Going over requirement?

VendingMachine

Academy Page

Join Date: Nov 2006

If I have a weapon at req 9 what happens if my attribute for that weapon was over that, does the damage stay the same or go up?

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Damage goes up, but it has nothing to do with your weapon, really. It's all about your own stats. I'll try to explain in a way that's not too ridiculously confusing.

Raising your weapon stat will always increase your damage. For example, if you have 12 in Swordsmanship, r9, r10, r11, and r12 (without Weakness of course) swords will do the exact same amount of damage for you. If you have a r9 sword, only putting 9 in your Swordsmanship won't be nearly as productive as 14. If you're looking for exact numbers, a customized r9 sword at 9 Swordsmanship would do 13.88-20.36 damage, where as at 14 Swordsmanship you'd be doing 21.40-31.40 damage.

If confused, you can try reading this wiki article, but it's a lot of math.

Edit: IcyFiftyFive worded this way better, scroll down and read his explanation.

Munkypoo7

Munkypoo7

Academy Page

Join Date: May 2009

Miami, Florida, United States

Lunatics Running the Asylum [CRZY]

R/Rt

I'm pretty sure it stays the same, but the percent chance of hitting on the higher end of damage increases...

For example, a Scythe, 9-41 R9
At R9 you may bit an avg of 25
But if you're lets say mastery 14 maybe you'll hit an average of 32+? but never breach the 41 maximum

This is just my speculation... idk and ill be watching this thread, i really am interested in this ^^

notskorn

notskorn

Lion's Arch Merchant

Join Date: Oct 2006

Clan Roxor

W/E

It stays the same as long as you meet the requirement but you want it to be a little higher incase you get weakness.

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

A higher att=more damage
Meeting the req=more damage
The difference between your att and the req=nothing.
Simplest I can make it.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

Quote:
I'm pretty sure it stays the same, but the percent chance of hitting on the higher end of damage increases...

For example, a Scythe, 9-41 R9
At R9 you may bit an avg of 25
But if you're lets say mastery 14 maybe you'll hit an average of 32+? but never breach the 41 maximum

This is just my speculation... idk and ill be watching this thread, i really am interested in this ^^
Quote:
It stays the same as long as you meet the requirement but you want it to be a little higher incase you get weakness.
These are both wrong.


The weapon's requirement has absolutely nothing to do with how much damage you do.
All the damage you do is based on your attribute level.

For example, if you have 14 in swordsmanship, and you swing an r13 sword and then you swing an r9 sword, they will both do the same amount of damage.



If you do not meet the attribute level though it gets to be a problem.

For example, if you have 12 in swordsmanship, if you were to wield an r13 sword, you will do very small damage.

Chthon

Grotto Attendant

Join Date: Apr 2007

Consider the weapon req like an "on/off" switch. If you meet it, your weapon functions normally; if you don't you get a very nasty damage penalty.

Your damage also increases with your attribute rank, but that's an independent calculation.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Just a note, if you plan to do serious amounts of damage with a weapon, your weapon mastery should be 14 anyway, so buying low req weapons is only cosmetic.

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Quote:
Originally Posted by Marty Silverblade View Post
Just a note, if you plan to do serious amounts of damage with a weapon, your weapon mastery should be 14 anyway, so buying low req weapons is only cosmetic.
Why not 13 or 15? I once ran a 16 marks ranger.

notskorn

notskorn

Lion's Arch Merchant

Join Date: Oct 2006

Clan Roxor

W/E

Quote:
Originally Posted by IcyFiftyFive View Post
These are both wrong.


The weapon's requirement has absolutely nothing to do with how much damage you do.
All the damage you do is based on your attribute level.

For example, if you have 14 in swordsmanship, and you swing an r13 sword and then you swing an r9 sword, they will both do the same amount of damage.



If you do not meet the attribute level though it gets to be a problem.

For example, if you have 12 in swordsmanship, if you were to wield an r13 sword, you will do very small damage.
So how exactly was my post wrong? I said pretty much the same thing as you but with less text.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Say you're doing 100 dps with 14 Swordsmanship. You'll do the same 100 dps be it with a 14 req. sword or a 9 req. So in other words, if you're using high a Swordsmanship attribute, lower req is only for vanity as it will do the same amount of damage a higher req. sword would.

paddymew

Frost Gate Guardian

Join Date: Jul 2008

D/

If you meet the requirement, your weapon will do that much damage.

If you have more than the requirement, your weapon will do more damage.

Higher difference between the requirement and your weapon attribute = Higher chance of critical hits.

Some of my guild members did some research on this some time ago.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by notskorn View Post
So how exactly was my post wrong? I said pretty much the same thing as you but with less text.
Your post implies that as long as you meet the weapon requirement (for example an r9 sword), anywhere between 9-16 in that weapon will produce the same amount of damage. Which is completely wrong.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Archress Shayleigh View Post
Why not 13 or 15? I once ran a 16 marks ranger.
Because 14 is as high as you can go without sacrificing health. You being dead = less damage on the opposition(AI or human).

People generally don't run superiors unless it's a spike build(where the idea is to keep the opposition on the back foot the whole game) or if it's running an extra rune to make use of a break point (e.g. hammer wars sometimes run major strength to get +4 adrenaline on enraging charge or MM's run 16 death to get better minions).

Of course you can always use consumables to make it higher without any penalty...

Quaker

Quaker

Hell's Protector

Join Date: Aug 2005

Canada

Brothers Disgruntled

Quote:
Originally Posted by kupp View Post
Say you're doing 100 dps with 14 Swordsmanship. You'll do the same 100 dps be it with a 14 req. sword or a 9 req. So in other words, if you're using high a Swordsmanship attribute, lower req is only for vanity as it will do the same amount of damage a higher req. sword would.
In a sense, you are correct. Under the situation you stated, the req of the sword doesn't matter. But, there could be times/builds when you want to put as much as possible into some other attribute, in which case, the lower the req on the sword, the more leeway you have.
When the game was new, a lot of players didn't understand the req thing, so lower requirement weapons were sought after because some thought they did more damage, etc. These days, req9 weapons are like diamonds - their value is mostly based upon people's perception of "worth", not any actual benefit. (Diamonds can be produced artificially by the ton, but people will still pay rediculous amounts for "real" ones.)
Require9 (and 8) weapons are simply more valuable because they are rarer, and people will pay more for them. So, for most people it's a matter of want, not a matter of need.
On the one hand, this may seem a little crazy, but what it does is, it allows newer (poorer) players to get "max" weapons early on, and then gives them something to waste their gold on later (you really can't take it with you - not even to GW2, so you may as well spend it.)

btw, this is something I always thought was lacking in GW - there should be some rare, "epic" weapons in GW that give some extra advantage (in PvE at least).

Miss Puddles

Miss Puddles

Jungle Guide

Join Date: Jun 2005

California

Shiverpeaks Search And Rescue [Lost]

Me/

Assuming you meet the requirement to wield that weapon, the main difference is going to lie within the skills you are using.
Power Shot, for example, will do more damage if you have 16 marksmanship than if you have 9. But regular bow attacks (not using a skill) will be roughly the same.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

Quote:
Originally Posted by Wish Swiftdeath View Post
Because 14 is as high as you can go without sacrificing health. You being dead = less damage on the opposition(AI or human).
People generally don't run superiors unless it's a spike build(where the idea is to keep the opposition on the back foot the whole game) or if it's running an extra rune to make use of a break point (e.g. hammer wars sometimes run major strength to get +4 adrenaline on enraging charge or MM's run 16 death to get better minions).
Of course you can always use consumables to make it higher without any penalty...
All my chars have superior runes in their head piece. This way I get +3 extra points for that attribute and that allows me to use more points for other attributes.
Also with a superior, I'm maxing my attribute so I can do more damage when using skills.

===

As for the weapon, as long as one is meeting the req and using normal attacks (no skills) then you are doing the same damage does not matter your attribute. However, higher attributes will benefit when using skills.

zelgadissan

zelgadissan

Forge Runner

Join Date: Feb 2008

The Warrior Priests [WP]

Me/Rt

Quote:
Originally Posted by boxterduke View Post
As for the weapon, as long as one is meeting the req and using normal attacks (no skills) then you are doing the same damage does not matter your attribute. However, higher attributes will benefit when using skills.
It's already been explained in this thread multiple times that this is wrong. The last sentence is obviously right, but you do more damage with normal attacks with higher points in weapon mastery. It is not just about meeting the requisite with your weapon.

Quote:
Originally Posted by zelgadissan View Post
If you're looking for exact numbers, a customized r9 sword at 9 Swordsmanship would do 13.88-20.36 damage, where as at 14 Swordsmanship you'd be doing 21.40-31.40 damage.

If confused, you can try reading this wiki article, but it's a lot of math.
Edit: moriz to the rescue! That explains it so much simpler (and more completely) than I have been.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

alright, here's a basic (and hopefully accurate) description:

-your weapon skill will determine the percentage of your weapon's damage. for example, at 12 sword, you will get the full 15-22 damage from your sword (ignoring requirements for now). at 14 sword, it's closer to 17-25, though i don't remember the exact numbers. at only 9 in sword, you'll be doing around 12-19.
-if you DO NOT meet your weapon's requirement, your weapon will do 1-3 base damage, before the percentages from your weapon skill affects it. so if you have 9 in sword but using a req13 sword, you're doing ~86% of 1-3 damage, which amounts to... well, nothing.
-however, if you DO meet the weapon requirement, then it doesn't matter what that requirement is. at 14 sword, you'll do the same damage with a req9 sword as a req13 sword.
-all this means, is that unless you have a specific build that specifically requires a low sword attribute, you should always pump your sword skill to 14 and use any maxed sword.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

It is confusing - it took me a good couple of years to get my head around the idea. To be honest, it doesn't make much sense either. If a sword says "damage 15-22, requires 9 Sword mastery", then I'd expect to be doing 15-22 damage with 9 Sword mastery.

If I can go a touch Sardelac-y here, wouldn't it be nice if weapons had skill ranges that updated as your attributes changed, in the same way that skills do? Mouse-over a weapon with 9 in Sword mastery and the tool-tip says "12-19 damage" - up Swords to 12 and the tool-tip says "15-22".

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

People really can't get it into their heads that Guild Wars doesn't have "hidden" statistics. Even after the right answer had been posted, people still responded with multiple incorrect rumors.

Snograt

Snograt

rattus rattus

Join Date: Jan 2006

London, UK GMT??0 ??1hr DST

[GURU]GW [wiki]GW2

R/

Hmm, point taken - but I'd say that weapons doing their stated damage at 12 weapon mastery is something of a hidden statistic, no?