Faintheartedness.
12 chars
Overpowered skills
2 pages • Page 2
r
Ranger spike is much weaker than it use to be. They have been nerfed more than enough. Try deflect arrows to block some of his attacks and wild blow when the ranger stances. this should upset the Ranger I'm thinking.
I'm going to use this as a chance to bash on some PvE skills.
[You Move Like a Dwarf] - compare to [Coward] or any ranged knockdown or cripple inflictor.
[Necrosis] - compare to [Discord]
[Technobabble] - removes any desire for [Thunderclap]
[Ebon Vanguard Assassin Support] - most powerful minion skill ever.
All of the ebon wards. The Courage one is running close to Ward against Harm.
[Save Yourselves] - honestly, this is insane defense from a single skill and it can quite easily be spammed.
[Aura of Holy Might] - absoluletely insane damage buff plus double damage vs undead with a scythe. Even worse with Assassin's.
[Critical Agility] - removes the downside of being an assassin and allows them to perform the frontliner role with excellent efficiency. The class wasn't built with that in mind (or didn't seem to be) and hence their excellent damage came with a drawback, but no more with this PvE skill.
[There's Nothing to Fear] - oh yes, some more powerful damage reduction. Still, not as bad as SY.
[By Ural's Hammer] - amusingly, this puts Intensity (another PvE skill) to shame.
[Great Dwarf Weapon] - Insane damage boost and knockdown chance? Only Splinter Weapon can compete with this, but that ends after a few attacks. Why would I want any other weapon skill on a physical with this thing around?
I can have a go with some non PvE skills now.
[Shadow Form] - obvious one really.
[Ether Renewal] - allows an ele to spam 10e prots on recharge on all party members, all the time whilst maintaining a lot of enchantments. Not only that, but they can cast Infuse at will without worry. Seldom need to worry about it being stripped too.
[Ether Prism] - compare to Offering of Blood and Spirit - OoB gives the same energy for a big sacrifice, OoS gives less for a conditional sacrifice. Ether Prism has no sacrifice, nullifies all damage for three seconds and only has an extra 5 seconds on recharge in a pathetic balance attempt.
[Assassin's Promise] - This can appear somewhat insane. I'm willing to say it's overpowered, but not in a way I would deem worthy of a nerf.
Well I would think that, but it recharges PvE skills too...
[Way of the Master] - what a brilliant idea, let's give assassins the chance to outperform other physicals with their own weapons (especially in combination with Crit Agility). I'm looking at you scythe sins.
I'm bored of this now. I could probably think of some more, but I cannot be bothered.
[You Move Like a Dwarf] - compare to [Coward] or any ranged knockdown or cripple inflictor.
[Necrosis] - compare to [Discord]
[Technobabble] - removes any desire for [Thunderclap]
[Ebon Vanguard Assassin Support] - most powerful minion skill ever.
All of the ebon wards. The Courage one is running close to Ward against Harm.
[Save Yourselves] - honestly, this is insane defense from a single skill and it can quite easily be spammed.
[Aura of Holy Might] - absoluletely insane damage buff plus double damage vs undead with a scythe. Even worse with Assassin's.
[Critical Agility] - removes the downside of being an assassin and allows them to perform the frontliner role with excellent efficiency. The class wasn't built with that in mind (or didn't seem to be) and hence their excellent damage came with a drawback, but no more with this PvE skill.
[There's Nothing to Fear] - oh yes, some more powerful damage reduction. Still, not as bad as SY.
[By Ural's Hammer] - amusingly, this puts Intensity (another PvE skill) to shame.
[Great Dwarf Weapon] - Insane damage boost and knockdown chance? Only Splinter Weapon can compete with this, but that ends after a few attacks. Why would I want any other weapon skill on a physical with this thing around?
I can have a go with some non PvE skills now.
[Shadow Form] - obvious one really.
[Ether Renewal] - allows an ele to spam 10e prots on recharge on all party members, all the time whilst maintaining a lot of enchantments. Not only that, but they can cast Infuse at will without worry. Seldom need to worry about it being stripped too.
[Ether Prism] - compare to Offering of Blood and Spirit - OoB gives the same energy for a big sacrifice, OoS gives less for a conditional sacrifice. Ether Prism has no sacrifice, nullifies all damage for three seconds and only has an extra 5 seconds on recharge in a pathetic balance attempt.
[Assassin's Promise] - This can appear somewhat insane. I'm willing to say it's overpowered, but not in a way I would deem worthy of a nerf.
Well I would think that, but it recharges PvE skills too...
[Way of the Master] - what a brilliant idea, let's give assassins the chance to outperform other physicals with their own weapons (especially in combination with Crit Agility). I'm looking at you scythe sins.
I'm bored of this now. I could probably think of some more, but I cannot be bothered.
Quote:
|
Soul Reaping isnt overpowered nor will it be nerfed.
Its simple,you got 8 skills in Soul Reaping and much more in the other primary attributes. |
RoJ, Discord, SY!, the concept of 600 monks, etc.
Oh yea, -->SHADOW FORM<--
Quote:
|
Soul Reaping is overpowered for the infinite energy management, not the skills.
|
With Soul Reaping, I still find myself at times, with 0 (or close to) energy left. I still have to wait for energy to come back, the difference is that I'll probably get it back pretty soon.
It does still require a high spec into a line with very few skills or utility (Foul Feast being the only real utility in it).
Quote:
|
Rip enchantment is one skill that should help you here. somehow, I just don't see experienced PvP warriors using mending.
Other ways to counter warriors, blind,empathy,Vor,Insidious parasite,Signet of Midnight and that is just a few skills. The list goes on for a while. |
I don't think there's much I can say is super overpowered. Though most PvE only skills and EotN skills certainly stink of power creep. I think there are more things that need a buff (Dervishes/Mysticism, PvE Water magic) than things that need to be hit with the nerf bat.
.
Auuuuug! Soul Reaping isn't overpower (imo). It is an absolut requirement to maintain minions and can be very situational. A necro up against a single foe or a few that take a while to go down is in trouble. SR and a <50% health signet is all the necro has to regain energy. Most other professions have a form of energy management the player can control. Ele is a good example..never, never run out of energy with use of all the +energy skills available. Same for Mesmer, Sin,Warrir Ranger and monk to a lesser (aka situationaal) degree.
Auuuuug! Soul Reaping isn't overpower (imo). It is an absolut requirement to maintain minions and can be very situational. A necro up against a single foe or a few that take a while to go down is in trouble. SR and a <50% health signet is all the necro has to regain energy. Most other professions have a form of energy management the player can control. Ele is a good example..never, never run out of energy with use of all the +energy skills available. Same for Mesmer, Sin,Warrir Ranger and monk to a lesser (aka situationaal) degree.
There isnt really an 'overpowered' skill its a chain of 2-3 skills that make them to good/overpowered, so u need to break that chain to break the power in them for instance...
GoS -Dp- SF = perma...nerf one u end perma
Archane echo-DP-SF= perma ...nerf one u end perma
but then u can say 600 is overpowered, maybe a nerf to prot spirit may help there.
Then after that people start using other skills and figure out a new overpowered way and then wee have a new protest to nerfbat them too....so aslong as the game exists there is always, always..going to be overpowered CHAINS.
GoS -Dp- SF = perma...nerf one u end perma
Archane echo-DP-SF= perma ...nerf one u end perma
but then u can say 600 is overpowered, maybe a nerf to prot spirit may help there.
Then after that people start using other skills and figure out a new overpowered way and then wee have a new protest to nerfbat them too....so aslong as the game exists there is always, always..going to be overpowered CHAINS.
Quote:
|
Whilst it is a strong (and somewhat unfair) attribute, it isn't as bad as you (and a lot of others) make it out to be. It does not grant infinite energy. It grants mindless and strong energy management that requires no skill slots (although sometimes you may want SoLS).
With Soul Reaping, I still find myself at times, with 0 (or close to) energy left. I still have to wait for energy to come back, the difference is that I'll probably get it back pretty soon. It does still require a high spec into a line with very few skills or utility (Foul Feast being the only real utility in it). |
10 in Blood.
SR vs. OoB.
SR - up to 30 energy every 15 secs. If it doesn't return that - that means one either isn't using skills or isn't killing. Which means one sucks, thus one is completely irrelevant.
OoB - Up to 16 energy every 15 secs. 1 energy starting cost. 20% life sac. Elite slot. Skill slot.
10 in Inspiration.
SR vs Power Drain.
PD - Up to 21 energy. 20 sec recharge. Must interrupt a foe's spell/chant. Skill slot.
It grants e-gains that are completely out of touch with other e-management options.
The fact that you end up with 0 energy isn't something a sign that SR isn't broken. It just means that because you are playing a necro, you never learned to manage your energy and you suck at playing a caster.
And did we mention that necro get the super dooper buff of paying for skills with health sacrifice? Which is absolutely INSANE if we consider how A.Net balanced skills. FC is a factor in the balance of a number of mesmer skills (0 the activation times are longer because of FC). On the other hand, when playing a necro, having unlimited energy means your skills should cost LESS?!?!
Necro is PvE for beginners. Absolutely fun, but providing results that should NEVER be possible with the skill-level required.
That's why we run necro heroes. Because heroes suck - but SR is so obscenely powerful that it's able to negate that failure.
(And don't get me started on the fact that with PvE skills, which rival or bypass ELITES, one is able to fill 3 slots out of 8 without spending a SINGLE attribute point, thus exponentially blowing up effects that do not require a skill-slot.)
Leadership is the same kind of batshit crazy. Slightly less though since you need to devote at least one skillslot to a chant/shout (whereas SR is tied to that ONE thing we are certain it will happen in PvE - something dying), but very close.
Having said that, this:
Quote:
|
Assassins Promise. Recharges all your skills including itself and gives you a good amount of energy after every kill.
|
An elite version of SR.
On steroids.
That everyone can use.
AP needs to die if we even want to consider any other elites in our hero-ruled PvE.
Quote:
|
The fact that you end up with 0 energy isn't something a sign that SR isn't broken. It just means that because you are playing a necro, you never learned to manage your energy and you suck at playing a caster.
|
I was really thinking with MMing in mind at the time.
The reason why I let my energy run to 0 as a necro, is because I know SR will top it up pretty soon. I'm more careful on other casters.
In that respect, it is clearly overpowered and allows what would otherwise be bad play
im gunna guess divine favor is over powered cuz it heals more, energy storage because it gives you more energy, fast casting because it makes you fast cast, soul reaping isnt over powered(just abused), necros are soposed to be attuned with death & soul reaping makes it so, stop sayin its over powered, its just overused
ohh & to name over powered skills
sf=invincibility, only game ive ever played with it able to be maintained
sy!=only needs a recharge
defy pain= begging warrior skill that makes them feel good,at 13 strength +272 health,+20 armor, 9 less damage done to you, amazingly easy to maintain with 5 adrenaline, if it runs out & u have negative health you become invincible,cant be removed, just an EXTREMELY over powered skill, go in ra i can bet in ~10-15 rounds you will find one & with out any anti melee it will just be like a mosquito to your monk(not doing much dmg but really really annoying & hard to kill) all i want is this to be a stance & more adrinaline
ohh & to name over powered skills
sf=invincibility, only game ive ever played with it able to be maintained
sy!=only needs a recharge
defy pain= begging warrior skill that makes them feel good,at 13 strength +272 health,+20 armor, 9 less damage done to you, amazingly easy to maintain with 5 adrenaline, if it runs out & u have negative health you become invincible,cant be removed, just an EXTREMELY over powered skill, go in ra i can bet in ~10-15 rounds you will find one & with out any anti melee it will just be like a mosquito to your monk(not doing much dmg but really really annoying & hard to kill) all i want is this to be a stance & more adrinaline
T
Or you can just nerf "Save Yourselves!", meaning that the problem of "hey, you can do frig all to us" is gone for the Imbagon (this wouldn't kill Paragons, if you really think that, then toning down other things to increase options would be best instead of buffing the shit out of stuff), and Dragon Slasher is fairly balanced.
B
RoJ without scatter used to be overpowered, but it was damn fun to use 3 monks in pve 
so any efficient build has to be nerfed in pve ? are you guys out of your minds ?
I can understand that jealous and / or lazy people QQ to get farm or SC builds nerfed, but wtf with critscythes or dslash warriors (or others) ? they are used in a balanced pve setup (not tank + nukers + hb + bip), they just pack some pve skills to make them able to fight lvl 30 monters with infinite energy and 20 in each attribute without totally abusing the ai
the only place where I find overpowered skills is pvp
in fact, it is more overpowered skillbar than overpowered skills :
- fast casting (water or curses or anything) : allows players to avoid that nasty dshot on the key skill of the bar + ability to use mesmer skills for pressure or energy management
when a mesmer can be a better ele than an ele, or a better necro than a necro, there's got to be a problem somewhere
- bloodspam bars : most retarded build ever, totally overpowered

so any efficient build has to be nerfed in pve ? are you guys out of your minds ?
I can understand that jealous and / or lazy people QQ to get farm or SC builds nerfed, but wtf with critscythes or dslash warriors (or others) ? they are used in a balanced pve setup (not tank + nukers + hb + bip), they just pack some pve skills to make them able to fight lvl 30 monters with infinite energy and 20 in each attribute without totally abusing the ai
the only place where I find overpowered skills is pvp
in fact, it is more overpowered skillbar than overpowered skills :
- fast casting (water or curses or anything) : allows players to avoid that nasty dshot on the key skill of the bar + ability to use mesmer skills for pressure or energy management
when a mesmer can be a better ele than an ele, or a better necro than a necro, there's got to be a problem somewhere
- bloodspam bars : most retarded build ever, totally overpowered



