ritualist vs paragon
alexander92
pro's and cons,whos the more versatile one,which one is best at suporting/dmg dealing/healing,which do you fiind more fun?
Gennadios
I play both, with the para being the Primary and the Rit secondary at this point.
I'd say that Rits are more versatile. I'm pretty sure the next 5 or 6 posts below me will all point to the "imbagon" as being the only usable class for para, bla bla blah. It's not the case by a long shot. But Rits can run the gamut from full offense to full support. Paragons are in a bit of a no-mans land where they can go from Spike assist /w support to full on support, you can't really rely on them to be the primary damage dealers in a group. Also, paragon energy management depends on group size, and what you can do with them depends heavily on the number of ppl in your party.
Rits also seem to have the best capacity to dual class, I can run everything from a minion master to a splinter barrage archer on mine. With my paragon there are only a handful of builds where I've put any stat points into a secondary profession.
Can't say which class is more fun. I love them both, but I suspect most ppl will lean towards Rit.
I'd say that Rits are more versatile. I'm pretty sure the next 5 or 6 posts below me will all point to the "imbagon" as being the only usable class for para, bla bla blah. It's not the case by a long shot. But Rits can run the gamut from full offense to full support. Paragons are in a bit of a no-mans land where they can go from Spike assist /w support to full on support, you can't really rely on them to be the primary damage dealers in a group. Also, paragon energy management depends on group size, and what you can do with them depends heavily on the number of ppl in your party.
Rits also seem to have the best capacity to dual class, I can run everything from a minion master to a splinter barrage archer on mine. With my paragon there are only a handful of builds where I've put any stat points into a secondary profession.
Can't say which class is more fun. I love them both, but I suspect most ppl will lean towards Rit.
Ginger Hunter
I reckon rit is by far the best, as rits offer more damage in terms of support damage (splinter weapon, a-rage and GDW) and also offer great damage in the form of spirit spamming. They are much better than para's at direct healing and weapon of warding/resilient weapon are brilliant support. Rits are also great becuase they can carry something like strength of honor or barbs and MoP to give out even more damage. They are pretty much the ultimate support class.
Para's i suppose offer ok damage and some nice party wide buffs, and of course can reduce damage by about 85% with an imbagon. Aside from an imbagon there arent many great builds for para's, although im not much of a paragon player :P. They also lack many viable solo builds. Paragons are rarely primary damage dealers either.
I also enjoy my rit far more than my paragon xD
Para's i suppose offer ok damage and some nice party wide buffs, and of course can reduce damage by about 85% with an imbagon. Aside from an imbagon there arent many great builds for para's, although im not much of a paragon player :P. They also lack many viable solo builds. Paragons are rarely primary damage dealers either.
I also enjoy my rit far more than my paragon xD
Bristlebane
I like Rts as they're very versatile and can adapt to both offensive or supportive roles. Most Paragons I see seem to get stuck on spamming SY/TNTF/FA, which is great for party but maybe not too fun for the Para all day in and out.
Tenebrae
Same functions , 1 is melee , the other one is a caster. Since almost all rpg games are ranged >melee , caster> non caster. Then i'd say rits but i like paragons more than rits.
Pip Squeak
RIT RIT RIT!! Ritualists are my second favorite class They are the ultimate support profession; they can heal and protect allies while also supporting melee with splinter or nightmare weapon. Spirit-spamming is the most fun; just lay the spirits out and watch things explode before your eyes
The only issue you could have with a Ritualist would be energy management if your not spirit-spamming
I've tried Paragons before (3 times to be exact >.>) and nothing has really "pulled" me in. However, they can be very important in party-wipe areas (imbagon ftw) and do quite a bit of damage. Their energy relies on their party size though, and being a person used to casters, 2 pips of energy regen doesn't excite me
The only issue you could have with a Ritualist would be energy management if your not spirit-spamming
I've tried Paragons before (3 times to be exact >.>) and nothing has really "pulled" me in. However, they can be very important in party-wipe areas (imbagon ftw) and do quite a bit of damage. Their energy relies on their party size though, and being a person used to casters, 2 pips of energy regen doesn't excite me
vamp08
I would have to say rits take the versatility category over paragons by a 60-40 split.
Marty Silverblade
I've never played a Para but thats just because there isn't anything thats attracting me to them. They don't do anything particularly interesting (in my PoV anyway; Rits get weapon spells, item spells, and spirits), and builds tend to be fairly limited. Rits all the way .
Mad Lord of Milk
I hate playing Ritualists.
Paragons FTW
Paragons FTW
Watermelon Tacos
If you like party invinciblilty then go with para but I think rit is way more fun to play =)
My Lipgloss is Cool
All of this is in regards to PvE only.
Paragons;
(PROS)
*In a tough area, the fact that the Para is the best SY! spammer and also carries TNtF cannot be ignored, especially when running H/H.
*In easier areas, Paragons are still useful; Spamming Cruel Spear or Stunning Strike on annoying targets still pumps out nice damage.
*As a ranged character, you usually aren't the first target for things like Blind or Hexes.
*In PvE you'll almost always have either SY! or GftE! on your bar; even in small areas energy won't be a big problem, despite having +2 energy regen.
*Paragons have one of the best IAS's in the game.
*Shouts / Anthems / Chants cannot be removed by the enemy.
*With a base 80 AL (+10 from Centurion's (since you'll ALWAYS be under Agressive Refrain), +16 from a shield = 106 AL), a Paragon can take a hit.
*As a physical, you get to power awesome things like Mark of Pain.
(CONS)
*A Paragon's healing sucks. It used to be decent, but the Finale of Restoration nerf put the final nail in that coffin.
*They are physicals, thus subject to all anti-physical issues; Blocking (Less than most physicals, because a Paragon can easily change targets), Blind, Hexes, etc.
*As a ranged character, they have to be aware of obstruction (BRIDGES! RAGE!).
*A Paragon's energy and effectiveness are determined, mostly, by how many people he effects with his shouts, thus he needs to remain in the middle of the group when possible.
*If you plan to run in PUGs or Guild groups as the only Paragon, expect to run Imbagon. If you plan to run in PUGs or Guild groups that already have a Paragon, expect to be considered useless. People forget that Imbagon ISN'T the only build that a Paragon can run, even if it is usually the best.
*Paragons are probably the worst farming class in the game.
Ritualists;
(PROS)
*Ritualists can run A LOT of different things. This keeps them interesting to play, and justifies more than one Ritualist in a group at once.
*Ritualists make fantastic healers, remove conditions like crazy, and deal some decent prot through things like Weapon of Warding.
*Ritualists can deal a lot of damage, be it from spirit spamming, or even something as simple as spamming Splinter Weapon.
*H/H is often much easier with a human healer.
*Weapon spells and Item spells create effects that cannot be removed by the enemy.
*Ritualists can farm.
(CONS)
*As a caster, the Ritualist is subject to all anti-caster devices; Daze, Interrupts, Hexes, etc.
*Ritualists can encounter energy problems when not running something like OoS as their elite, despite having +4 energy regen.
*Ritualists have a base 60 AL.
*Ritualists are often tied to their spirits, thus must always make sure they are in range of them / they are alive.
*Ritualists lack hex removal. While this is easily solved by being a Rt/Mo, it still limits your options as a healer.
*Ritualists are almost always carrying a bundle, thus do not receive the benefits from wand/offhand.
I'm sure I'm missing some major things, but this is how I see it. Personally, I prefer my Paragon. I tried to get into playing my Ritualist, but it felt too much like playing my monk (which I love, but I already have one).
Paragons;
(PROS)
*In a tough area, the fact that the Para is the best SY! spammer and also carries TNtF cannot be ignored, especially when running H/H.
*In easier areas, Paragons are still useful; Spamming Cruel Spear or Stunning Strike on annoying targets still pumps out nice damage.
*As a ranged character, you usually aren't the first target for things like Blind or Hexes.
*In PvE you'll almost always have either SY! or GftE! on your bar; even in small areas energy won't be a big problem, despite having +2 energy regen.
*Paragons have one of the best IAS's in the game.
*Shouts / Anthems / Chants cannot be removed by the enemy.
*With a base 80 AL (+10 from Centurion's (since you'll ALWAYS be under Agressive Refrain), +16 from a shield = 106 AL), a Paragon can take a hit.
*As a physical, you get to power awesome things like Mark of Pain.
(CONS)
*A Paragon's healing sucks. It used to be decent, but the Finale of Restoration nerf put the final nail in that coffin.
*They are physicals, thus subject to all anti-physical issues; Blocking (Less than most physicals, because a Paragon can easily change targets), Blind, Hexes, etc.
*As a ranged character, they have to be aware of obstruction (BRIDGES! RAGE!).
*A Paragon's energy and effectiveness are determined, mostly, by how many people he effects with his shouts, thus he needs to remain in the middle of the group when possible.
*If you plan to run in PUGs or Guild groups as the only Paragon, expect to run Imbagon. If you plan to run in PUGs or Guild groups that already have a Paragon, expect to be considered useless. People forget that Imbagon ISN'T the only build that a Paragon can run, even if it is usually the best.
*Paragons are probably the worst farming class in the game.
Ritualists;
(PROS)
*Ritualists can run A LOT of different things. This keeps them interesting to play, and justifies more than one Ritualist in a group at once.
*Ritualists make fantastic healers, remove conditions like crazy, and deal some decent prot through things like Weapon of Warding.
*Ritualists can deal a lot of damage, be it from spirit spamming, or even something as simple as spamming Splinter Weapon.
*H/H is often much easier with a human healer.
*Weapon spells and Item spells create effects that cannot be removed by the enemy.
*Ritualists can farm.
(CONS)
*As a caster, the Ritualist is subject to all anti-caster devices; Daze, Interrupts, Hexes, etc.
*Ritualists can encounter energy problems when not running something like OoS as their elite, despite having +4 energy regen.
*Ritualists have a base 60 AL.
*Ritualists are often tied to their spirits, thus must always make sure they are in range of them / they are alive.
*Ritualists lack hex removal. While this is easily solved by being a Rt/Mo, it still limits your options as a healer.
*Ritualists are almost always carrying a bundle, thus do not receive the benefits from wand/offhand.
I'm sure I'm missing some major things, but this is how I see it. Personally, I prefer my Paragon. I tried to get into playing my Ritualist, but it felt too much like playing my monk (which I love, but I already have one).