If you had one thing to make Guild Wars better what would it be?
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I left Guild a year ago, Guildwars was my first MMO, while I love seeing other gamers in a persistent world it comes with a price, if you think you ran into rude players in GW you haven't seen nothing, I learned a lot since I left GW, for one didn't know what PK meant created a character on PK server and got gank daily while doing my quest, simple things like doing quest can become annoying because so many people killing the same mob, KS is annoying, imagine taking down a boss and having some fool hit it first and get the credit, seen this happen with my guild a few days ago, there's quite a lot of positives with a persistent world but the A-holes that play in it can make your experience a nightmare.
PS:I would return to GW in a heart beat if they added a AH.
PS:I would return to GW in a heart beat if they added a AH.
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A larger community so matches only take 5 minutes to find like they used to and not 30, and the ability to form a gvg team whenever the hell I feel like playing and not when 8 schedules just so happen to have the same slot open.
But that isn't something anyone can fix and is just crap that happens when a game gets old and people stop playing it. Here's to hoping GW 2 starts off the same way GW1 did and hoping it lasts a year or two longer.
But that isn't something anyone can fix and is just crap that happens when a game gets old and people stop playing it. Here's to hoping GW 2 starts off the same way GW1 did and hoping it lasts a year or two longer.
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I left Guild a year ago, Guildwars was my first MMO, while I love seeing other gamers in a persistent world it comes with a price, if you think you ran into rude players in GW you haven't seen nothing, I learned a lot since I left GW, for one didn't know what PK meant created a character on PK server and got gank daily while doing my quest, simple things like doing quest can become annoying because so many people killing the same mob, KS is annoying, imagine taking down a boss and having some fool hit it first and get the credit, seen this happen with my guild a few days ago, there's quite a lot of positives with a persistent world but the A-holes that play in it can make your experience a nightmare.
PS:I would return to GW in a heart beat if they added a AH. |
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Persistant world was once an idea I thought of, but it would probably piss many many people off, change the entire face of the game and how it works, take up heaps of memory on their servers to run the world AND for your computer to load and process all the textures and polys. Just wouldn't be implemented. Besides, nowadays I realize the way it is now is better, and its cool. I like it how it is.
I'll go with full-hero parties (yourself and 7 maximum, since 8 is max party size.)
And I'll also go with: when you switch to hardmode, your maximum party size becomes 8 in areas that are normally 4 or 6 party size.
I'll go with full-hero parties (yourself and 7 maximum, since 8 is max party size.)
And I'll also go with: when you switch to hardmode, your maximum party size becomes 8 in areas that are normally 4 or 6 party size.
quoted for trying to not to be repetitive.
also, a leveling system in HA
Battles being ranked such as:
r0-r3
r6-r9
r9-r12
r12+
that way, the "bad" (see: Inexperienced) would be able to learn and grow with a lower system, and the "elite" players could not steam-roll through players trying to learn tactics.
sure, people will whine that "QQ r12+ wont have many players noob". however, players would eventually get up to that level.
also, a leveling system in HA
Battles being ranked such as:
r0-r3
r6-r9
r9-r12
r12+
that way, the "bad" (see: Inexperienced) would be able to learn and grow with a lower system, and the "elite" players could not steam-roll through players trying to learn tactics.
sure, people will whine that "QQ r12+ wont have many players noob". however, players would eventually get up to that level.
In regards to a general thing, that would be fixing the monster AI in PvE to be a bit more mindful and attentive.
In regards to a specific thing, I'd fix aggro. I'd make it so all monsters are aware of everyone in the party once someone catches their attention. This would help fix the "tank and spank" gameplay that's overall gamebreaking.
In regards to a specific thing, I'd fix aggro. I'd make it so all monsters are aware of everyone in the party once someone catches their attention. This would help fix the "tank and spank" gameplay that's overall gamebreaking.

