Buff these Ranger, Paragon, and Warrior skills.
Mad Lord of Milk
Notable changes are bolded.
Troll Unguent - Wilderness Survival
Energy Cost 15 Cast Time 1 Recast 12
For 10 seconds, you gain Health regeneration of 3...8...10.
Rangers need a half-decent heal.
Healing Spring - Wilderness Survival
Energy Cost 10 Cast Time 1 Recast 15
Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.
Feasible alternative to Troll Unguent.
Leader's Comfort - Leadership
Energy Cost 5 Cast Time 1 Recast 8
You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health.
Skull Crack - Strength
8 Adrenaline
Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
Troll Unguent - Wilderness Survival
Energy Cost 15 Cast Time 1 Recast 12
For 10 seconds, you gain Health regeneration of 3...8...10.
Rangers need a half-decent heal.
Healing Spring - Wilderness Survival
Energy Cost 10 Cast Time 1 Recast 15
Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.
Feasible alternative to Troll Unguent.
Leader's Comfort - Leadership
Energy Cost 5 Cast Time 1 Recast 8
You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health.
Skull Crack - Strength
8 Adrenaline
Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit.
EinherjarMx
i like trolls unguent the way it is now, although I wouldn't mind a 2 sec activation time, remember that once troll is running is unstrippable
I like the healing spring idea, but with the same 2 sec activation
skull crack, i dunno
I like the healing spring idea, but with the same 2 sec activation
skull crack, i dunno
Ugh
I agree that those skills all need changes. The first time I saw Healing Spring I actually started laughing. 10 energy, 2 second cast, 20 second recharge, mediocre heal, easily interrupted, and I'm forced to sit in one area to actually get healed? No ty.
Here's what I would do, though:
Troll Unguent
5e 2c 10r
For 10 seconds, you gain Health regeneration of 3...8...10.
No longer maintainable, but slightly shorted cast time.
Your version of Healing Spring, but with a 12r as it still has the major downside of not being able to move.
I would also buff Healing Signet by removing the -40 armor. Tactics is a useless attribute line, anyways.
Here's what I would do, though:
Troll Unguent
5e 2c 10r
For 10 seconds, you gain Health regeneration of 3...8...10.
No longer maintainable, but slightly shorted cast time.
Your version of Healing Spring, but with a 12r as it still has the major downside of not being able to move.
I would also buff Healing Signet by removing the -40 armor. Tactics is a useless attribute line, anyways.
Arghore
Not entirely sure but howmuch time is left of the 1sec casting time for trollurgent, with a 12 in expertise, wouldnt it get close to an instant cast? I do agree it could do with a little buff as right now it feels like it is to long a cast to be a (backup) heal... but as its not strippable...
The healing spring could indeed use a buff, esp. since its location restricted and outside of coordinated (vent/ts) teams it is very hard to make use off. Only use i found for it is to heal players after you ressed them, if they dont run off straight away...
Skull crack, no idear, ill leave it for the wariors to comment on this
The healing spring could indeed use a buff, esp. since its location restricted and outside of coordinated (vent/ts) teams it is very hard to make use off. Only use i found for it is to heal players after you ressed them, if they dont run off straight away...
Skull crack, no idear, ill leave it for the wariors to comment on this
Bob Slydell
You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea. Just keep the interrupt and add critical or something else. Your proposed version makes it less worthy as an elite than it is in it's current version, and it's current version isn't much worthy of an elite either.
rodzilla
I think they nerfed healing springs when they nerfed the ranger trapping build as trapper teams in HA were very common once upon a time. I think they nerfed distortion they added the new lame ranger elite that says not easily interupted. which imo is next to worthless. Maybe it was mantra of resolve and distortion they nerfed. omg, they have nerfed so many skills over the years its hard to keep track. Anyway on the old trapper teams healing springs was a required skill for all trappers and it worked very well. Troll is fine as far as I'm concerned, its a good skill now. Skull crack for dazed.. so many other ways to daze someone that SC is a waste of an elite.
Faure
Quote:
Not entirely sure but howmuch time is left of the 1sec casting time for trollurgent, with a 12 in expertise, wouldnt it get close to an instant cast? I do agree it could do with a little buff as right now it feels like it is to long a cast to be a (backup) heal... but as its not strippable...
The healing spring could indeed use a buff, esp. since its location restricted and outside of coordinated (vent/ts) teams it is very hard to make use off. Only use i found for it is to heal players after you ressed them, if they dont run off straight away... Skull crack, no idear, ill leave it for the wariors to comment on this |
majikmajikmajik
Troll ungent is good as it is now
healing spring needs a slight buff
healing spring needs a slight buff
[DE]
Quote:
Notable changes are bolded.
Troll Unguent - Wilderness Survival Energy Cost 15 Cast Time 1 Recast 12 For 10 seconds, you gain Health regeneration of 3...8...10. Rangers need a half-decent heal. |
Quote:
Healing Spring - Wilderness Survival Energy Cost 10 Cast Time 1 Recast 15 Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second. Feasible alternative to Troll Unguent. |
Quote:
Leader's Comfort - Leadership Energy Cost 5 Cast Time 1 Recast 8 You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health. |
Quote:
Skull Crack - Strength 8 Adrenaline Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit. |
However if you just want to make these all PvE-only skills then sure, I'm all for all of them. It's just the balance for PvP would be too far thrown off with these changes.
Xyon the Greatest
Quote:
Notable changes are bolded.
Troll Unguent - Wilderness Survival Energy Cost 15 Cast Time 1 Recast 12 For 10 seconds, you gain Health regeneration of 3...8...10. Rangers need a half-decent heal. |
How About: 10e, 1c, 10r
For 10 seconds, you gain 3..8..10 health regeneration.
Quote:
Healing Spring - Wilderness Survival Energy Cost 10 Cast Time 1 Recast 15 Create a Healing Spring at your location. For 6 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second. Feasible alternative to Troll Unguent. |
You gain 5..30..40 health every second for 5 seconds
(Ether feast is 150 health, this is 150 health over time with 10 (->4) energy and higher recharge
Quote:
Leader's Comfort - Leadership Energy Cost 5 Cast Time 1 Recast 8 You gain 10....94...115 Health. If there are any allies nearby, you gain an additional 5...47...58 Health. |
How About: 5e, 1c, 6r
You Gain 30..120..150 health if any allies are in earshot
Quote:
Skull Crack - Strength 8 Adrenaline Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit. |
krazyyaj
Evasion Twenty
sure, I guess.
I dont play them but they do need a buff i think
I dont play them but they do need a buff i think
king_trouble
Toll ungent imo doens't need a buff,
Healing spring does but playing around with it could make it either way weaker or too strong
Leader's Comfort: one of the few heals for paragon in the leadership area, keep it how it is. I don't like being nearby a target that getting nuked
For skull crack, blind and daze are two of the most powerful conditions in the game imo, being able to shut down an entire type of character. A duration that long could be permed easely, which would make the skill way to op
Healing spring does but playing around with it could make it either way weaker or too strong
Leader's Comfort: one of the few heals for paragon in the leadership area, keep it how it is. I don't like being nearby a target that getting nuked
For skull crack, blind and daze are two of the most powerful conditions in the game imo, being able to shut down an entire type of character. A duration that long could be permed easely, which would make the skill way to op
Dawn Angelheart
Where are the Paragons skills?
Lishy
I don't see any Paragon skills either. Leader's Comfort is such a useless skill that not even it counts as a Paragon skill. Any para who insists to take it instead of party support is both stupid and selfish.
Mad Lord of Milk
Quote:
You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea. Just keep the interrupt and add critical or something else. Your proposed version makes it less worthy as an elite than it is in it's current version, and it's current version isn't much worthy of an elite either.
|
Axel Zinfandel
Quote:
You aren't asking for a buff for Skull Crack more than you are asking to change its functionality. Taking away it's interrupt ability might not be the best idea.
|
As for the skills you proposed? Eh.
Here's what I'd do:
Troll Unguent
Energy Cost 5 Cast Time 2 Recast 10
For 12 seconds, you gain Health regeneration of 3...9...10.
One second is too low, especially if you are talking about a change to PvP too. 15 energy is too high.
Healing Spring
Energy Cost 10 Cast Time 2 Recast 15
Create a Healing Spring at your location. For 4 seconds, allies adjacent to the Healing Spring gain 0...36...45 Health every second.
The state that you had it in makes for extreme abuse with a skill like Trapper's Speed and Serpent's Quickness. The skill shouldn't be able to be abused in such way, with the healing being AoE and so high. This change would be nice, or add the "easily interruptable" clause to your original one.
Leader's Comfort
Energy Cost 5 Cast Time 2 Recast 10
You gain 10....94...115 Health. All other allies within earshot gain 5...47...58 Health
Slightly higher recharge time, AoE healing as well as a good self heal. AoE healing is lowering then Ballad of Restoration. This skill would be good on many paragon bars now, as well as very good on motivation oriented bars.
Lishy
Leader's Comfort would actually be decent then ^
Yeah. I propose that buff.
Yeah. I propose that buff.
Arghore
Reverend Dr
Why these skills? There are hundreds of skills that are terrible and unused, why these?
gameshoes3003
Quote:
Skull Crack - Strength
8 Adrenaline Elite Melee Attack. If Skull Crack hits, target foe is dazed for 1...10...12 seconds and you lose all adrenaline. This attack always results in a critical hit. |
Losing all adrenaline? I am not aboard that band wagon.
This skill would become worse than it is right now if the "lose all adrenaline" contingent actually got through.
Sure you don't have to interrupt anything anymore, but dang it, it's going to turn out like Decapitate, not such a favorable skill viewed by most players.
Why am I against this? It's in my build right now... (don't try to flame me on this).
I would just like it to be 8 adrenaline.
Ugh
king_trouble
Broad arrow head also applies unconditional daze but it's high energy cost and long recharge regulates the use of it, if you want an unconditional daze I totally agree you need some drawback or else there would bee too much of an abuse. Decapitate hits for a high amount hitting for a +40 if I recall, causing a crit and also causing deep wound without thedownside of losing all adrenaline and enegy I would expect this skill to be currently the new elite to replaces es in a shock axe meta
gameshoes3003
I didn't mean to add to his suggestion, I just want it to be 8 adrenaline instead of 9. So you'll still need to interrupt, and I also like the fact that it's 1/2 second casting because even if you're not using it to daze, it's another attack to throw in quickly to kill just like what people do with Protector's/Magebane Strike.
Sword Hammer Axe
No?
So you either wanna make them worse or overpowered. I mean:
Troll's Unguent: Maybe Ranger's Expertise makes TU cost less but 15 e? Even with 16 Exp. that's a lot for a low energy class like the ranger. Even with 1 sec casting time it's much.
Healing Spring: This didn't get worse. It did get overpowered though ^^ Make it 3 sec cast and easily interruptable and add 5 secs recharge and I think it's a good suggestion.
Leader's Comfort: Meh. Don't mind. Already fine.
Skull Crack: Make it cost 10 ad and I would find it ok. However what's wrong with the already existing one? it's a quick attack, interrupts AND dazes a caster for casting a spell. It's not bad at all Learn to interrupt XD
So you either wanna make them worse or overpowered. I mean:
Troll's Unguent: Maybe Ranger's Expertise makes TU cost less but 15 e? Even with 16 Exp. that's a lot for a low energy class like the ranger. Even with 1 sec casting time it's much.
Healing Spring: This didn't get worse. It did get overpowered though ^^ Make it 3 sec cast and easily interruptable and add 5 secs recharge and I think it's a good suggestion.
Leader's Comfort: Meh. Don't mind. Already fine.
Skull Crack: Make it cost 10 ad and I would find it ok. However what's wrong with the already existing one? it's a quick attack, interrupts AND dazes a caster for casting a spell. It's not bad at all Learn to interrupt XD
Coverticus
The impact these changes would have on foes (esp. in HM) would be interesting. Rangers 'can' be a pain in the backside at the best of times, TU would certainly make them slightly tougher cookiers to drop, esp. if you haven't interrupted the cast.
Healing Spring is too overpowered, would suggest dropping the heal or increasing the cast time. Though if this was implemented, UWSC groups might be choking and spluttering since Mountains becomes, er... interesting
Just my two pennethworth!
Healing Spring is too overpowered, would suggest dropping the heal or increasing the cast time. Though if this was implemented, UWSC groups might be choking and spluttering since Mountains becomes, er... interesting
Just my two pennethworth!
Grim Lich
Speaking of skills to buff: Signet of Suffering anyone?