Scytheway Heroes
Zodiac Meteor
Instead of sharing this on wiki, I think I might share it here with code I understand. This is for general PvE.
Damage Buffer Ele
Equipment:
20% Enchanting weapon
Counters:
Heavy enchantment denial areas
Options:
Protective Spirit
Shield Guardian
Balthazars Aura
Protective Spirit
Spirit Bond
Use:
Keep constant damage buffs on tank heroes.
Succor the healers on your team.
Maintain enchantments for nearly unlimited energy.
3x Tankway
Equipment:
+1 Strength Rune (Picture is wrong)
Increase KD by 1 second rune
Counters:
Heavy Anti Melee areas
Options:
Shout, Attack, Signet etc.
Video:
The scytheway build
What do you guys think? Should I spend time learning the new code or drop this from the wiki vault of fail? Yes, it's mostly scytheway but I figured a person might want to do this with heroes.
Damage Buffer Ele
Equipment:
20% Enchanting weapon
Counters:
Heavy enchantment denial areas
Options:
Protective Spirit
Shield Guardian
Balthazars Aura
Protective Spirit
Spirit Bond
Use:
Keep constant damage buffs on tank heroes.
Succor the healers on your team.
Maintain enchantments for nearly unlimited energy.
3x Tankway
Equipment:
+1 Strength Rune (Picture is wrong)
Increase KD by 1 second rune
Counters:
Heavy Anti Melee areas
Options:
Shout, Attack, Signet etc.
Video:
The scytheway build
What do you guys think? Should I spend time learning the new code or drop this from the wiki vault of fail? Yes, it's mostly scytheway but I figured a person might want to do this with heroes.
Lishy
1. Melee AI fails
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes...
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes...
Zodiac Meteor
zwei2stein
HigherMinion
Adding a paragon to this sort of destroys the point, does it not, of a 3-scythe hero team, and a support player. If you play with another player that can add their own monks/paras, all the better.
I don't see a problem with warrior's AI, to be honest. I use Jora all the time with a basic HB build, a Scythe can't be much different. Add Power Attack to their general builds for armour ignoring damage of course.
The idea is nice, now time to refine ;p
~Minion.
P.S. Looking at it again, the support build could have alot more healing instead and Vigorous Spirit and Infuse.
I don't see a problem with warrior's AI, to be honest. I use Jora all the time with a basic HB build, a Scythe can't be much different. Add Power Attack to their general builds for armour ignoring damage of course.
The idea is nice, now time to refine ;p
~Minion.
P.S. Looking at it again, the support build could have alot more healing instead and Vigorous Spirit and Infuse.
Lux Aeterna
Your warrior scythe builds could use some work -- burst of aggression is a sucky skill, warrior has better things than mystic + eremite's, lose the major strength rune, and consider adding shouts like watch yourself which mitigate a good bit of damage at a low cost.
Also you really need some deep wound attacks, well of ruin + body blow, or a WS critscythe ?
Also you really need some deep wound attacks, well of ruin + body blow, or a WS critscythe ?
Tenebrae
If you are going to focus the W on damage , for me its pretty clear to go on :
- WE [E]
- Power Attack
- Counter Attack/Leviathan Sweep
- Wild blow
- Flail
- Rush/Speed stance
- Support Skill like maybe Rending Touch
- Res/Lion Comfort
- WE [E]
- Power Attack
- Counter Attack/Leviathan Sweep
- Wild blow
- Flail
- Rush/Speed stance
- Support Skill like maybe Rending Touch
- Res/Lion Comfort
Toxic OnyX
/fail
sup rune on ele
I could add more but it's just a general fail on the way the build would work
sup rune on ele
I could add more but it's just a general fail on the way the build would work
TheodenKing
Evil Eye
Use A/D crit scythes and a rit with splinter weapon.
syphonus
Quote:
Originally Posted by Toxic OnyX
/fail
sup rune on ele
I could add more but it's just a general fail on the way the build would work There's nothing wrong with a sup rune on an ER ele.
sup rune on ele
I could add more but it's just a general fail on the way the build would work There's nothing wrong with a sup rune on an ER ele.
Snow Bunny
why would you ever play a herosetup where you (the human) play bitchrole?
Accursed
Have you tried this in HM yet? It seems to me like a good concept, but I would want to know how it does in HM.
Xenomortis
Quote:
Originally Posted by Snow Bunny
why would you ever play a herosetup where you (the human) play bitchrole?
Dealing damage is easy. Staying alive is harder. In this case, playing the bitch role allows some ridiculous protection.
With that in mind, I would suggest scrapping Elemental Lord and taking Prot Spirit, Spirit Bond* and Infuse.
However, you might suffer without Glyph of Swiftness...
I'm a bit dubios about Succor, but if you do take it, you may need E Lord over Aura.
Melee AI is somewhat pathetic. They have poor target selection and tend to run back and forth a lot. I would suggest an IMS, but I really don't know how well they'd use it.
Apart from that, I don't know what to suggest.
*I know you've included PS and SB in the optionals, but I can't recommend anything else over them. You'll have the energy to keep them up and nothing else will serve you better.
With that in mind, I would suggest scrapping Elemental Lord and taking Prot Spirit, Spirit Bond* and Infuse.
However, you might suffer without Glyph of Swiftness...
I'm a bit dubios about Succor, but if you do take it, you may need E Lord over Aura.
Melee AI is somewhat pathetic. They have poor target selection and tend to run back and forth a lot. I would suggest an IMS, but I really don't know how well they'd use it.
Apart from that, I don't know what to suggest.
*I know you've included PS and SB in the optionals, but I can't recommend anything else over them. You'll have the energy to keep them up and nothing else will serve you better.
Pocketmancer
I'm almost positive you vanquished the Asuran area because of Discordway and not scytheway. If you want to test out the build's effectiveness, use henchies instead, no matter how much they suck. They will force you to see whether or not your heroes are really all that.
And like the others said, melee heroes are pretty bad. Even if it was good, I'd ditch one of the scythe users for a ritualist that can plant Splinter Weapon on them. Considering melee AI tend of over aggro everything because they just rush straight in, splinter weapon will at least break a few hundred damage first before all hell breaks loose.
And like the others said, melee heroes are pretty bad. Even if it was good, I'd ditch one of the scythe users for a ritualist that can plant Splinter Weapon on them. Considering melee AI tend of over aggro everything because they just rush straight in, splinter weapon will at least break a few hundred damage first before all hell breaks loose.
Axel Zinfandel
Quote:
Originally Posted by Snow Bunny
why would you ever play a herosetup where you (the human) play bitchrole?
So imbagons suck because they are a bitch role? :P
But seriously, most PvE enemy 'teams' don't have healers or anyone to help them stay alive, and those that do, You can target their healers and bring them down pretty fast (exception with healing bosses) so simply put, if they can't kill you: you win.
"bitch" roles ussually aren't the most fun of roles, but it's good to mix things up to stay interested.
Bonding in PvE still is one of my favorite things to do on my Monk.
EDIT: OH but commenting on the actual setup:
Sadly, Melee AI sucks, and though I've seen less of it, they tend to overaggro and unless you can flag quickly.
If you are going to run a scythe warrior, abusing Power Attack is a must. ignore the people opting Flail, because Burst of Aggression is great for this build (two second downtime, big deal). Radiant Scythe is another skill I run when I play a WE scythe, and can often be like a second power attack if your energy allows. I'd throw in Distracting Blow, because of heroes ungodly interrupt reflexes.
But if I were you, I'd just run 2 W/P spear warriors, an MM necro and go /Rt for some weapon spells like Splinter weapon Spear warriors can't overaggro, and GFTE is awesome.
But seriously, most PvE enemy 'teams' don't have healers or anyone to help them stay alive, and those that do, You can target their healers and bring them down pretty fast (exception with healing bosses) so simply put, if they can't kill you: you win.
"bitch" roles ussually aren't the most fun of roles, but it's good to mix things up to stay interested.
Bonding in PvE still is one of my favorite things to do on my Monk.
EDIT: OH but commenting on the actual setup:
Sadly, Melee AI sucks, and though I've seen less of it, they tend to overaggro and unless you can flag quickly.
If you are going to run a scythe warrior, abusing Power Attack is a must. ignore the people opting Flail, because Burst of Aggression is great for this build (two second downtime, big deal). Radiant Scythe is another skill I run when I play a WE scythe, and can often be like a second power attack if your energy allows. I'd throw in Distracting Blow, because of heroes ungodly interrupt reflexes.
But if I were you, I'd just run 2 W/P spear warriors, an MM necro and go /Rt for some weapon spells like Splinter weapon Spear warriors can't overaggro, and GFTE is awesome.
Accursed
Nice.
I'll try this out soon.
I'll try this out soon.
Pocketmancer
Those aren't hard mode. There's no icon in your buffs to indicate it.
High Voltage Killer
Quote:
Originally Posted by Pocketmancer
Those aren't hard mode. There's no icon in your buffs to indicate it.
I also noticed that.
Racthoh
From looking at the screenshots it doesn't appear to be a very viable build, although that could be because your heroes are not equipped properly (no vigor runes or survivor insignias). Even still with Herta (Ward Against Melee, granted destroyers ignore most blocking skills), both monk henchmen, and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.
Xenomortis
Quote:
Originally Posted by Racthoh
you as an Ether Renewal elementalist
I think the defensive capabilities are not being taken to a big enough advantage.
That ER bar is lacking Spirit Bond and Infuse. Whilst I know protting and healing isn't your primary function, they're too powerful to pass up like this.
As I said before, I hold the value of Succor as suspect and I think Elemental Lord is a bit of a waste.
Having 0 or even a low negative energy regeneration should not be a problem for an ER bar, so you can easily maintain 3 copies of SoH (4 if you put one on yourself).
Another issue is that you clearly have not runed up your heroes properly. Koss has less than the base 480 health with a boost of +7%.
A base maximum 445 is far too low. Vitae and Survivor runes are more or less a necessity.
Your heroes are also all set to Attack. I cannot under any circumstances recommend that, especially for melee heroes. They're much more likely to run off and over aggro in that state. Defense is a perfectly fine state for them to be in.
If after making any suggested changes and fully runing up your heroes, you are still met with multiple deaths in Normal Mode, I cannot say your build looks very viable without actually trying it out myself.
That ER bar is lacking Spirit Bond and Infuse. Whilst I know protting and healing isn't your primary function, they're too powerful to pass up like this.
As I said before, I hold the value of Succor as suspect and I think Elemental Lord is a bit of a waste.
Having 0 or even a low negative energy regeneration should not be a problem for an ER bar, so you can easily maintain 3 copies of SoH (4 if you put one on yourself).
Another issue is that you clearly have not runed up your heroes properly. Koss has less than the base 480 health with a boost of +7%.
A base maximum 445 is far too low. Vitae and Survivor runes are more or less a necessity.
Your heroes are also all set to Attack. I cannot under any circumstances recommend that, especially for melee heroes. They're much more likely to run off and over aggro in that state. Defense is a perfectly fine state for them to be in.
If after making any suggested changes and fully runing up your heroes, you are still met with multiple deaths in Normal Mode, I cannot say your build looks very viable without actually trying it out myself.
Carnivorous Cupcake
Problem with these builds is that they dont have enough utility, which is pretty bad. :/
Zodiac Meteor
Quote:
Originally Posted by Pocketmancer
Those aren't hard mode. There's no icon in your buffs to indicate it.
No, it's no hard mode, but H/H glints challenge is... a challenge, I'd like to see you H/H it.
Pocketmancer
You seriously need to rework your build if you think Glint's Challenge is a challenge in normal mode.
Carnivorous Cupcake
Pocketmancer
Glint's can actually be quite a challenge even on Normal Mode with H/H. Though, if done right with a good setup you shouldnt die at all.
Glint's can actually be quite a challenge even on Normal Mode with H/H. Though, if done right with a good setup you shouldnt die at all.
mage767
For the bitchrole, take Vekk or other ele hero as ER and cast SOH on your melee henchies (yeah, put those useless bitches to good use). Then take 1 MM, 1 SS (with Mark of Pain, barbs) as usual, and 2 henchie monks. This will allow you to play your own build as any X/X.
Paul Dawg
How about a post that might help other people understand your thinking?
And yeah, as other people have said, it's hardly the end of the world to have a superior rune on an ether renewal ele.
Quote:
Originally Posted by Toxic OnyX
And yeah, as other people have said, it's hardly the end of the world to have a superior rune on an ether renewal ele.
Quote:
I could add more but it's just a general fail on the way the build would work
Arkantos
Quote:
Originally Posted by Racthoh
EDIT: After looking at the screenshots, I noticed one of your melee heroes has 476, and the other 2 have less than 440. Definitely need to get them better runes/insignias/gear if you want to actually test the build.
zwei2stein
I love it how OP switched dwarf title off for last screenie. And that he had succor for monk heroes. Or that he had monk heroes at all.
And endure pain on AI ... brr, no wonder heroes died couple of times. Brr..
Quote:
Originally Posted by Racthoh
And endure pain on AI ... brr, no wonder heroes died couple of times. Brr..
Quote:
... and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.
That is pretty normal for his version of ER, check out his "ER promotion videos".
speedy21589
zwei2stein
Quote:
Originally Posted by speedy21589
I'm pretty sure the "last screenie" is the first one, since the score is the highest in the first screenshot and lowest in the last screenshot. And where are these monk heroes? I just see three W/D heroes in those screenshots.
em, monk henches, potato, tomato ...