Overpowered skills
carnage-runner
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
Improvavel
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im gunna guess divine favor is over powered cuz it heals more, energy storage because it gives you more energy, fast casting because it makes you fast cast, soul reaping isnt over powered(just abused), necros are soposed to be attuned with death & soul reaping makes it so, stop sayin its over powered, its just overused
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I must say though, that sometimes I get to see 0 or close to 0 in my bar though. I remember old tomb days where I would spam 10/15e after 10/15e spell and not drop from max energy.
therangereminem
Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used...
whirling defense is over powered too in some way only if it tiggered like sliver doe sin sf lol would be the org sliver all over agian....
last thing twisting jaws is over powered i hate the skill same thing with theblackbeasts monster skill unless you got lucky and summoned a black beast in a vanqish lol they its not
whirling defense is over powered too in some way only if it tiggered like sliver doe sin sf lol would be the org sliver all over agian....
last thing twisting jaws is over powered i hate the skill same thing with theblackbeasts monster skill unless you got lucky and summoned a black beast in a vanqish lol they its not
Gift3d
wounding strike. deep wound covered by bleeding, 3s recharge, and chance to hit multiple foes.
Skyy High
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Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
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king_trouble
Knocklock on monks = Love
PD against monks = Love
PB against monks = Love
Arcane Languor on monks = Fun
PD against monks = Love
PB against monks = Love
Arcane Languor on monks = Fun
Avarre
fenix
Deviant Angel
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Originally Posted by carnage-runner
Word of Healing... that is the single most ridiculous buff of all time. Those monks may as well have 1000AL... they can't be killed if there's more than 2 of them without a half decent build. Regardless... way overbuffed.. Pain in my ass. etc. RiP FoW solo.
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Originally Posted by therangereminem
perma isnt over powered at all sf it self doesnt do damge lol its just over used
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Why do you think people have a tendency overuse and abuse certain skills?
I'll give you a hint... it's not because the icons are pretty.
Robbeh The Mad
Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW
Palomid
Shadow Form for sure...For instance, need a tank? SF Sin to the rescue ....Need a run? SF Sin has your back :P....Need some money? Make a SF Sin and go get rich :3...
Almost all the tanks/runners/farmers are SF sins now, and if/when it gets nerfed I'll ride my dervish tanking/running arse down a river of sin tears
Almost all the tanks/runners/farmers are SF sins now, and if/when it gets nerfed I'll ride my dervish tanking/running arse down a river of sin tears
Skyy High
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Any build with this set of skills is way over powered I think
Conjure Nightmare + Ethereal Burden + Crippling Anguish + Arcane Echo + Crippling Anguish = death. Add in Cry of Pain in PvE and you got cheat mode GW |
God damn we have some neophytes around here.
Killed u man
Master Ketsu
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Hun blades is over powered along with wirlwind attack and mark of pain.... perma isnt over powered at all sf it self doesnt do damge lol its just over used... |
Dude... PvP. For just once in your life, PvP.
Now in all seriousness:
Feintheartedness is still one of the most OP hexes out there. The Pressure reduction it provides is insane in TA.
Mind Blast is too mindless. OP e management for a class that already has no problems with energy when played properly = lol wut.
Contagion is a bit too good in the hands of experienced players and combined with FF, which is still somewhat OP even post-nerf.
Hero interrupts in PVP. Not actually a skill, but it's still a problem. Which makes them a bit too good even if they don't prioritize rupts.
Chocobo1
Mad Lord of Milk
MIND BLAST. It was crazy over RA weekend, you couldn't face a team that didn't have an MB ele.
Axel Zinfandel
Save Yourselves! (Self explanatory reasons)
How to fix it: Recharge
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
Ebon Vanguard Assassin Support (because it's insane damage in the hands of someone with AP)
How to fix it? Only one Assassin can be present at a time.
Way of the Master (allows assassins to outperform melee classes (particularly dervishes))
How to fix it? Functionality change. "You deal +x damage while weilding a non-dagger weapon, but have -y armor" (make both values relatively small. no more then +15 damage at high CS and no more then -25 armor (enough to negate Critical Agility)
Warrior's Endurance (Allows Warriors to highly outperform dervishes)
How to fix it? Change to a non-maintainable stance, reduce energy gain to 1 or 2, add small IAS (possibly less then 25%) OR just revert.
How to fix it: Recharge
Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool.
Ebon Vanguard Assassin Support (because it's insane damage in the hands of someone with AP)
How to fix it? Only one Assassin can be present at a time.
Way of the Master (allows assassins to outperform melee classes (particularly dervishes))
How to fix it? Functionality change. "You deal +x damage while weilding a non-dagger weapon, but have -y armor" (make both values relatively small. no more then +15 damage at high CS and no more then -25 armor (enough to negate Critical Agility)
Warrior's Endurance (Allows Warriors to highly outperform dervishes)
How to fix it? Change to a non-maintainable stance, reduce energy gain to 1 or 2, add small IAS (possibly less then 25%) OR just revert.
arcanemacabre
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Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool. |
What this would open up is the ability to do any PBAoEs at full damage, but the enemies won't ball up on you so you won't be able to kill nearly as quickly. You could also perma it, and cast all the enchantments, stances, whatever on yourself or others. You effectively become a buff-ghost of some kind, unable to really cause much effect on mobs. Yeah, you're invincible, but you can't do much solo and become only a helper at best. Of course, run builds would be unaffected by that change, which is good. Well, actually, not unaffected, but potentially made easier.
Damien Nightwind
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Shadow Form (any way you argue, it allows you to pretty much not be killed, and that's bad. terribad. That and there's the fact that before permaform, I never saw the word "Tank" used seriously in GW, and I like it that way)
How to fix it? Make is so that you cannot attack or cast spells (to prevent farming perma), and somehow make it so that you cannot tank with the skill either. This way it is reduced to running, which I think is pretty cool. |
I honestly don't care if skills are overpowered in PvE, though.
arcanemacabre
fenix
I saw tank used seriously in GW 4 years ago... when it was the old Warrior stance tank.
Uzumaki Naruto
Searing Flames
upier
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I wasn't saying it wasn't overpowered (sorry if you got that impression). I was however saying that it isn't infinite energy.
I was really thinking with MMing in mind at the time. The reason why I let my energy run to 0 as a necro, is because I know SR will top it up pretty soon. I'm more careful on other casters. In that respect, it is clearly overpowered and allows what would otherwise be bad play |
(Sorry, I figured you were really trying to sell SR as not being insane. My bad.)
What I should have used though was "relatively unlimited". The amount of energy a necro gains, although it can all be used up, reaches levels that shouldn't be possible in this game so we might as well call it unlimited.
Axeman002
make SF a non attribute = end of perma's
ll Jamie ll
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Assassins Promise. Recharges all your skills including itself and gives you a good amount of energy after every kill.
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SF also get's my vote, yet the QQ would rise if that was well and truely nerfed.
It's good to see people's opinions of all those OP skills out there.
Tullzinski
Restore Ursan! No More Nerfs! Buy all the accounts you want! Farm until you pass out! Abuse XTH! Solo God Builds! Unstoppable Hero Builds! If you don't like it don't use it! Keep the F%#K out of my fun!
Regulus X
Just take a bat and pommel SF to death. Same with anything and everything fun so that all that'd be left are pokemon/naruto-loving emo n00bs running around asking whether they should take Mending or Healing Breeze.. or BOTH on their missions with H/H. Make GW1 die faster! gogogogo
RED ENGINE GORED ENGINE RED ENGINE GORED ENGINE RED ENGINE GO?
RED ENGINE GORED ENGINE RED ENGINE GORED ENGINE RED ENGINE GO?
Palomid
Regulus, all tanks SF. Most runners SF. Most farmers SF.
ll Jamie ll
I've thought long and hard and i think SF is fine as it is just for basic running, and as long as it stays that way.
Palomid
By "basic running" do you mean UW solo? If so yes
ll Jamie ll
I was thinking more along the lines of just running people from town to town, but that could also work, yes.
Bobby2
Who cares? It's PvE!
Take, for instance, Assassin's Promise. Yes, it totally breaks the balancing skills may have due to recharge. Yes, it's effectively infinite energy. But that said, it also allows for FUN builds that do not necessarily seek to maximise their potential.
Those who want to eke out every bit of efficiency WILL take the best skills available to them. Nerf one thing, they'll move on to the next - there is no balance issue like in PvP, AI doesn't complain.
Take, for instance, Assassin's Promise. Yes, it totally breaks the balancing skills may have due to recharge. Yes, it's effectively infinite energy. But that said, it also allows for FUN builds that do not necessarily seek to maximise their potential.
Those who want to eke out every bit of efficiency WILL take the best skills available to them. Nerf one thing, they'll move on to the next - there is no balance issue like in PvP, AI doesn't complain.
garethporlest18
Zeff Nut
I would have to vote SF, I don't have anything against a class being able to run, solo farm, tank or whatever, I farm quite a bit with my 600 monk and love it. The reason I'm voting for it is because I was just looking in the Farming section and saw a thread on SOLOING the 4h quest in UW. Now we know that UW/FoW are supposed to be considered "elite areas" but we also know that there are and have been many ways of clearing these places very fast and with few people, but when it comes to one char being able to solo arguably one of the hardest/most challenging quests in those areas, well that seems a little silly.
Crom The Pale
Nobody can say that there are no over powered skills in GW. However I would suggest that nerfing is not the correct solution. What we should see is a better balance between these skills and the correct counter skill, or an introduction of the correct counter skill(s) to zones that are being abused by these skills.
Personally I don't farm but I do think that those that do farm should be left there "over powered" skills. They do make crazy amounts of money but they also put items into the market at more affordable prices then would otherwise happen. Even if some prices appear to be high at least you can log in at almost any time of day and find somebody selling the item your looking for.
Personally I don't farm but I do think that those that do farm should be left there "over powered" skills. They do make crazy amounts of money but they also put items into the market at more affordable prices then would otherwise happen. Even if some prices appear to be high at least you can log in at almost any time of day and find somebody selling the item your looking for.
Regulus X
Nerf =/= Balance
Reducing skills to a non-viable point (i.e.: Smiter's Boon, Watch Yourself, Shroud of Silence etc.) is not considered 'balance'. It simply means that the Skill Balancer chooses not to care enough to take his (or her) time to program things for the sake of maintaining skills in a viable, usable state. That's one of the many reasons why this game is slowly withering as the fanbase continues to be let down over time with the lack of "effective" skill balancing. If there's not enough man power to support the ongoing GW1 while working on GW2 then quite frankly they all need to make some more money somehow, or make GW2 Pay-2-Play because Freeplay is evidently flawed. We want quality updates, not nerf after nerf after nerf, cutting away at what little variety we have left.
I do believe in skills needing a bit of toning down, but not in total and utter skill assassination.
Reducing skills to a non-viable point (i.e.: Smiter's Boon, Watch Yourself, Shroud of Silence etc.) is not considered 'balance'. It simply means that the Skill Balancer chooses not to care enough to take his (or her) time to program things for the sake of maintaining skills in a viable, usable state. That's one of the many reasons why this game is slowly withering as the fanbase continues to be let down over time with the lack of "effective" skill balancing. If there's not enough man power to support the ongoing GW1 while working on GW2 then quite frankly they all need to make some more money somehow, or make GW2 Pay-2-Play because Freeplay is evidently flawed. We want quality updates, not nerf after nerf after nerf, cutting away at what little variety we have left.
I do believe in skills needing a bit of toning down, but not in total and utter skill assassination.