I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.
I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.
Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.
I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.
Again, this is just my 2c, and not intended as a dig against Ele's or anyone
Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
One rit could effectivly double the party members. You have one rit with 8 spirits. Now imagine 3 rits. Now the party size is basically quadruple.
You cant really compare 8 eles to 32 people and spirits.
And thats with only 3 rits. imagine a party of 8 rits all spamming spirits.
if you really want to see how powerful spirits are as is, try this
http://guildwarsguru.com/forum/showt...php?t=10382432