Best Condition-er and Hex-er

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

Which of the professions is better doing both. I'm thinking either Necro and Mesmer for both, Ranger and Necro for conditions, and Necro and Mesmer for hexes.

Shooshu

Frost Gate Guardian

Join Date: Sep 2007

Me/

necro has all

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

So you're choosing between a necromancer and a mesmer? Choose a mesmer -- Yes, they're the underrated class, but they are definitely one of the best. In PvE, they can tease, and destroy, a caster with a simple, beginner spell such as Backfire, or you could simply spread hexes/conditions to all your foes with Epidemic.

In PvP, they are probably the most annoying class. They can completely shutdown a physical profession to the point where the best thing for it to do is die, and they can force a monk (or any other caster) to not heal at all.

Those are the pros; they have very little cons (atleast for me they do; it's all about opinion). The only thing that sucks about them is that not many people play them that much, but I guess that's a good thing since it makes you stick out more.

FlareStorm

FlareStorm

Academy Page

Join Date: Jun 2008

R/

Ranger/Me. Poison + Burning + Mesmer hex of your choice. Great spike, although you are out of energy after

refer

refer

Jungle Guide

Join Date: Jan 2009

US

Quote:
Originally Posted by Fallen View Post
So you're choosing between a necromancer and a mesmer? Choose a mesmer -- Yes, they're the underrated class, but they are definitely one of the best. In PvE, they can tease, and destroy, a caster with a simple, beginner spell such as Backfire, or you could simply spread hexes/conditions to all your foes with Epidemic.

In PvP, they are probably the most annoying class. They can completely shutdown a physical profession to the point where the best thing for it to do is die, and they can force a monk (or any other caster) to not heal at all.

Those are the pros; they have very little cons (atleast for me they do; it's all about opinion). The only thing that sucks about them is that not many people play them that much, but I guess that's a good thing since it makes you stick out more.
I would say that Necros are more anti-physical, Mesmers are anti-caster. I think the con of them is that you are pretty high priority target.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

Rangers are best for conditions, Necros are best for hexes, and Necros are best for both.
Quote:
necro has all
The only conditions necros can easily apply are disease, poison, weakness, and cracked armor. Rangers can easily apply poison, burning, dazed, bleeding, and crippled. Rangers can also do it more consistantly and reliably.

Lariv

Lariv

Frost Gate Guardian

Join Date: Mar 2009

Me/

I'm thinking I like the Mesmer more, the looks are better, they aren't a hunchback, and Fast Casting SOUNDS nice. The problem I might run into is having energy problems as Me/N.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

If you're worried about energy problems, either N/Me or Me/N have plenty of good options. On my Me/N I use Lyssa's Aura and virtually never have energy problems. With my N/Me soul reaping generally takes care of any issues, as long as I have minions in the party anyway.

Accursed

Accursed

Wilds Pathfinder

Join Date: Sep 2007

Quote:
Originally Posted by yamazaru View Post
I'm thinking I like the Mesmer more, the looks are better, they aren't a hunchback, and Fast Casting SOUNDS nice. The problem I might run into is having energy problems as Me/N.
Glad you chose mesmer as your profession.

Anyway, to counter energy problems as a mesmer, you could always run Lyssa's Aura or if your in Prophecies, early in the game of course, use Energy Tap. It'll help you plenty until your able to obtain Lyssa's Aura.

Lynx*

Lynx*

Ascalonian Squire

Join Date: Jul 2009

E/

Quote:
Originally Posted by yamazaru View Post
I'm thinking I like the Mesmer more, the looks are better, they aren't a hunchback, and Fast Casting SOUNDS nice. The problem I might run into is having energy problems as Me/N.
Energy is hardly a problem for a mesmer when you're beginning as you just take skills that steal energy and later on in the game you get elites which help e-management.

Betrayer of Wind

Betrayer of Wind

Frost Gate Guardian

Join Date: May 2008

Brazil

Agents of Indecision[meh]

Me/

Quote:
Originally Posted by FlareStorm View Post
Ranger/Me. Poison + Burning + Mesmer hex of your choice. Great spike, although you are out of energy after
perhaps u could explain that spike to me.

Conditioner i'd say ranger,although a paragon can be an awesome conditioner spreader too with apply poison+spear atks,being able to inflict many diferent conditions stacked.R/P has the same concept.

Best hexer would be the necromancer,because he longer duration hexes and provide more effects other than degen.Mesmer hexes are of course good too,but not nearly as spammable and long duration as the necro ones(excluding the degen ones).

@OP,I don't see much advantage on doing both roles on one character.Condition roles are usually tied to physical character,while hexes only can be used properly by casters.
Still,the necro would win doing both at the same time,although not nearly as effective.

Xenomortis

Xenomortis

Tea Powered

Join Date: May 2008

UK

N/

If this is for PvE, I would say the Necromancer for almost the everything.
Whilst necromancer skills only deal Poison, Disease, Weakness and Cracked Armour, they have access to secondaries with the extra things they don't have (Dazed, Burning etc).
Hell, the PvE skills You Move like a Dwarf and Finish Him provide (between them) Cripple, Deep Wound and Cracked Armour.

Whilst this of course applies to any caster, the necromancer can usually run it best with the rather insane Soul Reaping line, nearly removing any need for energy management skills.


A N/Me can spread some very useful conditions around with Fevered Dreams, YMLAD, Finish Him and Enfeeble. That provides big AoE Cripple, Weakness, Deep Wound and Cracked Armour. Add onto that, the extra dazed that is inflicted repeatedly, interrupting any spells being cast every time it's caused. This is perhaps the most powerful example of a condition oriented build I can think of.

Mesmer hexes tend to be short lived and have much more immediate and one time effects, whereas the Necromancer ones are generally longer lasting and provide a more steady form of debilitation. As for conditions, Mesmers are a long way off Necros, Rangers and even Elementalists. They have several skills that work nicely with conditions, but need a secondary for more reliable inflictors - a Me/N could work well, but a N/Me would be easier with Soul Reaping.
Necromancer hexes from the Curses line also tend to be much more potent in a PvE setting (Barbs, Mark of Pain, SS, etc).


For PvP, It's really a ranger for conditions and a mesmer for hexes and both can shut down casters (though mesmers are much more cruel).
Necros are less useful, as their primary attribute is generally a waste (hence we see Me/N cropping up more often).

king_trouble

Lion's Arch Merchant

Join Date: Nov 2008

In the Realm of the Gods

The High Chroniclez

A/

If you want to bring a necro into pvp, they work great at shutting down melee. Incidious Parisite + weakness are great discouragers for melee, also they have been some pretty potent builts using a mesmer as a secondary proffesion that work well for shutting down casters and meleers, but not as well as if you only focused on one aspect.