Quote:
Originally Posted by Pumpkin999
I am new to GW, (end game raider background in WoW) and intending to play the whole game through once before I start experimenting with other profession combos (determined to not fall into the endless rerolling and never seeing the end of this game!). My question would be is there a 'best' profession combo for a new player who would like to be able to solo most content without finding it too frustrating?
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In case no one has, let me point out one of the main differences between WoW and GW. Almost everything, except raids & instances, in WoW is designed to be solo-able. Guild Wars, however, is
not meant to be soloed - GW is designed to be a team game, and therefore they provide
henchmen (and heroes) to fill out your party, if you don't have enough humans. In the early stages of the game, you start out with a party size of 4, then progress to 6 (in Prophecies) and finally, 8, which is the "normal" party size. (There are also a couple of elite missions with a party size of 12. There are also "solo" builds which you can experiment with later, but they are advanced/gimmicky builds, often designed to work in only specific areas.)
So, what character you choose to play depends (as has been mentioned) upon you're own personal play style. If you were a Mage in Wow, for example, you would probably want to start with one of the spellcasting professions - Elementalist, Necromancer, or Mesmer. When you're questing, you should join up with others (there's no quest sharing, btw) and/or fill your party with henchmen (especially a monk/healer).
You may find it confusing in GW when people talk about "soloing". They may actually mean going out solo (alone), but they may also mean just being the only human with a party of Heroes & Henchmen.
I'd say that good choices to start out with in GW would be Elementalist (spellcaster), Warrior (melee), or Ranger (bows & pet).