Dev Changes Made to Reduce Lag?

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Ariena Najea
Ariena Najea
Silence and Motion
#1
I couldn't help but notice last week's lack of lag, after the terrible state for the past several weeks. Of course, as soon as Wintersday in July started, the lag spiked and the packet loss was epic, but there were some odd happenings last week that I think may have been changes made by the dev team to help reduce lag.

My alliance was in Urgoz HM, and quickly made our way to the Gate room. We dispatched all of the foes in the room, but hit a terrible snag. Less than a minute after we killed the final foes on top of the raised area, our designated player with Consume Corpse could not get the skill off. After moving around frantically for several minutes, another player on our team adjusted their camera and noted all of the corpses had disappeared in very short order. We had to start over and it was rather annoying. I don't recall exactly how long it took corpses to go away before, but less than a minute is new. Since that run, I have found corpses in all other areas to be disappearing this quickly as well, so it is not an isolated incident.

Is it possible that the dev team is making changes to reduce the lag in the game? There was no comment on it in recent updates, and I can't imagine them not wanting to advertise that and letting us know about a solution to the problem. So, has anyone else noticed this, or other strange happenings in the last couple of weeks apart from the usual =P
ll Jamie ll
ll Jamie ll
Krytan Explorer
#2
Well, nothing ive noticed yet. But surely the lagg has been worse today for me.

As for corpse dissapearing time, i'll observe some more.
Nodakim
Nodakim
Krytan Explorer
#3
Check the Bosses,they always stayed longer/forever.
Ariena Najea
Ariena Najea
Silence and Motion
#4
Quote:
Originally Posted by Nodakim View Post
Check the Bosses,they always stayed longer/forever.
I'm reasonably sure these have always lasted forever, or are at least supposed to. It's important for capping Elite Skills and such.
ll Jamie ll
ll Jamie ll
Krytan Explorer
#5
Yes, they do last forever, and that probably won't ever change.

I also just checked a few random corpses and timed it, they arn't any different to how they were before. (for me, at least.)
G
Grj
Frost Gate Guardian
#6
Slighty off topic, can i ask why they haven't fixed this room yet, relying on consume corspe to open a door is bad.

Being in europe, i've had to stick to the US servers/districts, i can't go 10-20mins with getting kicked off and alot of the time the reconnect fails. My internet doesn't go down and i don't have isssue's with any other games :S
F
FoxBat
Furnace Stoker
#7
Corpses have been vanishing in about a minute or so for quite a long time. I don't know if they were that short-lived at release but if not, it must have been a change quite a while back.
B
Bob Slydell
Forge Runner
#8
The only thing an adjusted corpse timer can change is graphics/processor power FPS lag for people with slower computers. Processing all those dead corpses does seem to hit slower systems a bit more. Can't see how corpse timers being shorted would change internet lag.
K
Killamus
Guest
#9
Quote:
Originally Posted by Chrisworld View Post
The only thing an adjusted corpse timer can change is graphics/processor power FPS lag for people with slower computers. Processing all those dead corpses does seem to hit slower systems a bit more. Can't see how corpse timers being shorted would change internet lag.
It adds to server lag. Timers are incredibly CPU intensive. Well, the ones I've seen at any rate. And imagine that if even a quarter of the population was out farming at any given time. Let's assume the worst, we're farming vaettirs. That means that there's 24 or 36 corpses being made every 5 minutes. It may not seem like much, but times 2 million? Each on a timer, with what it previously was, sending the bodyvalue, hue, etc. It adds up.

I don't think that they would have changed this without noting it in an update. I also haven't noticed the corpses disappearing faster then usual. But then again, I don't go around timing how long it takes my corpses to decay
B
Bob Slydell
Forge Runner
#10
Quote:
Originally Posted by Killamus View Post
It adds to server lag. Timers are incredibly CPU intensive. Well, the ones I've seen at any rate. And imagine that if even a quarter of the population was out farming at any given time. Let's assume the worst, we're farming vaettirs. That means that there's 24 or 36 corpses being made every 5 minutes. It may not seem like much, but times 2 million? Each on a timer, with what it previously was, sending the bodyvalue, hue, etc. It adds up.

I don't think that they would have changed this without noting it in an update. I also haven't noticed the corpses disappearing faster then usual. But then again, I don't go around timing how long it takes my corpses to decay
lol never thought of it that way
FengShuiDove
FengShuiDove
Forge Runner
#11
Quote:
Originally Posted by Grj View Post
Slighty off topic, can i ask why they haven't fixed this room yet, relying on consume corspe to open a door is bad.
The designer of the Urgoz instance said that it was very purposefully intended. I'm sure someone can provide a link. Kind of a douche move against the first people in the game to get there, but meh .

Quote:
Originally Posted by Grj View Post
Being in europe, i've had to stick to the US servers/districts, i can't go 10-20mins with getting kicked off and alot of the time the reconnect fails. My internet doesn't go down and i don't have isssue's with any other games :S
That's funny, because it was horrible for me on US (home) servers a bit ago and several people in guild/alliance said they had better luck on Euro servers. Now I'm finding my home servers improving, but your info is an interesting switch.

As far as game mechanics go, I haven't noticed corpses disappearing any faster than normal. However mostly all I did this weekend was farming raptors... maybe they ghosted in an update for that very reason (cleanse areas of raptor/vaettir corpses quicker?) and are seeing how it works overall.
h
headlesshobbs
Krytan Explorer
#12
I made a note on AFK players awhile back but it seemed not many people want to believe this. Maybe NOW would be a good time to look things over on this issue?
therangereminem
therangereminem
Jungle Guide
#13
i still dont get all the posts abotu lag this lag that i hardly ever go abover 300 milsec average ping 80% of the time is below 100mil so lag this lag that maybe its your computer lag and you peopl eneed to update yoru computers to quad core and 4 gigs for ddr2 and so on
MMSDome
MMSDome
Raged Out
#15
Obviously they haven't done shit to their stupid RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing game. It is hard to play when I am constantly err=007ing.

FIX THE LAG FOR RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO SAKES
Ariena Najea
Ariena Najea
Silence and Motion
#16
Quote:
Originally Posted by II Lucky Charm II View Post
There was a lack of lag last week because of the massive ban on people's accounts. More information about the ban can be found here: http://www.guildwarsguru.com/forum/s...php?t=10388313
Thank you for posting that, it makes my situation appear more to be a freak accident than something done to correct lag issues.

This should be closed in a day or so if no one has any information on this or similar happenings.