Overpowered skills

carnage-runner

carnage-runner

Furnace Stoker

Join Date: Aug 2006

Canada, B.C. Vancouver. aka.. amazing.

[Sith]

W/Me

Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.

Improvavel

Desert Nomad

Join Date: Apr 2007

Quote:
Originally Posted by x sithis x View Post
im gunna guess divine favor is over powered cuz it heals more, energy storage because it gives you more energy, fast casting because it makes you fast cast, soul reaping isnt over powered(just abused), necros are soposed to be attuned with death & soul reaping makes it so, stop sayin its over powered, its just overused
SR is overpowered because the enemy is retarded and keeps dying.

I must say though, that sometimes I get to see 0 or close to 0 in my bar though. I remember old tomb days where I would spam 10/15e after 10/15e spell and not drop from max energy.

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used...

whirling defense is over powered too in some way only if it tiggered like sliver doe sin sf lol would be the org sliver all over agian....

last thing twisting jaws is over powered i hate the skill same thing with theblackbeasts monster skill unless you got lucky and summoned a black beast in a vanqish lol they its not

Gift3d

Gift3d

Forge Runner

Join Date: Feb 2007

Las Vegas

Enraged Whiny Carebears [oR]

W/E

wounding strike. deep wound covered by bleeding, 3s recharge, and chance to hit multiple foes.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by carnage-runner View Post
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
Wait...the Shadow Monks spamming WoH are really stumping you that much? Ever heard of a mesmer, or knockdowns?

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

Knocklock on monks = Love
PD against monks = Love
PB against monks = Love
Arcane Languor on monks = Fun

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Quote:
Originally Posted by therangereminem View Post
perma isnt over powered at all sf it self doesnt do damge lol its just over used...
You may be missing the point.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by therangereminem View Post
perma isnt over powered at all sf it self doesnt do damge lol its just over used...
/facepalm.

You really don't get it? What do you think people do with the spare 5-6 skill slots AFTER the perma ones?

Deviant Angel

Deviant Angel

Krytan Explorer

Join Date: Apr 2006

On a boat!

Homeless.

Mo/

Quote:
Originally Posted by carnage-runner
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
Try bringing a half decent build. Problem solved!

Quote:
Originally Posted by therangereminem
perma isnt over powered at all sf it self doesnt do damge lol its just over used
/facepalm

Why do you think people have a tendency overuse and abuse certain skills?
I'll give you a hint... it's not because the icons are pretty.

Robbeh The Mad

Robbeh The Mad

Academy Page

Join Date: Feb 2009

AFK somewhere in Kryta

Raven Alliance

W/

Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW

Palomid

Ascalonian Squire

Join Date: Jun 2009

Wisconsin

The Jade Phoenix [JADE]

D/

Shadow Form for sure...For instance, need a tank? SF Sin to the rescue ....Need a run? SF Sin has your back :P....Need some money? Make a SF Sin and go get rich :3...

Almost all the tanks/runners/farmers are SF sins now, and if/when it gets nerfed I'll ride my dervish tanking/running arse down a river of sin tears

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Robbeh The Mad View Post
Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW
-10 pips of degen and a 50% snare are "cheat mode"?

God damn we have some neophytes around here.

Killed u man

Forge Runner

Join Date: Feb 2006

Quote:
Originally Posted by Cale Roughstar View Post
It is like a broken record, unfixed after all these years.
A build being overpowered for 2 years doesn't make it less overpowered, now does it? ...

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used...

Dude... PvP. For just once in your life, PvP.


Now in all seriousness:

Feintheartedness is still one of the most OP hexes out there. The Pressure reduction it provides is insane in TA.

Mind Blast is too mindless. OP e management for a class that already has no problems with energy when played properly = lol wut.

Contagion is a bit too good in the hands of experienced players and combined with FF, which is still somewhat OP even post-nerf.

Hero interrupts in PVP. Not actually a skill, but it's still a problem. Which makes them a bit too good even if they don't prioritize rupts.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Quote:
Originally Posted by therangereminem View Post
perma isnt over powered at all sf it self doesnt do damge lol its just over used...
You realize that whenever you try make any suggestion to do with anything in the game, people will just reference this post and thus make your argument invalid right?

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

MIND BLAST. It was crazy over RA weekend, you couldn't face a team that didn't have an MB ele.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Save Yourselves! (Self explanatory reasons)
How to fix it: Recharge

Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.

Ebon Vanguard Assassin Support (because it's insane damage in the hands of someone with AP)
How to fix it? Only one Assassin can be present at a time.

Way of the Master (allows assassins to outperform melee classes (particularly dervishes))
How to fix it? Functionality change. "You deal +x damage while weilding a non-dagger weapon, but have -y armor" (make both values relatively small. no more then +15 damage at high CS and no more then -25 armor (enough to negate Critical Agility)

Warrior's Endurance (Allows Warriors to highly outperform dervishes)
How to fix it? Change to a non-maintainable stance, reduce energy gain to 1 or 2, add small IAS (possibly less then 25%) OR just revert.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Axel Zinfandel View Post
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
"Tank" is generally a 4-letter-word in GW, agreed, so simply make the skill have a side effect in PvE of effectively making the character invisible to any AI mobs (tied to the PvE version so that this won't work in PvP modes like AB). Then you could add another effect to the skill itself - While in SF, you cannot attack or use any skills that target a foe. Then you can remove the decreased damage effect.

What this would open up is the ability to do any PBAoEs at full damage, but the enemies won't ball up on you so you won't be able to kill nearly as quickly. You could also perma it, and cast all the enchantments, stances, whatever on yourself or others. You effectively become a buff-ghost of some kind, unable to really cause much effect on mobs. Yeah, you're invincible, but you can't do much solo and become only a helper at best. Of course, run builds would be unaffected by that change, which is good. Well, actually, not unaffected, but potentially made easier.

Damien Nightwind

Pre-Searing Cadet

Join Date: Feb 2009

Quote:
Originally Posted by Axel Zinfandel View Post
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
Wouldn't changing it so that the effect ends if you attack be sufficient?

I honestly don't care if skills are overpowered in PvE, though.

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Quote:
Originally Posted by Damien Nightwind View Post
Wouldn't changing it so that the effect ends if you attack be sufficient?
That wouldn't work because the damage comes from skills like Sliver in farming builds, you don't need to attack.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I saw tank used seriously in GW 4 years ago... when it was the old Warrior stance tank.

Uzumaki Naruto

Uzumaki Naruto

Ascalonian Squire

Join Date: Jun 2009

Tyria

?

E/

Searing Flames

upier

upier

Grotto Attendant

Join Date: Mar 2006

Done.

[JUNK]

Quote:
Originally Posted by Xenomortis View Post
I wasn't saying it wasn't overpowered (sorry if you got that impression). I was however saying that it isn't infinite energy.
I was really thinking with MMing in mind at the time.

The reason why I let my energy run to 0 as a necro, is because I know SR will top it up pretty soon. I'm more careful on other casters.
In that respect, it is clearly overpowered and allows what would otherwise be bad play
See, all it takes is a bit yelling and then people agree.
(Sorry, I figured you were really trying to sell SR as not being insane. My bad.)
What I should have used though was "relatively unlimited". The amount of energy a necro gains, although it can all be used up, reaches levels that shouldn't be possible in this game so we might as well call it unlimited.

Axeman002

Axeman002

Wilds Pathfinder

Join Date: Sep 2008

A/Mo

make SF a non attribute = end of perma's

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

Quote:
Originally Posted by Seraphim Angel View Post
Assassins Promise. Recharges all your skills including itself and gives you a good amount of energy after every kill.
Yes, id have to agree on AP right there.
SF also get's my vote, yet the QQ would rise if that was well and truely nerfed.

It's good to see people's opinions of all those OP skills out there.

Tullzinski

Tullzinski

Jungle Guide

Join Date: Mar 2006

Trying to stay out of Ryuk's Death Note

N/R

Restore Ursan! No More Nerfs! Buy all the accounts you want! Farm until you pass out! Abuse XTH! Solo God Builds! Unstoppable Hero Builds! If you don't like it don't use it! Keep the F%#K out of my fun!

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Just take a bat and pommel SF to death. Same with anything and everything fun so that all that'd be left are pokemon/naruto-loving emo n00bs running around asking whether they should take Mending or Healing Breeze.. or BOTH on their missions with H/H. Make GW1 die faster! gogogogo

RED ENGINE GORED ENGINE RED ENGINE GORED ENGINE RED ENGINE GO?

Palomid

Ascalonian Squire

Join Date: Jun 2009

Wisconsin

The Jade Phoenix [JADE]

D/

Regulus, all tanks SF. Most runners SF. Most farmers SF.

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

I've thought long and hard and i think SF is fine as it is just for basic running, and as long as it stays that way.

Palomid

Ascalonian Squire

Join Date: Jun 2009

Wisconsin

The Jade Phoenix [JADE]

D/

By "basic running" do you mean UW solo? If so yes

ll Jamie ll

ll Jamie ll

Krytan Explorer

Join Date: May 2009

Devon, England.

Desolation Lords [DL]

E/Mo

I was thinking more along the lines of just running people from town to town, but that could also work, yes.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Who cares? It's PvE!

Take, for instance, Assassin's Promise. Yes, it totally breaks the balancing skills may have due to recharge. Yes, it's effectively infinite energy. But that said, it also allows for FUN builds that do not necessarily seek to maximise their potential.

Those who want to eke out every bit of efficiency WILL take the best skills available to them. Nerf one thing, they'll move on to the next - there is no balance issue like in PvP, AI doesn't complain.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by fenix View Post
I saw tank used seriously in GW 4 years ago... when it was the old Warrior stance tank.
Book tank! Wohooo the good ol days of doing nothing but healing the tank, nuking the enemies, and profiting.

Zeff Nut

Frost Gate Guardian

Join Date: Dec 2007

Canada

Guild Of The Blue Goblin

W/N

I would have to vote SF, I don't have anything against a class being able to run, solo farm, tank or whatever, I farm quite a bit with my 600 monk and love it. The reason I'm voting for it is because I was just looking in the Farming section and saw a thread on SOLOING the 4h quest in UW. Now we know that UW/FoW are supposed to be considered "elite areas" but we also know that there are and have been many ways of clearing these places very fast and with few people, but when it comes to one char being able to solo arguably one of the hardest/most challenging quests in those areas, well that seems a little silly.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Nobody can say that there are no over powered skills in GW. However I would suggest that nerfing is not the correct solution. What we should see is a better balance between these skills and the correct counter skill, or an introduction of the correct counter skill(s) to zones that are being abused by these skills.

Personally I don't farm but I do think that those that do farm should be left there "over powered" skills. They do make crazy amounts of money but they also put items into the market at more affordable prices then would otherwise happen. Even if some prices appear to be high at least you can log in at almost any time of day and find somebody selling the item your looking for.

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Nerf =/= Balance

Reducing skills to a non-viable point (i.e.: Smiter's Boon, Watch Yourself, Shroud of Silence etc.) is not considered 'balance'. It simply means that the Skill Balancer chooses not to care enough to take his (or her) time to program things for the sake of maintaining skills in a viable, usable state. That's one of the many reasons why this game is slowly withering as the fanbase continues to be let down over time with the lack of "effective" skill balancing. If there's not enough man power to support the ongoing GW1 while working on GW2 then quite frankly they all need to make some more money somehow, or make GW2 Pay-2-Play because Freeplay is evidently flawed. We want quality updates, not nerf after nerf after nerf, cutting away at what little variety we have left.

I do believe in skills needing a bit of toning down, but not in total and utter skill assassination.