Hi
I'm fairly new to the game, I began with some days ago with some friends, but I am dead sure I can be described as the ultimate n00b, so I would really appreciate it if you could help me out by clearing a doubt I have regarding Item Requirements.
Right now, I'm a monk and I want to get as much HP as possible, I usually play full support. So I thought the best way to go was to change from my 2-hand staff into Wand and Off-hand thing.
I went into GWW to check for items I could make in collectors or weaponsmiths that give HP bonuses (I am in Yak's right now) and I found out the HP bonuses for Monk equipment I can get are very small or non existant, in comparison to other things.
What's more interesting is that I found a Cane I can make and a Inscribed Charkam that give Health +20 and +30, with items I can easily get. Those items have a "Domination Magic" requirement.
My question is this: I can afford to lose the energy bonus, or even the damage since I don't attack, but I want the health. If I don't have any domination magic (Level 0, I mean), do I still get the full HP bonus? Because if it is this way, I might not use monk equipment, but rather any kind of equipment as long as I get HP.
I understand that Halving the casting time or skill recharge is important, but maybe I could use one item that gives HP and the other one that gives those attributes.
Thanks in advance
Requirements Question
Alk~
subarucar
You will still get the full HP bonus. The only thing the requires the requirment is the thing that the requirment is listed next to.
As in when it says:
Damage 1-2 (requires 5 awsomeness)
HP+999
Energy -5
The only thing that requires the "5 awsomeness" is the damage.
As in when it says:
Damage 1-2 (requires 5 awsomeness)
HP+999
Energy -5
The only thing that requires the "5 awsomeness" is the damage.
Darcy
You can also equip a shield as an offhand to gain a boost to armor. Any shield for which you don't meet the requirements will still give you half of the additional protection.
Example: a +16 armor shield on a caster character will supply +8 armor plus any additional buffs shown such as hp or armor vs xx.
Example: a +16 armor shield on a caster character will supply +8 armor plus any additional buffs shown such as hp or armor vs xx.
IronSheik
paddymew
Some items have multiple effects, each effect with their own requirement. For example, an off-hand item might give +5 energy if you have more than 50% health and +3 energy if you are hexed. These effects are cumulative, so the off-hand will give between +0 and +8 energy depending on certain factors.
Haxor
Something else to keep in mind is that you have 4 readily available sets of weapons. This means you can have a sword and shield on set #1 (for extra health/armor), then a wand/offhand on set #2 (for half casting and recharge). Once you get further in to the game, you'll also want to use slot 3 and 4 for other things.
Alk~
Thanks a lot guys! That helps a lot x)