Non-Redundant Dervish Builds
reaper with no name
The dervish is a class that is generally overshadowed by others. Anyone remember that old kids' song that went like "Anything you can do, I can do better"? Well, in this case it's more like "Anything a dervish can do, some other profession can do better".
So, this thread is for everyone to try and come up with primary dervish builds that no other profession combo can fully eclipse.
Let's start with the basic ones that we all already know:
[Aura of Holy Might][Heart of Fury][Asuran Scan][Avatar of Melandru][Wearying Strike][Optional][Optional][Optional]
Condition immunity. 'Nuff said.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Avatar of Dwayna][Optional][Optional][Optional][Optional]
Hex removal ftw.
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Dwayna's Touch][Vow of Piety][Watchful Intervention][Faithful Intervention]
The sort-of famous Orders dervish. Like the Orders necro, but harder to kill.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Wounding Strike]["For Great Justice!"]["Save Yourselves!"][Optional][Optional]
My personal favorite, the WS/RS + SY! dervish. No one can consistently spam DW more than this, outscythe it, and out SY!-spam it all at the same time.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Resurrect][Optional][Optional][Optional][Optional]
The copout option. Bleh.
[Ebon Battle Standard of Honor][Aura of Holy Might][Heart of Fury][Asuran Scan][Wounding Strike]["Go for the Eyes!"][Optional][Optional]
This is a new one I made recently. It seems to work pretty well if there are a lot of minions or physicals running around. I use it when I'm vqing drazach thicket.
Ok, who's next?
So, this thread is for everyone to try and come up with primary dervish builds that no other profession combo can fully eclipse.
Let's start with the basic ones that we all already know:
[Aura of Holy Might][Heart of Fury][Asuran Scan][Avatar of Melandru][Wearying Strike][Optional][Optional][Optional]
Condition immunity. 'Nuff said.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Avatar of Dwayna][Optional][Optional][Optional][Optional]
Hex removal ftw.
[Arcane Zeal][Order of Pain][Dark Fury][Mystic Healing][Dwayna's Touch][Vow of Piety][Watchful Intervention][Faithful Intervention]
The sort-of famous Orders dervish. Like the Orders necro, but harder to kill.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Wounding Strike]["For Great Justice!"]["Save Yourselves!"][Optional][Optional]
My personal favorite, the WS/RS + SY! dervish. No one can consistently spam DW more than this, outscythe it, and out SY!-spam it all at the same time.
[Aura of Holy Might][Heart of Fury][Asuran Scan][Resurrect][Optional][Optional][Optional][Optional]
The copout option. Bleh.
[Ebon Battle Standard of Honor][Aura of Holy Might][Heart of Fury][Asuran Scan][Wounding Strike]["Go for the Eyes!"][Optional][Optional]
This is a new one I made recently. It seems to work pretty well if there are a lot of minions or physicals running around. I use it when I'm vqing drazach thicket.
Ok, who's next?
Evasion Twenty
Try Zealous Vow. You dont need a zealous scythe, only vampiric one for cheap heals+damage output.
OgGjkyqJbShbfXygNXMXlixgCAA
Mystic Vigor, AoHM and SY for more surviving+damage. Bleeding for pressure, the other 2 skills for quick damage. Last one is optional
OgGjkyqJbShbfXygNXMXlixgCAA
Mystic Vigor, AoHM and SY for more surviving+damage. Bleeding for pressure, the other 2 skills for quick damage. Last one is optional
paddymew
Maintainable global 110 armor and +33% movement speed while wielding a two-handed weapon that deals holy damage and hits three enemies doesn't strike me as anything any other single profession might be capable of. The fact that I'm only talking of two out of eight skills supports this.
IronSheik
Avatars lol, and the fact resurrect is on one of your bars.
OgGjkyqLrRhbMXNXGFDYvlxgygA
Needs no IAS.
OgGjkyqLrRhbMXNXGFDYvlxgygA
Needs no IAS.
Chthon
Quote:
Originally Posted by reaper with no name

So, this thread is for everyone to try and come up with primary dervish builds that no other profession combo can fully eclipse.
Quote: Condition immunity. So what? It won't kill monsters, keep your allies alive, or even keep you alive. So what good is it?
A huge improvement is pairing AoM with Draw Condition or Foul Feast to provide really, really strong removal for the whole party, but that's something any necro primary or secondary can do in 2 non-elite slots.
Quote: Hex removal ftw. Again, so what? One party member staying free of hexes neither kills things nor keeps your party alive.
Quote:
Quote:
No one can consistently spam DW more than this, outscythe it, and out SY!-spam it all at the same time.
DW is merely pseudo-damage. Count it as 100 damage the first time it's applied and compare that DPS to other straight DPS+SY! builds. It's just not that great. Quote:
The point is, you are only missing one PvE skill. Aside from AoHM and asura scan, there's no PvE skill that will significantly boost your your DPS.
Quote: ![]() You don't seem to see conditions are near useless in PvE, and bringing AoM to counter it is a waste of an elite, therefore it's basically adding 100 health, and bringing AoD to relieve pressure from monks..you're basically being the normal PuG half bar to keep yourself alive dervish.
I just did SoO with a scythe sin. Sooo much blind, even RC + remedy was not nearly enough. AoM would have been about 10x better.
Zzes Tyan
Conditions dont matter, any decent monk(s) should keep the frontliners clean of dangerous conditions, and keeping them alive. Saving the need for crappy elites like AoM.
Dead stuff cant put conditions on you (death nova doesnt count). I'd rather have to remove conditions for 15 seconds while my frontliner kills stuff than sit there and spam heals as nothing dies for 30 seconds. I admit it has its uses (SoO) but outside of that Blind is fairly rare, and when present it is easily removed. reaper with no name
If your monks are constantly removing conditions from you, then guess what? They aren't healing as much. That alone makes AoM worthwhile in condition-heavy areas.
Improvavel
In a large portion of the game while hexes and conditions doesn't matter in others they actually do.
While having a single front liner clean of conditions or hexes might not seem as much, if all of the front liners are it is a bit of energy saved. I think that most people that bash the importance of hexes and conditions rarely play heavy physical teams - which if we think about is normal, as physical heavy teams work much better with full human parties and those are either rare or playing gimmick builds. Heavy hexes and heavy conditions will destroy a physical team. To counter those you need elite anti-hex and/or elite anti-condition - 2 or 3 Mel dervishes backed up by some imbagon and a couple of ER eles work quite fine in SoO, for example. If you don't bring Mel, you will have to bring something else to deal with blind - like RC. Some professions like warrior can go by with sight beyond sight, but others will probably have to sacrifice important stuff to go /Rt. Bottom line is - Dervishes needs some changes to do something other melees using a scythe or not (AoE scythe is nice, but axes also have aoe attacks and so do hammers and other weapons) can't. Until then, dervishes will be either inferior (inferior doesn't mean they can't do it - they surely can) or only work in a few restricted niches. IronSheik
In SoO as I said, you're better off running something to absorb all the hexes, conditions and KDs. Running a Melandru derv you'll need to bring 2 PvE slots to prevent the KD and keeping up avatar, which lower's your DPS, and you'll be doing crap damage, so you may as well Not bring a dervish here
If you DO bring a frontliner, having your monk spam condition removers for you to get one auto attack off is useless, and bringing Melandru to counter this makes a fire ele do more than you, so you either run sight beyond sight and frontline, or run something more useful. Improvavel
Quote:
Originally Posted by IronSheik
![]() In SoO as I said, you're better off running something to absorb all the hexes, conditions and KDs. Running a Melandru derv you'll need to bring 2 PvE slots to prevent the KD and keeping up avatar, which lower's your DPS, and you'll be doing crap damage, so you may as well Not bring a dervish here
a) Eternal aura also deals 200 damage to the undead;
b) You can survive the knockdowns - they are nowhere near the importance of blind. c) Dervs deal 2x damage vs undead. reaper with no name
An avatar dervish is not significantly weaker in terms of dps than a non-avatar dervish. I don't know where people get that idea. You still have AoHM and you still have Asuran Scan. Unless you're running Ural's Hammer (in which case I'd laugh at you, because it doesn't last nearly long enough to be considered a significant damage boost), your damage isn't any better. You just sacrifice the utility that your third PvE slot would have offered.
Perfected Shadow
I found SoO to be a pain even with Assassin's remedy and foul feast on a hero. In that situation I was wishing I was an AoM Derv
![]() IronSheik
An avatar dervish is significantly weaker than a non-avatar.
Dervs deal 2x damage vs undead. So does Any AoHM Scythe User, or HoHF You can survive the KDs I never said anything about them killing you, I simply meant Constant Shocks in SoO make your damage suck therefore a KD prevention is needed for any damage coming from a frontliner. Eternal Aura does 200 Holy Damage And LoD does 160 with a shorter recharge, point? Ural's Sucks on Derv Lol Noob If you're spending more than 10-15 seconds on a group you're doing it wrong That being said, Without extremely specific skills, it's almost useless to try and do frontline DPS in SoO, even with Mel. AtomicMew
Quote:
Originally Posted by IronSheik
![]() Dervs deal 2x damage vs undead. So does Any AoHM Scythe User, or HoHF Quote:
|