Hello all,
I'm looking for any helpful advice on strategies to defeat the Foundry of Failed Creations. Specifically how to survice room 3. I play with 2 people and we usually hero the rest. Our team comprises of 2 warriors and 1 mesmer. We've got access to all heroes so any remaining setup for the 5 Hero's is easy enough for us to put together.
We've played this area at least 15 times and we can always get to Room 3 but then die relatively quickly once all the Titans spawn. We've easily taken all other areas in DoA but the Titans in room 3 seems to pwn us every time!!! (even with a conset going)
Is there something that the Titans are weak against? Cold Damage maybe? From what I can tell, they deal alot of earth damage so we've been using Ward against Elements and Mantra of Earth for defense but I think we're lacking offensively.
Any tips or suggestions are welcome.
Thanks
- Terrell
Need advice for Foundry of Failed Creations (DoA)
Terrell_Edenost
Ariena Najea
Quote:
Originally Posted by Terrell_Edenost
Hello all,
I'm looking for any helpful advice on strategies to defeat the Foundry of Failed Creations. Specifically how to survice room 3. I play with 2 people and we usually hero the rest. Our team comprises of 2 warriors and 1 mesmer. We've got access to all heroes so any remaining setup for the 5 Hero's is easy enough for us to put together.
We've played this area at least 15 times and we can always get to Room 3 but then die relatively quickly once all the Titans spawn. We've easily taken all other areas in DoA but the Titans in room 3 seems to pwn us every time!!! (even with a conset going)
Is there something that the Titans are weak against? Cold Damage maybe? From what I can tell, they deal alot of earth damage so we've been using Ward against Elements and Mantra of Earth for defense but I think we're lacking offensively.
Any tips or suggestions are welcome.
Thanks
- Terrell The bolded text is almost certainly your problem. I'm assuming that you are "pulling", or at least letting the first group come to you while you are positioned at the door so as not to aggro more (until they run up to you). Since you have two Warriors at your disposal, you should be capable of dealing lots and lots of damage. I would suggest bringing some Hundred Blades build you like on one of you, and Echo+Whirlwind+Mimicry (for HB) on the other. Save Yourselves is great on the Echo-Whirlwind, and doesn't hurt to be on the HB Warrior as well. For your Mesmer player, try bringing a Smiting build (at least with Strength of Honor), with RoJ as your Elite, unless you have difficulty with your energy in which case I suggest bringing Tease. Alternatively, bring an Orders build and an extra physical or two in your heroes. The Mesmer should have Lightbringer's Gaze for some bonus damage (and hopefully interrupting) when foes get low on HP, so that you can counter enraged.
For heroes, I suggest bringing a Protection Hero (micro this one) with Spell Breaker or Peace and Harmony for the Elite. Bring Blessed Aura, Protective Spirit, Shield of Absorption, Aegis, GoLE or Power Drain, etc. Bring another two N/Rt healers, either with Xinrae's or another elite of your choice. For your last three party slots, bringing another physical can't hurt, and having the HB bar on a Hero works fine, and they aren't terrible with it, so you could free up your other human Warrior to play Earth Shaker or some other useful bar. For your remaining slots, a Spiteful Spirit or Visions of Regret hexer works wonders (both do well together), or you could bring a Water Ele with Maelstrom, Deep Freeze (or Ice Spikes) for utility, and perhaps Empathic Removal or Expel Hexes to counter the obnoxious amount of hexes used in the area. If you are bringing Smiting on the Mesmer, bringing an Orders Hero can't hurt either, particularly if you're using three frontliners.
The trick isn't to kill foes one at a time, it's to kill them as quickly as possible so they die before the next wave comes in that room. You just need to coordinate, and pay attention so that you can quickly finish off low-hp targets before they lolwut pwn you with enraged.
I'm looking for any helpful advice on strategies to defeat the Foundry of Failed Creations. Specifically how to survice room 3. I play with 2 people and we usually hero the rest. Our team comprises of 2 warriors and 1 mesmer. We've got access to all heroes so any remaining setup for the 5 Hero's is easy enough for us to put together.
We've played this area at least 15 times and we can always get to Room 3 but then die relatively quickly once all the Titans spawn. We've easily taken all other areas in DoA but the Titans in room 3 seems to pwn us every time!!! (even with a conset going)
Is there something that the Titans are weak against? Cold Damage maybe? From what I can tell, they deal alot of earth damage so we've been using Ward against Elements and Mantra of Earth for defense but I think we're lacking offensively.
Any tips or suggestions are welcome.
Thanks
- Terrell The bolded text is almost certainly your problem. I'm assuming that you are "pulling", or at least letting the first group come to you while you are positioned at the door so as not to aggro more (until they run up to you). Since you have two Warriors at your disposal, you should be capable of dealing lots and lots of damage. I would suggest bringing some Hundred Blades build you like on one of you, and Echo+Whirlwind+Mimicry (for HB) on the other. Save Yourselves is great on the Echo-Whirlwind, and doesn't hurt to be on the HB Warrior as well. For your Mesmer player, try bringing a Smiting build (at least with Strength of Honor), with RoJ as your Elite, unless you have difficulty with your energy in which case I suggest bringing Tease. Alternatively, bring an Orders build and an extra physical or two in your heroes. The Mesmer should have Lightbringer's Gaze for some bonus damage (and hopefully interrupting) when foes get low on HP, so that you can counter enraged.
For heroes, I suggest bringing a Protection Hero (micro this one) with Spell Breaker or Peace and Harmony for the Elite. Bring Blessed Aura, Protective Spirit, Shield of Absorption, Aegis, GoLE or Power Drain, etc. Bring another two N/Rt healers, either with Xinrae's or another elite of your choice. For your last three party slots, bringing another physical can't hurt, and having the HB bar on a Hero works fine, and they aren't terrible with it, so you could free up your other human Warrior to play Earth Shaker or some other useful bar. For your remaining slots, a Spiteful Spirit or Visions of Regret hexer works wonders (both do well together), or you could bring a Water Ele with Maelstrom, Deep Freeze (or Ice Spikes) for utility, and perhaps Empathic Removal or Expel Hexes to counter the obnoxious amount of hexes used in the area. If you are bringing Smiting on the Mesmer, bringing an Orders Hero can't hurt either, particularly if you're using three frontliners.
The trick isn't to kill foes one at a time, it's to kill them as quickly as possible so they die before the next wave comes in that room. You just need to coordinate, and pay attention so that you can quickly finish off low-hp targets before they lolwut pwn you with enraged.
Anime Divine
so 2 warriors and 1 realplayer mesmer??
first you dont need 2 warriors but it can be done just let 1 war agro all titans and bodyblock them. The mesmer must have Extend conditions or better fevered dreams.
some skill that causes widespread daze. dont know what your builds are but if you want contact me ingame Anime divine
first you dont need 2 warriors but it can be done just let 1 war agro all titans and bodyblock them. The mesmer must have Extend conditions or better fevered dreams.
some skill that causes widespread daze. dont know what your builds are but if you want contact me ingame Anime divine
Terrell_Edenost
OMG!!! This room is a pain! Our guild (now 4 members) attempted the 3rd room in foundry this past weekend. After about a dozen attempts we ended up in the same situation: We get overwhelmed and party wipe. This time our human team comprised of:
2 Warriors
1 Mesmer
1 Monk
The Warriors brought the combo that Ariena suggested: Dual whirling HB with "Save Yourselves". Mesmer brought Fevered Dreams+Technobable+Hypochondria+Fragility and some spikes. Monk was a straight forward healer. This *human* class grouping is all we have so plz plan on these 4 players as being the baseline.
This time around the heroes were:
2 Searing Flames Ele
1 RoF Smite Monk
1 Protection Monk
The idea for the Hereos was to bring something that outputed ALOT of damage. But it still had no effect. We could not destroy one group before the next came. Those darn Misery and Pain Titans were still spawning people as the 2nd group came in.
We would pull one group toward the doors and make our stand there. But it sure seems like the roaming pattern is designed to have 2 or 3 groups go straight for the door!!! It was near impossible to just pull one group. Then the titans would just keep spawning guys and the other group would just over-run us!!
Is there some pulling trick? Should we run to the opposite corner? We've done that before and made our stand there... just not so sure how successful it would be this time around.
ANY other suggestions would be helpful at this point. There is something that we are missing because we've pretty much beat all other Elite areas in the game but this one room has pwned us every time.
2 Warriors
1 Mesmer
1 Monk
The Warriors brought the combo that Ariena suggested: Dual whirling HB with "Save Yourselves". Mesmer brought Fevered Dreams+Technobable+Hypochondria+Fragility and some spikes. Monk was a straight forward healer. This *human* class grouping is all we have so plz plan on these 4 players as being the baseline.
This time around the heroes were:
2 Searing Flames Ele
1 RoF Smite Monk
1 Protection Monk
The idea for the Hereos was to bring something that outputed ALOT of damage. But it still had no effect. We could not destroy one group before the next came. Those darn Misery and Pain Titans were still spawning people as the 2nd group came in.
We would pull one group toward the doors and make our stand there. But it sure seems like the roaming pattern is designed to have 2 or 3 groups go straight for the door!!! It was near impossible to just pull one group. Then the titans would just keep spawning guys and the other group would just over-run us!!
Is there some pulling trick? Should we run to the opposite corner? We've done that before and made our stand there... just not so sure how successful it would be this time around.
ANY other suggestions would be helpful at this point. There is something that we are missing because we've pretty much beat all other Elite areas in the game but this one room has pwned us every time.
Perfected Shadow
I've attempted this with just me and 6 heroes (my own 3 heroes + 3 discord heroes that I borrowed from someone). What I did to get past the third room: entered the room and immediately ran forward to the corner past the tree. I then tried pulling mobs between the tree and the wall so I could body block them. Even with that, I couldn't avoid the retarded amount of mobs. I just had to try to kill fast enough and I scraped through. Oh and room 4 is retarded too, an npc there that you have to save will be surrounded by 15 dementia titans. That's where I failed and now I cbf going back to a mostly empty doa to spam 'want to borrow discord heroes' again.
Oh and you might want to bring draw conditions/foul feast to keep your SY users clean. of blind.
Oh and you might want to bring draw conditions/foul feast to keep your SY users clean. of blind.
Solid_Gold
l've just got to these quests, so if anybody want to have a go with me give me a shout "Vicktoria Rayne".
Have all hero's and all skills for them.
These are going to be tough...........
Have all hero's and all skills for them.
These are going to be tough...........
Terrell_Edenost
My guild members and I had an idea that we are going to try next time around. I agree with Perfected Shadow in that you MUST run past the tree to the far corner to make your battle stand. The groups appear to have patrol patterns which absolutely send 2-3 mobs toward the gate within a 1 minute timeframe. But the patrols appear to leave the far corner alone.
Our idea is to first pull the Tortureweb Dryders because they are the only long-distance attackers. Of course, they use Searing Flames and that can not be fun when they are the 3rd group to sneak into your aggro. If you can remove these dryders first... everyone else needs to be standing right next to you to deal damage.
[This is where our idea comes in] Somebody has to be a distraction and pop some red rock candy and start running around the chamber. In our last attempt of the 3rd room I was able to evade all enemies for what seemed like 10 minutes (using red rock) while the rest of team laid dead in the corner. In fact, at no point, was I even remotely worried about dieing. So I think that the decoy player can keep the remaing room distracted while the main team pulls one group at a time without the risk of a 2nd or 3rd aggro.
What do you think?
Our idea is to first pull the Tortureweb Dryders because they are the only long-distance attackers. Of course, they use Searing Flames and that can not be fun when they are the 3rd group to sneak into your aggro. If you can remove these dryders first... everyone else needs to be standing right next to you to deal damage.
[This is where our idea comes in] Somebody has to be a distraction and pop some red rock candy and start running around the chamber. In our last attempt of the 3rd room I was able to evade all enemies for what seemed like 10 minutes (using red rock) while the rest of team laid dead in the corner. In fact, at no point, was I even remotely worried about dieing. So I think that the decoy player can keep the remaing room distracted while the main team pulls one group at a time without the risk of a 2nd or 3rd aggro.
What do you think?
Ewa Kirch
Well I don't think much of your latest idea - as you will be a man down , and so lack offense. The key is to only aggro one mob at a time, but this is very difficult to do as the frontline tend to get into aggro range of the other mobs.
To be honest, now that you have a monk in your guild, I would have him 600 tank it all, with heros for the smiter and spirit ranger. The rest of you need to keep well back out of aggro and res him as required. You can find videos on youtube showing how to do it. Let the 600 clear all the rooms, then the rest of you may be able to help with the final boss group (gank the ki's), but you have to be carefull and not draw aggro away from the 600.
To be honest, now that you have a monk in your guild, I would have him 600 tank it all, with heros for the smiter and spirit ranger. The rest of you need to keep well back out of aggro and res him as required. You can find videos on youtube showing how to do it. Let the 600 clear all the rooms, then the rest of you may be able to help with the final boss group (gank the ki's), but you have to be carefull and not draw aggro away from the 600.
X CDH X
BRING A PARAGON with TNTF/SY (caps on purpose)
amorphous pastry
I agree with CDH, an imbagon helps greatly in this area, though you might be able to do without since you have two warriors with SY.
I beat this a while ago with some friends, we had an imbagon, moebius sin, splinter-barrage, necro with technobabble+curses, 3 discord heroes, and a necro hero with divert hexes and some prot skills
I would suggest:
- Bring ample hex/condition removal, there are lots of annoying hexes and blind
- Bring more damage on the heroes. SF eles won't dish out enough damage for this area, Discord works quite well. Killing groups quickly is pretty important here
- Immediately going straight past the tree in the third room will work. Fight in the far right corner and take out the group of titans patrolling there first. You can avoid aggroing the other groups if you stay near that corner. Once they're gone, you can pull the other groups to that area
- If you're fighting a group of the big titans (Misery, Anguish), it might help to limit the number of mid and small spawns (Rage, Despair / Fury, Dementia), since the smaller forms are more dangerous. Kill a big titan and all the smaller titans that spawn afterwards before killing the other large ones
I beat this a while ago with some friends, we had an imbagon, moebius sin, splinter-barrage, necro with technobabble+curses, 3 discord heroes, and a necro hero with divert hexes and some prot skills
I would suggest:
- Bring ample hex/condition removal, there are lots of annoying hexes and blind
- Bring more damage on the heroes. SF eles won't dish out enough damage for this area, Discord works quite well. Killing groups quickly is pretty important here
- Immediately going straight past the tree in the third room will work. Fight in the far right corner and take out the group of titans patrolling there first. You can avoid aggroing the other groups if you stay near that corner. Once they're gone, you can pull the other groups to that area
- If you're fighting a group of the big titans (Misery, Anguish), it might help to limit the number of mid and small spawns (Rage, Despair / Fury, Dementia), since the smaller forms are more dangerous. Kill a big titan and all the smaller titans that spawn afterwards before killing the other large ones
Feathermoore Rep
Consets are your friend. You'd be suprised how stupid it is to struggle through barely making it without them, then you pop one and its seems like its easy.
SF pumps out tons of aoe dmg. But It depends if your tactics are spread out or sorta ball em and wack em all. If you're spreading out, discord works wonders to spike single targets. With a conset, you really only have to worry about aggroin more than one group in the far corner of room 3. Because you have enough heals/prots to counter them, esp with SY.
The trick to pulling there i've learned, is to have one guy aggro, and get all the rage titans to use their aoe while the guy does figure 8s. This prevents aoe from hitting anyone. Then if you use a spirit spammer, you set up just out of range so that the spirits dont aggro another group. Keep all your people on the back wall/corner, and have the spirits or tank, keep the rages just out of reach of your back line. Your best bet is to spike most of them before they come in and shockwave your group. 10 dementia titans aren't that hard to out heal, esp with prots and SY.
I like this method with spirit spammer cuz you can set up just so that the spirts dont aggro the passing anguish and misery, but they rape the hell out of the rage titans. With the tank you have to resist the urge to rush in because you'll definately aggro.
But the good news is once you kill the rage group its easy from there.
Same with room 4, here 20 dementias is a slight problem, you definately want to try to pull them as close as to the wall on your left when you enter the room as possible. Then use your two warrior to sort of body block most of them in front. They like to attack melee and people pumping out lots of dmg, so if you have aoe and hit them they will latch onto you for a bit. Here soa+spirit bond+healing seed works wonders.
SF pumps out tons of aoe dmg. But It depends if your tactics are spread out or sorta ball em and wack em all. If you're spreading out, discord works wonders to spike single targets. With a conset, you really only have to worry about aggroin more than one group in the far corner of room 3. Because you have enough heals/prots to counter them, esp with SY.
The trick to pulling there i've learned, is to have one guy aggro, and get all the rage titans to use their aoe while the guy does figure 8s. This prevents aoe from hitting anyone. Then if you use a spirit spammer, you set up just out of range so that the spirits dont aggro another group. Keep all your people on the back wall/corner, and have the spirits or tank, keep the rages just out of reach of your back line. Your best bet is to spike most of them before they come in and shockwave your group. 10 dementia titans aren't that hard to out heal, esp with prots and SY.
I like this method with spirit spammer cuz you can set up just so that the spirts dont aggro the passing anguish and misery, but they rape the hell out of the rage titans. With the tank you have to resist the urge to rush in because you'll definately aggro.
But the good news is once you kill the rage group its easy from there.
Same with room 4, here 20 dementias is a slight problem, you definately want to try to pull them as close as to the wall on your left when you enter the room as possible. Then use your two warrior to sort of body block most of them in front. They like to attack melee and people pumping out lots of dmg, so if you have aoe and hit them they will latch onto you for a bit. Here soa+spirit bond+healing seed works wonders.