Should "Evade" be brought back?
gameshoes3003
o0o0o0o0o0o0!!!!
Anyone who has played Prophecies would most definitely know about this fancy little thing.
The things that used it before:
Lightning Reflexes, Dodge, Distortion, Ward Against Melee, Escape, ETC, ETC, ETC!!!!
There were some skills to counter this however:
Griffon's Sweep, and Sun and Moon Slash!!!!!! That's all I remember! Perhaps Wild Blow too....
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
Now since everything is only "block", some may argue that the system has become much simpler than before. Now there aren't skills that specialize in cutting down one of the two method of not getting hit. Now everything can be solved with an unblockable skill without worry of evading.
But didn't some people find evading fun and now think the current system is too simple? There had to be people that most disfavored the changes when their "block" skill can now be stopped with a skill that use to only stop "evade" before. Plus with the skill names, "evade" made more sense with things like Dodge, Escape, etc. Now they block with a "ting" sound?
Whatever, give your opinion, if you try to "burn" me... that's a waste of time.
Anyone who has played Prophecies would most definitely know about this fancy little thing.
The things that used it before:
Lightning Reflexes, Dodge, Distortion, Ward Against Melee, Escape, ETC, ETC, ETC!!!!
There were some skills to counter this however:
Griffon's Sweep, and Sun and Moon Slash!!!!!! That's all I remember! Perhaps Wild Blow too....
If you want to actually see most of these skills as how they were before... look up the never-updated-guildwarsguru-skills-page!!!
Now since everything is only "block", some may argue that the system has become much simpler than before. Now there aren't skills that specialize in cutting down one of the two method of not getting hit. Now everything can be solved with an unblockable skill without worry of evading.
But didn't some people find evading fun and now think the current system is too simple? There had to be people that most disfavored the changes when their "block" skill can now be stopped with a skill that use to only stop "evade" before. Plus with the skill names, "evade" made more sense with things like Dodge, Escape, etc. Now they block with a "ting" sound?
Whatever, give your opinion, if you try to "burn" me... that's a waste of time.
Bob Slydell
I don't remember it even being taken out. Ah whatever it'll be, as long as i can play my game in peace.
/signed
/signed
RedDog91
I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.
I really wish it was never taken out.
I really wish it was never taken out.
Zodiac Meteor
Quote:
I remember Evading. I loved it, and it made skills make since. Take "Dodge" for instance...when you dodge something, you aren't blocking it; you are evading.
I really wish it was never taken out. |
WTB more skill balance for evade $never
Avarre
Evade and dodge had the same effect - removing evade was an effort to simplify the game by removing an unnecessary mechanic.
I don't know if it actually improved gameplay by existing, or by being removed, though.
I don't know if it actually improved gameplay by existing, or by being removed, though.
Shayne Hawke
To be honest, I really don't see the point in bringing it back. Would it improve the game that much?
Skyy High
It's cute flavor-wise, but mechanically speaking splitting the "avoid attacks" mechanic into "block" and "evade", which were identical in 90% of real situations and annoying to deal with the remaining 10% of the time, was needlessly complicated. Also, a ton of "evade" skills were buffed greatly when the two were combined (because evade had been slightly stronger than block in certain situations); Lightning Reflexes in particular went from pretty crappy to a Ranger's best IAS.
Aeon221
Evade was so pointless that even folks who dedicate their lives to remembering stuff from the Prophecies days so as to better moan about the loss on forums had forgotten about it.
Puebert
There's no reason to bring it back. It does the exact same as block, and overcomplicates skills. All this would do is nerf Sun and Moon Slash.
ajc2123
Man I remember that. Evade was countered by certain skills, and blocked was evaded by other skills.
But honestly, its the same thing, you don't get attacked.
I don't see a reason to bring it back.
But honestly, its the same thing, you don't get attacked.
I don't see a reason to bring it back.
Ugh
Eragon Zarroc
it's fine the way it is now. especially with the extremely extended list of skills that exist now.
Arkantos
Evade is the exact same as block. All this is going to do is bring more unnecessary defense into the game. No, just no.
Daisuko
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
Reverend Dr
Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee.
Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed.
Arkantos
Quote:
actually it wouldn't really offer any additional defense at all... blocking stacks exactly the same as evade would, and they'd simply make "cannot be blocked" into "cannot be blocked or evaded" it's pointless to do because it's just more work for no real need, and wouldn't change the game at all.
|
Ariena Najea
Quote:
Irresistible blow was the only skill that actually had a noticeable difference between block and evade.
Irresistible (used on thumpers) every 3 seconds or faster under QZ would KD on Aegis chains creating heavy pressure, but would only deal damage in a Ward of Melee. Of course the key is was. Irresistible blow has since fallen out of favor on hammer bars and thumpers have fallen out of favor entirely. Once upon a time there was a minor difference between block and evade, but they became all but indistinguishable even before evade was removed. |
In any case, it was a good change, there are enough game mechanics as it is.
Marty Silverblade
It was nice for flavour but bad for balance. Theres enough melee hate around nowadays as it is; we don't need evade to further screw us up.
Konig Des Todes
I loved the dual blocking idea. Yes, please bring it back. Don't favor the whiners who got it removed!
Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!
Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.
An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.
Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)
That's my say. And to those who disagree with me - there is a reason I do not balance skills.
Pfft at melee hate, this is beneficial more for attackers than non-attackers since it's only attacker professions that used Evade!
Though I do see the point in Arkantos' argument (though I don't think it would add in "too much defense"), I still say /signed.
An idea to counter the "too much defense" argument - make blocking and evading mutually exclusive. If you have a block fail, you cannot evade, if you have an evade fail, you cannot block. Basically, if you have both a block and an evade up, whichever would be triggered first must be a success or else you get hit anyways. Thus making having both evade and blocking at the same time pointless.
Along with that, add some "cannot be evaded" to some skills and change some "unblockable" to "cannot be evaded" (for instance, add that on quick shot, which isn't unblockable atm - and change sun and moon slash to what it was)
That's my say. And to those who disagree with me - there is a reason I do not balance skills.
Abedeus
I don't miss it, and I say it as a Ranger primary.
I did think "what about Sun and Moon Slash?!" at first, but then it passed.
I did think "what about Sun and Moon Slash?!" at first, but then it passed.
MagmaRed
Biggest problem wasn't the different functions of the skills, but in the different counters. Some attacks couldn't be blocked, bu they could be evaded. Some couldn't be evaded, but they could be blocked. Things like Seeking Blade had a more complex function. Although I loved it when it existed, the game was much simpler with few skills around back then. Now there are a ton of new skills, and the mechanism for many of those skills would take SERIOUS balancing. And we all know how well Anet does at balancing the game.
It was fun, but I'm happy to leave it as a memory.
It was fun, but I'm happy to leave it as a memory.
HawkofStorms
/notsigned
When it was first removed, I was pretty upset. But now... it just makes more sense. Having different skills react in different ways if they were evaded instead of blocked was needlessly complicated, and hardly ever made a real difference in a fight anyways.
When it was first removed, I was pretty upset. But now... it just makes more sense. Having different skills react in different ways if they were evaded instead of blocked was needlessly complicated, and hardly ever made a real difference in a fight anyways.
Mad Lord of Milk
Having both evasion and block is lame.
lololol Sun and Moon Slash
lololol Sun and Moon Slash
Teutonic Paladin
Why do people want to make an already over stretched development team make updates that do nothing?
Sarevok Thordin
Don't overcomplicate things.
/notsign
/notsign
Reverend Dr
S&M got a very minor buff.
It was very rare to have both block and evade going on at the same time, as such Sun and Moon would be 1 guaranteed hit instead of 2. Still even in the cases that a character would have block + evade (aegis + ward melee) a player would never use sun and moon since the sever + gash would have failed to hit anyway. At any rate the loss of evade did not change the usage of S&M in the slightest.
It was very rare to have both block and evade going on at the same time, as such Sun and Moon would be 1 guaranteed hit instead of 2. Still even in the cases that a character would have block + evade (aegis + ward melee) a player would never use sun and moon since the sever + gash would have failed to hit anyway. At any rate the loss of evade did not change the usage of S&M in the slightest.
lilDeath
Both are (were) the same thing.
It's why they took it away in the first place... it was redundant.
One block is enough.
It's why they took it away in the first place... it was redundant.
One block is enough.
Sai Rith
Defile Defenses. Discuss.
Tenebrae
MithranArkanere
No. Games are better when kept simple.
kedde
Anyone who's seen the old skill description for "unblockables" will know it was utterly retarded to have both mechanics in the game.
angelsarc
Quote:
/notsigned
When it was first removed, I was pretty upset. But now... it just makes more sense. Having different skills react in different ways if they were evaded instead of blocked was needlessly complicated, and hardly ever made a real difference in a fight anyways. |