I don't know if this has been mentioned before, but if it has been, I apologize.
I've chanced upon an interesting bit of information in GW - Upon impact, projectiles are modified by the currently equipped weapon set.
Allow me to explain. Running the generic Devastating Hammer build in RA, as usual, I began gaining my adrenaline from afar. So I pulled out my longbow, activated Enraging Charge, and fired away. In mid-flight, I switched to my 10/10 Furious Spear set, and was surprised to see that when my arrow hit the target, instead of gaining 4 adrenaline, I had gained 8. I've also experienced this with Vampiric weapons.
Not sure how useful this knowledge is, but just decided to put it out there.
Projectile Attacks and Modifiers
Mad Lord of Milk
Sniper22
That's weird. I just tried that out too and it works. I mean its probably nothing anet would worry about since it doesn't really give you any kind of advantage.
BTW you should have 14 strength so you'll normally gain 5 adrenaline and you can where sentinels armor without worrying about not being speced into it when you get weakness. :P But thats going off topic.
BTW you should have 14 strength so you'll normally gain 5 adrenaline and you can where sentinels armor without worrying about not being speced into it when you get weakness. :P But thats going off topic.
dr love
nice trick
Archress Shayleigh
Awesome to know... wow.
MithranArkanere
It's just logical, the effects of skills and attacks are calculated upon impact.
If you change equipment before the impact, you change the effects.
If you change equipment before the impact, you change the effects.
headlesshobbs
I remember trying this with a bunny-thumper build and got an early boost from it. Good stuff to get the early jump on.
Chthon
This has been known for awhile. Depending on how you look at it, it's an interesting feature, or a bug.
Snow Bunny
oh i forgot that i knew this in 2006.
aapo
Bad coding. Why not tag projectile to the weapon which fired it?
BlueNovember
Probably a performance shortcut. Lots of projectiles created on a given instance.
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Projectiles also check for things like blind/weakness at time of impact, so you can fire an arrow blind, and if it's removed before it hits, you don't suffer the 90% miss chance.
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Projectiles also check for things like blind/weakness at time of impact, so you can fire an arrow blind, and if it's removed before it hits, you don't suffer the 90% miss chance.