I have a new team build idea i have been working on for the past several weeks and was wondering if i should post it here, and if its posted here i was wondering if anyone out there would be willing to try it out with me.
It relys on a warrior paragon for the tank, and instead of the traditional obby flesh tank, i was thinking of 190 Armor tank that would pretty much spam whirlwind and cyclone along with other skills to not only just hold argo but also deal decent damage. You have your traditional bonder with 2 healing monks, 2 SF eles just like in old days, with a bip and a messmer with 3 LB gazes for a decent amount of damage.
Please reply back if you would like to add any comments or be williing to help me try this build.
New PvE build for DOA
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I'm wondering what possesses someone to come up with an idea, but posts a thread before testing it to ask us if we think it would work. DoA is free. Step through the door and see how long you can live.
Dude, test your theory, then come back and post a build and ask for help making it better.
Regarding 190 Armor... I'm not clear how you are achieving it. You can't use SY on yourself.
Dude, test your theory, then come back and post a build and ask for help making it better.
Regarding 190 Armor... I'm not clear how you are achieving it. You can't use SY on yourself.
Balancedway is definitely possible for DoA HM. Heck, even discordway is viable, with cons. OP probably means a tank with an imbagon backing him up. I'm thinking a general setup would look like:
DSlash
Erf Shakur
Imba
Orders
SS/MoP
Divert
UA
ER Infuse
Maybe a MM instead of something....
Might have problem at gloom. 50% miss is a b****. A guildie war ended up playing IW/tank during zquest time ;o
But what do I know?
DSlash
Erf Shakur
Imba
Orders
SS/MoP
Divert
UA
ER Infuse
Maybe a MM instead of something....
Might have problem at gloom. 50% miss is a b****. A guildie war ended up playing IW/tank during zquest time ;o
But what do I know?
here is a list of the builds and such to be used in DOA
Warrior/paragon--R8 sunspear, R9 Norn, R5 LB(-5 damage reduction, +25 damage increase)
15 strength//9 axe mastery// 10 command
Cyclone Axe= +9 damage AOE
Whirlwind attack= +19 damage AOE
Find their weakness= +35 and weakness
"i am the strongest"= +8 attacks, +19 damage
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
you can spam dolyak once all mobs are pulled into postion, along with defy pain, I am unstoppable and stand your ground could also be used to when pulling to spot.
Bonder is your typical bond build with a few adjustments. Depending on comfortablitiy with bonding and use of rune types one could go something like this.
Monk/ Messmer
2 Inspiration//10 Smiting// 16 Protection// 9 Divine
life barrier= 52 % damage reduction
life bond= half damage to you reduced by 32
vital blessing= +211 health
balthazar's spirit
strength of honor= +18 damage
mantra of inscriptions= 38 seconds
blessed sigent= 16 energy
Rebirth
My idea brings the messmer into the equation to help with the Ki's and the hearts, and also the res chanter, and huge LB gaze spike, and also hex removal. They would also help out with energy denial for the argo on the mobs on tank such as derv titans.
Messmer/Monk
9 fast casting// 14 domination//12 inspiration
Arcane Echo
echo
LB gaze
Backfire 133 damage when they cast
Chaos storm= 13 damage and -7 energy if they cast
Hex eater sigent
Ether lord
Res chant
You would have your two typical ELE/ monks with SF and meteor shower and convert hexes and extinguish
1 Necro/ranger
Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery
Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet
Then you would have your SB monk/ healing and im thinking you can almost keep SB up for a whole minute which should be enough time to kill the current group
Monk/ Ranger
16 DIvine favor// 10 healing prayers// 10 wilderness survival
Spellbreaker
Serpents qwikness
Viqorous Spirit
Signet of devotion
Dwayna's Kiss
healing Seed
Blessed Aura
Res chant
Then your other Monk would pretty much be your HB monk with minor adjustments as needed depending on skills and runes.
These stats are all shown with the runes attaches, sometimes not always the best choices, but you can make adjustments and such. I think with the tank doing damage as well as the eles and the monks you prolly could go pretty fast, when i did it with heros and 1 friend whow also took heros I wind up doing about 60 AOE damage depending if i had i am the strongest up and stuff, im thinking its a good concept build and never have i done one area complete with this new build because cant equip heros with some skills that are only player based such as LB gaze and healing seed. I have VENT, SKype, and TS and am willing to try it but i have 3 people in my guild so it makes it tough, i just came back to the game recently, and everyone else i know is too busy gimmicking farming permas. My ingame name is Jaxter Gutslayer, if anyone wants to send a whisper i am on frequently and have a lot of experience in DOA obby tanking, so i know where to pull and such unless they adjusted it at all.
Warrior/paragon--R8 sunspear, R9 Norn, R5 LB(-5 damage reduction, +25 damage increase)
15 strength//9 axe mastery// 10 command
Cyclone Axe= +9 damage AOE
Whirlwind attack= +19 damage AOE
Find their weakness= +35 and weakness
"i am the strongest"= +8 attacks, +19 damage
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR
you can spam dolyak once all mobs are pulled into postion, along with defy pain, I am unstoppable and stand your ground could also be used to when pulling to spot.
Bonder is your typical bond build with a few adjustments. Depending on comfortablitiy with bonding and use of rune types one could go something like this.
Monk/ Messmer
2 Inspiration//10 Smiting// 16 Protection// 9 Divine
life barrier= 52 % damage reduction
life bond= half damage to you reduced by 32
vital blessing= +211 health
balthazar's spirit
strength of honor= +18 damage
mantra of inscriptions= 38 seconds
blessed sigent= 16 energy
Rebirth
My idea brings the messmer into the equation to help with the Ki's and the hearts, and also the res chanter, and huge LB gaze spike, and also hex removal. They would also help out with energy denial for the argo on the mobs on tank such as derv titans.
Messmer/Monk
9 fast casting// 14 domination//12 inspiration
Arcane Echo
echo
LB gaze
Backfire 133 damage when they cast
Chaos storm= 13 damage and -7 energy if they cast
Hex eater sigent
Ether lord
Res chant
You would have your two typical ELE/ monks with SF and meteor shower and convert hexes and extinguish
1 Necro/ranger
Provides Bip and spirits to help with life of party preferable 1 HP Bip
14 Blood/ 11 soulreaping/ 12 beast mastery
Masochism
Awaken the Blood
Blood is power
Blood Ritual
Order of pain
Sybiosis
Edge of extinction
Sunspear rebirth signet
Then you would have your SB monk/ healing and im thinking you can almost keep SB up for a whole minute which should be enough time to kill the current group
Monk/ Ranger
16 DIvine favor// 10 healing prayers// 10 wilderness survival
Spellbreaker
Serpents qwikness
Viqorous Spirit
Signet of devotion
Dwayna's Kiss
healing Seed
Blessed Aura
Res chant
Then your other Monk would pretty much be your HB monk with minor adjustments as needed depending on skills and runes.
These stats are all shown with the runes attaches, sometimes not always the best choices, but you can make adjustments and such. I think with the tank doing damage as well as the eles and the monks you prolly could go pretty fast, when i did it with heros and 1 friend whow also took heros I wind up doing about 60 AOE damage depending if i had i am the strongest up and stuff, im thinking its a good concept build and never have i done one area complete with this new build because cant equip heros with some skills that are only player based such as LB gaze and healing seed. I have VENT, SKype, and TS and am willing to try it but i have 3 people in my guild so it makes it tough, i just came back to the game recently, and everyone else i know is too busy gimmicking farming permas. My ingame name is Jaxter Gutslayer, if anyone wants to send a whisper i am on frequently and have a lot of experience in DOA obby tanking, so i know where to pull and such unless they adjusted it at all.
Quote:
Originally Posted by shefdawg
"i am unstoppable"= +24 armor
Defy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read.
"i am unstoppable"= +24 armorDefy Pain = +20 AR, +300 health, -10 base damage reduction
Stand your ground= =24 AR
Dolyak signet = +40 AR As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read.
Quote:
|
Armor enhancing skills do not stack beyond +25 armor; without this restriction a player could easily acquire an extremely high armor rating making them nearly impervious to armor-respecting damage. A single skill can still bypass this cap, but using further armor-enhancing skills will have no effect. If several skills are used which bypass this cap (for example Kinetic Armor and Armor of Earth at high attribute levels), only the skill with the highest armor bonus will apply.
Oh, and did I just see Ether Lord on a PvE build? If you're not Famine farming I don't even begin to see the purpose (and even that's pretty questionable). Edit: also, I did not know that about I Am Unstoppable. Learn something every day. |
Quote:
Originally Posted by zelgadissan
As was just mentioned above - Dolyak is the only one that will actually give you an armor buff. Here's a paragraph from wiki you might want to read.
I am Unstoppable (included in his build) stacks past the +25 cap. It is unique in that aspect.
So your saying that dolyak and all that wont stack but you can stack enchantments. When i tested this build against a few people in 1 v 1 it seemed to stack, cause when i had one skill active, i was still taking a good bit of damage but when i activated all 4 the damage went down to almost nill.
Ok just went to retest it and they do stack, i used a sin to check how much damage he could do to me when 1 skill was stacked then 2 and then all 3, when all 3 were used it dropped his death blossom down to about 20ish. so i think that it indeed will work.
I just read that wiki thing, so sorry bout this just retract it, i guess ill have to work on it a bit more.
Ok just went to retest it and they do stack, i used a sin to check how much damage he could do to me when 1 skill was stacked then 2 and then all 3, when all 3 were used it dropped his death blossom down to about 20ish. so i think that it indeed will work.
I just read that wiki thing, so sorry bout this just retract it, i guess ill have to work on it a bit more.
I applied the skills in this order, IAU, dolyak and defy, I think those might be the only three skills i can use upon reading this and stand your ground is pointless to bring, but still with these three active my damage is reduced pretty good, maybe if i switch out stand your for some sort of further damage reduction skill it might be good or even maybe a stance cause that might be good. would appreciate the help in any way possible cause i think this build could work, esp with a 16 prot bonder.
Ok so with a +10 armor insignia vs all damage added to each piece of armor I would be sitting at a base armor of 90, with IAU and dolyak im looking at +65 extra armor, now im up to 155 AR, and around -9 damage reduction from defy pain and a further -5 from Rank 5 LB before life bond takes place cause that is the order of it according to wiki.
As per the ether lord, i took it out and replaced it with essence bond, and i think you are severly doubting the effectiveness of backfire and 3 LB gazes on one single character agianst HM Healers.
Ok so with a +10 armor insignia vs all damage added to each piece of armor I would be sitting at a base armor of 90, with IAU and dolyak im looking at +65 extra armor, now im up to 155 AR, and around -9 damage reduction from defy pain and a further -5 from Rank 5 LB before life bond takes place cause that is the order of it according to wiki.
As per the ether lord, i took it out and replaced it with essence bond, and i think you are severly doubting the effectiveness of backfire and 3 LB gazes on one single character agianst HM Healers.
Make the war Earth Shaker, and make one of the monks an SoD prot. It may not have the "balling" potential of the old cryway, but if you add in splinter barragers and a MoP necro stuff will blow up fast Add in some hex removal and orders and you win. For those of you unaware, we call this physicalway.
i think your missing the point the warrior is extra damage through Aoe spammable attacks and the point of this is to speed up the time though using the warriors skills and also having high damage, if you switch to earth shaker your totally missing the point. yeah you can knock stuff down everyonce but your not doing as much damage as if you were to use the build i have set forth with a few minor changes. TO be honest i think this team build work well in HM with a few changes
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DOA is very do-able HM with a balanced team, what will really slow you down is gloom and the 50% miss. If you take the inherient 50% miss and blurred vision in gloom you will have a 75% miss. For a team that is counting on heavy physicals to deal large amounts of dmg you will really slow down in gloom and might even wipe in cave because of low dmg level.
You should also remember that you will have to kill alot more stuff than the cryer groups so getting the super fast times will be very hard to do. If you want to try DOA with a balanced group go normal mode and focus on melee classes that output huge numbers (100blades, dblossom, crit scythe, barrage) etc etc
You should also remember that you will have to kill alot more stuff than the cryer groups so getting the super fast times will be very hard to do. If you want to try DOA with a balanced group go normal mode and focus on melee classes that output huge numbers (100blades, dblossom, crit scythe, barrage) etc etc
With the team build i am running even if you miss 50 percent of the time your still looking at 1 out of every 2 attacks doing 60 so aoe damage. which is still pressure and blurred vision should not be a problem cause you have about a minute of SB which should be enough to kill the mobs, not only that but if you use a conset you can pretty much keep up SB at all times.
