I just wanted to open up a discussion about the recent issues in Alliance Battles.
1.: Ritualists in AB areas (as well as in the !PvP! version of the Isle of the Nameless) use the PvE Spirits, what makes them extremly harder to cap than before (at least for non-caster professions) because a 24/7 lvl14 displacement just sucks.
2.: Mapchanges based on Win/Loose Ratio.
I bet this annoyes the shit out of every daily AB player. Due to the recent superiority of the Luxon side in AB matches, the maps for the last month or so were just "Grenzland" and "Ancestral Lands". Especially the latter one is very annoying. True it is balanced through the faction rewards you get, BUT having to play on deep Kurzick favor territory NEARLY 50% of the times gives only one result:
- Luxons are pissed about the map

- Luxons quit AB
- Kurzicks rush into AB because they have an easy map and are generally way bigger in numbers than Luxon
- Kurzick have eternal wait times (up to 30 x counter restarts, thats FIFTEEN minutes of waiting)
- Luxon have absolutely no fun in AB in because winning on Ancestral is hard work and not happy playing, and if you dont win you usally get steamrolled
- morale drops and even more Luxon quit AB


- the Kurzick queue waiting to tear apart luxons gets even longer
- and so on
So i suggest to introduce a fixed mapchange system that rotates through all 5 maps on a daily or maybe just weekly basis, so you have at least the option to play AB with even odds. I think factions-wise there would be no drawback for those seeking to max their Allegiance titles, since there still is PvE AND the Zaishen quests who can grant very large amounts of faction.
Please Discuss