Title Effects
Helix Dreadlock
This would be easy, simple, and nothing seriously game-changing.
Similar to EotN Norn, Asuran, Vanguard, and Deldrimor title ranks, you get a benefit in certain areas.
What about Kurzick, Luxon, and Sunspear ranks?
I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)
In Luxon areas, you gain +10...15 more max energy.
Lightbringer has an effect already.
Sunspear: You gain +10...15% Speed boost while in Kournan, Istani, and Vabbian areas.
Thoughts? Ideas?
p.s. These are general thoughts, those EXACT buffs aren't needed, but I tried to come close to reasonable standards.
Similar to EotN Norn, Asuran, Vanguard, and Deldrimor title ranks, you get a benefit in certain areas.
What about Kurzick, Luxon, and Sunspear ranks?
I.e. in Kurzick areas, you gain +10...40 armor versus physical damage (being most damage is rangers, traps, warriors, ect.)
In Luxon areas, you gain +10...15 more max energy.
Lightbringer has an effect already.
Sunspear: You gain +10...15% Speed boost while in Kournan, Istani, and Vabbian areas.
Thoughts? Ideas?
p.s. These are general thoughts, those EXACT buffs aren't needed, but I tried to come close to reasonable standards.
Solas
Are They really need though?
We Have con sets, We have pve skills, and +40 armor would be taking half damage, and thats fro mthe majority of foes in the area..( I know you said roughly but still)
the Pve skills already do some of these anyway.
We Have con sets, We have pve skills, and +40 armor would be taking half damage, and thats fro mthe majority of foes in the area..( I know you said roughly but still)
the Pve skills already do some of these anyway.
Helix Dreadlock
cons cost money, and 40 armor is only if you have max title rank. Besides that, it's only Physical damage.
PvE skills dont match up to getting mob wiped though.
(careful pulling can still get a team of 8 wiped.)
Don't forget that the Kurzick and Luxon areas would also stream more people to AB and JQ. Yes, it would give more reason toDTSC and MQSC, but that can be fixed with a skill change here and there to key bosses/groups
PvE skills dont match up to getting mob wiped though.
(careful pulling can still get a team of 8 wiped.)
Don't forget that the Kurzick and Luxon areas would also stream more people to AB and JQ. Yes, it would give more reason toDTSC and MQSC, but that can be fixed with a skill change here and there to key bosses/groups
kedde
Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it.
It's so obvious why they're bad I won't comment on it.
MagmaRed
Learn how to PvE and you won't need MORE ways to make it easier.
Ginger Hunter
I honestly dont believe this is needed.
If you want to avoid getting wiped, pull carefully. Many people have vanquished all the areas with next to no problems. So obviously your doing something wrong, if you say careful pulling is getting you killed =/.
Sooooo.... no.
If you want to avoid getting wiped, pull carefully. Many people have vanquished all the areas with next to no problems. So obviously your doing something wrong, if you say careful pulling is getting you killed =/.
Sooooo.... no.
Bob Slydell
I think this is a good idea.
/Signed
/Signed
SmokingHotImolation
Do you know how much 40 armor is? Not to mention how incredibly imbalanced it would be compared to getting some extra energy in luxon areas by grinding luxon title. Sorry to me this just doesnt seem like it was given alot of thought..
Muwhahahahahaha Ha
guys chill out. he said he was just suggesting that the creators could put the concept into action. he clearly stated that this wasn't meant to be final, just to add some kind of bonus other than having a title. and while it is agreed that some people don't need this, some people might. this would make pug groups in the deep a lot easier, but the balance has yet to be decided by anyone, nor has this been finalized. i think its a good concept if implimented correctly.
Helix Dreadlock
Quote:
Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it. |
I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?
And I said these are general ideas, no exactly 40 armor, but it's dealing with an armor buff for physical damage only.
Does anyone read the entire fricken post?
Marty Silverblade
I'd like a bonus just for flavour, though I wouldn't want anything that would make much of a difference.
Bob Slydell
Even the EoTN title buffs don't do too much. Same chance of party wiping in Nornland wit their title on as anywhere else without the title. Same chance to run out of adrenaline and energy in killing charr as without their title.
Eddie Frenzy Spam
Quote:
I know my skill changes are bad, so why dont u actually improve the thread by, hell if I know? Stop being an immature kid?
|
If you couldn't think of good ideas you could have just said
"Wouldn't it be good if luxon and kurzick etc also give title bonuses, however I'm not sure what would be completely balanced (lol balance in PvE) so could you guys give some feedback and suggestions?"
IronSheik
+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.
With this urgoz would be even less challenging.
With this urgoz would be even less challenging.
Helix Dreadlock
Quote:
+40 armor...? No. Maybe the 15% speed boost is nice..but half damage? Nah.
With this urgoz would be even less challenging. |
Eddie, 1). this isn't a skill change, and 2). I had to realize they were bad. I'm not a great skill changer, I just come up with ideas out of nowhere and jot them down.
IronSheik
What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.
And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.
And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more.
Helix Dreadlock
Quote:
What about lightbringer? It works in DoA aka elite area. And urgoz isn't a dungeon as far as I know.
And alliance titles already have a benefit, stronger PvE skills. 6 second SY is more than enuff benefit, we don't need more. |
Since Urgoz isn't on a map, it doesn't work. It's really not in a Kurzick or Luxon area, it's basicly in the mists, even if you leave from Cavalon or HzH.
IronSheik
Urgoz is on the map, ever hit M while in the outpost? Says it itty bitty pretty letters Urgoz Warren.
subarucar
You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.
Helix Dreadlock
Quote:
You're suggesting this and you just posted in a thread saying that benefits for KOABD would be bad. Either you are hipocritical, or you are trolling.
|
This affects certain areas, not giving them all around. KOABD is pointless because it isnt linked to anything at all.
This atleast has some use, in EotN it doesn't make such a big difference, but it does make it in some player's favor. It would atleast let some end-game Factions see some light.
Ever been to an outpost near the end of the game with 1 person in it? In the most popular districts?! Kind of sad
Need More Donuts
The concept is good but I would be 100% against something that would make PVE easier
Accursed
So.. Since you can't play hardmode, you come into these forums, cry a little, and decide that it's time to make hardmode even easier?
GG.
GG.
kedde
Doesn't matter one tick if they're loose sketches, the concept is still terrible.
Lightbringer and sunspear + all the eotn title tracks showed the logical consequence of shit like this.
The game is easy enough for any retard to complete and dead enough for any disparity between the low population to be disastrous.
Be less of a hypocrite.
If you don't know what I'm referring to, it only confirms this.
Lightbringer and sunspear + all the eotn title tracks showed the logical consequence of shit like this.
The game is easy enough for any retard to complete and dead enough for any disparity between the low population to be disastrous.
Be less of a hypocrite.
If you don't know what I'm referring to, it only confirms this.
Shayne Hawke
"Let's make PvE even easier" thread?
/notsigned
/notsigned
Arghore
/signed
Mainly because this gives a reason to actually wear the title, it makes titles more like other titles that do give a bonus. Given they also work like the other titles, ak, only in certain area's ..
Mainly because this gives a reason to actually wear the title, it makes titles more like other titles that do give a bonus. Given they also work like the other titles, ak, only in certain area's ..
SmokingHotImolation
Wesyrine
Honestly the areas in question for your "changes" OP aren't hard enough to even need them. Learn to pull more carefully if you're having difficulties.
the Puppeteer
Lynx*
I really think this is Farming Abuse and you want PvE to be easier than it is...Stop Trolling
/notsigned
/notsigned
Mad Lord of Milk
Quote:
Wow, stop coming up with more of the same terrible ideas.
It's so obvious why they're bad I won't comment on it. |
As for the Title Effects, doesn't matter to me. Don't think it would change that much.
MithranArkanere
For Luxon and Kurzick, we already have one effect:
- +3 Regen, +25 HP.
But it has many problems:
- It's attached to the bounty, instead linked to the title.
- Both bounties can be acquired at the same time, so players can have both effects at the same time, for a max of +50HP and +6 Health Regeneration (Heal 12 per second)
So that should change.
The title effect should be Given by Count Zu Helther and Rea after making the 10K faction quest.
And the bounty should be just a bounty, given for free if you are currectly aligned to that faction, or by bribing the priest with 100g if not.
Once activated the title effect, and as long as you are in an area with at least one of resurrection shrines controlled by that faction, the title would grant 3..5 Health regeneration and 25..50 bonus Health.
No other effect should be used for allegiance titles, since there is already one. We just move it to a title effect instead a bounty effect.
Sunspear.
Sunspears are all about 'not being alone'. So it should work better the more allies are around.
It should work in any Elonian area (Istan, Kourna, Vabbi and the Desolation) as long as there are other Sunspears around.
For example:
- While you are in Elona, for each other party member under Sunspear Title within earshot, your skills that affect allies last 2..5% more time, and skills that target allies have a 2..5% chance of recharging 50% faster.
That is, if all party members have selected Sunspear Title and stay within earshot, if you have Sunsear rank 10, you'll have 40% increase in duration for the effects of skills that affect allies (but not in you, even if the skill affected you too) and 40% chances of recharging in half the time spells that target allies. And 16% in rank 1.
But if you are the only one selecting the title, even if you are rank 10, you'll have 5%.
It won't matter if the party members have rank 1 or 10, as long as they have the title effect active too.
So, what's its use? As a monk. While in elonian terrotories and not facing Abaddon demonic servants, a monk would likely ask all members to activate the title.
No one would require them to have a high rank, because the monk rank would be the only important, as long as the others activate their ranks.
That's the way to go for sunspear: The more, the merrier.
- Allegiance titles: Move the effect from the bounties to the title.
- Sunspear: An effect that is stronger the more party members (and maybe even allies) are around.
And for both titles, like with the other bounty titles, they should work only where an NPC giving the bounty or a certain enemy can be found.
- +3 Regen, +25 HP.
But it has many problems:
- It's attached to the bounty, instead linked to the title.
- Both bounties can be acquired at the same time, so players can have both effects at the same time, for a max of +50HP and +6 Health Regeneration (Heal 12 per second)
So that should change.
The title effect should be Given by Count Zu Helther and Rea after making the 10K faction quest.
And the bounty should be just a bounty, given for free if you are currectly aligned to that faction, or by bribing the priest with 100g if not.
Once activated the title effect, and as long as you are in an area with at least one of resurrection shrines controlled by that faction, the title would grant 3..5 Health regeneration and 25..50 bonus Health.
No other effect should be used for allegiance titles, since there is already one. We just move it to a title effect instead a bounty effect.
Sunspear.
Sunspears are all about 'not being alone'. So it should work better the more allies are around.
It should work in any Elonian area (Istan, Kourna, Vabbi and the Desolation) as long as there are other Sunspears around.
For example:
- While you are in Elona, for each other party member under Sunspear Title within earshot, your skills that affect allies last 2..5% more time, and skills that target allies have a 2..5% chance of recharging 50% faster.
That is, if all party members have selected Sunspear Title and stay within earshot, if you have Sunsear rank 10, you'll have 40% increase in duration for the effects of skills that affect allies (but not in you, even if the skill affected you too) and 40% chances of recharging in half the time spells that target allies. And 16% in rank 1.
But if you are the only one selecting the title, even if you are rank 10, you'll have 5%.
It won't matter if the party members have rank 1 or 10, as long as they have the title effect active too.
So, what's its use? As a monk. While in elonian terrotories and not facing Abaddon demonic servants, a monk would likely ask all members to activate the title.
No one would require them to have a high rank, because the monk rank would be the only important, as long as the others activate their ranks.
That's the way to go for sunspear: The more, the merrier.
- Allegiance titles: Move the effect from the bounties to the title.
- Sunspear: An effect that is stronger the more party members (and maybe even allies) are around.
And for both titles, like with the other bounty titles, they should work only where an NPC giving the bounty or a certain enemy can be found.