Tormented Weapons
xSifox
We all know about these fancy looking overrated items. They cost alot, and make you feel rich. Best of all they're purple
"These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."
~Deacon of Whispers
I don't see any power besides the ability to look good/rich, but that doesn't help my Margonite slaying in any way possible.
So, make some ridiculous quest to gain exclusive mods for Tormented weapons only.
Some of my ideas were:
To have cooler skins than the standard tormented weapons (xD)
-1 HP regen to increase the maximum damage range (you're stronger but
you're corrupted thus slowly dying)
+1 HP regen mod, -30HP
50% more damage (could scale it down...) against Margonites
So in the end
Pros:
Cooler weapon skins
Actually having a reason to get Tormented weapons
Easier PvE
Not too over-powered buffs (because of the negative effects)
New "fun" quest to do
Cons:
Scythes would do even more damage than normal
Screws up things in PvP
Inflates the prices of Tormented weapons (I would assume)
What do you guys think?
"These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."
~Deacon of Whispers
I don't see any power besides the ability to look good/rich, but that doesn't help my Margonite slaying in any way possible.
So, make some ridiculous quest to gain exclusive mods for Tormented weapons only.
Some of my ideas were:
To have cooler skins than the standard tormented weapons (xD)
-1 HP regen to increase the maximum damage range (you're stronger but
you're corrupted thus slowly dying)
+1 HP regen mod, -30HP
50% more damage (could scale it down...) against Margonites
So in the end
Pros:
Cooler weapon skins
Actually having a reason to get Tormented weapons
Easier PvE
Not too over-powered buffs (because of the negative effects)
New "fun" quest to do
Cons:
Scythes would do even more damage than normal
Screws up things in PvP
Inflates the prices of Tormented weapons (I would assume)
What do you guys think?
BadgerzFTW
talon994
But wait the whole point of tormented weapons are to make u look rich. Pfft Margonite slaying, you mean buying a campaign run right?
But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?
But i guess for one of your ideas to make it have cooler skins...maybe to make them dye able?
xSifox
Lishy
You obviously never heard of role playing, have you?
Kerwyn Nasilan
He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.
ShadowsRequiem
They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers.
They are fine as is, i'd rather see the anet team worry about stuff that actually matters.
They are fine as is, i'd rather see the anet team worry about stuff that actually matters.
Ugh
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:
Damage +20% (while health is below 0%)
Damage +15% (damage -15% while attacking)
Damage +20% (vs. Dead foes)
Damage +20% (vs. Allies)
Energy +5 (while Dead)
Halves casting time of spells (Chance: 0%)
Armor +10 (vs. Armor-Ignoring damage)
Damage +20% (while health is below 0%)
Damage +15% (damage -15% while attacking)
Damage +20% (vs. Dead foes)
Damage +20% (vs. Allies)
Energy +5 (while Dead)
Halves casting time of spells (Chance: 0%)
Armor +10 (vs. Armor-Ignoring damage)
Shrivelling Fire
Quote:
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:
Damage +20% (while health is below 0%) Damage +15% (damage -15% while attacking) Damage +20% (vs. Dead foes) Damage +20% (vs. Allies) Energy +5 (while Dead) Halves casting time of spells (Chance: 0%) Armor +10 (vs. Armor-Ignoring damage) |
^brilliant
/12chars
Daisuko
Arkantos
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
xSifox
I second that.
Note the extra damage though
...the power within...
I think that means it has some sort of power
Indeed I have, but the roleplaying would make much more sense if the weapons do what they're said to (besides look pretty)
Not everyone buys their tormented items though. This is just an idea, I'll love to see any NEW (not grinding old missions) content.
Quote:
see demonslaying. |
Quote:
They're just weapons that were twisted do to the margonites touch, it doesnt mean that they have super powers. |
I think that means it has some sort of power
Quote:
You obviously never heard of role playing, have you? |
Quote:
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game. |
Demonlord Matt
i dont understand this at all tormented weps are ugly...
xSifox
MarkusParkus
Quote:
He never said they where powerful, he said that they where corrupting, and thus you need to prove you can overcome it by conquering the DoA.
|
Makes More Sense To Me
Markus.
Gennadios
Quote:
No. We don't need too make Guild Wars a game where the richer you are, the more effective you're going to be. Gear hasn't made a difference since release, and it really doesn't need to be changed 4 years into the game.
|
It's not worth damaging one of the core principles of GW over this. (GW2 will do plenty of that.)
Shrimz
I'd be pleased with anet changing all the skins except for the shield.
And they could make tormented weapons pve only i guess if they made them stronger.
But it's just too much effort for too little payback.
And they could make tormented weapons pve only i guess if they made them stronger.
But it's just too much effort for too little payback.
Zahr Dalsk
I only care if it makes tormented weapons accessible to me in regular gameplay (ie some mission I can do with my H/H team, instead of the excessive pugging required in DoA). I'm an "everyman" gamer in GW - I don't get the expensive, rare skins, those require obsessive amount of farming or DoA or power trading. I get what's available to people like me, who play the game for fun.
If so, sure, /signed, neat idea. Otherwise, doesn't matter to me.
If so, sure, /signed, neat idea. Otherwise, doesn't matter to me.
AKB48
This is stupid, if you arent rich enough to get 45 ectos for an armbrace, go farm them instead of saying shit here. The whole "These weapons were recovered from the Margonites, but I am afraid their influences began warping the weapons into unnatural forms and corrupting the very steel from which they were forged. I desire to see them turned against those that sought to use them, but these weapons will be dangerous in the hands of those unable to control the power within. I cannot hand them over to just any Lightbringer. If you bring me an Armbrace of Truth from within these realms, I will know you have found one of my fallen brethren and earned their trust through your deeds."
~Deacon of Whispers
merely means that once you have killed Malayx, the king/leader of the Margonites after Abaddon had fallen, you gained experience and strength, so that now you are strong enough to wield Margonite Weapons(Torment Weapons). The logic being that once you killed the best and strongest of all the Margonites, you have obtained the strength to wield an ordinary Margonite Weapon(Torment Weapons). To add a Margonite-Slaying boost for these with Torment Weapons is simply pointless, there is just no point in adding one, DoA is fine the way it is.
~Deacon of Whispers
merely means that once you have killed Malayx, the king/leader of the Margonites after Abaddon had fallen, you gained experience and strength, so that now you are strong enough to wield Margonite Weapons(Torment Weapons). The logic being that once you killed the best and strongest of all the Margonites, you have obtained the strength to wield an ordinary Margonite Weapon(Torment Weapons). To add a Margonite-Slaying boost for these with Torment Weapons is simply pointless, there is just no point in adding one, DoA is fine the way it is.
Lishy
Correction: DoA is dead and is horribly broken in HM.
That said, Torment Wes aren't. But I wish there were better reasons to kill Mallyx. All of his greens but the max-bananna scythe suck.
And I love DoA, so I really wish for better reasons to group.
That said, Torment Wes aren't. But I wish there were better reasons to kill Mallyx. All of his greens but the max-bananna scythe suck.
And I love DoA, so I really wish for better reasons to group.
Snow Bunny
You and your ideas are the reason guild wars sucks.
I'm not even kidding. This emphasis on making shit epic just ruined the game.
I'm not even kidding. This emphasis on making shit epic just ruined the game.
ShadowsRequiem
HawkofStorms
I love the simple, eloquent, and level headed responses from Snow Bunny and Arkantos.
I concur. Craptacular idea.
I concur. Craptacular idea.
AKB48
gameshoes3003
Yeah sorry, I can't agree to this suggestion.
/notsigned
/notsigned
KillerDemon
your idea is different but no reason to shoot you down for it, your just saying how you would like it.
logically though it would be a pain in the backside to do this for just a few reasons.
1) to add DMG v Margonites you would most probably have to compromise a weapon slot. this means say bye to 15^50 ( a preferable mod as it does damage to all species of monsters, not just the margonites)
2) Light bringer is there if you want the extra V margonite damage.
3)The whole speech about the Margonites corrupting the weapons, thats just a bit of fun, makes the weapons have a story behind them rather than just being some skin forged for the hell of it.
4)If every skin was modded to do as they look or match where they came from, building a perfect weapon would be limited to neutral uninteresting skins.
5)Yea they are expensive, and it can be hard to obtain them, but thats so that once you've done everything theres still that something else to work for.. if your not in a position where all you really have to do is work for rare/more expensive gear and PvP and do titles, then your not at a stage where you deserve to have the best stuff.
sorry to revive a post a couple weeks old.. i need sleep XD
logically though it would be a pain in the backside to do this for just a few reasons.
1) to add DMG v Margonites you would most probably have to compromise a weapon slot. this means say bye to 15^50 ( a preferable mod as it does damage to all species of monsters, not just the margonites)
2) Light bringer is there if you want the extra V margonite damage.
3)The whole speech about the Margonites corrupting the weapons, thats just a bit of fun, makes the weapons have a story behind them rather than just being some skin forged for the hell of it.
4)If every skin was modded to do as they look or match where they came from, building a perfect weapon would be limited to neutral uninteresting skins.
5)Yea they are expensive, and it can be hard to obtain them, but thats so that once you've done everything theres still that something else to work for.. if your not in a position where all you really have to do is work for rare/more expensive gear and PvP and do titles, then your not at a stage where you deserve to have the best stuff.
sorry to revive a post a couple weeks old.. i need sleep XD
Mylina
OP: No, just no.
Evasion Twenty
Quote:
How about they get a second inscription slot, but the second inscription has to be a special tormented inscription. Some ideas:
Damage +20% (while health is below 0%) Damage +15% (damage -15% while attacking) Damage +20% (vs. Dead foes) Damage +20% (vs. Allies) Energy +5 (while Dead) Halves casting time of spells (Chance: 0%) Armor +10 (vs. Armor-Ignoring damage) |
Gear has NEVER made a difference, unless you customize it so.
Voltaic spears should have something like:
Automatic lightning damage, demonic aegis could make the lich be your ally for 30 seconds upon using Charm Animal.
Just some ideas out there.
Darth The Xx
^ haha I did actually lol
this guy knows what hes on about.
"The power within", it glows purple, how is that not power!?!??!
I like my torm staff just the way it is, thanks
Quote:
You and your ideas are the reason guild wars sucks.
I'm not even kidding. This emphasis on making shit epic just ruined the game. |
"The power within", it glows purple, how is that not power!?!??!
I like my torm staff just the way it is, thanks
MetalMan
I can only think of one thing to say...
World of Warcrap this way ----->
/notsigned
World of Warcrap this way ----->
/notsigned