First of all, i apologize for my bad english. I'll try my best


I searched for this topic, but i didn't find anything interesting, so i decided to post here my question.
When it comes to choose the best insignias for PvP (it seems to me that in PvE almost everything works well more or less) i try to follow this simple logic: it's not important if my armor has got AR+10 or some other armor bonuses when i'm running around with nobody attacking me, it's important that my armor works well when i'm under heavy pressure.
For this reason i usually run Disciple's Insignia on my monk, because when somebody wants me to die, he will likely put some condition on me.
So i thought that for necromancers in PvP the Undertaker's Insignias would work in this same way: the more a character is at risk, the more defence he will receive. When i'm at full health, i don't need the armor bonus.
What do you guys think about this? Is this only rubbish or does it make some sense?
I'd like to stick to the armor bonus for casters, since AR+10 works better than HP+40 (for a character with 60AR) when the total damage (physical or elemental) received is greater than ~250 (according to my calculations, at least), which is a warrior hitting me roughly 12 times.
As far as armor-ignoring damage is concerned, if there's even one warrior hitting you more than 12 times, the health loss prevented by your AR+10 will be greater than 40, no matter how much necros and mesmers are hitting you with armor ignoring damage.
So i beg you not to say simply "use Survivor's", but to discuss about my previous question.
Thank you so much for the attention.
