Tormented Weapons

xSifox

xSifox

Academy Page

Join Date: Jan 2008

Toronto, ON

Has Won A Battle In The [HoH]

W/

We all know about these fancy looking overrated items. They cost alot, and make you feel rich. Best of all they're purple

"These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."

~Deacon of Whispers


I don't see any power besides the ability to look good/rich, but that doesn't help my Margonite slaying in any way possible.

So, make some ridiculous quest to gain exclusive mods for Tormented weapons only.

Some of my ideas were:

To have cooler skins than the standard tormented weapons (xD)

-1 HP regen to increase the maximum damage range (you're stronger but
you're corrupted thus slowly dying)

+1 HP regen mod, -30HP

50% more damage (could scale it down...) against Margonites


So in the end

Pros:
Cooler weapon skins
Actually having a reason to get Tormented weapons
Easier PvE
Not too over-powered buffs (because of the negative effects)
New "fun" quest to do

Cons:
Scythes would do even more damage than normal
Screws up things in PvP
Inflates the prices of Tormented weapons (I would assume)

What do you guys think?

BadgerzFTW

Academy Page

Join Date: Mar 2008

Quote:
Originally Posted by xSifox View Post
Easier PvE
lol.

Anyway, This idea seems too complicated and not very useful. The mods wouldn't be better than regular mods and too situational. +dmg vs margonites isn't needed anyway, especially with the bonus you already get from Lightbringer.

talon994

talon994

Wilds Pathfinder

Join Date: Mar 2009

Ontario,Canada

聖光麒麟

W/

But wait the whole point of tormented weapons are to make u look rich. Pfft Margonite slaying, you mean buying a campaign run right?

But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?

xSifox

xSifox

Academy Page

Join Date: Jan 2008

Toronto, ON

Has Won A Battle In The [HoH]

W/

Quote:
Originally Posted by talon994 View Post
But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?
That works.

But still, refering to what the Deacon says, I still don't see the great ultimate power in the tormented weapons. :P

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

You obviously never heard of role playing, have you?

Kerwyn Nasilan

Kerwyn Nasilan

Forge Runner

Join Date: Aug 2007

WHERE DO YOU THINK

W/

He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers.

They are fine as is, i'd rather see the anet team worry about stuff that actually matters.

Ugh

Ugh

Krytan Explorer

Join Date: Jun 2009

R/

How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:

Damage +20% (while health is below 0%)

Damage +15% (damage -15% while attacking)

Damage +20% (vs. Dead foes)

Damage +20% (vs. Allies)

Energy +5 (while Dead)

Halves casting time of spells (Chance: 0%)

Armor +10 (vs. Armor-Ignoring damage)

Shrivelling Fire

Ascalonian Squire

Join Date: Feb 2009

Moar skills when drunk [burp]

E/

Quote:
Originally Posted by Ugh View Post
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:

Damage +20% (while health is below 0%)

Damage +15% (damage -15% while attacking)

Damage +20% (vs. Dead foes)

Damage +20% (vs. Allies)

Energy +5 (while Dead)

Halves casting time of spells (Chance: 0%)

Armor +10 (vs. Armor-Ignoring damage)


^brilliant

/12chars

Daisuko

Wilds Pathfinder

Join Date: Mar 2007

California

[Vr]

E/Me

Quote:
Originally Posted by xSifox View Post
50% more damage (could scale it down...) against Margonites
see demonslaying.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.

xSifox

xSifox

Academy Page

Join Date: Jan 2008

Toronto, ON

Has Won A Battle In The [HoH]

W/

Quote:
Originally Posted by Shrivelling Fire View Post
^brilliant

/12chars
I second that.

Quote:
see demonslaying.
Note the extra damage though

Quote:
They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers.
...the power within...

I think that means it has some sort of power

Quote:
You obviously never heard of role playing, have you?
Indeed I have, but the roleplaying would make much more sense if the weapons do what they're said to (besides look pretty)

Quote:
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
Not everyone buys their tormented items though. This is just an idea, I'll love to see any NEW (not grinding old missions) content.

Demonlord Matt

Demonlord Matt

Academy Page

Join Date: May 2009

Alliance Of Fides [AoF]

W/D

i dont understand this at all tormented weps are ugly...

xSifox

xSifox

Academy Page

Join Date: Jan 2008

Toronto, ON

Has Won A Battle In The [HoH]

W/

Quote:
Originally Posted by Demonlord Matt View Post
i dont understand this at all tormented weps are ugly...
That's why I want to give them good-looking skins :O

MarkusParkus

MarkusParkus

Lion's Arch Merchant

Join Date: Oct 2008

Plymouth, Uk

[TPoN]

A/P

Quote:
Originally Posted by Kerwyn Nasilan View Post
He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.
How About Charecters Cant Actually Weild Tormy Weapons / Offhands Until They Have Completed DoA Then?
Makes More Sense To Me

Markus.

Gennadios

Gennadios

Wilds Pathfinder

Join Date: Jun 2009

N/A

Quote:
Originally Posted by Arkantos View Post
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
Seconded. If people have issues /w what the Deacon says, then by all means petition for Anet to change his dialogue.

It's not worth damaging one of the core principles of GW over this. (GW2 will do plenty of that.)

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

I'd be pleased with anet changing all the skins except for the shield.

And they could make tormented weapons pve only i guess if they made them stronger.

But it's just too much effort for too little payback.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I only care if it makes tormented weapons accessible to me in regular gameplay (ie some mission I can do with my H/H team, instead of the excessive pugging required in DoA). I'm an "everyman" gamer in GW - I don't get the expensive, rare skins, those require obsessive amount of farming or DoA or power trading. I get what's available to people like me, who play the game for fun.

If so, sure, /signed, neat idea. Otherwise, doesn't matter to me.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

This is stupid, if you arent rich enough to get 45 ectos for an armbrace, go farm them instead of saying shit here. The whole "These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."

~Deacon of Whispers


merely means that once you have killed Malayx, the king/leader of the Margonites after Abaddon had fallen, you gained experience and strength, so that now you are strong enough to wield Margonite Weapons(Torment Weapons). The logic being that once you killed the best and strongest of all the Margonites, you have obtained the strength to wield an ordinary Margonite Weapon(Torment Weapons). To add a Margonite-Slaying boost for these with Torment Weapons is simply pointless, there is just no point in adding one, DoA is fine the way it is.

Lishy

Lishy

Forge Runner

Join Date: Jan 2008

Quote:
Originally Posted by AKB48 View Post
DoA is fine the way it is.
Correction: DoA is dead and is horribly broken in HM.
That said, Torment Wes aren't. But I wish there were better reasons to kill Mallyx. All of his greens but the max-bananna scythe suck.
And I love DoA, so I really wish for better reasons to group.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

You and your ideas are the reason guild wars sucks.

I'm not even kidding. This emphasis on making shit epic just ruined the game.

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Quote:
Originally Posted by Snow Bunny View Post
You and your ideas are the reason guild wars sucks.

I'm not even kidding. This emphasis on making shit epic just ruined the game.
^

glad to see you snow bunny!

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

I love the simple, eloquent, and level headed responses from Snow Bunny and Arkantos.

I concur. Craptacular idea.

AKB48

AKB48

Jungle Guide

Join Date: Jul 2008

みやき町

Mo/A

Quote:
Originally Posted by Snow Bunny View Post
You and your ideas are the reason guild wars sucks.

I'm not even kidding. This emphasis on making shit epic just ruined the game.
^This = {all you need to read here}

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Yeah sorry, I can't agree to this suggestion.
/notsigned

KillerDemon

KillerDemon

Pre-Searing Cadet

Join Date: Aug 2009

NO GUILD ATM

W/

your idea is different but no reason to shoot you down for it, your just saying how you would like it.

logically though it would be a pain in the backside to do this for just a few reasons.

1) to add DMG v Margonites you would most probably have to compromise a weapon slot. this means say bye to 15^50 ( a preferable mod as it does damage to all species of monsters, not just the margonites)

2) Light bringer is there if you want the extra V margonite damage.

3)The whole speech about the Margonites corrupting the weapons, thats just a bit of fun, makes the weapons have a story behind them rather than just being some skin forged for the hell of it.

4)If every skin was modded to do as they look or match where they came from, building a perfect weapon would be limited to neutral uninteresting skins.

5)Yea they are expensive, and it can be hard to obtain them, but thats so that once you've done everything theres still that something else to work for.. if your not in a position where all you really have to do is work for rare/more expensive gear and PvP and do titles, then your not at a stage where you deserve to have the best stuff.

sorry to revive a post a couple weeks old.. i need sleep XD

Mylina

Mylina

Academy Page

Join Date: Jun 2009

Mo/

OP: No, just no.

Evasion Twenty

Evasion Twenty

Lion's Arch Merchant

Join Date: Jul 2009

Outside

Balthazars Chosen [BC]

R/P

Quote:
Originally Posted by Ugh View Post
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:

Damage +20% (while health is below 0%)

Damage +15% (damage -15% while attacking)

Damage +20% (vs. Dead foes)

Damage +20% (vs. Allies)

Energy +5 (while Dead)

Halves casting time of spells (Chance: 0%)

Armor +10 (vs. Armor-Ignoring damage)


Gear has NEVER made a difference, unless you customize it so.

Voltaic spears should have something like:

Automatic lightning damage, demonic aegis could make the lich be your ally for 30 seconds upon using Charm Animal.

Just some ideas out there.

Darth The Xx

Wilds Pathfinder

Join Date: Jul 2008

Sen'jin Village

The Infamous Cake Bandits [cake]

Mo/W

^ haha I did actually lol

Quote:
Originally Posted by Snow Bunny View Post
You and your ideas are the reason guild wars sucks.

I'm not even kidding. This emphasis on making shit epic just ruined the game.
this guy knows what hes on about.

"The power within", it glows purple, how is that not power!?!??!

I like my torm staff just the way it is, thanks

MetalMan

Krytan Explorer

Join Date: Apr 2007

Some Guild.

W/Mo

I can only think of one thing to say...

World of Warcrap this way ----->

/notsigned