The Power Is Yours!

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Um....3 seconds and +1....1 energy regen for allies in earshot. 4 adrenaline? Motivation? Not a commonly used attribute, so thats already bad. You need atleast 8 for this skill to be effective.

The Power is YOURS not mine. The spam-ability of this skill is great for minor energy for other allies, and good for you, but it isn't really great.

Maybe make it 1....2 or 1....2....3?

Increase duration to 5...10 and make adrenaline 6? It just flat out sucks.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.

And motivation never used? Lols.

Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by IronSheik View Post
It's a spammable shout that gives 1 energy if it lasts full duration, not the best, but with the recent GfTE buff this could use a minor touchup.

And motivation never used? Lols.

Increasing duration does nothing, since this is insanely spammable, increasing regen is only recourse, or make it like never give up and just give instant energy.
Right, the instant energy was one of my thoughts.

Well, most complain about it never used, and I dont ever use Motivation. Thats besides the point.

Making this duration last longer with more regen but also increasing adrenaline cost, it would give more energy overall.

Another idea is to increase duration by a few, increase regen by a few, but also give you a few DEGEN because it's almost like you giving them energy.

It just makes sense in the title, but it's late here :P

Captain Planit

Pre-Searing Cadet

Join Date: Jul 2009

LaZy

P/

Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.

When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.

Helix Dreadlock

Helix Dreadlock

Jungle Guide

Join Date: Jan 2009

Imperial Sanctum

Legendary Drunken Masters [DUI]

E/Me

Quote:
Originally Posted by Captain Planit View Post
Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.

When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration. Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost. At the very least you're giving your entire party one blip of regen. Mending Refrain is a great example; never underestimate the small stuff, it does add up.
Yea, well you can also remember that Signet of Removal can be used. Monks enchant allies anyway, so there's a negative portion removed. It's free and removes both a hex and condition for a 5 second recharge.

The Power is Yours is basicly an elite Mending. Useless in almost any area.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

TPiY!

Elite Shout. (3 seconds.) Allies within earshot gain 0...1...1 Energy regeneration. (stacks up to 3 times)

Basically make the effects stackable up to three times, and leave the duration low enough that it takes some effort to actually keep up.

Pugs Not Drugs

Pugs Not Drugs

Krytan Explorer

Join Date: Jun 2009

Its good cuz.

A. Great energy management for you. (around 5 energy per use)
B. Can use it to keep up unstrippable stuff like burning or mending refrain.
C. Energy for your team

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Captain Planit View Post
Well first, I hate when people berate a skill like that, just because it SEEMS relatively useless, doesn't make it so. I'm also very sure lots of other people use skills quite frequently that others would consider junk, ie, Signet of Removal.
But it doesnt make it good either . That skill doesnt deserve the "elite" mark , and thats a fact. An ELITE SKILL to give 1 pip energy regen to allies WITHIN earshot , wich is 1 energy ..... nah , so FAR from being elite soz.

Quote:
Originally Posted by Captain Planit View Post
When this skill has its major impact is the fact that it gives 1e^, to your entire party in range, then ends with its 3 second duration.
woah , 1 energy point , i almost j**** my pants , totally major impact lol

Quote:
Originally Posted by Captain Planit View Post
Specifically, it 'ends,' which when used in tandem with some motivation echos you can start making some pretty uber bars with it for the short duration, and very small cost.
Any shout can be used to mantain that , even gfte. Any overpowered combos ? im listening , show us some please.

The truth is that skill has no progression , worth nothing with 7 moti and does the SAME with moti 8 than moti 15 att points ? wow ..... what a progression ! from 0 to ..... 1 !!! OMG SO ELITE ! . Changes to be worth somethin

6 or 7 adren , no cast time 4 secs reuse
"for 1 .... 4 .... 6 seconds your allies within earshot gain 1 ..... 2 ...... 3 energy regeneration"

Faure

Faure

Krytan Explorer

Join Date: Feb 2006

Mystic Spiral [MYST]

R/

Used it in GvG and pve (for lolz), and together with that energy echo it's great. Because it's so short, but spammable it ends and gets reapplied a lot. My monks never had problems with energy no matter what situation. If you add the health echo thingy you have both great energy gain for your monks (and of course the rest of your team) and a small relieve. Though we ran a dual para midline (think there were a lot of shouts/chants all together), sorta countering the then heavy hexway.

In PvE it's not very useful, but can be fun from time to time.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

If it is a PvE-only buff then fine. If it is changed for PvP then no. It is already effective in PvP and buffing it would probably make it OP.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

+1 energy pip non-stop for your entire team is not insignificant, and that's ignoring the huge energy-gaining potential this has for yourself, and the fact that it'll trigger any echos and chants you've placed on your allies every 3 seconds. That's a permanent unstrippable aoe burn if you put Blazing Finale on any physical character that you only need to worry about reapplying every 30 seconds. How about a free Orison every 3 seconds with Finale of Restoration, or additional energy with Energizing Finale, or immunity to condition spam with Purifying Finale? And this is only by spamming one shout, the most spammable shout available to paras. GftE! is nice, but it's the only other shout remotely as spammable as TPiY!, and it's not in the same attribute as any of the other skills I just listed.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Catchphrase View Post
I am pretty sure that people bring TPIY is not purely for its inherent effects but to spam echoes on party. You do realise that TPIY is the most spammable party-wide shouts for the quickest triggers of echoes don't you?
Gtfe in PvE.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Kick this to leadership and give it some amazing effect that makes paragons worth using.

Problem solved.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by IronSheik View Post
Gtfe in PvE.
Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

So the casters would rather you use tpiy and waste your elite for something with a near-useless effect?

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Catchphrase View Post
Useless on caster, asking them to put off casting and wand some shit just to trigger the echoes is clumsy.
because the caster is gonna waste its elite skill slot on Tpiy lol .... and ofc he/she will also have to wand 3 times to use it . Please think 10 secs before posting .... you cant be serious .

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

In no way am I suggesting TPIY is better than GFTE, vice versa. GFTE is as situational good as TPIY, if your party has only 1 frontliner or the frontliners are using narrow damage range weapon, I don't see any reason to bring GFTE other than for it being a surplus. Clearly both skills are as good as specific builds call, but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

I like the "instant energy" effect. Much more appealing than +1 energy regen.

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Quote:
Originally Posted by Catchphrase View Post
but if you think bringing these skills into general PvE builds and expect some sensational change, then you are deluded.
Gfte is used in a majority of paragon PvE builds, it affects all allies and with the recent buff the critical is just about guaranteed. This applies to minions and it has no recharge; which syncs great with vicious spear.

As far as I'm concerned, Gtfe>TPiY in terms of keeping up echos, just for the fact of what it does to the party overall.

English Warrior

English Warrior

LEET HAXXOR!

Join Date: Feb 2007

Random Arena

N/A

"The Power Is Yours!" is used commonly by PvP para's.
In alot of good guilds.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by IronSheik View Post
Gfte is used in a majority of paragon PvE builds, it affects all allies and with the recent buff the critical is just about guaranteed. This applies to minions and it has no recharge; which syncs great with vicious spear.

As far as I'm concerned, Gtfe>TPiY in terms of keeping up echos, just for the fact of what it does to the party overall.
Strictly PvE speaking, have you factor in the level difference between the mob and minion? A minion critical damage is not going have much difference unless the minion in question is a flesh golem, same applies for all weapons except axe, hammer and scythe. Like I have said earlier, if your party compose of 3 or less physical professions, it would be better to drop GFTE and go for Stand for the ground instead.

GFTE don't trigger echoes consistently as much as TPIY would under normal circumstances unless your whole party are attacking but in no way am I endorsing TPIY's use in PvE unless it compliments specialised team builds just like GFTE is.

Gigashadow

Gigashadow

Jungle Guide

Join Date: Aug 2005

Bellevue, WA

W/

Although in PvE it's closest to GftE in terms of being energy management for the paragon, triggering finales, and having 0 cast time, I would also compare this with Aria of Zeal; every 20s, with a 2s cast, you can restore 5e to all your spellcasters for a 10e cost. If 6/8 of your party are spellcasters, you restore 30e, but at the cost of 10e - 5e for leadership, so 25e net to the party.

The power is yours restores 8 energy per use to everyone, plus 5 energy to the paragon (leadership). If your party has an engine that allows you to constantly get rapid adrenaline, this might add up. Although I don't think it's a great skill, maybe there is some wacky PvE build that can make it work.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

If you just want energy for you with a shout, the uses it have can be coped with any other low-adrenaline shout that affect allies.
If you want to give energy to allies, there are plenty of better options.
The energy gain it gives to other allies it's so low that it may be useful just for warriors, if useful at all. Any other energy management option is better than this one when it comes to allies.

It's an Elite skill, for Gods sake, so it should have Elite usefulness.

At least for PvE, when it ends, attacking allies should gain 1 adrenaline, and casting allies 1..5 more energy. That's better for an elite.
Just note that being an end effect, the Paragon must wait for this shout to end before shouting it again to get the end effect.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

It's kind of bad to compare compare TPIY to GFTE, unless it's to show how crappy TPIY is.

It's an elite for christ sake. If it prevents me from using Focused Anger, Soldier's Fury, Stunning Strike, Or "It's just a flesh wound!" I EXPECT it to have an overpowered effect.
And a majority of echos are pretty sub-par and difficult to use. So don't use the argument that TPIY triggers echos. And besides. GFTE STILL outshadows TPIY for that purpose!
Sure, GFTE doesn't make a big difference on casters, but if you're not a monk or MM, or any situation that requires you to be in the backlines, and you can't at least wand, you're doing it wrong.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

It's useful in PvP because it does what the PvE version of "Go For The Eyes!" does now; infinite energy for the paragon to do whatever they want. The energy it produces over time is useful for casters and works nicely at keeping Mending Refrain up.

It's absolutely horrid in PvE. Odds are it won't produce enough energy to even power a single spell by the time the biggest threats of the mob are dead.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Quote:
Originally Posted by Kain Fz View Post
It's kind of bad to compare compare TPIY to GFTE, unless it's to show how crappy TPIY is.

It's an elite for christ sake. If it prevents me from using Focused Anger, Soldier's Fury, Stunning Strike, Or "It's just a flesh wound!" I EXPECT it to have an overpowered effect.
And a majority of echos are pretty sub-par and difficult to use. So don't use the argument that TPIY triggers echos. And besides. GFTE STILL outshadows TPIY for that purpose!
Sure, GFTE doesn't make a big difference on casters, but if you're not a monk or MM, or any situation that requires you to be in the backlines, and you can't at least wand, you're doing it wrong.
The point I am driving is that TPIY is spammable shout to trigger echoes (especially those with instance effects like Finale of Restoration and Purifying Finale as opposed to duration effects like Mending Refrain) reliably as opposed to using GFTE. Did I say echoes are good? I did not. And I see no point in using " TPIY triggers echos" as an argument when it is in fact it's sole purpose in the first place.

Did I say anything about casters wanding difficult? No I did not. All I just said that it is clumsy as it breaks the momentum a little just to C space and wand something. Stop assuming and starting reading.

Tenebrae

Tenebrae

Forge Runner

Join Date: Feb 2007

Spain

LHV

R/N

Quote:
Originally Posted by Catchphrase View Post
The point I am driving is that TPIY is spammable shout to trigger echoes (especially those with instance effects like Finale of Restoration and Purifying Finale as opposed to duration effects like Mending Refrain) reliably as opposed to using GFTE.
GFTE not reliable ? in what world dude ? just because it lasts 7 more seconds on someone that is not attacking to trigger some echo ? nah .
The point is that is a poor elite skill , the only elite thing it has is the name. That sht happens with skills that have no progression and poor effects .

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

Faintheartedness, clumsiness... bids adieu.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

And how many times in PvE do those actually prevent GFTE 100% from working?
With TPIY, you have to wait for it to run out. With GFTE, you can just keep spamming it because people attack constantly in battle, and it would have ran out by the time you re-use it.

If you're going to be in defense of its current affect, at least put up a good argument.
It was better before it was so called "buffed"

This is an elite skill. Not a low-tier, poor battery skill. I damn well expect something with a good effect.

Saying this is a good skill and needs no buff is like saying mending without healing prayers is a good skill.

Catchphrase

Frost Gate Guardian

Join Date: Apr 2009

I hate to say this but again I did not say it is a good skill. In fact I have been stressing it that it is as good/bad as you wanting it to be, every time I post my defense. If we are going to argue whether this is a good skill or not then our exchange ends here. However if we are going to debate whether it triggers echoes better then we have something to talk.

Faintheartedness does not prevent you from attack but slowed attacking speed = slower triggering of instance effects finales. Your point on GFTE triggering echoes is valid only on martial professions but I have said repetitively that it won't work quite as well on casters. If you want your echoes to be triggered quickly unconditionally, you may as well use the elite TPIY.