Binding Rituals

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rattex
rattex
Ascalonian Squire
#1
I think its a bit silly, but not being able to have more than one type of spirit in an area is downer. My wife and I both have Rits, My main and her new fav class, BUT, going into any area to VQ and our spirits cancel each other out.
Kinda makes it pointless for two Channeling rits to party up. just my 2c.
Show Some Skin
Show Some Skin
Frost Gate Guardian
#2
For Elites one of you can do Signet of Spirits and the other can do Wanderlust. Channeling and Communing both have different types of spirits so you both can choose from different attributes as well like:

Channeling/Spawning
Communing/Spawning

goodluck on vq
U
Unreal Havoc
Guest
#3
Could you imagine the imba heals from multiple Life spirits and Feast of Souls?

Or the massive walls of spirits from Signet of Spirits?

I think if this was implemented all you would see is full parties of Ritualists, lol.
MagmaRed
MagmaRed
Furnace Stoker
#4
If there weren't so many different spirits to choose from, I'd agree. But since it is rare to have more than 2-3 Rits on a team, and not all thier skills will be spirits, and there are so many different spirits available, there is no problem. If you want nothing but offensive spirits, consider what the 2 of you could take.

Bloodsong
Pain
Shadowsong
Destruction
Wanderlust
Anguish
Agony
Signet of Spirits
Dissonance
Disenchantment

And that leaves out Vampirism. Sorry, but you don't need 2 of any spirit.
thetechx
thetechx
Frost Gate Guardian
#5
there are only 3 binding rituals in channeling magic. Destruction, Bloodsong, and Signet of Spirits. try having one bring SoS and the other bring BS with a different elite. whenever i play my channeling rit, I usually only have 1 spirit. its easy to get 2-3 channeling rits.
DarkGanni
DarkGanni
Forge Runner
#6
It's fine as it is imo. Would become imbalanced, Imagine: Mantra of signets followed by SoS that's 6 spirits already.

With 2 players it would become 2 spirits and then not to forget the rest of the non elite spirit skills.

PS: channeling is not only spamming spirits.
rattex
rattex
Ascalonian Squire
#7
I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.

I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.

Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.

I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.

Again, this is just my 2c, and not intended as a dig against Ele's or anyone

Quote: PS: channeling is not only spamming spirits. Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight
G
Ginger Hunter
Academy Page
#8
Quote: I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time. Just think about it, if you had several copies of each spirit on the battlefield, not only do you have ALOT of ARMOUR IGNORING DAMAGE, unlike firestorm, combined with a Minion master you are pretty much guarenteed not to be targetted by the AI...

Im a big rit player myself, and i have never found it to be a problem, and with the recent updates i like to take myself as a SoS spirit spammer with agony and bloodsong and painful bond.

To accompany me i take rit lord spirit spammer (union, shelter, displacement, soothing etc) and signet of ghostly might spirit spammer(anguish, Disconance, shadowsong, pain etc) , and one top that ill add a necro with restoration spirits (preservation, life, rejuvination, recuperation, recovery etc).
thetechx
thetechx
Frost Gate Guardian
#9
Quote: Originally Posted by rattex View Post
I run with Bloodsong, Vampirism, Pain and SoS.
Summon spirits, painful bond, spirit rift and Pain inverter
occupying the other slots.

I prefer those spirits for direct damage over the communing spirits
(anguish aside) and so does the wife. I have heroes for hex removal,
healing, blinding etc.

Too an extent i can see why there would be limitations to how
many spirits can be in the area at the same time. one exception i think
is Vampirism, being a sunspear rank skill, should allow more than one, above
all the other spirits.

I disagree that it would be overpowered. Consider purely off the top of my
head, a full party of Ele's. all 8 of them cast firestorm at same time on a
mob. dead mob much. Would be like saying, nope, sorry, only one firestorm
allowed in the area at any given time.

Again, this is just my 2c, and not intended as a dig against Ele's or anyone


Yeah, i know, but in HM, lightning damage is like taking a knife to a
gun fight One rit could effectivly double the party members. You have one rit with 8 spirits. Now imagine 3 rits. Now the party size is basically quadruple.
You cant really compare 8 eles to 32 people and spirits.

And thats with only 3 rits. imagine a party of 8 rits all spamming spirits.


if you really want to see how powerful spirits are as is, try this

http://guildwarsguru.com/forum/showt...php?t=10382432
R
RyanA
Frost Gate Guardian
#13
Vampirism is not not class independent. You have to be a ritualist to use it.

I think they should fix ritual lord builds before they allow everyone to drop copies of the same spirit, which as others are saying would be ridiculously strong.
Lishy
Lishy
Forge Runner
#15
Signet of Ghostly Might in combination of Anguish.

58 armor ignoring spirit damage +33 IAS

Then there's the dmg of all your other spirits. It's darn sexy!