The Smell of Titan in the morning

White Head Yeti

White Head Yeti

Frost Gate Guardian

Join Date: Aug 2006

I need tips on this quest

Firstly i tried running heroes with Protective Spirit on and interruptions.But i failed so many times,i cannot even remember,so i quit on tis

(The hard part is lava part)

Than i tried soloing with my assasin SF,using silver armour,but I always fail targeting the boss with death charge teleportation,and I ALWAYS hit someone als with silver armour instead for totally unknown reason to me,maybe the boss is too big for silver armour to work closer to boss instead of other monsters...

And i end up killing some unimportant monster and dieing from djini haste thing

Note that my build was: SF, armour of earth (against DJ haste thing) , silver armour , shadow refuge (for healing) and death's charge

I almost killed him after i killed that other monster,and silver redirected to him,but after that,my next solo run I failed

Im too depressed to keep doing it since run to the boss is TIME EATER,and I dont have any tips on how to do this yet,other than my previous solo idea

wire dawg

Academy Page

Join Date: Oct 2008

happy guild moor [hgm]

E/

This quest is so easy just run from doomlore to sacnoth u don't even need to be a perma to run there...and just pull groups at a time..by the sounds of it you are trying to take to much on at one time..

Evasion Twenty

Evasion Twenty

Lion's Arch Merchant

Join Date: Jul 2009

Outside

Balthazars Chosen [BC]

R/P

go around the back way, dont go head on

White Head Yeti

White Head Yeti

Frost Gate Guardian

Join Date: Aug 2006

Quote:
Originally Posted by wire dawg View Post
This quest is so easy just run from doomlore to sacnoth u don't even need to be a perma to run there...and just pull groups at a time..by the sounds of it you are trying to take to much on at one time..
Ok thats good

but any tips on skills?

Evasion Twenty

Evasion Twenty

Lion's Arch Merchant

Join Date: Jul 2009

Outside

Balthazars Chosen [BC]

R/P

Quote:
Originally Posted by White Head Yeti View Post
Ok thats good

but any tips on skills?
H/H it. Get a prot monk, 2 heal monks, interrupter, Devona, and whatever else. Illusion mesmer works too (I dont know your heros so I'll just post the henchmen )

subarucar

subarucar

Desert Nomad

Join Date: Jul 2006

New Zealand

None

Pull carefully, watch for patrols. You could try bringing interupts, ward against harm etc, its still simple enough without them. Basically watch your agro, dont let a patrol hit you from behind halfway through combat, and pull carefully so you dont agro to much at once.

Killamus

Guest

Join Date: Oct 2008

Bring pain inverter and watch out for popups.

Do it in NM, pain inverter should wipe out at least one foe per res, and after all of his cronies are dead, he drops like a three day old fly.

Reptile

Reptile

Ascalonian Squire

Join Date: Dec 2006

Vanguard of the Forsaken

N/

All of the above (PI, and pull small groups) but what made this even easier for me was changing the secondary of my heros (that I could with out destroying a build) and myself to /Me and = using Mantra of Flame
http://wiki.guildwars.com/wiki/Mantra_of_Flame
Less damage, more energy... all good in my eyes ;-)

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Take time to clear out the patrols so you don't get caught fighting more than 1 group at a time. There are several Oozes and FLowstones around, and a handful of Ruby Djinns that patrol. Make sure you clear enough of those out to have room to work.

As far as skills that are useful, the BIGGEST problem you face is the burning and the Searing Flames ele's. If you have Zho and/or an interrupt hero, the Flowstones won't be much trouble. But if you take things like Frigid Armor, Extinguish, Breath of the Great Dwarf, etc. to prevent or remove the burning, you will find it easier. If you are doing this as an A/E with Shadow Form, look up the old farming method that used Frigid Armor and Burning Speed.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Here's a strategy that works like a charm for me even in HM. Executive summary: take a Ranger secondary with Winter and grab a Siege Devourer on the way to Sacnoth Valley.

Take Ranger as your secondary and equip Winter (or put it on a hero). Also equip either a reusable rez (if you're Mo or Rt) or a couple rez sigs (regular Rez Sig and also Sunspear Rebirth Sig if you have Nightfall). Fill up the rest of your bar with either cold-dmg skills (if you have them) or armor-ignoring dmg or non-fleshy degen. Make sure you have a ranged weapon with you for later use. Avoid melee heroes/henches. I suggest the healer, protter, interrupter, and fire ele.

Grab the Siege Devourer in Dalada Uplands on the way to Sacnoth Valley. The first skill (Devourer Siege) does aoe knockdown and fire damage, which will be converted to cold damage by Winter (which does double damage to the fire creatures).

Blisters are wimps... just try not to aggro other stuff when fighting them.

Try to pull the Flowstones one at a time if possible.

The Burning Spirits are the tough part. There are a total of 4 groups, one guarding the titan and the other three with loooooong patrol routes that could show up any time. So be prepared, especially for the patrol headed by that Borrguus Blisterbark dude.

For each enemy or group:

1. Equip a ranged weapon so that the Siege Devourer will attack from range.

2. Flag your heroes and henches in a left-to-right line a couple aggro radii away. Spreading them out seriously reduces damage to them.

3. Dismount from the Siege Devourer, go about an aggro radius behind your h/h line, and cast Winter.

4. Remount the devourer, call a target, and pull it back to the h/h line.

5. As soon as the enemy stops moving, use Devourer Siege on it. Cackle at the devastation. Repeat Devourer Siege until the mob is dead. Don't bother with the other devourer skills; just use regular attacks between sieges.

6. If your health dips below 50% (which it almost certainly will when facing Burning Spirit groups), start moving towards safety. Here you have two choices:
(a) Dismount the devourer, prepare to die, and for kicks see if you can spam your dmg skills to take one more enemy out before you go, or
(b) Retreat using the "Hyaah!" skill and come back to rez your h/h (best if your DP is near max).

Definitely use (b) above if your DP is at max or you have rez skills available; otherwise it's up to you. If you dismount before dying, then you'll be able to return to the devourer and use it again. Otherwise it dies with you and *might* rez when the current enemy is finished off, but maybe not. If you do lose it, don't despair... there's another one in the southwest quadrant of Sacnoth Valley, although you can probably still do fine having Winter and the fire ele hench.

Good luck! Feel free to PM me in-game if you see me logged on, and I'd be happy to join you.

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by jray14 View Post
If you do lose it, don't despair... there's another one in the southwest quadrant of Sacnoth Valley
I've never seen a siege devourer in Sacnoth Valley. Where is it?

One thing I wanted to mention in regards to the siege devourer: I had a near party wipe when Borgus Blisterbark and friends came running around, and also had another patrol of burning djinn -- all while the party was fighting two Flowstone Elementals.

I ran away (Hyaaah!) and dismounted. Resurrected the party with Death Pact Signet. Then got the siege devourer, and... oops aggroed too much again. Someone in the party was still under the two or three minute limit, and my character died immediately, losing the siege devourer. The devourer didn't die, it just vanished entirely. Normally if the devourer takes enough damage to die, you just dismount. but Death Pact Signet acts oddly with it.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

I don't think it's just Death Pact Signet... Siege Devourers have weird stuff happen sometimes regardless. Sometimes they end up drawing aggro all by themselves as if they're NPC's and die from attacks by the burning spirits while you're running back from the rez shrine. Sometimes they don't come back to life after you finish off the mobs that were aggroed when they died. Sometimes even they come back to life an hour later, which happened once when I went on to vanquish after giving up and happened to run by later.

Oh, and the sac valley devourer is in the area just south of the warrior grawl boss, where the worms start showing up. Maybe there's some sort of requirement for it to appear, I donno. But I'm sure it's there because I've used it as backup many a time.

boxterduke

boxterduke

Furnace Stoker

Join Date: Jun 2005

Walking the ruins of Ascalon

DVDF

Me/

I have not read all the responses but as others said, you need to clear the mobs and popups around the target first. And wait for the partoling fire Djinn and kill them when you see them before going in. It is a rough area.
Do it in normal mode as well.
You can leave from Doomlore Shrine and walk south a bit and then attack the Siege Devourer and you will be able to mount it.
Flag h/h and then run using the devourer to Sacnoth Valley.
Enter the burning forest from the west side, might be a bit easier.

nkuvu

nkuvu

Lion's Arch Merchant

Join Date: Dec 2005

Quote:
Originally Posted by jray14 View Post
Oh, and the sac valley devourer is in the area just south of the warrior grawl boss, where the worms start showing up. Maybe there's some sort of requirement for it to appear, I donno. But I'm sure it's there because I've used it as backup many a time.
I looked at the Sacnoth Valley wiki page earlier, and didn't see a mention of a Siege Devourer. But just now looked at the Siege Devourer wiki page, and it notes that the devourer will show up in hard mode only.

Which would explain why I haven't seen it, I don't think I've ever been into Sacnoth in HM.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by nkuvu View Post
Which would explain why I haven't seen it, I don't think I've ever been into Sacnoth in HM.
I don't blame you . Thanks for the research. I've probably been there in HM all too much recently, feeling compelled to kill Blisterbark and Fozzy with all my chars for the Zaishen bounties. In addition to the burning forest being much harder in HM, the huge Fozzy grawl group is a nightmare with all the Dark Priests spamming newly buffed healing/rezzing spirits. Not dangerous but just waaaaaay tedious to kill, at least with a build specialized to handle the fire mobs.

BTW, if you ever do go up against the burning forest in HM and live to tell the tale, go ahead and pick up the vanquish while you're at it. It takes a while (3 hrs for me, but I know I'm a bit slow in general), but the rest is a piece of cake comparatively.