I love the change and it works great! But it feels a little OP. Now I'm not complaining, and understand this is bottom priority, but does anyone else agree with this:
It should be made an enchantment to give the enemies a chance to kill the Rit and his damage batteries.
It should be changed to:
(Same energy, cast, and recharge)
Enchantment Spell: For 10...35 seconds, all Binding Rituals you control have 50% base damage reduction and are immune to critical hits. (Attb:communing).
That way you dont have to re-cast it and wait for it to recharge in case you click the wrong skill and cast it.
Comments/ideas?
Public Poll: Armor of Unfeeling
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Overpowered skills... in pve... oh god damn did i lol...
Summon Spirits disagrees wholeheartedly
/edit, oh my god i just looked at the poll results and i completely lost it. thank you for the outrageous hilarity, haha
No, leave it alone 23 95.83%
Yes, it'd be nice as you described 1 4.17%
Quote:
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Does anyone else agree that it is annoying you have to re-cast for every spirit you summon though?
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/edit, oh my god i just looked at the poll results and i completely lost it. thank you for the outrageous hilarity, haha
No, leave it alone 23 95.83%
Yes, it'd be nice as you described 1 4.17%
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D
p
Prior to the farming build being released, nobody... and I mean NOBODY used this skill. I'd never even heard of it and had to look it up. Clearly it isn't overpowered. It is an incredibly slow farm, and will never be as effective as other ones due to the long set up time. Monsters just need smarter AI and to attack the spirit spammer, not for a weak skill to get nerfed.



:P