Double Gladiator Points in TA (permanent change)
NeHoMaR
Double Gladiator Points in TA (permanent change)
Why? well, for me is plenty obvious, but let me start with some:
- More people in TA.
- Less (or none) syncers in RA.
(please don't sign (positive or negative) without explaining your point)
Why? well, for me is plenty obvious, but let me start with some:
- More people in TA.
- Less (or none) syncers in RA.
(please don't sign (positive or negative) without explaining your point)
Ugh
Yes, for the reasons you described. It's annoying to finally get a good team in RA only to get wiped by a sync team. This would probably help the problem a good amount.
Short
Double points after 5 wins, don't attract the noobs.
Braxton619
/signed
It should be way more points in TA. TA is harder than RA because everyone has strategy.
It should be way more points in TA. TA is harder than RA because everyone has strategy.
riktw
or keep it like its now and reward after 2 or 3 wins.
stanzhao
i dont think this is a good idea tbh.
you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.
taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes.
taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double
s t e e
Regulus X
No. Let RA rot in it's own reportfests, syncs, greiving match-delayers/runners and mind-blinded n00bs/teens tbh...
/endsarcasm
/endsarcasm
racondor
/notsigned TA has still the opportunity to get vs Noob RA way so it would be to easy to FARM glad points, be it like it is just kill the syncs by random the timer and not let it follow a pattern
Osiris_sam
/notsigned, fix the 4v4 meta first (never going to happen). RA syncs are still going to happen, because of the same reason they do now, its easier to farm baddies than it is to farm solid TA teams. Syncers are bad, so they are probably gonna crumble vs a good team anyway. good teams are going to get lots of wins and lots of glads regardless of how many per win, bad teams will still fail, and will return to syncing RA for points. end of cycle
EDIT: ive beaten plenty of bad syncers in my time. yes i guess i am a hater... guess syncers should live with it
EDIT: ive beaten plenty of bad syncers in my time. yes i guess i am a hater... guess syncers should live with it
Regulus X
Syncing is actually for smart ppl who choose to minimize struggle for the easiest and fastest gain possible while the haters simply oppose and remain getting their @$$3$ kicked.
Rhamia Darigaz
i agree that TA should offer more glad points than RA. winning as an organized team against organized teams should be more rewarding than winning a dice roll 5 times in a row.
Icy The Mage
/signed
For all the reasons listed above.
For all the reasons listed above.
Accursed
I'm going to have to /sign for this. It would bring more people to TA including myself and it would actually be pretty fun.
Noobs are fun to screw around with and why discriminate against teens?
Noobs are fun to screw around with and why discriminate against teens?
lilDeath
/not signed
Farmers / syncers will jump even more on this.
Farmers / syncers will jump even more on this.
Arghore
/not signed
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
Shayne Hawke
You are extremely vague on how you want this to be implemented. Are you implying that any teams playing at the Team Arenas level will get double Glad points? People who sync in RA would still be able to get many more points than people who start in TA, provided the RA team gets their 4-man sync.
Instead, add an environmental effect or something for RA and/or TA players. People who start in RA would get something like, "Your hunt for fame earns you Gladiator Points," and people starting in TA would get something like, "Your team's combined bravery earns you double Gladiator Points."
None of that will matter though with a bad 4v4 meta, which is not something that GW was built around, I believe, and we probably won't be seeing a big fix to that any time soon. Thus, /notsigned
Instead, add an environmental effect or something for RA and/or TA players. People who start in RA would get something like, "Your hunt for fame earns you Gladiator Points," and people starting in TA would get something like, "Your team's combined bravery earns you double Gladiator Points."
None of that will matter though with a bad 4v4 meta, which is not something that GW was built around, I believe, and we probably won't be seeing a big fix to that any time soon. Thus, /notsigned
Mad Lord of Milk
Booooo
RA forever
RA forever
NeHoMaR
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
Martin Alvito
Quote:
Actually I agree, but is unfair, and should be stopped. You cannot play a not random team in a random arena, it has no sense.
|
People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it.
You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started.
It's the format concept that's broken, not the party assignment mechanism.
Reverend Dr
Double Glad points in TA and remove Glad Points from RA.
This balances it out.
This balances it out.
Teh [prefession]-zorz
zola
Quote:
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random.
|
look here
Raccoon
/signed
As a glad farmer I would much prefer putting in the effort to earn more points rather then try over an dover to get a decent team in RA, only to get touchers and meteor shower ele's.
As a glad farmer I would much prefer putting in the effort to earn more points rather then try over an dover to get a decent team in RA, only to get touchers and meteor shower ele's.
Chocobo1
Remove Glad points from RA.
NeHoMaR
Quote:
Computers cannot generate truly random numbers. Whatever process you use is, at best, pseudo-random. If the server pairs people up according to non-random factors such as when people click "Enter Battle", the problem intensifies.
People are good at spotting patterns. No matter what "random" assignment system you use, people will eventually figure out how to game it. You should accept that this problem cannot be "fixed" permanently. You could in principle improve it, but given a sufficient amount of time we will be right back where we started. It's the format concept that's broken, not the party assignment mechanism. |
Random Arenas use a (non random) linear queue list, that's why you can exploit it and sync.
And, computers are the BEST random numbers generators.
Ariena Najea
Quote:
i dont think this is a good idea tbh.
you'd basically turn TA into something PVErs farm for more titles. it would turn into a kind of HA FotM kind of thing. where people would just run overpowered builds and stick to it until the meta changes. taking the fun out of TA for people who are trying to learn to pvp and make builds to compete in early stages. as much as it would be good for regular TAers, you'd basically just kill off RA all together, as nobody is going to go for single points when they could farm double |
These are good suggestions.
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
Shadowhaze
/not signed
Fix the syncing. (But nothing will be changed anyway so it doesn't matter.)
Fix the syncing. (But nothing will be changed anyway so it doesn't matter.)
zola
Quote:
On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random.
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Osiris_sam
a little off topic...pseudo-random numbers generated by a computer are as good as random, for the purposes they are used for. A random number can never be generated by anything other than a random system (or chaotic, but im not explaining this) - computers can never be a random system.
On topic: whats needed is not a random number selection to stop syncs. it requires a more 'intelligent' approach to party wait queing, i dont have an answer for that. Either way, probability wise, the chances of this happening are SO close to 0, that it can be considered impossible.
The 'best' way to generate a random number is with an infinitly sided unbiased dice. a fractal dice perhaps
On topic: whats needed is not a random number selection to stop syncs. it requires a more 'intelligent' approach to party wait queing, i dont have an answer for that. Either way, probability wise, the chances of this happening are SO close to 0, that it can be considered impossible.
The 'best' way to generate a random number is with an infinitly sided unbiased dice. a fractal dice perhaps
Arghore
- Player [click],
- 0 (45%), 1 (45%), 2 (10%) random pick
- on 0 -> Added to cue
- on 1 -> start dice roll
- on 2 -> wait one round
- Add outcome of 1 to current position in cue.
- make teams of 4 from this list
Nerv of syncs?
Sure one can still try, but atleast its a bit more random.. given there are more then 8 people in the arena
-------
I would still prefer to have a decent rank system for every arena, tho it might be to late for this to happen. If arena's return in GW2, then please...
- 0 (45%), 1 (45%), 2 (10%) random pick
- on 0 -> Added to cue
- on 1 -> start dice roll
- on 2 -> wait one round
- Add outcome of 1 to current position in cue.
- make teams of 4 from this list
Nerv of syncs?
Sure one can still try, but atleast its a bit more random.. given there are more then 8 people in the arena
-------
I would still prefer to have a decent rank system for every arena, tho it might be to late for this to happen. If arena's return in GW2, then please...
NeHoMaR
Of course, without 8 people RA never start (I think) // I wonder what developers will do in some years when player population decrease to that numbers. Add heroes to arenas maybe? so you only need 2 real people to play, or game auto close and run GW2
Zera Fang
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.
But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.
/notsigned.
But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile.
/notsigned.
NeHoMaR
To all that people suggesting to remove glad points in RA; IMO, that's plenty ridiculous; Gladiator title is the reason of RA life right now; specially now because there are nothing to unlock anymore.
Not if they remove the possibility of sync too, as I suggested here.
Quote:
And RA will cease to exist. But, have you ever stopped to think that people play in RA because they don't want to deal with the meta shit of TA? I remember back in the day when you could go into TA from an RA team and skill kick a bit of ass. Today? If you get two wins into TA from a RA team you're lucky.
But, back on topic, doubling point in TA will exacerbate the problems. People will sync from RA to TA to get the easy point in RA and then have the increase of points in TA. People will jump from meta to meta to beat the other meta built team. TA's practically like that now, although with RA team entering you do see a bit of flavour every once and awhile. /notsigned. |
V M K P
/not signed
I concur with Arghore, it's harder to win in RA but the arenas in general need a better rank system not just double points for TA.
Quote:
I would rather see a decent rank system for all 3 arena's then double points, and being a RA regular, winning a dice roll 5 times is ff'in hard, as you need to roll a good team the first time !! where as in TA you can start of with a good/decent team to then win 5 dice rolls, given other teams aren't as good as your setup...
|
I concur with Arghore, it's harder to win in RA but the arenas in general need a better rank system not just double points for TA.
kets
/signed would make TA alot better too, instead of there usualy being a g6+ group just smashing all the teams, people would get a chance to verse ppl of a similair rank and experience i personaly think this a good idea too, because RA syncing is just stupid. BUT!! Gladiator points should still be kept in RA because that defeats the purpose of even having a random arena then.
stanzhao
Quote:
I don't think you TA that much. TA is really, really hard for newer teams except for only a couple hours during the day during EST. I went in with some friends last night and went up against an mPPq team, as well as a team with three yumy members. Serious business.
These are good suggestions. On a side note, random numbers are impossible to generate using algorithms (how computers work). Unpredictable numbers can be chosen, such as taking the 9th decimal place of current weather conditions (how "random" numbers are often chosen), but unpredictable =/= random. |
this means coming up against a guild team, or decent players means your chances are decreased. especially since people wont bother to go to RA unless they really cant find a PuG group or just want to go straight in. if your there to farm glad points, you certainly wouldnt be hanging around in RA.
i understand what your saying about TA offering double glad points, but that is because at the moment TA is a lot harder to play in than RA. yet if you offer double points in TA, people would flock there, and the standard of competition would easily decrease.
HawkofStorms
/signed
TA needs more blood and while this won't fix everything, it is a step in the right direction.
TA needs more blood and while this won't fix everything, it is a step in the right direction.