Quote:
Originally Posted by MartynThompson
wouldnt you think adelberns sword would already be with inside Ascalon city.
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Whoever said it wasn't? The main point of the Movement of the World is this (in relation to the general gist and Ascalon section, mind you):
Hero, Wanderer, Adventurer, and/or Traveler, thank you for reading up unto this point briefing you on the current status of the world. Now, we will be covering the status of Ascalon, one of the possible birthplaces of your ancient ancestor who may or may not have saved Tyria from the Lich, saved Cantha from Shiro Tagachi, or saved Elona from Abaddon, but whatever the case, we know for
certain that he or she defeated the Great Destroyer while completely ignoring Primordus! You got it! Your ancestor completely ignored Primordus after the Asura, beings far more intelligent than humans even then, told them that it was a statue practically bleeding magic! I know, right? I can't believe it either! Moving along then, Ascalon was conquered by the mighty Charr legions after the fall of the Shaman Caste, further proving they needn't any Gods to assist them in their might. However, our old and friendly stubborn King Adelbern himself pulled another trick from up his sleeve, pressing the self-destruct-resurrect button on his unbeknownst to our ancestor as usual, ancient sword Magdaer, transforming the occupying forces of Ascalon City into a ghastly force of ghosts, preventing a complete Charr occupation of the City. Now, rumors are sprouting that the also unbeknownst to our ancestor, ancient sword held by the King's son Prince Rurik, Sohothin, when brought back to the City by the rightful king of Ascalon will put the spirits to rest. However, the rumors also suggest that should the rightful king of Ascalon somehow get his hands on the sword Magdaer, which is implied by all our sources to remain in Ascalon City, the spirits will also be put to rest.
So! Brave Hero, Wanderer, Adventurer, and/or Traveler, do you wish to test your mettle? Then, leave Divinity Reach, go to Ebonhawke, and/or Lion's Arch, and make your way to Ascalon City and/or the Ring of Fire Islands Chain, and battle your way through the fierce heat of magma and ferocious Hydras and/or Charr Legions and the corrupted spawn of an Ancient Dragon to the heart of Ascalon City and/or the switchback route that runs along the ridge of Abaddon's Mouth to lay claim to one of these two rare, one of a kind, ancient swords, then, in the case of the Hero, Wanderer, Adventurer, and/or Traveler that chose the Ring of Fire Islands Chain route, return to Ascalon City, and become known as the Rightful King of Ascalon!
And that's that, which, despite being a parody on bits and pieces of the the GW2 information, is fairly accurate, especially in relation to the two paths I laid out, which is supported by this paragraph from the Movement:
Quote:
Originally Posted by The Movement of the World
Since that time, the spectral soldiers have guarded the ruins of Ascalon City and the eastern frontier. They resist the Charr, but do not communicate with living soldiers from Ebonhawke. Their spirits are only memories, the lingering presence of a past that cannot let go of the present. Some believe that one day, when the rightful king of Ascalon returns with one of the two flaming swords—either Adelbern’s Magdaer or his son's, named Sohothin—the legion will abandon the city and sink at last into peaceful death. Until then, everyone is the enemy.
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It never states they need be reunited mind you, providing two alternative methods of proving your "rightful king of Ascalon" status. I suspect this might be a method of avoiding revisiting the Ring of Fire Islands Chain, or for an epic battle with the spirits of Ascalon City to the top of the tower in which King Adelbern died to help a NPC or possibly yourself, lay claim to Magdaer. If GW2 decides to be really intuitive, it would give the player the option of being a complete and utter jerk and traitor to his or her ancestor's kingdom or just a curious Asura, naive Sylvari, disrespectful Charr, or trophy-hunting Norn, and allow the player to keep Magdaer.