Question about Discord Way.
Prayash
Does the Discordway build with heroes require you to use the EotN skills ("Finish Him!" / "You Move Like a Dwarf")? Or can I use a normal PvE build with it.
subarucar
You need to supply a condition and a hex, these need to be spammable and you need to be able to upkeep energy.
MercenaryKnight
It doesn't require it but it helps. You would need to give one of your heroes a condition and hex to spam. Generally suffering/shadow of fear and weaken armor/ enfeebling blood.
The problem is they could take some time applying it so it'll slow down your spike. If your playing a caster character you'll pump out more damage with an ap caller most of the time.
If you are a physical try bringing something like asuran scan and some condition skill with you.
The problem is they could take some time applying it so it'll slow down your spike. If your playing a caster character you'll pump out more damage with an ap caller most of the time.
If you are a physical try bringing something like asuran scan and some condition skill with you.
KZaske
You need a condition and a hex at the start of the build. I consider "Finigh Him" to be the finale. It is not necessary for the build to work. I use it all the time on a smiter that does not have Finish Him. I just use a smite sig to polish him off. It just makes things move along faster.
Carnivorous Cupcake
You dont need to have them although they do make things so much better as long as you have a mean to apply a hex and a condition in your build you will be fine.
Prayash
Since, I dont have EotN, I'm thinking about using Assassin's Promise, Dancing Daggers, Entangling Asp, Signet of Toxic Shock, Augury of Death and maybe some other skills.
MercenaryKnight
If your using the assassin with no eotn skills you can just run a mb+ db sin with save yourselves. Will greatly help the discord party with armor and damage. You could alter some of the builds to bring strength of honor, splinter weapon etc.
If your just using a secondary assassin, (don't know your primary) then you can focus on your primary or go /necro and just bring a quick recharging hex and condition.
If your just using a secondary assassin, (don't know your primary) then you can focus on your primary or go /necro and just bring a quick recharging hex and condition.
Prayash
I am a W/ . Right now I'm using the AP caller thing without any EotN skills. I start with AP -> Augury of Death -> Dancing Daggers ->Entangling Asp (Enemy is dead by this time..) and if not, Signet of Toxic Shock.
My heroes are MoW (Healer), Olias (Minion Bomber) and Razah (Curser/Healer). I'm using the builds from PvX with slight changes.
My heroes are MoW (Healer), Olias (Minion Bomber) and Razah (Curser/Healer). I'm using the builds from PvX with slight changes.
Pocketmancer
Hate to break it to you but Warriors and Paragons have difficulty running AP builds for Discordway with or without EoTN. Their energy regen just isn't enough to keep it going, even with AP returning some energy.
Prayash
I'm using a +15 energy staff, takes up my energy up to 35. I use about 20 and AP gives back 17. I've tried the Deadly Arts skills that I listed in my recent post and I have had no problem with energy. I still have 2 empty slots and don't know what to put in them.
Improvavel
Why you are using AP caller beats me.
If you really want an hex, grasping earth gives you a nearby AoE hex.
A condition isn't that hard to come by - WE can have easy deepwound, Earth Shaker has deepwound and/or weakness, Swords can have bleeding although that is meh and all can have withering aura,
Sincerely, if you do your job as warrior you can leave the hex and the conditions to heroes.
Ap callers need to apply a condition and an hex fast because they need to get their other skills recharged - mostly those PvE only skills from EotN.
As a warrior you don't have to do that.
There is a big thread around here concerning the use of discord heroes with physical heroes and without an AP caller.
If you really want an hex, grasping earth gives you a nearby AoE hex.
A condition isn't that hard to come by - WE can have easy deepwound, Earth Shaker has deepwound and/or weakness, Swords can have bleeding although that is meh and all can have withering aura,
Sincerely, if you do your job as warrior you can leave the hex and the conditions to heroes.
Ap callers need to apply a condition and an hex fast because they need to get their other skills recharged - mostly those PvE only skills from EotN.
As a warrior you don't have to do that.
There is a big thread around here concerning the use of discord heroes with physical heroes and without an AP caller.
fenix
I use the AP caller on my Warrior; but I use this bar;
Assassin's Promise, You Move Like A Dwarf, Ebon Vanguard Assassin Support, Enduring Toxin, Enraging Charge, Lion's Comfort, Save Yourselves, For Great Justice
I use the Hourglass Staff for +15e, and bring Succor on my N/Mo minion guy, so that I get 3 regen.
I never run out of energy, and if we're taking heaps, I can swap to a sword and SY everyone (AP recharging FGJ means 24/7 double adren, woo).
Assassin's Promise, You Move Like A Dwarf, Ebon Vanguard Assassin Support, Enduring Toxin, Enraging Charge, Lion's Comfort, Save Yourselves, For Great Justice
I use the Hourglass Staff for +15e, and bring Succor on my N/Mo minion guy, so that I get 3 regen.
I never run out of energy, and if we're taking heaps, I can swap to a sword and SY everyone (AP recharging FGJ means 24/7 double adren, woo).
AtomicMew
Paragon's do okay as AP callers because of built in e-management. Bump up leadership to 14. Anthem of flame spam gets you decent damage and little bit of energy. GftE or energizing chorus gets you a lot. Paragon also has strong optional slots in command shouts.
Paul Dawg
This is my AP caller (which I think is a lot more effective than the standard AP caller):
A/N, 12+1+1 deadly arts, 12 curses (of course N/A works well too)
assassin's promise (e)
enfeebling blood
mark of pain
ebon vanguard assassin support
rigor mortis
"finish him!"
signet of deadly corruption (check the updated skill description!)
pain inverter
Standard sequence is 3-4-2-1-6-7. That works most of the time; sometimes 8 is a more effective hex than 3; sometimes 4 isn't really necessary; sometimes you can start right off with 1 instead of 3-4 first; and sometimes 5 is important to counter blocking.
A/N, 12+1+1 deadly arts, 12 curses (of course N/A works well too)
assassin's promise (e)
enfeebling blood
mark of pain
ebon vanguard assassin support
rigor mortis
"finish him!"
signet of deadly corruption (check the updated skill description!)
pain inverter
Standard sequence is 3-4-2-1-6-7. That works most of the time; sometimes 8 is a more effective hex than 3; sometimes 4 isn't really necessary; sometimes you can start right off with 1 instead of 3-4 first; and sometimes 5 is important to counter blocking.
MercenaryKnight
Yep I hated the old signet of corruption. I saw it at first and said this will be an awesome addition. Then I noticed the requirement.
Now you'll get an additional 80+ damage spike after ymlad and finish him to help ensure the target goes down. Not to mention even more damage if they are poisoned or weakened.
I run ap caller as a paragon. I bring fall back to help move quicker and also keep more minions alive longer. It's great with assassin's promise because it's recharged after every fight.
I am also considering we shall return for an emergency res incase of a hard area. But most likely if it's hard I would be running an imbagon anyway so unsure.
Now you'll get an additional 80+ damage spike after ymlad and finish him to help ensure the target goes down. Not to mention even more damage if they are poisoned or weakened.
I run ap caller as a paragon. I bring fall back to help move quicker and also keep more minions alive longer. It's great with assassin's promise because it's recharged after every fight.
I am also considering we shall return for an emergency res incase of a hard area. But most likely if it's hard I would be running an imbagon anyway so unsure.
Awex Mafyews
I've used a normal PvE build with conditions on my warrior and comparing it to my mes that uses the standard AP caller build, the AP caller is 3 times as fast in my opinion. You can literally spam the first 3 keys in a lot of places, obviously that gets boring but yeah up to your personal preference, as long as you've got condition and hex applying skills somewhere in your build discord will work.
Paul Dawg
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Originally Posted by Life Bringing
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Your kills will also take longer because they need setup time to apply your conditions/hexes, rather than just AP-->YMLaD! and the target dies with a finish him. On a side note, <3 new Masochism.
How does AP/YMLaD apply conditions faster than mark of pain/enfeebling blood? The first takes 2 3/4 seconds (since the crippled condition doesn't take effect until after the target gets back up). The second takes 2 seconds of casting time and an aftercast delay of 3/4 second in between. Isn't that identical?
Life Bringing
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Originally Posted by Paul Dawg
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Actually, YMLaD+EVAS makes a pretty nice knocklock. I don't get why you would use YMLAD when the target is already knocked down...that would ruin the knocklock.
How does AP/YMLaD apply conditions faster than mark of pain/enfeebling blood? The first takes 2 3/4 seconds (since the crippled condition doesn't take effect until after the target gets back up). The second takes 2 seconds of casting time and an aftercast delay of 3/4 second in between. Isn't that identical?
1.The skill description is incorrect. 2.urbaed. AP+YMLaD only take 3/4 of a second to prep, because YMLaD is instant and the cripple takes effect immediately, regardless of what the skill says, and AP is only a 3/4 second cast. MoP(1)+aftercast(.75)+Enfeebling(1) is 2.75. Thats a 2 second difference. That was an epic display of fail btw Paul Dawg
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Originally Posted by Life Bringing
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1.The skill description is incorrect. 2.urbaed. AP+YMLaD only take 3/4 of a second to prep, because YMLaD is instant and the cripple takes effect immediately, regardless of what the skill says, and AP is only a 3/4 second cast. MoP(1)+aftercast(.75)+Enfeebling(1) is 2.75. Thats a 2 second difference. Hmm, you're right, the skill description is incorrect. Then it does make a difference. I'll experiment with it. Edited to add: I still don't think AP can be your opening hex, because the foe doesn't always die in time. Yeah, I know, USUALLY it works, but when it doesn't, you may as well stand up and get a cup of coffee while you're waiting for all your skills to recharge. Also, don't forget that enfeebling blood is an AoE spell (and a useful one at that), so you're not always going to have to reapply it. Quote:
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