Price guide?

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

It takes a while for me to really get used to all the prices. But here is what I got so far.

Minor rune - 250-300
Major rune - ?
Superior rune - ?
Minor Vigor - 1k
Major Vigor - ?
Superior Vigor -?

Weapons - huge range, but would be nice to know them.

Which weapon upgrades sell for more? and which for least?

and last crafting materials

steel - 250-300?
fur - 500-750?
Linen - 200-250
don't remember the rest.

thanks in advance

Dred Skullord

Frost Gate Guardian

Join Date: Apr 2005

Neverland Ranch

[GBV] www.GuidedByVoices.net

R/Mo

250-300 is a good price for minor runes. I believe the price fluctuates into the 100 gp's.

The IOU

Krytan Explorer

Join Date: Apr 2005

Iowa

Guild of Night

Mo/E

Linen is only worth 250? I get more steel then linen...maybe I'm just lucky

Bruenor

Ascalonian Squire

Join Date: May 2005

In the interest of keeping this thread going and on topic (because I think it could be valuable) here are some of my purchases/sales:

Purchases:
11-15 DMG Sword (req. 7 swordsmanship) - 500 Gold and two vials of dye (yellow and orange)
9-12 Forked Sword (purple, i forget the modifier) - 600 Gold
12 Armor Shield with recovery from blindness (req. 5 tactics) - 475 gold and vial of dye

Sales:
Steel - 250 Gold
Black Dye - 500 Gold
Armor 7 shield received -1 damage - 350

Imp

Imp

Krytan Explorer

Join Date: Apr 2005

Novum Igneus [NI]

Rt/

I got a Zealous Horn bow of warding
Piercing Dmg 15-28
Damage +13% when HP is below 50%
Energy Gained on Hit: 1
Energy regen: -1
Armor +5 (vs. ele attacks)

for 2.5k gold, and I find it sad to say that I used my 13-25 Longbow more.

I did sell fur once for 1k, but it is hard to find a buyer for that much.

Here are the weapon upgrades I have, I just want to see how much I can get for them.

Bow Strings
Zealous - (1 energy per hit, -1 energy regen)
Sundering - Armor penetration +10% (5% chance)
Sundering - Armor penetration +10% (6% chance)

Bow Grips
Forititude - hp+20
Forititude - hp+21
Defense - Armor +4
Warding - Elearmor +4
Warding - Elearmor +5

Hammer Grips
Enchantments last 11% longer

Hammer hafts
Lightning Damage
Vamp - life +1 per hit, -1 life regen

Axe Grip
Fortitude - hp+20
Axe mastery - +1 (11% skills)
Axe mastery - +1 (10% skills)

Axe haft
Lengthens Bleeding

Staff wrapping
enchantments last 10% longer

Staff heads
Hp+12

Couple of weapons also.

Fiery Dragon Sword
Fire DMG 13-17
damage + 11% while hexed

Forked Sword
15-22
Sword+1 (14% with skills)

audioaxes

Jungle Guide

Join Date: May 2005

BUMP
unanswered questions in here that i would love to have the answers to

shinseikaze

shinseikaze

Lion's Arch Merchant

Join Date: May 2005

Dark Side Of The Force

E/Mo

it really depends on the demands for the items ..........you can't really set a specific price for an item varies from person to person...........

Red Rumm

Ascalonian Squire

Join Date: May 2005

I've made a small fortune in Asc dis 1,2, and 3. My method of selling is simple. The hardest thing as a merchant is to find the buyer for said item. Once I hook a buyer then the haggling of prices start. I hate when merchants do the "make offer bit", my method is to put the price up only in whisper and start high whith a question mark and all prices are negotionable. My goal is to get rid of said item and make some money in the fastest way possible so I can go back to the real game. Very rarely does my buyer leave w/out the item he wanted. If pressed my prices can drop wayyyyy below my competitors prices. The only exceptions are of course the hot items like dragon swords and major and superior runes. THAT is where the big profits come in.

Hintshigen Elgin

Hintshigen Elgin

Ascalonian Squire

Join Date: May 2005

United Kingdom

Wolfish Designs

R/W

There's already a market watch going on in this forum

http://www.guildwarsguru.com/forum/s...ead.php?t=4039