Casting Style Choices

Truegen

Truegen

Frost Gate Guardian

Join Date: Sep 2007

Michigan

Clan Dethryche [dth]

So I was randomly doing some HM NF Missions on my ele a little while back, and I came across Pogahn Passage where you dress up like a Kournan for a good part of the mission

Now it's my understanding that your casting style while under the effects of the disguise changes to that of a ranger...and I happened to notice something: I REALLY like the Ranger style of spellcasting more than the traditional ele style

So that got me thinking...we have people like Senji and whatnot for secondary profession changes, so why not create an NPC where maybe we can pay like 500g and change our casting styles?

I think this would add lot more customization to both the game and all of our individual characters...I'd really like to see something like this come into effect

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

I like what you're saying, seeing the same animations for casting over and over again is kind of boring; might I also add that the male elementalist casting mode looks pretty damn stupid.
/signed for this but it is unlikely it'll be done.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I do like the idea, but I don't feel it would be feasible.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Is the male derv the one that looks like he's throwing something when he casts? I want that one...

It would be cool to change emotes, too. Except /dance because a bulky war doing the necro headbang would be weird. But I want the war /bowhead and the ele /sit. Maybe some different drums, too.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

...I would so change my male Elementalist's dance given an opportunity... that doesn't cost real money, that is. I don't care about it that much.

Not sure which one I'd change it too, but I'd change it. Possibly Ranger.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

assassin casting is SO 1337.


imagine that for a ranger. trapping, it'd look......so pro, trapping one handed XD

/signed

Bob Slydell

Forge Runner

Join Date: Jan 2007

I sort of like this idea. I never really liked the way the male warrior casts... Example : Healing Signet.

/signed

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

/not signed.
Certain character models' skeleton are bind to a fixed animation. If you were to change a female monk's casting animation to a female warrior's, you will have to spend a long time to rebind it (which is not easy) and those time could be better spent on something more productive.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Quote:
Originally Posted by Catchphrase View Post
/not signed.
Certain character models' skeleton are bind to a fixed animation. If you were to change a female monk's casting animation to a female warrior's, you will have to spend a long time to rebind it (which is not easy) and those time could be better spent on something more productive.
If it is too difficult to implement, I would love to see more customization options like this in GW2.

Show Some Skin

Show Some Skin

Frost Gate Guardian

Join Date: Jun 2009

Dead.

[Game]

Rt/

Quote:
Originally Posted by Ugh View Post
If it is too difficult to implement, I would love to see more customization options like this in GW2.
GW 2 died, back to topic though...it would be cool to choose castings so /signed

Shriketalon

Lion's Arch Merchant

Join Date: May 2007

I would love it. Not just for casting, but for other combat as well. Ever notice, for example, how the dervish using a spear looks really nifty, or how the paragon holds a bow, or the incredibly stupid looking way assassins attack with staves?

Offhand, an easy way to do this would be the same method used in the mission: disguises.

Say you find a Jade Brotherhood Disguise. You use it, and you turn into a JB mesmer, now using the mesmer animations, the exact same way the mission disguise or the tonics work. Make them infinite use, and you can have whatever animations you want.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

definitely /signed

I would change a lot of professions including assassin and warrior.

Truegen

Truegen

Frost Gate Guardian

Join Date: Sep 2007

Michigan

Clan Dethryche [dth]

Quote:
Originally Posted by Shriketalon View Post
I would love it. Not just for casting, but for other combat as well. Ever notice, for example, how the dervish using a spear looks really nifty, or how the paragon holds a bow, or the incredibly stupid looking way assassins attack with staves?

Offhand, an easy way to do this would be the same method used in the mission: disguises.

Say you find a Jade Brotherhood Disguise. You use it, and you turn into a JB mesmer, now using the mesmer animations, the exact same way the mission disguise or the tonics work. Make them infinite use, and you can have whatever animations you want.
100% agreed...if it's "too hard" to "rebind" all the characters' animations, then maybe look into everlasting disguises

An example could be end-game items...nobody wants those crappy green weapons usually, so maybe make an option an everlasting "X" disguise where "X" is a specific type of guise unique to that campaign
I.E.- Everlasting Kournan (Insert Profession) Disguise for Nightfall end-game only

Granted...it would be very hard to tell who is who with everyone casting under the same disguise...I just really want to find some feasible way to make this work lol

Lhim

Lhim

Krytan Explorer

Join Date: Sep 2007

Rt/

/signed if every other animations becomes available as well.

Imagine a male paragon with a female ele walk...

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Too bad GW1 Live Team is a team of one whopping person (who's probably afk scarfing down dunkin donuts to begin with..). Also, GW2 > GW1 because GW2 = Their next big Pay Check. Nuff sedd? Nice idear, though *koodles*

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Animations change under a disguise because the disguise change the models.
Animations come with the skeleton, and the skeleton goes with the model.

Although I agree that would be nice to change base animations to those of another profession, and allow any character to perform any dance.

As long as the changes are kept for PvE explorables and outposts.
In PvP we need to quickly recognize models for how they move.