Title Effects

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

This would be easy, simple, and nothing seriously game-changing.

Similar to EotN Norn, Asuran, Vanguard, and Deldrimor title ranks, you get a benefit in certain areas.

What about Kurzick, Luxon, and Sunspear ranks?

I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)

In Luxon areas, you gain +10...15 more max energy.

Lightbringer has an effect already.

Sunspear: You gain +10...15% Speed boost while in Kournan, Istani, and Vabbian areas.

Thoughts? Ideas?

p.s. These are general thoughts, those EXACT buffs aren't needed, but I tried to come close to reasonable standards.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

Are They really need though?
We Have con sets, We have pve skills, and +40 armor would be taking half damage, and thats fro mthe majority of foes in the area..( I know you said roughly but still)

the Pve skills already do some of these anyway.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

cons cost money, and 40 armor is only if you have max title rank. Besides that, it's only Physical damage.

PvE skills dont match up to getting mob wiped though.

(careful pulling can still get a team of 8 wiped.)


Don't forget that the Kurzick and Luxon areas would also stream more people to AB and JQ. Yes, it would give more reason toDTSC and MQSC, but that can be fixed with a skill change here and there to key bosses/groups

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Wow, stop coming up with more of the same terrible ideas.

It's so obvious why they're bad I won't comment on it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Learn how to PvE and you won't need MORE ways to make it easier.

Ginger Hunter

Academy Page

Join Date: Jun 2008

England

HEH

A/D

I honestly dont believe this is needed.

If you want to avoid getting wiped, pull carefully. Many people have vanquished all the areas with next to no problems. So obviously your doing something wrong, if you say careful pulling is getting you killed =/.

Sooooo.... no.

Bob Slydell

Forge Runner

Join Date: Jan 2007

I think this is a good idea.

/Signed

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Do you know how much 40 armor is? Not to mention how incredibly imbalanced it would be compared to getting some extra energy in luxon areas by grinding luxon title. Sorry to me this just doesnt seem like it was given alot of thought..

Muwhahahahahaha Ha

Academy Page

Join Date: Apr 2009

A/

Quote:
Originally Posted by SmokingHotImolation View Post
Do you know how much 40 armor is? Not to mention how incredibly imbalanced it would be compared to getting some extra energy in luxon areas by grinding luxon title. Sorry to me this just doesnt seem like it was given alot of thought..
guys chill out. he said he was just suggesting that the creators could put the concept into action. he clearly stated that this wasn't meant to be final, just to add some kind of bonus other than having a title. and while it is agreed that some people don't need this, some people might. this would make pug groups in the deep a lot easier, but the balance has yet to be decided by anyone, nor has this been finalized. i think its a good concept if implimented correctly.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by kedde View Post
Wow, stop coming up with more of the same terrible ideas.

It's so obvious why they're bad I won't comment on it.
Why don't you give constructive comments for once.

I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?


And I said these are general ideas, no exactly 40 armor, but it's dealing with an armor buff for physical damage only.

Does anyone read the entire fricken post?

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

I'd like a bonus just for flavour, though I wouldn't want anything that would make much of a difference.

Bob Slydell

Forge Runner

Join Date: Jan 2007

Even the EoTN title buffs don't do too much. Same chance of party wiping in Nornland wit their title on as anywhere else without the title. Same chance to run out of adrenaline and energy in killing charr as without their title.

Eddie Frenzy Spam

Eddie Frenzy Spam

Krytan Explorer

Join Date: Jul 2007

Old N Dirty [ym]

W/E

Quote:
Originally Posted by Helix Dreadlock View Post
I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?
Sorry, I don't mean to offend you or anything but if you know they are bad, then why post them?

If you couldn't think of good ideas you could have just said

"Wouldn't it be good if luxon and kurzick etc also give title bonuses, however I'm not sure what would be completely balanced (lol balance in PvE) so could you guys give some feedback and suggestions?"

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.

With this urgoz would be even less challenging.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by IronSheik View Post
+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.

With this urgoz would be even less challenging.
It wont work in those areas because like in EotN, the bonuses don't work in dungeons. Likewise, it won't work in elite areas. And the 40 armor isnt set in stone. It's an example, I said the numbers wouldnt be exactly what they are, jebus.


Eddie, 1). this isn't a skill change, and 2). I had to realize they were bad. I'm not a great skill changer, I just come up with ideas out of nowhere and jot them down.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.

And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by IronSheik View Post
What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.

And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.
No, but I compared it to a dungeon. Alright, that's fair, because it is an elite area but it's also affecting specific monsters not in a specific area.

Since Urgoz isn't on a map, it doesn't work. It's really not in a Kurzick or Luxon area, it's basicly in the mists, even if you leave from Cavalon or HzH.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Urgoz is on the map, ever hit M while in the outpost? Says it itty bitty pretty letters Urgoz Warren.

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by subarucar View Post
You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.
KOABD and this are completely different.

This affects certain areas, not giving them all around. KOABD is pointless because it isnt linked to anything at all.

This atleast has some use, in EotN it doesn't make such a big difference, but it does make it in some player's favor. It would atleast let some end-game Factions see some light.

Ever been to an outpost near the end of the game with 1 person in it? In the most popular districts?! Kind of sad

Need More Donuts

Banned

Join Date: Aug 2008

D/W

The concept is good but I would be 100% against something that would make PVE easier

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

So.. Since you can't play hardmode, you come into these forums, cry a little, and decide that it's time to make hardmode even easier?

GG.

kedde

kedde

Wilds Pathfinder

Join Date: May 2007

Kaons Banned Fecal Super Team [Ban]

Mo/A

Doesn't matter one tick if they're loose sketches, the concept is still terrible.
Lightbringer and sunspear + all the eotn title tracks showed the logical consequence of shit like this.

The game is easy enough for any retard to complete and dead enough for any disparity between the low population to be disastrous.

Be less of a hypocrite.
If you don't know what I'm referring to, it only confirms this.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

"Let's make PvE even easier" thread?

/notsigned

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

/signed

Mainly because this gives a reason to actually wear the title, it makes titles more like other titles that do give a bonus. Given they also work like the other titles, ak, only in certain area's ..

SmokingHotImolation

Wilds Pathfinder

Join Date: Mar 2008

Odense, Denmark

E/

Quote:
Originally Posted by Helix Dreadlock View Post
KOABD and this are completely different.
It is the same as it benefits grinding titles/time spent, and by then eliminiting the skill>time koncept even more. The Koabd benefit was stupid, but its the same idea as yours.

Wesyrine

Wesyrine

Ascalonian Squire

Join Date: Feb 2006

W/

Honestly the areas in question for your "changes" OP aren't hard enough to even need them. Learn to pull more carefully if you're having difficulties.

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

like the idea - but needs a little rework

Quote:
Originally Posted by Helix Dreadlock View Post
I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)
farming abuse?

Lynx*

Lynx*

Ascalonian Squire

Join Date: Jul 2009

E/

I really think this is Farming Abuse and you want PvE to be easier than it is...Stop Trolling

/notsigned

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

Quote:
Originally Posted by kedde View Post
Wow, stop coming up with more of the same terrible ideas.

It's so obvious why they're bad I won't comment on it.
It's not obvious to me why they're so bad. By giving a vague-ass reason for denouncing his ideas, you make yourself look like a retard.

As for the Title Effects, doesn't matter to me. Don't think it would change that much.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

For Luxon and Kurzick, we already have one effect:
- +3 Regen, +25 HP.
But it has many problems:
- It's attached to the bounty, instead linked to the title.
- Both bounties can be acquired at the same time, so players can have both effects at the same time, for a max of +50HP and +6 Health Regeneration (Heal 12 per second)
So that should change.

The title effect should be Given by Count Zu Helther and Rea after making the 10K faction quest.
And the bounty should be just a bounty, given for free if you are currectly aligned to that faction, or by bribing the priest with 100g if not.

Once activated the title effect, and as long as you are in an area with at least one of resurrection shrines controlled by that faction, the title would grant 3..5 Health regeneration and 25..50 bonus Health.

No other effect should be used for allegiance titles, since there is already one. We just move it to a title effect instead a bounty effect.



Sunspear.
Sunspears are all about 'not being alone'. So it should work better the more allies are around.
It should work in any Elonian area (Istan, Kourna, Vabbi and the Desolation) as long as there are other Sunspears around.

For example:
- While you are in Elona, for each other party member under Sunspear Title within earshot, your skills that affect allies last 2..5% more time, and skills that target allies have a 2..5% chance of recharging 50% faster.

That is, if all party members have selected Sunspear Title and stay within earshot, if you have Sunsear rank 10, you'll have 40% increase in duration for the effects of skills that affect allies (but not in you, even if the skill affected you too) and 40% chances of recharging in half the time spells that target allies. And 16% in rank 1.
But if you are the only one selecting the title, even if you are rank 10, you'll have 5%.

It won't matter if the party members have rank 1 or 10, as long as they have the title effect active too.
So, what's its use? As a monk. While in elonian terrotories and not facing Abaddon demonic servants, a monk would likely ask all members to activate the title.
No one would require them to have a high rank, because the monk rank would be the only important, as long as the others activate their ranks.

That's the way to go for sunspear: The more, the merrier.


- Allegiance titles: Move the effect from the bounties to the title.
- Sunspear: An effect that is stronger the more party members (and maybe even allies) are around.

And for both titles, like with the other bounty titles, they should work only where an NPC giving the bounty or a certain enemy can be found.