closeplz i ran the mission today again in HM and i did perfectly fine,
my problem was i was out of QZ range gl all and hf
Help Killing Fendi at the end of SoO
Im in SPAMADAN
dustbunny
Your QZ has to be up all the time in order to maintain SB all the time. You need to be able to operate both your skill bar and the ranger's skill bar to keep QZ up all the time while you do your tanking. You keep QZ up all the time by using serpent's quickness before you put down the first QZ. After that, QZ will recharge before it expires so you can cast it again to keep it up.
You will need to keep this going for many, many cycles before soul of Fendi Nin will die in HM.
You will need to keep this going for many, many cycles before soul of Fendi Nin will die in HM.
Ariena Najea
Some runners I know will often bring along a friend to help kill Fendi at the end, typically with a high-damage build that is used nowhere else during the run. Ebon Vanguard Sniper Support works great for this, since it allows that player to remain out of danger unless the 600 makes a mistake.
I have also heard of runners asking the runnees to help out offensively at the end, since it benefits them as well to have the run end more quickly.
Otherwise, DustBunny is right about QZ, and unless you're getting help, killing Fendi takes a very long time with just the 600/smite setup for damage.
I have also heard of runners asking the runnees to help out offensively at the end, since it benefits them as well to have the run end more quickly.
Otherwise, DustBunny is right about QZ, and unless you're getting help, killing Fendi takes a very long time with just the 600/smite setup for damage.
Horace Slughorn
Some tips:
1-more divine favor means a longer spell breaker (you should also have a 20% enchant weapon)
2-keeping Fendi in a flame jet the entire time will mean you have to kill him through 8 cycles
-if he wanders away from the jet, just wand him and he will come back
3-ranger hero needs to have 16 in wilderness; hit serpents quickness then QZ, and all future QZs will have their recharge time reduced enough for it to be maintained permanently
-the ranger will not run out of energy since he has essence bond on you
4-when the Soul of Fendi disappears and the rangers appear, sometimes your Spell Breaker is coming up for recharge at this time. wait a few seconds for the rangers to die before casting SB, because they will often interrupt it
5-if Spell Breaker goes down for some reason (or is interrupted) then you can still survive
-watch Fendi's casts
-as soon as he uses chillblains, you need to recast your prot spirit (and then spirit bond)
-if you pay close attention in this way, you actually dont even need a ranger
Good luck!
1-more divine favor means a longer spell breaker (you should also have a 20% enchant weapon)
2-keeping Fendi in a flame jet the entire time will mean you have to kill him through 8 cycles
-if he wanders away from the jet, just wand him and he will come back
3-ranger hero needs to have 16 in wilderness; hit serpents quickness then QZ, and all future QZs will have their recharge time reduced enough for it to be maintained permanently
-the ranger will not run out of energy since he has essence bond on you
4-when the Soul of Fendi disappears and the rangers appear, sometimes your Spell Breaker is coming up for recharge at this time. wait a few seconds for the rangers to die before casting SB, because they will often interrupt it
5-if Spell Breaker goes down for some reason (or is interrupted) then you can still survive
-watch Fendi's casts
-as soon as he uses chillblains, you need to recast your prot spirit (and then spirit bond)
-if you pay close attention in this way, you actually dont even need a ranger
Good luck!
dark4190
You should be fine, set the ranger on the bones right before fendi. (near the right wall, just past the double jets). Myabe add another point or two in divine? storm chaser isn't too important, take some points out of your WS. Stay in QZ. Once you cast Serpent's and QZ, all you need to do is que QZ up on the ranger from then on since QZ will effect its own recharge the second time around.
If you find that the rangers interrupts are the issue, then cast Essence Bond (its got a 2sec cast time) and allow all 6 of the rangers to interrupt that instead. Just cast Essence Bond when the rangers throw their arms over their shoulder (means they just finished their preperation) and they'll GUARNTEE to WASTE their interrupt on essence bond. I advise you make sure you have SoA up.
good luck
If you find that the rangers interrupts are the issue, then cast Essence Bond (its got a 2sec cast time) and allow all 6 of the rangers to interrupt that instead. Just cast Essence Bond when the rangers throw their arms over their shoulder (means they just finished their preperation) and they'll GUARNTEE to WASTE their interrupt on essence bond. I advise you make sure you have SoA up.
good luck