Scytheway Heroes

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Instead of sharing this on wiki, I think I might share it here with code I understand. This is for general PvE.

Damage Buffer Ele


Equipment:
20% Enchanting weapon

Counters:
Heavy enchantment denial areas

Options:
Protective Spirit
Shield Guardian
Balthazars Aura
Protective Spirit
Spirit Bond

Use:
Keep constant damage buffs on tank heroes.
Succor the healers on your team.
Maintain enchantments for nearly unlimited energy.

3x Tankway

Equipment:
+1 Strength Rune (Picture is wrong)
Increase KD by 1 second rune

Counters:
Heavy Anti Melee areas

Options:
Shout, Attack, Signet etc.

Video:
The scytheway build

What do you guys think? Should I spend time learning the new code or drop this from the wiki vault of fail? Yes, it's mostly scytheway but I figured a person might want to do this with heroes.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

1. Melee AI fails
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes...

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Kain Fz View Post
1. Melee AI fails
2. No aura of holy might on heroes
3. It could really use a paragon spamming Go for the eyes... Yeah, I wonder how to get around the AI, Aura of Holy might is awesome but this is hero based.

WTB paragon henchie that doesn't utterly suck.

HigherMinion

HigherMinion

Forge Runner

Join Date: May 2008

East Anglia, UK

Order of [Thay]

N/

Adding a paragon to this sort of destroys the point, does it not, of a 3-scythe hero team, and a support player. If you play with another player that can add their own monks/paras, all the better.

I don't see a problem with warrior's AI, to be honest. I use Jora all the time with a basic HB build, a Scythe can't be much different. Add Power Attack to their general builds for armour ignoring damage of course.

The idea is nice, now time to refine ;p
~Minion.

P.S. Looking at it again, the support build could have alot more healing instead and Vigorous Spirit and Infuse.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Your warrior scythe builds could use some work -- burst of aggression is a sucky skill, warrior has better things than mystic + eremite's, lose the major strength rune, and consider adding shouts like watch yourself which mitigate a good bit of damage at a low cost.

Also you really need some deep wound attacks, well of ruin + body blow, or a WS critscythe ?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

If you are going to focus the W on damage , for me its pretty clear to go on :
- WE [E]
- Power Attack
- Counter Attack/Leviathan Sweep
- Wild blow
- Flail
- Rush/Speed stance
- Support Skill like maybe Rending Touch
- Res/Lion Comfort

Toxic OnyX

Lion's Arch Merchant

Join Date: Mar 2009

Atreia

/fail

sup rune on ele

I could add more but it's just a general fail on the way the build would work

Evil Eye

Lion's Arch Merchant

Join Date: Dec 2007

P/Me

Use A/D crit scythes and a rit with splinter weapon.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

why would you ever play a herosetup where you (the human) play bitchrole?

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Have you tried this in HM yet? It seems to me like a good concept, but I would want to know how it does in HM.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Snow Bunny View Post
why would you ever play a herosetup where you (the human) play bitchrole? Dealing damage is easy. Staying alive is harder. In this case, playing the bitch role allows some ridiculous protection.
With that in mind, I would suggest scrapping Elemental Lord and taking Prot Spirit, Spirit Bond* and Infuse.
However, you might suffer without Glyph of Swiftness...

I'm a bit dubios about Succor, but if you do take it, you may need E Lord over Aura.

Melee AI is somewhat pathetic. They have poor target selection and tend to run back and forth a lot. I would suggest an IMS, but I really don't know how well they'd use it.
Apart from that, I don't know what to suggest.


*I know you've included PS and SB in the optionals, but I can't recommend anything else over them. You'll have the energy to keep them up and nothing else will serve you better.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

I'm almost positive you vanquished the Asuran area because of Discordway and not scytheway. If you want to test out the build's effectiveness, use henchies instead, no matter how much they suck. They will force you to see whether or not your heroes are really all that.

And like the others said, melee heroes are pretty bad. Even if it was good, I'd ditch one of the scythe users for a ritualist that can plant Splinter Weapon on them. Considering melee AI tend of over aggro everything because they just rush straight in, splinter weapon will at least break a few hundred damage first before all hell breaks loose.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

Quote:
Originally Posted by Snow Bunny View Post
why would you ever play a herosetup where you (the human) play bitchrole? So imbagons suck because they are a bitch role? :P

But seriously, most PvE enemy 'teams' don't have healers or anyone to help them stay alive, and those that do, You can target their healers and bring them down pretty fast (exception with healing bosses) so simply put, if they can't kill you: you win.

"bitch" roles ussually aren't the most fun of roles, but it's good to mix things up to stay interested.

Bonding in PvE still is one of my favorite things to do on my Monk.

EDIT: OH but commenting on the actual setup:

Sadly, Melee AI sucks, and though I've seen less of it, they tend to overaggro and unless you can flag quickly.

If you are going to run a scythe warrior, abusing Power Attack is a must. ignore the people opting Flail, because Burst of Aggression is great for this build (two second downtime, big deal). Radiant Scythe is another skill I run when I play a WE scythe, and can often be like a second power attack if your energy allows. I'd throw in Distracting Blow, because of heroes ungodly interrupt reflexes.

But if I were you, I'd just run 2 W/P spear warriors, an MM necro and go /Rt for some weapon spells like Splinter weapon Spear warriors can't overaggro, and GFTE is awesome.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Nice.

I'll try this out soon.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

Those aren't hard mode. There's no icon in your buffs to indicate it.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

From looking at the screenshots it doesn't appear to be a very viable build, although that could be because your heroes are not equipped properly (no vigor runes or survivor insignias). Even still with Herta (Ward Against Melee, granted destroyers ignore most blocking skills), both monk henchmen, and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

Quote:
Originally Posted by Racthoh View Post
you as an Ether Renewal elementalist I think the defensive capabilities are not being taken to a big enough advantage.

That ER bar is lacking Spirit Bond and Infuse. Whilst I know protting and healing isn't your primary function, they're too powerful to pass up like this.
As I said before, I hold the value of Succor as suspect and I think Elemental Lord is a bit of a waste.
Having 0 or even a low negative energy regeneration should not be a problem for an ER bar, so you can easily maintain 3 copies of SoH (4 if you put one on yourself).

Another issue is that you clearly have not runed up your heroes properly. Koss has less than the base 480 health with a boost of +7%.
A base maximum 445 is far too low. Vitae and Survivor runes are more or less a necessity.
Your heroes are also all set to Attack. I cannot under any circumstances recommend that, especially for melee heroes. They're much more likely to run off and over aggro in that state. Defense is a perfectly fine state for them to be in.


If after making any suggested changes and fully runing up your heroes, you are still met with multiple deaths in Normal Mode, I cannot say your build looks very viable without actually trying it out myself.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

Problem with these builds is that they dont have enough utility, which is pretty bad. :/

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Quote:
Originally Posted by Pocketmancer View Post
Those aren't hard mode. There's no icon in your buffs to indicate it. No, it's no hard mode, but H/H glints challenge is... a challenge, I'd like to see you H/H it.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

You seriously need to rework your build if you think Glint's Challenge is a challenge in normal mode.

Carnivorous Cupcake

Carnivorous Cupcake

Academy Page

Join Date: Jul 2009

Lolrus League [lol]

A/E

Pocketmancer


Glint's can actually be quite a challenge even on Normal Mode with H/H. Though, if done right with a good setup you shouldnt die at all.

mage767

mage767

Desert Nomad

Join Date: Oct 2006

USA

LOVE

Me/E

For the bitchrole, take Vekk or other ele hero as ER and cast SOH on your melee henchies (yeah, put those useless bitches to good use). Then take 1 MM, 1 SS (with Mark of Pain, barbs) as usual, and 2 henchie monks. This will allow you to play your own build as any X/X.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Racthoh View Post
From looking at the screenshots it doesn't appear to be a very viable build, although that could be because your heroes are not equipped properly (no vigor runes or survivor insignias). Even still with Herta (Ward Against Melee, granted destroyers ignore most blocking skills), both monk henchmen, and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode. I agree. With 2 monk henchies, earth henchie and you as an ER ele, your 80+AL heroes should most definitely not be taking deaths in normal mode. Sorry, but the build just doesn't look that good.

EDIT: After looking at the screenshots, I noticed one of your melee heroes has 476, and the other 2 have less than 440. Definitely need to get them better runes/insignias/gear if you want to actually test the build.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

I love it how OP switched dwarf title off for last screenie. And that he had succor for monk heroes. Or that he had monk heroes at all.

And endure pain on AI ... brr, no wonder heroes died couple of times. Brr..

Quote:
Originally Posted by Racthoh View Post
... and you as an Ether Renewal elementalist your party still took multiple deaths on normal mode. That is pretty normal for his version of ER, check out his "ER promotion videos".