[ New To The Assassin ]

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S
Snorph
Krytan Explorer
#1
I really really like my assassin, I just got factions and I enjoy playing him. I know way way to little sence I have always played the Ele class.

While I like my sin I am having trouble understanding what a sin needs in terms of armor upgrades, and what not. I assume he is close combat, and hes going to want to have some type of energy management and armor + armor stats.

I am still in the starter area, I have no elite skills yet and still wearing started armor, trying to save up for max armor or elite.

I am at the point of where I am in the area doing To the Rescue, I am finding myself dying quite a bit, and I assume I dont have upgrades or better armor because of it. I did craft myself some basic daggers then the ones I had.

So my question is this to those exp with a sin. At what point shall I upgrade to better armor, and what upgrades shall I be looking to get for my sin as well as weapons?

Thanks...
IronSheik
IronSheik
Forge Runner
#2
As soon as you can reach the point to get max armor, get it, and if you find yourself dying a lot, buy the best you can, it's very cheap in starter isle.

Weapons you'll want a few sets.

For daggers you want a pair of zealous and a pair of vampiric, not so much sundering. 15^50 health damage, and a +30 fortitude mod on both, and customize them for additional 20% damage
S
Snorph
Krytan Explorer
#3
Okay, I went with a A/E as a 2nd profession, I was kind of unsure but noticed most people are with A/E. Now that I have seen it, I kinda wish I would have went A/D or A/W? I was kind of confussed as to which one I wanted to go for. However I went with A/E because I do like the armor buffs.
IronSheik
IronSheik
Forge Runner
#4
Most A/E run perma assassin with shadowform, besides that skill set I don't recommend A/E

If using daggers /W with save yourselves is a great option

/D is best with wounding strike crit sin
S
Snorph
Krytan Explorer
#5
Oh well, I cant change 2nd profession now can i?
wilebill
wilebill
Desert Nomad
#7
Assassins strike from the shadows as it were. Try not to be first into battle and take all the aggro, especially if there are casters in the mob.

Get a little no attribute required longbow. These do not have a marksmanship requirement. Damage 7-11. A pulling bow. Put that in one of your weapons slots.

Initiate combat with that. Have a warrior hench in the group. Let the warrior go in and take the aggro. This will happen while you fire maybe two shots as an archer. Now, switch to daggers, go in.

Stay mobile. Note that double clicking on a party member's name will make you run to that party member. This can help keep you mobile or get you to your monk quickly if the monk is getting ganged. There are skills that increase your mobility a lot also.
Lynx*
Lynx*
Ascalonian Squire
#9
I died all the time in factions with my sin and also took elementalist as my secondary profession. I just got to the main land and went into EotN from there I got to level 20 and got max armor then went back to completing factions.
AngeliqueSynner
AngeliqueSynner
Lion's Arch Merchant
#10
Don't let these guys scare you.
Factions is fast-paced, yes.
But not scary if you know when to charge in and when not to.
Afflicted only eat you if you let them.
n__n

Seitung Harbor has a good, cheap, tide-me-over armor until you can get your max. :3
Zealos daggers are unneeded for the most part, if you're smart, you won't need them ever.
People only go /W for "Save Yourselves!" and the ability to remove stances without landing a lead. :3 [I.e. Wild Blow]
Don't leave home without some form of Protection. :]
Professor Gai, Seaguard Gita, Redemptor Karl, homebrew monk hero. :]
Avoid shadowsteps, they usually lead to being pwn't.
And don't let the assassin hate in PuGs get you down. :]
snaek
snaek
Forge Runner
#11
Quote: Originally Posted by angeliquesynner
Zealos daggers are unneeded for the most part, if you're smart, you won't need them ever. if by smart, you mean, not spamming your attack skills on recharge to produce obscene amounts of armour ignoring damage, then yes, its very smart to not use zealous daggers.
Bobby2
Bobby2
Furnace Stoker
#13
Yeah, because Leads and Offhands are really good compared to Duals... uh, Blossom.

It's okay if you don't like Moebius Strike, you can be "unique" if you want. But people generally come asking for advice because they want to be more efficient at what they do, it's rude of you to send them the wrong way.

MS/DB ftw, Zealous ftw.
Carinae
Carinae
Forge Runner
#14
You need: (for a MS/DB sin, not for SF)

Profession: A/W
Max Armor
Superior Vigor (or best vigor you can afford)
Minor Dagger Mastery (put on headpiece)
Minor Crit Strikes
2x Vitae
5x Survivors

Weapon:
Dagger, max damage, 15>50 (or inscribable)
Zealous + Fortitude (max)
Customized

Skills:
Golden Fox Strike (or Black Mantis Thrust)
Golden Fang Strike (or Wild Strike)
Death Blossom
Mobieus Strike
Critical Agility
Asura Scan (or Pain Inverter or other PvE skill)
Critical Eye
Save Yourself! (can substitute Watch Yourself until you get SY)


Win!
S
Snorph
Krytan Explorer
#16
Okay now that I have already gone A/E prolly change too A/W in the near furture, for now what runes and insingas shall I try too get for my sin? Like Vigors etc?

Weapons I know what I want. But armor upgrading.
IronSheik
IronSheik
Forge Runner
#17
Read the two posts above you

For daggering, get a dagger headpiece with another +1 dagger rune on it, then put a crit rune anywhere else, then load up on super vigor, vitaes, and survivor insignias
S
Snorph
Krytan Explorer
#18
So this is what I want,

Superior Vigor (or best vigor you can afford)
Minor Dagger Mastery (put on headpiece)
Minor Crit Strikes
2x Vitae
5x Survivors

What he posted, got ya, thanks alot guys,
S
Snorph
Krytan Explorer
#20
So I want amrour boost rather then HP for runes?