Build Creators: Where do you test your builds?
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I use Grothmar Wardowns and Dalada Uplands as my test areas, as they are some of the harder but still easy to warp to areas in Guild Wars. I test with the earth, interrupt, heal, prot henchies.
These areas test many aspects of a build; from Charr alone you have to deal with incoming AOE damage (meteor showers), mass degen hexes, healers, fast casting rezzers, blocking (aegis), ranger spikes (groups composed 100% charr rangers that will spike you down instantly), plus various annoyances like shatter enchantment.
Grothmar Wardowns starts with a group of mobs that daze/condition, then across the bridge is a Charr ranger spike group with a healer, then you have multiple mixed Charr groups running around in the vicinity. After that head immediately to the monk boss in the fort with the double healer group.
Dalada Uplands immediately by the town portal there are two charr groups, one of which is a mixed group with healers, rezzers, hexers, and meteor shower guys as above, and the other group right next to it is a ranger spike group with one fire ele. This is probably the quickest way to test both of those situations when you are mucking around with builds. Further down the road there are more mixed groups that include 2 charr melee guys.
Just get a good feel for how various builds compare against each other when fighting such groups (i.e. what your health bars look like, how fast you kill them), you don't need to vanquish the whole zone when just tuning skills.
These areas test many aspects of a build; from Charr alone you have to deal with incoming AOE damage (meteor showers), mass degen hexes, healers, fast casting rezzers, blocking (aegis), ranger spikes (groups composed 100% charr rangers that will spike you down instantly), plus various annoyances like shatter enchantment.
Grothmar Wardowns starts with a group of mobs that daze/condition, then across the bridge is a Charr ranger spike group with a healer, then you have multiple mixed Charr groups running around in the vicinity. After that head immediately to the monk boss in the fort with the double healer group.
Dalada Uplands immediately by the town portal there are two charr groups, one of which is a mixed group with healers, rezzers, hexers, and meteor shower guys as above, and the other group right next to it is a ranger spike group with one fire ele. This is probably the quickest way to test both of those situations when you are mucking around with builds. Further down the road there are more mixed groups that include 2 charr melee guys.
Just get a good feel for how various builds compare against each other when fighting such groups (i.e. what your health bars look like, how fast you kill them), you don't need to vanquish the whole zone when just tuning skills.
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Fantastic. I've been using Vloxen Excavations, Jaga Moraine, Riven Earth, and Sparkfly swamp, however Giga, I like your suggestion for fighting against more balanced parties. Great idea! Record runs also seem like a great idea.
I also test calculations in my head, but sometimes a real run brings up information you may not have considered!
I also test calculations in my head, but sometimes a real run brings up information you may not have considered!
I usually test the builds on Nameless to see any early odd behaviors. As I make builds to use, I then test them during next progress keeping an eye on hero behavior and energy. As for personal builds, I just test them directly and usually get a pretty good feel on what's good or not before I go. I just follow a few guidelines, like never mix spammable foe/ally targeting skills during combat. If for outside or before battles, it's a different story.
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i don't really go to a specific area, i just do what i do with it, so if i come up with 3 new hero builds then i will just play with them for a week or so, making changes as needed.
i find that just playing the game and seeing the weaknesses is easier and better than hunting them down with a stick (dragon's throat HM :P)
i find that just playing the game and seeing the weaknesses is easier and better than hunting them down with a stick (dragon's throat HM :P)
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Quote:
Originally Posted by tuna-fish_sushi
I test my builds in RA, even if their farming/running builds. If you can kill someone with your farming or running build... Its a good build.
How do you test hero builds in RA?
