o0o0o0o0o0o0!!!!
Anyone who has played Prophecies would most definitely know about this fancy little thing.
The things that used it before:
Lightning Reflexes, Dodge, Distortion, Ward Against Melee, Escape, ETC, ETC, ETC!!!!
There were some skills to counter this however:
Griffon's Sweep, and Sun and Moon Slash!!!!!! That's all I remember! Perhaps Wild Blow too....
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
Now since everything is only "block", some may argue that the system has become much simpler than before. Now there aren't skills that specialize in cutting down one of the two method of not getting hit. Now everything can be solved with an unblockable skill without worry of evading.
But didn't some people find evading fun and now think the current system is too simple? There had to be people that most disfavored the changes when their "block" skill can now be stopped with a skill that use to only stop "evade" before. Plus with the skill names, "evade" made more sense with things like Dodge, Escape, etc. Now they block with a "ting" sound?
Whatever, give your opinion, if you try to "burn" me... that's a waste of time.
Should "Evade" be brought back?
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I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.
I really wish it was never taken out. |
WTB more skill balance for evade $never
It's cute flavor-wise, but mechanically speaking splitting the "avoid attacks" mechanic into "block" and "evade", which were identical in 90% of real situations and annoying to deal with the remaining 10% of the time, was needlessly complicated. Also, a ton of "evade" skills were buffed greatly when the two were combined (because evade had been slightly stronger than block in certain situations); Lightning Reflexes in particular went from pretty crappy to a Ranger's best IAS.
D
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
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actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
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Quote:
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Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee. Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed. |
In any case, it was a good change, there are enough game mechanics as it is.
I loved the dual blocking idea. Yes, please bring it back. Don't favor the whiners who got it removed!
Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!
Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.
An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.
Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)
That's my say. And to those who disagree with me - there is a reason I do not balance skills.
Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!
Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.
An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.
Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)
That's my say. And to those who disagree with me - there is a reason I do not balance skills.



