Double Gladiator Points in TA (permanent change)

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Double Gladiator Points in TA (permanent change)

Why? well, for me is plenty obvious, but let me start with some:

- More people in TA.
- Less (or none) syncers in RA.

(please don't sign (positive or negative) without explaining your point)

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Yes, for the reasons you described. It's annoying to finally get a good team in RA only to get wiped by a sync team. This would probably help the problem a good amount.

Short

Short

Lion's Arch Merchant

Join Date: Jun 2009

Protectors of Fate [GoF]

N/Me

Double points after 5 wins, don't attract the noobs.

Braxton619

Braxton619

Desert Nomad

Join Date: Jul 2008

A/W

/signed

It should be way more points in TA. TA is harder than RA because everyone has strategy.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

or keep it like its now and reward after 2 or 3 wins.

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

i dont think this is a good idea tbh.

you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.

taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double

s t e e

s t e e

Frost Gate Guardian

Join Date: Apr 2009

Death By[Emo]

Mo/Me

Quote:
Originally Posted by Short View Post
Double points after 5 wins, don't attract the noobs.
/signed. If the noobs go to TA don't let them in your party. Would make TA more popular and be like the ha of 4v4

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh...

/endsarcasm

racondor

racondor

Academy Page

Join Date: Jun 2006

Mo/E

/notsigned TA has still the opportunity to get vs Noob RA way so it would be to easy to FARM glad points, be it like it is just kill the syncs by random the timer and not let it follow a pattern

Osiris_sam

Ascalonian Squire

Join Date: Oct 2007

Uncharted Island

Miniature Monks [ONLY]

Mo/

/notsigned, fix the 4v4 meta first (never going to happen). RA syncs are still going to happen, because of the same reason they do now, its easier to farm baddies than it is to farm solid TA teams. Syncers are bad, so they are probably gonna crumble vs a good team anyway. good teams are going to get lots of wins and lots of glads regardless of how many per win, bad teams will still fail, and will return to syncing RA for points. end of cycle

EDIT: ive beaten plenty of bad syncers in my time. yes i guess i am a hater... guess syncers should live with it

Regulus X

Regulus X

Banned

Join Date: Oct 2007

N/A

D/W

Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

i agree that TA should offer more glad points than RA. winning as an organized team against organized teams should be more rewarding than winning a dice roll 5 times in a row.

Icy The Mage

Icy The Mage

Forge Runner

Join Date: Apr 2008

Canada

E/

/signed

For all the reasons listed above.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

I'm going to have to /sign for this. It would bring more people to TA including myself and it would actually be pretty fun.
Quote:
Originally Posted by Regulus X View Post
No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh..
Noobs are fun to screw around with and why discriminate against teens?

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

/not signed

Farmers / syncers will jump even more on this.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

/not signed

I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

You are extremely vague on how you want this to be implemented. Are you implying that any teams playing at the Team Arenas level will get double Glad points? People who sync in RA would still be able to get many more points than people who start in TA, provided the RA team gets their 4-man sync.

Instead, add an environmental effect or something for RA and/or TA players. People who start in RA would get something like, "Your hunt for fame earns you Gladiator Points," and people starting in TA would get something like, "Your team's combined bravery earns you double Gladiator Points."

None of that will matter though with a bad 4v4 meta, which is not something that GW was built around, I believe, and we probably won't be seeing a big fix to that any time soon. Thus, /notsigned

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

Booooo

RA forever

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Regulus X View Post
Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.

Martin Alvito

Martin Alvito

Older Than God (1)

Join Date: Aug 2006

Clan Dethryche [dth]

Quote:
Originally Posted by NeHoMaR View Post
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.

People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.

You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.

It's the format concept that's broken, not the party assignment mechanism.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Double Glad points in TA and remove Glad Points from RA.

This balances it out.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Quote:
Originally Posted by Short View Post
Double points after 5 wins, don't attract the noobs.
/signed with this

zola

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Martin Alvito View Post
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random.
I'll be... Go tell that to the lotteries who do so... Oh wait...
look here

Raccoon

Raccoon

Frost Gate Guardian

Join Date: Sep 2007

Me/A

/signed

As a glad farmer I would much prefer putting in the effort to earn more points rather then try over an dover to get a decent team in RA, only to get touchers and meteor shower ele's.

Chocobo1

Chocobo1

Desert Nomad

Join Date: Sep 2007

New Zealand

CoA

N/

Remove Glad points from RA.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Martin Alvito View Post
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.

People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.

You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.

It's the format concept that's broken, not the party assignment mechanism.
This is not to flame you, but you are completely wrong.

Random Arenas use a (non random) linear queue list, that's why you can exploit it and sync.

And, computers are the BEST random numbers generators.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Quote:
Originally Posted by stanzhao View Post
i dont think this is a good idea tbh.

you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.

taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.

These are good suggestions.

On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.

Shadowhaze

Shadowhaze

Nothing, tra la la?

Join Date: Oct 2007

/not signed
Fix the syncing. (But nothing will be changed anyway so it doesn't matter.)

zola

Ascalonian Squire

Join Date: May 2005

Quote:
Originally Posted by Ariena Najea View Post
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
Dammit - only in the strictest sense of algorithmic. How about US patent 6317499. There is a long history of drawing true random numbers using computers.

Osiris_sam

Ascalonian Squire

Join Date: Oct 2007

Uncharted Island

Miniature Monks [ONLY]

Mo/

a little off topic...pseudo-random numbers generated by a computer are as good as random, for the purposes they are used for. A random number can never be generated by anything other than a random system (or chaotic, but im not explaining this) - computers can never be a random system.

On topic: whats needed is not a random number selection to stop syncs. it requires a more 'intelligent' approach to party wait queing, i dont have an answer for that. Either way, probability wise, the chances of this happening are SO close to 0, that it can be considered impossible.

The 'best' way to generate a random number is with an infinitly sided unbiased dice. a fractal dice perhaps

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

- Player [click],
- 0 (45%), 1 (45%), 2 (10%) random pick
- on 0 -> Added to cue
- on 1 -> start dice roll
- on 2 -> wait one round
- Add outcome of 1 to current position in cue.
- make teams of 4 from this list

Nerv of syncs?
Sure one can still try, but atleast its a bit more random.. given there are more then 8 people in the arena

-------
I would still prefer to have a decent rank system for every arena, tho it might be to late for this to happen. If arena's return in GW2, then please...

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

Quote:
Originally Posted by Arghore View Post
.. given there are more then 8 people in the arena
Of course, without 8 people RA never start (I think) // I wonder what developers will do in some years when player population decrease to that numbers. Add heroes to arenas maybe? so you only need 2 real people to play, or game auto close and run GW2

Zera Fang

Zera Fang

Academy Page

Join Date: Jan 2006

New Mexico

N/Mo

Quote:
Originally Posted by Chocobo1 View Post
Remove Glad points from RA.
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.

But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.

/notsigned.

NeHoMaR

NeHoMaR

Desert Nomad

Join Date: Feb 2006

To all that people suggesting to remove glad points in RA; IMO, that's plenty ridiculous; Gladiator title is the reason of RA life right now; specially now because there are nothing to unlock anymore.

Quote:
Originally Posted by Zera Fang View Post
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.

But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.

/notsigned.
Not if they remove the possibility of sync too, as I suggested here.

V M K P

Ascalonian Squire

Join Date: Jun 2005

Flavor of the Month

/not signed

Quote:
Originally Posted by Arghore View Post
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...

I concur with Arghore, it's harder to win in RA but the arenas in general need a better rank system not just double points for TA.

kets

Krytan Explorer

Join Date: Jan 2009

HALL OF HEROES YO

Hyperbolic Time Chamber[SSJ]

W/

/signed would make TA alot better too, instead of there usualy being a g6+ group just smashing all the teams, people would get a chance to verse ppl of a similair rank and experience i personaly think this a good idea too, because RA syncing is just stupid. BUT!! Gladiator points should still be kept in RA because that defeats the purpose of even having a random arena then.

stanzhao

stanzhao

Frost Gate Guardian

Join Date: Mar 2008

Quote:
Originally Posted by Ariena Najea View Post
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.

These are good suggestions.

On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
your right, i dont TA all that often, only usually if i get asked too, i wont generally try and form groups. but if they were to start to offer double points, you would certainly get a lot more people playing TA.

this means coming up against a guild team, or decent players means your chances are decreased. especially since people wont bother to go to RA unless they really cant find a PuG group or just want to go straight in. if your there to farm glad points, you certainly wouldnt be hanging around in RA.

i understand what your saying about TA offering double glad points, but that is because at the moment TA is a lot harder to play in than RA. yet if you offer double points in TA, people would flock there, and the standard of competition would easily decrease.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/signed
TA needs more blood and while this won't fix everything, it is a step in the right direction.