16 Jul 2009 at 11:39 - 7
I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Again, this is just my 2c, and not intended as a dig against Ele's or anyone
Quote:
PS: channeling is not only spamming spirits.
Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
16 Jul 2009 at 11:58 - 8
Quote:
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Just think about it, if you had several copies of each spirit on the battlefield, not only do you have ALOT of ARMOUR IGNORING DAMAGE, unlike firestorm, combined with a Minion master you are pretty much guarenteed not to be targetted by the AI...
Im a big rit player myself, and i have never found it to be a problem, and with the recent updates i like to take myself as a SoS spirit spammer with agony and bloodsong and painful bond.
To accompany me i take rit lord spirit spammer (union, shelter, displacement, soothing etc) and signet of ghostly might spirit spammer(anguish, Disconance, shadowsong, pain etc) , and one top that ill add a necro with restoration spirits (preservation, life, rejuvination, recuperation, recovery etc).
16 Jul 2009 at 12:09 - 9
Quote:
Originally Posted by rattex
I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Again, this is just my 2c, and not intended as a dig against Ele's or anyone
Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
One rit could effectivly double the party members. You have one rit with 8 spirits. Now imagine 3 rits. Now the party size is basically quadruple.
You cant really compare 8 eles to 32 people and spirits.
And thats with only 3 rits. imagine a party of 8 rits all spamming spirits.
if you really want to see how powerful spirits are as is, try this
http://guildwarsguru.com/forum/showt...php?t=10382432
16 Jul 2009 at 15:35 - 13
Vampirism is not not class independent. You have to be a ritualist to use it.
I think they should fix ritual lord builds before they allow everyone to drop copies of the same spirit, which as others are saying would be ridiculously strong.
16 Jul 2009 at 23:18 - 15
Signet of Ghostly Might in combination of Anguish.
58 armor ignoring spirit damage +33 IAS
Then there's the dmg of all your other spirits. It's darn sexy!
| |