Seeing who you've buffed/hexed specifically under their health bar
refer
I try to multitask as much as I can, but it's a pain when you can't remember what you've used on what if the battle is large or intense.
I propose that whenever you buff or hex someone, a small skill icon with the duration appears under the target's health bar at the top, similar to our own effects monitor in the top left corner (they could incorporate this into the party list but that might make it really huge). You would only be able to see things you've used on others, but it would help you to remember who has what. We can pretty easily see conditions, why not our skills?
I propose that whenever you buff or hex someone, a small skill icon with the duration appears under the target's health bar at the top, similar to our own effects monitor in the top left corner (they could incorporate this into the party list but that might make it really huge). You would only be able to see things you've used on others, but it would help you to remember who has what. We can pretty easily see conditions, why not our skills?
Shut A You Face
This is just my opinion...that's all. I'm not flaming. But if someone is THAT much out of control, I doubt that that will help much. Again, that's just an opinion.
Wika Sham
I tend to somewhat agree with the fact thats its hard to kep count of your hexes..but I don't think its so hard that they need to add this into the game, and as you said about conditions, yes it shows it via the color of the bar, but that is overridden as soon as a new condition is applied (except deepwound)
Tenebrae
Still waiting for Anet to make some kind of mark to ppl you have buffed with echoes or finales ....... paragons should get something like that. BTW dont think this is needed soz
Arista
I think this would help so you knew if its been removed or not..
Bob Slydell
This might be a bit much to add so I dunno. However, Anet should concentrate on Shouts and Chant icons like Enchantment, Wep Spell, Hex, condition..etc..
kedde
If you have such a bad memory, you really have bigger issues.
On line with keeping up with targets on different matters, this is just something you need to deal with, and something that doesn't need to be dumbed down to more of a retard-friendly level.
On line with keeping up with targets on different matters, this is just something you need to deal with, and something that doesn't need to be dumbed down to more of a retard-friendly level.
Fabez
So you want to implement a system which allows you to see exactly when your cover hex has ended/is removed?
While I wouldn't mind seeing this system put in place for Enchantments/Shouts/Chants(/Conditions?), being able to see exactly when your "main" hex is in danger of removal makes applying cover hexes way too easy and effective.
While I wouldn't mind seeing this system put in place for Enchantments/Shouts/Chants(/Conditions?), being able to see exactly when your "main" hex is in danger of removal makes applying cover hexes way too easy and effective.
SpyderArachnid
Basically you want a bar like they have in Warcraft. Something like this:
In Warcraft, you have your party bar with all the buffs and such that you can see. You want that for Guild Wars basically. Something that shows the effects on your party members.
Not a bad idea, and would definitely help out a bit. Would be nice to have that as well on creatures so you know how much longer your spells have left (Hexes/Conditions etc)
In Warcraft, you have your party bar with all the buffs and such that you can see. You want that for Guild Wars basically. Something that shows the effects on your party members.
Not a bad idea, and would definitely help out a bit. Would be nice to have that as well on creatures so you know how much longer your spells have left (Hexes/Conditions etc)
refer
Quote:
Basically you want a bar like they have in Warcraft. Something like this:
In Warcraft, you have your party bar with all the buffs and such that you can see. You want that for Guild Wars basically. Something that shows the effects on your party members. Not a bad idea, and would definitely help out a bit. Would be nice to have that as well on creatures so you know how much longer your spells have left (Hexes/Conditions etc) |
Quote:
So you want to implement a system which allows you to see exactly when your cover hex has ended/is removed?
While I wouldn't mind seeing this system put in place for Enchantments/Shouts/Chants(/Conditions?), being able to see exactly when your "main" hex is in danger of removal makes applying cover hexes way too easy and effective. |
Quote:
I tend to somewhat agree with the fact thats its hard to kep count of your hexes..but I don't think its so hard that they need to add this into the game, and as you said about conditions, yes it shows it via the color of the bar, but that is overridden as soon as a new condition is applied (except deepwound)
|
thanks for the "kind" words. so what do you say to the 7 hero people?
Fabez
Quote:
Can't you say the same for covering your enchantments then? |
I'll be honest with you: I have nothing against the suggestion itself, but I foresee a lot of balancing issues with regards to Hex-stacks and the like.
refer
That's why I said you can only see hexes you apply, you can't see others. I mean, if you are the one casting something you should be able to see it IMO.
Osiris_sam
thats where good team communication between your monk and the players is good... pinging hexes, conditions or telling them, either through vent/ts that a buff has run out or has been stripped, although a party buffer should be able to keep track of what buffs are active by counting or by watching recharge etc.
right now its soo easy to hex someone into uselessness that it doesnt matter what hexes you have... because your probably gonna recieve more. and it isnt gonna matter what your monk/hexremovalchar can remove, because its covered way deep by them. Before asking anet to make it easier to see whats on... make it so hex removal can AT LEAST keep up with application. a 2 monk backline in 8v8 and 1 monk in 4v4 should always be able to remove the critical hexes on demand without having extra support. (maybe a remove hex/inspired hex in 4v4 template)
right now its soo easy to hex someone into uselessness that it doesnt matter what hexes you have... because your probably gonna recieve more. and it isnt gonna matter what your monk/hexremovalchar can remove, because its covered way deep by them. Before asking anet to make it easier to see whats on... make it so hex removal can AT LEAST keep up with application. a 2 monk backline in 8v8 and 1 monk in 4v4 should always be able to remove the critical hexes on demand without having extra support. (maybe a remove hex/inspired hex in 4v4 template)