills i can use upon reading this and stand your ground is pointless to bring, but still with these three active my damage is reduced pretty good, maybe if i switch out stand your for some sort of further damage reduction skill it might be good or even maybe a stance cause that might be good. would appreciate the help in any way possible cause i think this build could work, esp with a 16 prot bonder.


Ok so with a +10 armor insignia vs all damage added to each piece of armor I would be sitting at a base armor of 90, with IAU and dolyak im looking at +65 extra armor, now im up to 155 AR, and around -9 damage reduction from defy pain and a further -5 from Rank 5 LB before life bond takes place cause that is the order of it according to wiki.

As per the ether lord, i took it out and replaced it with essence bond, and i think you are severly doubting the effectiveness of backfire and 3 LB gazes on one single character agianst HM Healers.

Mesmer in Need

Mesmer in Need

Forge Runner

Join Date: Mar 2006

[ToA]

Make the war Earth Shaker, and make one of the monks an SoD prot. It may not have the "balling" potential of the old cryway, but if you add in splinter barragers and a MoP necro stuff will blow up fast Add in some hex removal and orders and you win. For those of you unaware, we call this physicalway.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

The thing is, againt 1 single character is pointless, you need to kill a whole mob at once.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

i think your missing the point the warrior is extra damage through Aoe spammable attacks and the point of this is to speed up the time though using the warriors skills and also having high damage, if you switch to earth shaker your totally missing the point. yeah you can knock stuff down everyonce but your not doing as much damage as if you were to use the build i have set forth with a few minor changes. TO be honest i think this team build work well in HM with a few changes

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

DOA is very do-able HM with a balanced team, what will really slow you down is gloom and the 50% miss. If you take the inherient 50% miss and blurred vision in gloom you will have a 75% miss. For a team that is counting on heavy physicals to deal large amounts of dmg you will really slow down in gloom and might even wipe in cave because of low dmg level.

You should also remember that you will have to kill alot more stuff than the cryer groups so getting the super fast times will be very hard to do. If you want to try DOA with a balanced group go normal mode and focus on melee classes that output huge numbers (100blades, dblossom, crit scythe, barrage) etc etc

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

With the team build i am running even if you miss 50 percent of the time your still looking at 1 out of every 2 attacks doing 60 so aoe damage. which is still pressure and blurred vision should not be a problem cause you have about a minute of SB which should be enough to kill the mobs, not only that but if you use a conset you can pretty much keep up SB at all times.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

Nobody uses Obby tanks anymore for DoA. Cyclone, SF Eles...doesn't sound very promising. I would also like to remind you that armor bonuses dont stack past +24.
We've been through this.


Quote:
Originally Posted by Xenomortis View Post
I am Unstoppable (included in his build) stacks past the +25 cap. It is unique in that aspect.
Quote:
Originally Posted by Xenomortis View Post
In what order did you apply those?

Note that armour will not reduce the bonus damage from attack skills. Only Defy Pain will reduce that damage (only considering the warrior's bar).

Your armour will be capped after using Dolyak Signet and IAU (I think that gives +65). Applying anything else on top (with the exception of SY) will achieve nothing.

Defy Pain has an extra damage reduction clause, that works independantly from armour and reduces all damage.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

Kind of wondering if anyone out there would be willing to help me try this new build.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

Ok tested this out today against several margonites in the gate of torment using a conset and against several mobs outside of olafsteaad both in Hard mode, had to use heros for the bonding, and 2 eles for heros, but had the others as real people and it worked wonderful. While bonded and under effects of defy pain i was taking damage from 0 on most shots to the early
20s. which was totally covered up by the vigorous spirt while attacking. And with the help of a conset we were able to maintain spellbreaker the whole time so i did not loose any of my bonds or enchants.

have not gotten to try in DOA, but should be able to do so in the next couple days, we are currently working a few people up to that area, at which time we shall try it in DOA, The cool thing about this build is while i was establishing argo i was also dealing damage and had the close mobs down about a quarter of the way before the eles started nuking, which enabled them to throw one meteor, mark and searing flames and that pretty much killed the mobs, I knowthat in DOA HM the mobs will be a little tougher and it might take more but i think this team build will help speed up the clearing of them without using shadow form or any gimmicks.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Quote:
Originally Posted by shefdawg View Post
I knowthat in DOA HM the mobs will be a little tougher and it might take more but i think this team build will help speed up the clearing of them without using shadow form or any gimmicks. Shadow form's ability to tank a whole area(foundry,gloom's cave etc) without the help of anyone except the bonder(who can stay miles away) makes it faster than anything else.

For that build,you defently need SB 24/7 to not get destroyed by hexes there,which makes it extremely hard to pull as much and as fast as a SF sin would.

Compared to obsidian tank,it may or may not speed up,it always comes down to the tank's ability.

Searing flames is prob not be the best,especially for HM(and you only have 2 on ur team).A more spike-oriented team would be much faster imo,or it'll be extremely hard to outdmg the margos on city,for example.The aoe dmg you are be doing would be negligible.

Anyway,go test that i guess,see how it works.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

I plan on testing it once i actually get some friends up there but untill then i cant really do that, cause noone up there wants to do any testing they all want to do gimmick builds instead of balanced but i really dont see this being a problem cause its similair to the obby tank days only difference is you actually output damage instead of just sitting there. BTW my tank is LB 5 so that adds damage as well as demage reduction.

BTw did you forget about the messmer doing LB gazex3 in a matter of about 4 secs and at a rank of 4 or above it will be a pretty decent amount of damage and you can even through cry into that build if you wanted to or something similiar.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Defy pain tank is not balanced,its just a variant...You're still doing tank and spank

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

shefdawg


In my view balanced is the opposite of "way" builds. Balanced is usually what the name stands for, a build that doesn't abuse broken mechanics which is impossible to do in pve beause evrything is broken and abusable.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

shefdawg its great to see you thinking stuff outside the current meta.

When I think of a balanced build its a build that isn't overly reliant on 1 or 2 skills to cause the majority of the dmg. Good examples of this are mostly tank'n'spank groups (current cryway, searing flames from pre eotn, ursan wasn't tank and spank but still 1 skill was key) While these builds are all viable and often times extremly powerful in the hands of good players, than can teach newer plays to rely on certain skills only, giving them a sort of "build tunnel vision"

If you want to come up with a newish build for doa start with your physicals and work your way. Lets assume you start in NM until you feel more comfortable.

Physicals- called frontliners in pvp. In pve they need to focus heavily on dmg output. They should also contain some passive defense skills like armor bonuses or blocking stances. Otherwise make them deal large amounts of damager quickly and consistanly (no cool down time) This could be a sin, war, ranger, dervish, maybe even a para. I think bringing two of these is perfect for doa.

Midline- These will be your damage dealing casters and ranged physicals. When I put groups together I focuse these builds on supporting/increasing the damage done by your physicals/frontliners. I almost never bring any defense or healing on these classes besides maybe a hex or condition removal if its a hero. 2-3 spots is normally what i take.

Backline- These are the healers. There are really 2 choices here, rits or monks and sometimes necro. Since I like to bring physicals for dmg I prefer rits with splinter and then heals. Also for DOA there are alot alot alot of hexes that shut down physical attacks so you have to almost dedicate a full person to just removing hexes and protting.

Thats a pretty basic outline of a balanced team. If you want some more ideas or have any questions feel free to PM me or leave a post here

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by AngeliqueSynner View Post
Possible derail, but I'd rather ask here as it applies to how far +AL stacks. :]
Would Nightstalkers Insigs and Critical Agility stack past the +25 cap? O_o
Numericly they're a possible +40 together at max Sunspear.
The whole armor add thing got me thinking if I have a bad setup on my assassin. >__o¿
The armour cap only applies to armour boosts from skills.

Quote:
Originally Posted by wiki
There is a cap of +25 armor from skills. Single skills may exceed this cap. The PvE skill "I Am Unstoppable!" is an exception to this rule and will stack past +25. Insignia's only have an effect on the piece of armour they're attached to. Crit Agility + Nightstalkers (on all pieces) will give you +40 armour at Rank 10 Sunspear.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

If you made one of the eles like a super nuker with 20 fire magic, which i will list in a few while using the conset just kind of curious if it would help out a lot. I found a way to get meteor showerm and searing flames up pretty high. that is of course if you were running with a conset.

Ele/monk R8 luxon
16 fire magic/ 13 energy storage

essences bond= maintained on tank
elemental lord= attributes up by 1 and tiny heal
glyph of elemental power= all attributes up by 2 for 25 secs
meteor shower= 140 every 3 seconds for a total of 420
Mark of rodgort= 42 secs hex, 5 secs burning
Searing flames=124 damage 9 secs burning
Glowing Gaze= 62 plus +11 energy
resurect

The second ele would look like this,
Ele/monk
16 fire/ 13 energy storage 3 water

essences bond= maintained on tank
glyph of elemental power= all attributes up by 2 for 25 secs
meteor shower= 133 every 3 seconds for a total of 399
Deep freeze= 35 damage slow for 10 secs
Searing flames=118 damage 8 secs burning
Glyph of sacrifice
Rez chant
convert hexes

With a good set of eles with one being the primary damage dealer i dont see why you could not toast the mob in a few seconds. I also changed the tank build around a little, here is the new tank build.

warrior/ ele
10 earth/ 15 strength/ 9 axe

Cyclone axe= +9 aoe damage
whirlwind attack= +19 aoe damage
tyrophants signet= 16 secs target foe and all adjacent move 30% slower
None shall pass= all moving foes are knocked down
Dolyak signet= +40 armor for 20 seconds
defy pain = 300 health - 10 damage reduction
I am unstoppable= +24 armor and no KD or cripple
stoneflesh aura- -21 damage reduction for 12 secs

Equipment would be as follows::
blessed insignias on all for a total AR of 90 before skills major strength and minor axe, sup vigor, and 2 attunements
Shield w/ +45 health while enchanted
Sundering Axe of enchanted or totem

The tanks damage reduction alone would be about 35 with a good tank at LB 4 or so He would be putting out about 60-70 AOe damage with his two aoe skills, and if you add a conset on top of this you can include 5 more damage reduction, and the tank can keep the mobs fron running away too qwik with tyrophants and none shall pass.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

The ele builds would probably crank out the damage but the limiting factor is going to be the tank and his pulling and clumping for the spikes but it would work.

Couple suggestions for other types of caster dmg dealers

If you want to use deep freeze as a snare bring a fast cast mesmer so the snare is quicker. For dmg the mesmer could do esurge and then COP for an interrupt and degen. Echo is also good for the esurge, downside here is he will need to spec some pts into insperation magic to be able to maintain his own energy.

You could bring a curses necro to help the tank do more dmg. MOP on the target the tank is attacking will add alot of dmg. Also for elites you could bring pain of disenchantment, the obvious FOC. A necro can also add a lot of other options because they can spec 9+1 into soul and still have an extra 9 att pts for a secondary. A good option might be monk with 9 spec into smiting for SoH on the tank and smite hex/cond off the tank too. You could also bring convert hexes to clean anyone with alot of them off with one spell.

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

I see what you mean i rem the problems i used to have doing DOA when i was obbying and it seemed like the used to scatter pretty easily. SO i was thinking how i could keep the mobs down in the meteor shower and here is one solution, tell me what you think.


Messmer/ Rit
12 fast casting// 12 communing

Arcane echo
echo
LB gaze
Vital weapon 25 secs 148 health
Armor of unfeeling
Union
Earthbind
Optional skill

Just an idea for the messmer or whatever, feel free to change some of the skills, earth bind would rock with this build stacked with armor of unfeeling cause it would cut the damage down to half letting it stay up for 2 times as long, and union would be some further damage reduction along with vital weapon when the tank pulls.

Ohh yeah i had strength of honor on the tank that is how i was doing about 60-70 damage every 2 seconds. Would love to get with a couple of you DOA vets to test this out. I have 2, 2 other friends, and one person from here interested in my guild and we have multiple ways of communicaiting.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Meteor Shower + Earthbind (or Stonefist Insignias) can be really buggy - sometimes they will be knocked down for a solid 9 seconds, sometimes they will be KD from the first and third shots (but not the second), sometimes they get KD from first and second (but not the third)...you never really know what you're going to get.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

titans can't be knocked down so your best bet is a snare. I like deep freeze or ward agiants foes on the tank.

If you want faster and cleaner spikes look at EOE. You could do that on a ranger with barrage ebosh and splinter if you have a rit. That would be alot of dmg inadition to your caster dmg

shefdawg

shefdawg

Ascalonian Squire

Join Date: May 2007

full spectrum gamers

Rt/Me

Rangers are a waste in this team build cause they cant really provide any role that is not already filled, besides they dont really put out enough damage in my opinion unless you fill the whole group. well anyways since you missed it in here here it is again.



Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery

Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet


Hmmm you might want to read the whole thing next time so you dont miss anything already said but yeah i did have EOE and other spirits that the NECRO provides rather than the ranger.

toocooltang

Frost Gate Guardian

Join Date: Sep 2008

USA

ToA

W/

ah my mistake

I like the ranger because they can go /rt for summon spirits but it works on a necro too