Hello all,
I'm looking for any helpful advice on strategies to defeat the Foundry of Failed Creations. Specifically how to survice room 3.

I play with 2 people and we usually hero the rest. Our team comprises of 2 warriors and 1 mesmer. We've got access to all heroes so any remaining setup for the 5 Hero's is easy enough for us to put together.
We've played this area at least 15 times and we can always get to Room 3 but then die relatively quickly once all the Titans spawn. We've easily taken all other areas in DoA but the Titans in room 3 seems to pwn us every time!!! (even with a conset going)
Is there something that the Titans are weak against? Cold Damage maybe? From what I can tell, they deal alot of earth damage so we've been using Ward against Elements and Mantra of Earth for defense but I think we're lacking offensively.
Any tips or suggestions are welcome.
Thanks
- Terrell
The bolded text is almost certainly your problem. I'm assuming that you are "pulling", or at least letting the first group come to you while you are positioned at the door so as not to aggro more (until they run up to you). Since you have two Warriors at your disposal, you should be capable of dealing lots and lots of damage. I would suggest bringing some Hundred Blades build you like on one of you, and Echo+Whirlwind+Mimicry (for HB) on the other. Save Yourselves is great on the Echo-Whirlwind, and doesn't hurt to be on the HB Warrior as well. For your Mesmer player, try bringing a Smiting build (at least with Strength of Honor), with RoJ as your Elite, unless you have difficulty with your energy in which case I suggest bringing Tease. Alternatively, bring an Orders build and an extra physical or two in your heroes. The Mesmer should have Lightbringer's Gaze for some bonus damage (and hopefully interrupting) when foes get low on HP, so that you can counter enraged.
For heroes, I suggest bringing a Protection Hero (micro this one) with Spell Breaker or Peace and Harmony for the Elite. Bring Blessed Aura, Protective Spirit, Shield of Absorption, Aegis, GoLE or Power Drain, etc. Bring another two N/Rt healers, either with Xinrae's or another elite of your choice. For your last three party slots, bringing another physical can't hurt, and having the HB bar on a Hero works fine, and they aren't terrible with it, so you could free up your other human Warrior to play Earth Shaker or some other useful bar. For your remaining slots, a Spiteful Spirit or Visions of Regret hexer works wonders (both do well together), or you could bring a Water Ele with Maelstrom, Deep Freeze (or Ice Spikes) for utility, and perhaps Empathic Removal or Expel Hexes to counter the obnoxious amount of hexes used in the area. If you are bringing Smiting on the Mesmer, bringing an Orders Hero can't hurt either, particularly if you're using three frontliners.
The trick isn't to kill foes one at a time, it's to kill them as quickly as possible so they die before the next wave comes in that room. You just need to coordinate, and pay attention so that you can quickly finish off low-hp targets before they lolwut pwn you with enraged.