Projectile Attacks and Modifiers

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

I don't know if this has been mentioned before, but if it has been, I apologize.

I've chanced upon an interesting bit of information in GW - Upon impact, projectiles are modified by the currently equipped weapon set.

Allow me to explain. Running the generic Devastating Hammer build in RA, as usual, I began gaining my adrenaline from afar. So I pulled out my longbow, activated Enraging Charge, and fired away. In mid-flight, I switched to my 10/10 Furious Spear set, and was surprised to see that when my arrow hit the target, instead of gaining 4 adrenaline, I had gained 8. I've also experienced this with Vampiric weapons.

Not sure how useful this knowledge is, but just decided to put it out there.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

That's weird. I just tried that out too and it works. I mean its probably nothing anet would worry about since it doesn't really give you any kind of advantage.

BTW you should have 14 strength so you'll normally gain 5 adrenaline and you can where sentinels armor without worrying about not being speced into it when you get weakness. :P But thats going off topic.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

nice trick

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Awesome to know... wow.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

It's just logical, the effects of skills and attacks are calculated upon impact.

If you change equipment before the impact, you change the effects.

headlesshobbs

Krytan Explorer

Join Date: Apr 2006

I remember trying this with a bunny-thumper build and got an early boost from it. Good stuff to get the early jump on.

Chthon

Grotto Attendant

Join Date: Apr 2007

This has been known for awhile. Depending on how you look at it, it's an interesting feature, or a bug.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

oh i forgot that i knew this in 2006.

aapo

Wilds Pathfinder

Join Date: Apr 2006

Bad coding. Why not tag projectile to the weapon which fired it?

BlueNovember

BlueNovember

Wilds Pathfinder

Join Date: Sep 2005

WTS GW2 items for Zkey

Mo/

Quote:
Originally Posted by aapo View Post
Bad coding. Why not tag projectile to the weapon which fired it?
Probably a performance shortcut. Lots of projectiles created on a given instance.
--

Projectiles also check for things like blind/weakness at time of impact, so you can fire an arrow blind, and if it's removed before it hits, you don't suffer the 90% miss chance.