Quote:
Originally Posted by Evasion Twenty
cool but....no.
rangers=jack of all trade
chronomancers=uber killer.
guess who everyone would be in gw2?!
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chronomancers would have their weaknesses, as all classes have them..
1. its a caster class, so has amogn the other casters the weakest base defense
2. is only strong in ranged fightign mostly, if you come too near, chronos will be helpless more or less, as long the player doesnt play a total chrono melee build, but then the player will lack against ranged classes again ...
3. healing abilities are way less powerful, than the ones of the monk or ritualist...the purpose of the healing skills are not to be a healer class with certain builds...the healing abilities of the chronomancers are for pure support only and will be of minor strength, heal over time..but less..only the self heal skills will be a bit stronger.
4. what is wrong about having more than 1 jack of all trades-class? nothing ... havign ever only the ranger in that role is boring ...heck, even the monk got more and more lesser important cause of the ritualist and the paragon, but mostly cause of the ritualist because people had enough of the monk being the only group healer...so i find it is now with the ranger as j.o.a.t.
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people will ever play the classes, which look on first view uber strong, once they realize their weaknesses, or once the balance updates come...so was it ever and so will it be ever in any game.
So was it with Assassins too...as Factions came out, the game had somewhat of an Assassin Invasion oO but the new Sins Rate quickly got lesser, once the players realized how quick the Sins can get killed and aren't the super speedy uber tanks, that never at any time will get hit, so many dreamers believed they would be... they again have their strengths, but also their weaknesses...especially mesmers can take them out very quickly and damn them into inability to do somethign without killing themselfes quickly
were we are at mesmers ...
5. mesmers will be very effective agaisnt chronomancers..as like against every caster class or whatever kind of interrupter class it will give in GW2..i hope mesmers will get fusioned with elementalists and become the Sorcerer Class together..would make more than sense i find...but thats an other topic XD
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So some Example Skills (without any Energy Cost,Cast Time and Recharge Time Suggestions, just first for the effects first, becauses thoses little quick exchangeable thigns like saying somethign about Energy Cost ect. is ever the first thing, people flame about without thinking about the point, that these points are just examples and can get exchanged in no time for more balance...
Rune Magic:
Call of Amaterasu (E)
The Chronomancer will summon the Avatar of Fire, Amaterasu out of the Dimension of Elemental Spirits with the help of his Rune Stones.
Amaterasu, the Lord of the black Soulfire will stay on Battle Field as long as you wish...if he gets defeated, Amaterasu will get automatically revived with full health after 2 Minutes. As long as Amaterasu is at your side, the maximum Energy of the player will get reduced by 15 Points.
Amaterasu will come with following unique Avatar Skills and Stats:
PS: the high damage numbers of the first skills like Hellfire will count only for the high levels of Amaterasu..so the maximum damage of Hellfire will be only made at Lvl 20+, not at level 5, just to pretend against confusion
Lvl 1-5:
Attribute: Lord of Fire 5-10
Skills:
Hellfire:
Amaterasu will form over his head a black fire ball which will grow and grow until it has the size half of an elefant (approximately the size of like 2 1/2 medicine balls). Once the ball has its max size after 3 seconds he will shoot it at his target, which will receive on impact 30-150 Fire Damage, will explode and all targets in near around the main target will also receive half of that damage doen to the main target as damage. Did the foes suffer in that moment from any physical negative condition, they will start after the impact/exploson to burn for 1-5 seconds.
Level 6-15
Lord of Fire 11-15
Hellfire
+
Solaris Blades
Amaterasu will create at his arms two human long crescent like swords, which will be as burnign hot as the sun itself and will slice through everythign that comes in their way...they are so hot, that they glow and burn extreme white and their swings tear up the air. once they are out Amaterasu will rush with them into his enemies to slice with them through the rows in a wild sword dance like ambush.
Each hit will do fixed damage of 50 armor ignoring Fire Damage..the only way to reduce the damage are skills and armor which decrease direct Fire Damage.
So higher Amaterasus Level is, so more hits he will perform with this skill as long its active, meaning so longer it duration will be up to a maximum of 15 hits At maximum level Amaterasu will perform with his last hit that will hit a foe a special finisher strike, that will do double the damage and will crack the foes armor.
Level 16-20
Lord of Fire 16-18
Hellfire
+
Solaris Blades
+
Crimson Stigmata
A special single target attack from Amaterasu, he will perform only, if the Solaris Blades are in action and the last hit of them was a critical.
Once this situation happens..Amaterasu will perform his special attack.
He will teleport an awesome speed to the next most ranged foe who never no one would expect to be attacked at that moment to impale that foe from behind with both of his blades andafter that tear the foe with a scissorlike move of the blades in two parts (just in words..oh noes, gw doenst show such a bloody massacre XD)
This Attack will do 100-175 damage and will inflict to the foe a deep wound and bleeding for some seconds. If there was just only the previous foe in absolutely near...uhm bad luck XDDDD ...R.I.P
PVE only with helpf of buffs/consums
Level 21-23
Lord of Flames 19-20
Hellfire
+
Solaris Blades
+
Crimson Stigmata
+
Soul of Cerberus
Amaterasu will receive Cerberus as his Companion, which will create a bit more of chaos on the battle fields together with Amaterasu. Is Amaterasu under 25% of health, he'll fusion with Cerberus and will get once healed to full health. When fusioned, Amaterasus movement speed, attack speed and skill recharge will be all increased by 25% for the time of the fusion beign active.
Heres a picture of Amaterasu with one of his Solaris Blades and Cerberus
http://img.photobucket.com/albums/v6...g?t=1249322148
or at least, something like that should they look like ingame XD pure awesomeness ^^
Just one example of the Elemental Avatars..they would be naturally more, but all them would burst this post now lol.
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Astral Magic:
Moonlight Eclipse
The sky will become for a short moment very dark..a moon appears and shines down with his magical light at an aoe field, where all of the allies of the Chronomancer will be blessed by that light, as long they stand in that aoe, which will reduce dark damage by 5-25 points over the time of 5-15 seconds..after that comes the eclipse, the aoe field becomes darker and for 5-15 seconds the skill will do the protection against sacred damage.
Luck of the Shooting Star
An support Skill, which will increase for every ally in near of this aoe spell their luck, thus increasign the chance for critical hits and blocking physical attacks by 1-10%
Comet Impact
The Chronomancer will summon a comet from timespace of of the universe to let it crush down on earth. This thing will have like 100x the size of an ele's Meteor and it will damage all foes in its area of impact and knock them down, foes will suffer from cracked armor and will receive 50-120 Chaos Damage
Time Magic
Gate of Dimensions
The Chronomancer will open the Gate of Dimensions to perform a step through timespace warping out of the foes' sight.
Field of Rapid Aging
The Chronomancer will create a distort in time at a place, which will have aoe effects to foes...any foe, that stands in the field will suffer from life degenerations of - 3 to -7 This Skill can be hold up, as long as you wish, it will reduce your maximum Energy Regeneration by -1 as long as u hold it up
Field of Rapid Growth
The Chronomancer will manipulate the time, so that time goes by at the field much faster than normal for non human foe beings . Any ally pet, minion, spirit or avatar that will stand in this field will receive +100-200 Life Points and + 20-40 Defense against physical Damage as long as the field works.
This Skill can be hold up, as long as you wish, it will reduce your maximum Energy Regeneration by -1 as long as u hold it up
Materia Magic:
Gravitational Grenades
The Chronomancer will immaterialize out of nothing in the near of his targeted foe up to 1-5 Gravitational Grenades, which will explode and damage anyone which comes those explosions too near for 30-75 non elemental physical damage which ignores armor at 25% + 5% for every part of metal equipment on you.
Steel Rain[E]
The Chronomancer will immaterialize out of nothing countless steel needles which will rain down for 10 seconds and iwll do per second 30-45 non elemental physical damage which ignores armor at 25% + 5% for every part of leather equipment on you. Every foe which leaves the aoe of the rain will begin to bleed automatically or at 50% chance will be blinded instead.
At R16 there will be a 25% chance, that foes that leave the rain will suffer then from both negative conditions.
Mercury Web
The Chronomancer will immaterialize out of nothing a web of mercury that he iwll shoot at a foe to slow the fow and every foe that will also step into the web down by 50% Undead Creatures that step in that web will receive per second 30-50 sacred damage. Non undead beings will suffer on just 15-25 damage fixed ever per second when they move around in the web.
So, here are just some example skills without any energy cost, ct's and rt'... those who want to comment those skills..should simple say about what costs those skills should have..or which damage numbers should reduced and how far...
anything, but please no stupud one liners like:
this is imba...dumb idea ...
such stuff doesn't help anyhow here...so please only comment those example skills, if you really have the intention to suggest something that lets those skills look in your vision more balanced and how you personally would like those skills to see ingame, if you would be the one, who would have to decide the skill costs ect.