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Originally Posted by Kashrlyyk
GW doesn't fail to satisfy the first category. It provides everything it has to to give any challenge you want, but you actually have to do it yourself. But the "good" players don't want to "adapt/change their gamestyle" and instead cry/whine to the designers.
If you want GW to be harder there is a LOT that players can do themselves! Why do the "good" players want the designers to gimp the players and not do it yourself? The latter case gives much more control over the result.
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There is a group of players that retires satisfaction from a game like GW by comparison to other players achievements.
I would believe that a group of players that fall in that category would play PvP, but alas, they compete in PvE.
That is why you can sometimes find threads that degenerate in insult wars between guilds/alliances/players and start like "We did DoA HM in 57 min" and go as "we did it in 56, nini you suck so much".
Quote:
Originally Posted by FoxBat
People keep saying this but really, eotn offered pretty good bars on most teams, given the AI limitations and the expectation that you aren't going to spend 10-15 minutes per group like you might in HA. That doesn't make normal mode slavers all that challenging even when you take away the pve skills. Unless you're going to just give them tainted, smite builds, and heavy interrupts, they aren't going to get significantly more threatening without a huge AI overhaul.
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Try to kill those mobs without PvE only skills, consumables, tank builds, titles, builds that abuse soul reaping, spirit spamming and avoid abusing AI downfalls.
Yes, you can do them, but those charrs and those dwarfs in slavers are a bit more challenging now.
Of course, once you beat them, you will beat them always, since they never change and improve, opposed to human teams.
Now try to get a PuG to do that (well you won't be able to convince them in the first place). I bet the average group would have difficulties if not outright fail.
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I've recently bought another account, factions collector edition was really cheap.
So I'm playing it with my regular mate (she bought a faction CE too). We didn't transfer any weapons, money, materials, etc. We not asking any help just playing the 2 with henchmen.
It is quite enjoyable.
Still, if we didn't know how to play it would be quite hard do some stuff there. And we just did Tahnnakai Temple, masters, and we still on 45/65 armor (I'm warrior, she's mesmer) and max weapons/insignias/runes, lol, where where?
The skills we have access to, didn't change that much from what they used to be. Main change though, was the nerf to Watch yourself - for those that don't remember, this skill used to give +20 armor for 5s at tactics 0!
If a new player would start like that, I bet he would feel that GW was one of the most challenging and complex games he/she ever played.
And that is what I think most veteran players suffer from - they remember a game where everything was new and challenging, mostly because they didn't knew the game the way they know now.
Remove the consumables, remove the PvE-only skills, remove the heroes - veteran players will juggernaut nm even if the things they say killed the challenge aren't there.
And again, previously, there was also no scatter in nm.
Yes, consumables, shadow form, pve-only skills made areas like UW, urgoz, doa, HM a laugh!
BUT THOSE AREAS DIDN'T EXIST IN THE "GOOD OLD DAYS"! (or most of them, although UW could be 55'ed, so that was a laugh).
The things some veteran players insist killed the game, only killed areas that didn't exist in the times those same players remember.
What killed that game was experience and time.