4v4 is a breeding ground for boredom and degenerate metas. 6v6 would be able to support a two monk backline, and would knock out some of the cruddier stuff.
Unlink the place from RA and restrict the glad title to TA. Maybe RA could add to the Gamer track or something.
Change TA to 6v6
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Then... what happens when an RA team gets 10+ wins? The reason they go to TA now is so a few teams with a lucky team composition don't just start rolling people in 50+ win streaks in RA.
6v6 really wasn't that much better then "degenerate" 4v4 play either. More room for a healer, but not enough room to squeeze in disruption roles just leads to a 4v4 nukers with 2 healers format.
6v6 really wasn't that much better then "degenerate" 4v4 play either. More room for a healer, but not enough room to squeeze in disruption roles just leads to a 4v4 nukers with 2 healers format.
r
For one the maps are too small for 6v6. They arnt gonna make new ones i assure you. So your asking for 6v6 Tombs.
J
B
Quote:
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4v4 is a breeding ground for boredom and degenerate metas. 6v6 would be able to support a two monk backline, and would knock out some of the cruddier stuff.
Unlink the place from RA and restrict the glad title to TA. Maybe RA could add to the Gamer track or something. |
Second idea: No, just no. Terrible. If they did this there would be even more Q_Q fest than ever.
S
K
I like this idea, to be honest. However, instead, I'd petition that when you get 10 wins in RA, you get another 2 party members.
EX
3 4 man teams win 10 times in RA within 30 seconds of each other. RA is so bloated I really don't see this being a problem, although I'll address it later.
One of those teams is split in half, so now you have two four man teams, and two two man teams. Then merge the two man teams with the four man teams, and there you go.
Now, let's assume that there isn't 4 teams that get 10 wins. I have three suggestions in this area:
First) Simply have two teams wait until a third gets 10 wins. Once again, this probably wouldn't be long.
Second) Look through all of the winning teams, and take whatever you need out of the highest winning teams. So if (within 30 seconds of eachother) the win status of 10 teams looks like this:
1)10
2)4
3)1
4)8
5)7
6)9
7)4
8)5
9)6
10)8
we would tame teams 1, 4, and 6 and do the split as mentioned above.
Third) Make it random. After every win, re-randomize the teams. When they hit 10, just re-randomize it to 6 party members that have 10 wins each and those 6 have to go through TA together, with no more randomness. This would require that the game track the wins by person, though.
EX
3 4 man teams win 10 times in RA within 30 seconds of each other. RA is so bloated I really don't see this being a problem, although I'll address it later.
One of those teams is split in half, so now you have two four man teams, and two two man teams. Then merge the two man teams with the four man teams, and there you go.
Now, let's assume that there isn't 4 teams that get 10 wins. I have three suggestions in this area:
First) Simply have two teams wait until a third gets 10 wins. Once again, this probably wouldn't be long.
Second) Look through all of the winning teams, and take whatever you need out of the highest winning teams. So if (within 30 seconds of eachother) the win status of 10 teams looks like this:
1)10
2)4
3)1
4)8
5)7
6)9
7)4
8)5
9)6
10)8
we would tame teams 1, 4, and 6 and do the split as mentioned above.
Third) Make it random. After every win, re-randomize the teams. When they hit 10, just re-randomize it to 6 party members that have 10 wins each and those 6 have to go through TA together, with no more randomness. This would require that the game track the wins by person, though.
S
F
R
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
Not sure it would work without MAJOR changes. With the move from RA to TA at 10 wins, you would have problems unless both RA and TA were changed to 6 man. Since the maps aren't designed for 6 man teams, this is another problem. Having 4 man teams for RA and 6 man teams for TA means exploitation of RA. People already sync for RA, but now they stay in RA after 10 wins? And keep steam rolling the random teams?
6 man PvP may be a nice idea, but converting RA or TA into it is not a good way to get it. Either a new form of PvP using some of the existing maps, or nothing at all.
6 man PvP may be a nice idea, but converting RA or TA into it is not a good way to get it. Either a new form of PvP using some of the existing maps, or nothing at all.
I would definitely go to RA more if the teams where bigger, or the addition of another PvP arena with random maps and random formation with parties of 8 members, or the same RA arenas with an alternate mode for parties of 6 or 8.
For example, by replacing the Start button with 3 NPCs.
Depending on the one you talk to, you join battles of 4, 6 or 8.
The more, the merrier!
But for TA? If you want bigger teams you form in PvP you just go to HA, don't you?
For example, by replacing the Start button with 3 NPCs.
Depending on the one you talk to, you join battles of 4, 6 or 8.
The more, the merrier!
But for TA? If you want bigger teams you form in PvP you just go to HA, don't you?
S

