Pacifism and Binding Chains question

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

What are the point of these skills? I mean as soon as the foe takes damage, it ends. Can someone tell me why in the right mind someone would use this skill or Binding Chains?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Depends on its use. As a physical damage class in PvE you will hate parts of the Jade Sea where Binding Chains is used. The Rits cast it on you and the other monsters ignore you pretty well making you useless to the team unless it is removed. If used in PvP it can shut down someone like the interrupt Ranger unless his team can remove it. You just have to communicate with your team on yuor target so they don't attack it. Using spells on it that don't deal damage still work, so Binding Chains + degen spells can be effective.

Yes, its use is limited greatly, but its power is great as well. Its called balance.

Taurean

Taurean

Lion's Arch Merchant

Join Date: Jan 2009

South of Norway - The land of Vikings

I have no guild - Yet

R/

I'd believe it's good for runners? And to shut down warriors, but they'd get the enchantment removed pretty quickly i guess.

Pony Slaystation

Pony Slaystation

Krytan Explorer

Join Date: Nov 2008

Cardboard Box

Guilds are irrelevant. This... is...... BUILD WARS!!!

Rt/

Maybe you want to kill the monk of a group, but you want to get a warrior or two off your back while doing it.

Tearmaker

Academy Page

Join Date: Apr 2005

Seattle, WA

Sovereign Knights [SK]

R/

Pacifism in RA is soo much fun

Sotec The Brave

Sotec The Brave

Pre-Searing Cadet

Join Date: Oct 2008

Michigan

Legends of the Forgotten

D/

I hated having to vanquish the Jade sea on my derv because it seemed like i always had binding chains on me the whole time

majikmajikmajik

Wilds Pathfinder

Join Date: Aug 2007

SATown~Tx

Guild Hopper!

R/

ive used in in ab to shutdown lone warriors and assassins lol

Chthon

Grotto Attendant

Join Date: Apr 2007

They are primarily PvP-oriented skills. Assuming the other side has a physical-based attacker, you can take them out of the fight for a while, resulting in a 12-on-11 or 8-on-7 or 4-on-3 advantage. For 1 skillslot, that's not a bad deal.

Divine Ashes

Divine Ashes

Wilds Pathfinder

Join Date: Aug 2006

Chicago

LFG

R/

Works wonders on Shiro when trying to get the bonus in Gate of Madness lol

Iuris

Iuris

Forge Runner

Join Date: Nov 2006

Crazy ducks from the Forest

W/

Quote:
Works wonders on Shiro when trying to get the bonus in Gate of Madness lol
Now THERE's something I've never thought of before..