What are you expecting from GW2?

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

A game that is much better than GW. Considering its current state, that shouldn't be hard.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

1. No PvE-only skills
2. Balanced PvP
3. Races for aesthetic purposes only

I know the first one won't happen, but I'm begging for the second and third.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Snow Bunny View Post
No you shortsighted carebear, you are wrong.

You and your kind, the kind that considers valid commentary to be merely QQing.

No RiskyRanger, you are wrong. Guild Wars, circa 2005, was a great game. Even in 2006 it was a great game. It was a game that took skill, that rewarded time and effort, and had satisfactory rewards for both. It had its imbalances, sure, but they were minor in comparison to what would come in the next 3-4 years.

ArenaNet took its brilliant child, and gave it a lobotomy and fed it Burger King, and now it has a retarded blob.

Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.

ArenaNet's concept of high-end PvE is a bunch of powercreep, with monsters with absurd abilities getting bulldozed by players with equally powerful abilities and pve consumables to help them beat high-end dungeons in 5 minutes.

As for PvP, essays have been written on what has gone wrong there. ArenaNet, on the few occasions they attempted to follow player input, implemented such input in the most mangled, most grotesque way possible, in some instances accomplishing the reverse of what was desired.

No RiskyRanger, it is not QQing, it is a good if sad assumption that ArenaNet DOES NOT KNOW HOW TO NOT SCREW THINGS UP.

Regina whatsherface's commentary that "I've played it, it's a great game" is as credible as "there are nuclear weapons in Iraq". Regina lies, and Gaile didn't know anything.

I'd like you to show me what ArenaNet has done to possibly counter-balance its past errors.
This is an excellent post.

If you read this, and do not comprehend it (3 have already), then you have NO place discussing Guild Wars.

Snow Bunny is totally right about what happened to GW.

Also, all your arguments against him are simply semantics; stop being petty because you know he's right.

Mister_Smiley

Mister_Smiley

Wilds Pathfinder

Join Date: Mar 2006

expectation, you know, GW is a great game, it still is, even after 4 years, it amazing how people are so idiotic towards this game even now. Yes anet has done stupid stuff, and hopefully they have learned from it. But it simple, don't like it, leave.

As for what i expect, a game that blows not only GW away, but Aion, Wow, and even D3, of course its going to be hard to beat Wow and D3 because they have so much more money and stuff to use. But in the end i expect GW2 to blow my mind away just like GW did, after D2 got old. I also hope they make the content even bigger then it is, which will give the game a long team life and i hope Anet goes all out.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

I agree with Snow Bunny

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by fenix View Post
This is an excellent post.

If you read this, and do not comprehend it (3 have already), then you have NO place discussing Guild Wars.

Snow Bunny is totally right about what happened to GW.

Also, all your arguments against him are simply semantics; stop being petty because you know he's right.
I agree

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by fenix View Post
This is an excellent post.

If you read this, and do not comprehend it (3 have already), then you have NO place discussing Guild Wars.

Snow Bunny is totally right about what happened to GW.

Also, all your arguments against him are simply semantics; stop being petty because you know he's right.
I can comprehend that he could have the most valid post in the world, but his presentation leaves alot to be desired. I also know exactly which people would say they supported what he had to say, as you are all very predictable. You may call me anything you like but your anti posts are just the exact opposite of what you call carebears. All your opinions (as a group) are no more valid than anyone elses and it seems like you have all case of superiorty complex. Just because you think you know best for all doesn't make it right.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Snow Bunny View Post
Judging by the fact that even before GW2 was announced, they were making bad decisions (read: NIGHTFALL), it is doubtful they will make good ones.
I know you're trolling because no one could honestly be this stupid, but I'll bite anyways.

Nightfall's inclusion of heroes made for a massive improvement in gameplay quality for an estimated 80% of the player base. Nightfall was a good decision.

Now, an extremely thick person is going to disagree with me and claim that heroes were a bad step, or a more intelligent person will argue that (understandably) Nightfall had problems that were not balanced out by the positive influence of heroes. Perhaps both will reply. I'm expecting most will be of the former category.

Also, 7/10. On the one hand, blending in with the people who really think 2005/2006 was a good time for GW helps disguise your troll post, and I was moved to respond - on the other, it's kind of old, and it's also possible that you are actually one of those sad individuals.

Auron of Neon

Auron of Neon

cool story bro

Join Date: Apr 2006

Mililani

yumy

Quote:
Originally Posted by Snow Bunny View Post
blah
this

Anet has made terrible decision after terrible decision, continues to pump out retarded PvE changes, and yet you all fail to grasp it. You continue to be blind zealot fanbois who think ANet can do no wrong.

Wake up, people. Smell the shit ANet is shoveling in all our faces. PvE is boring. "Hard Mode" areas that once took several hours now take 15 minutes. PvP that was once fun, engaging and skill-based is now countless hours of mashing the same 4 overpowered skills on your bar faster than the shitters you're playing against to grind out fame/glad points/champ points. It isn't fun. It isn't engaging. And it sure as hell ain't skill-based.

I don't know what you're seeing in Guild Wars now, but if you still think it's a good game, you have incredibly low standards. Your low standards will be equally applied to GW2, so even if ANet releases a steaming pile of shit, you will think it is amazing.

I wish I could be like that. I wish I could just ignore reality and play a bad game while pretending it's a good one. Unfortunately, I cannot. I have standards for my games that are above "retards mashing buttons and beating the hardest areas in the game."

I hope each of you zealots buy two accounts to make up for the ones that players who enjoyed a relatively balanced, skill-based game won't buy.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by Zahr Dalsk View Post
I know you're trolling because no one could honestly be this stupid, but I'll bite anyways.

Nightfall's inclusion of heroes made for a massive improvement in gameplay quality for an estimated 80% of the player base. Nightfall was a good decision.

Now, an extremely thick person is going to disagree with me and claim that heroes were a bad step, or a more intelligent person will argue that (understandably) Nightfall had problems that were not balanced out by the positive influence of heroes. Perhaps both will reply. I'm expecting most will be of the former category.

Also, 7/10. On the one hand, blending in with the people who really think 2005/2006 was a good time for GW helps disguise your troll post, and I was moved to respond - on the other, it's kind of old, and it's also possible that you are actually one of those sad individuals.
Yeah, lets ignore the tons of new herp-derp skills that were introduced, and the 2 completely broken classes; those things didn't have any effect on the game at all.

[DE]

[DE]

Hugs and Kisses

Join Date: Oct 2005

Scars Meadows

Quote:
Originally Posted by Zahr Dalsk View Post
I know you're trolling because no one could honestly be this stupid, but I'll bite anyways.

Nightfall's inclusion of heroes made for a massive improvement in gameplay quality for an estimated 80% of the player base. Nightfall was a good decision.

Now, an extremely thick person is going to disagree with me and claim that heroes were a bad step, or a more intelligent person will argue that (understandably) Nightfall had problems that were not balanced out by the positive influence of heroes. Perhaps both will reply. I'm expecting most will be of the former category.

Also, 7/10. On the one hand, blending in with the people who really think 2005/2006 was a good time for GW helps disguise your troll post, and I was moved to respond - on the other, it's kind of old, and it's also possible that you are actually one of those sad individuals.
New classes, power creeped skills, and heroes were most definitely a bad step as far as PvP was concerned. When it comes to PvE I wouldn't say that heroes were necessarily a good thing. It certainly changed PvE, but for better or for worse, you can never truly know.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by FlamingMetroid View Post
Yeah, lets ignore the tons of new herp-derp skills that were introduced, and the 2 completely broken classes; those things didn't have any effect on the game at all.
It's ok, he obviously has no concern for the PvP side of the game, therefore the thought of skill balancing is of no concern to him. He just thinks Nightfall is the best thing since sliced bread because it gave him broken henchmen that dumbed down the game to a disgusting level. We just have to accept that some people like playing slam head on keyboard and not Guild Wars.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

I'm not expecting anything, but I would be glad to see some new faces. I am tired of the same monotonous voices in the GW player community.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Zahr Dalsk View Post
I know you're trolling because no one could honestly be this stupid, but I'll bite anyways.

Nightfall's inclusion of heroes made for a massive improvement in gameplay quality for an estimated 80% of the player base. Nightfall was a good decision.

Now, an extremely thick person is going to disagree with me and claim that heroes were a bad step, or a more intelligent person will argue that (understandably) Nightfall had problems that were not balanced out by the positive influence of heroes. Perhaps both will reply. I'm expecting most will be of the former category.

Also, 7/10. On the one hand, blending in with the people who really think 2005/2006 was a good time for GW helps disguise your troll post, and I was moved to respond - on the other, it's kind of old, and it's also possible that you are actually one of those sad individuals.
He's not trolling. Depending on how you look at it, heroes were a good and bad thing. The good thing was players no longer had to rely on other players, but the bad thing was it just took out the multiplayer aspect of the game. The community was big enough in Nightfall for players to easily get shit done with other players. Players should have the choice to play solo, but when playing solo is much more desirable and effective in an online game, then there's a problem. Whatever, too late to fix.

Not to mention ANet didn't add the OPTION of heroes, they forced you to use them. Look at the number of missions where you HAD to bring X hero. This automatically resulted in players being seperated from others. It was a completely unnecessary thing to add into the game. You should never be forced to drop a party member in order to use AI.

That's not the only thing Nightfall introduced. They introduced paragons and dervishes, which were both horribly, horribly implemented into the game and both had to undergo massive nerfs just so they were somewhat balanced. That, was horrible.

Then of course there was the massive power creep. I don't think I need to explain why power creep is bad for a game, you're smart enough to know.

Now, take a look at DoA, and PvE skills. End-game Nightfall is nothing but super powerful monsters and horrible environmental effects fighting players with equally as powerful and dumb skills. This made it quite clear that ANet's design for end-game PvE was quite terrible.

I'm very sorry that you cannot comprehend what Snow Bunny was saying, but he's right. Things have just been going down the shitter since the release of Nightfall, from a game design point of view. Guild Wars used to be a game that actually required some sort of skill to effectively play, and you were rewarded for skill as opposed to being rewarded for time. Sadly ANet chose to completely throw that out the window and make Guild Wars a brainless game where the more time you grind, the better you're going to be. It's a shame, because Guild Wars had potential to be much more.

PS: Ironically enough, saying someone is trolling because no one could say something that stupid is trolling. Good job, troll, although I'll give you a 3/10.


On topic: I'm hoping that GW2 lives up to the potential it has. I'm not holding my breath, though. If GW2 PvE is going to be anything like GW1 PvE currently is, I won't be playing it for very long.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Now everyone on Guru is negative? It appears my evil curse is successful.

The Zinger: 50x more effective than the Thriller.

If GW2 is actually released, I would expect ArenaNet to not handle the grind half-assed (i.e. give grinding a purpose and have a reasonable time:reward ratio).

EDIT: I'll reaffirm that people should hold ArenaNet's quotes of what will happen in interviews with a grain of salt.

capblye

Frost Gate Guardian

Join Date: Sep 2007

KoH

W/N

Trading House or some form of organixed selling & trading

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

I am hoping they to review other top MMOs out there and try not to repeat there mistakes.

A.k.A
Spawn time for quest bosses.
No Daily quest.
more mob monster for quest item.
also want super Large Raid groups, I have played in 36 group raids i want larger.

hitsuji182

hitsuji182

Lion's Arch Merchant

Join Date: Dec 2008

Poland

The Autonomy [?????????]

Mo/A

No inscription weapons! This ruins prices for greens which used to be rare and something cool and now almost every green weapon is cheaper than 5k. Also there were so much happy moments when you found weapon with pefect inherent mod.

Still Number One

Wilds Pathfinder

Join Date: Jun 2008

W/

Quote:
Originally Posted by Zinger314 View Post
Now everyone on Guru is negative? It appears my evil curse is successful.
Since when is looking at things clearly and logically being negative? The game has gotten progressively worse throughout its history and A.Net has shown time and time again all they know how to do is break their game further. Even if they do start getting some things right, they end up breaking the game again the very next month (see the large random Elite buffs for no reason).

They think they know what is going to be fun and exciting, and everything they deem as fun and exciting, is either extremely boring and pointless, or it destroys whatever balance we currently had.

The worst part is, the entire PvP community is pretty much in agreement on what we want done in order to fix our end of the game, and instead of listening they do what they think is right and end up breaking the game more than we thought was possible. If that fact right there doesn't clearly show you they have no clue on what they are doing then nothing will because your head is too far covered by their baseless promises that there is absolutely no hope for you.

The game used to be great. In fact it isn't a stretch to say this game used to be the best on the market. Why do you think people who have stopped playing still post here? We loved what this game used to be. We want this game to come back. Obviously it won't with Guild Wars 1 because even if they make the game better people won't come back. But they can at least show they know what they are doing and fix the game, so that when a large population of new players comes into GW 2 we at least know it will be managed decently. They have not shown at all that they have even the slightest clue on how to manage the game. Therefore anyone with a brain can connect that to the fact that more than likely this trend will continue in GW2.

Basically, there is evidence that GW 2 will be poorly managed because GW 1 was. There is no proof that it will be managed correctly, because they haven't shown the capability of being able to do that yet. They really should start listening to the people who play this game and know what they are talking about. Cause A.Net has proved they sure as hell don't.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

You can think about heroes in two ways - either they helped alleviate a problem or they exacerbated the same problem, that is, players finding other players to play with.

You can say,"Well, pugs were becoming more and more scarce, and so heroes allowed players to form more able groups more quickly with customizable AI."

Or, what I'm saying, is that "It was indeed difficult to form pugs, they did indeed take some effort to get a good one going, but you shouldn't just kill the entire situation by introducing AI that kills the multiplayer aspect of the game."

I mean, why actually form player groups with other players when you and a buddy can spend less time forming up, but in the process kill the PUG aspect that's critical to online RPGs.

With Factions, spirits and assassins were introduced. However, spirits were mauled quickly through nerfs, and the old shock AoD template actually took a decent degree of skill to play, and if you see the way the older GvGers played with shadowsteps it's indicative of the fact that they took more strategy to use more effectively.

Nightfall had none of Prophecies' subtlety, and it took dozens of nerfs to tame it down to a manageable level, but EotN came and wiped that all away.

I didn't mean to derail this topic, in all honesty, and I guess it was wrong of me to begin the initial post by attacking another poster, but for the rest of you disagreeing with me, deconstruct my post thoughtfully if aggressively, or post your opinion independently of mine, but don't just disregard my post as a QQ.

Again, sorry to any Riverside mods that have extra work due to people indignant that I used the word carebear!


edit: to avoid derailment, anyone who's interested please pm to continue discussion...

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

-gameplay based on precision, timing, strategy, etc and not spamming things on recharge
-movement and positioning to play an important role, with improved wsad control and no more rubberbanding
-importance placed in multi-player (pvp yes, but also including team-based pve)
-and most of all class/skill balance

one can only dream

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Arkantos View Post
He's not trolling. Depending on how you look at it, heroes were a good and bad thing. The good thing was players no longer had to rely on other players, but the bad thing was it just took out the multiplayer aspect of the game. The community was big enough in Nightfall for players to easily get stuff done with other players. Players should have the choice to play solo, but when playing solo is much more desirable and effective in an online game, then there's a problem. Whatever, too late to fix.

Not to mention ANet didn't add the OPTION of heroes, they forced you to use them. Look at the number of missions where you HAD to bring X hero. This automatically resulted in players being seperated from others. It was a completely unnecessary thing to add into the game. You should never be forced to drop a party member in order to use AI.

That's not the only thing Nightfall introduced. They introduced paragons and dervishes, which were both horribly, horribly implemented into the game and both had to undergo massive nerfs just so they were somewhat balanced. That, was horrible.

Then of course there was the massive power creep. I don't think I need to explain why power creep is bad for a game, you're smart enough to know.

Now, take a look at DoA, and PvE skills. End-game Nightfall is nothing but super powerful monsters and horrible environmental effects fighting players with equally as powerful and dumb skills. This made it quite clear that ANet's design for end-game PvE was quite terrible.

I'm very sorry that you cannot comprehend what Snow Bunny was saying, but he's right. Things have just been going down the shitter since the release of Nightfall, from a game design point of view. Guild Wars used to be a game that actually required some sort of skill to effectively play, and you were rewarded for skill as opposed to being rewarded for time. Sadly ANet chose to completely throw that out the window and make Guild Wars a brainless game where the more time you grind, the better you're going to be. It's a shame, because Guild Wars had potential to be much more.

PS: Ironically enough, saying someone is trolling because no one could say something that stupid is trolling. Good job, troll, although I'll give you a 3/10.
The Paragon and Dervish additions weren't just horribly implemented. They were horribly designed. A ranged warrior, and an AoE warrior? Not to mention that the skills the Paragon/Dervish had were HUGELY overpowered (look at 6 man HA, teams held for hours with 2 defensive paragons, and that's not even mentioning Dervishes in GvG....Spearmen at rank 3? What?). The sheer amount of nerfs required to make them even SOMEWHAT balanced ruined game play.

Power creep. Needless to say, ANet gave it a shot in Factions (Kurz/Lux skills/titles), added to it in Nightfall (SS/LB etc etc) and went all out in EOTN. All of which resulted in PvE being turned from challenging and fun, to a joke and boring. Good work there ANet.

DoA. Really? I mean come on. DoA was the worst joke of a zone ever implemented. Firstly, there were huge issues with doing the four zones. Secondly, it was IMPOSSIBLE. Like, literally, actually impossible. The amount of changes that were made to DoA just so it was playable, was ridiculous.

Nightfall wasn't a good change for PvE. Imagine how challenging EOTN would be if they hadn't added power creep and PvE skill trash. Certainly moreso than it is now.

Rocky Raccoon

Rocky Raccoon

Desert Nomad

Join Date: Jan 2007

Massachusetts, USA

Guardians of the Cosmos

R/Mo

Quote:
Originally Posted by Snow Bunny View Post
You can think about heroes in two ways - either they helped alleviate a problem or they exacerbated the same problem, that is, players finding other players to play with.

You can say,"Well, pugs were becoming more and more scarce, and so heroes allowed players to form more able groups more quickly with customizable AI."

Or, what I'm saying, is that "It was indeed difficult to form pugs, they did indeed take some effort to get a good one going, but you shouldn't just kill the entire situation by introducing AI that kills the multiplayer aspect of the game."

I mean, why actually form player groups with other players when you and a buddy can spend less time forming up, but in the process kill the PUG aspect that's critical to online RPGs.

With Factions, spirits and assassins were introduced. However, spirits were mauled quickly through nerfs, and the old shock AoD template actually took a decent degree of skill to play, and if you see the way the older GvGers played with shadowsteps it's indicative of the fact that they took more strategy to use more effectively.

Nightfall had none of Prophecies' subtlety, and it took dozens of nerfs to tame it down to a manageable level, but EotN came and wiped that all away.

I didn't mean to derail this topic, in all honesty, and I guess it was wrong of me to begin the initial post by attacking another poster, but for the rest of you disagreeing with me, deconstruct my post thoughtfully if aggressively, or post your opinion independently of mine, but don't just disregard my post as a QQ.

Again, sorry to any Riverside mods that have extra work due to people indignant that I used the word carebear!


edit: to avoid derailment, anyone who's interested please pm to continue discussion...
Now this post is all that your other one wasn't. Your presentation here is much easier to read without the vitrolic parts. When i started this thread it wasn't to praise or blame ANET for anything, just to see what people would like in the new game.

Devastating Flames

Devastating Flames

Frost Gate Guardian

Join Date: Jun 2008

The Canthan Defenders

E/Mo

The amazing Graphics

pinguinius

Academy Page

Join Date: Oct 2008

Quote:
Originally Posted by MarkusParkus View Post
So you basically want GW2 to be stupidly confusing and too hard for the average teenager to understand? It'll Never Happen.
WoW has probably 30 skills per class on top of talents and gear, and I wouldn't call it "stupidly confusing" or "hard for the average teenager to understand" considering I started playing it around 4 years ago when I was 17.

NeoNXtoshiro

NeoNXtoshiro

Ascalonian Squire

Join Date: Sep 2006

Brooklyn, New York

Dragoon Knights of Fury [DKOF]

There's an infinite amount of things that we can all collectively "expect" and "hope" for, but being a realist, here some things that I truly believe can be achieved with the release of GW2.

1. The awesome sense of true pride in a game. Those of you who have played since the beginning, or even those of you who chose this game over something more "mainstream" like WoW, D2, FFXI, EQ, or even MapleStory? (Not saying these games aren't worth being proud over, but there was certainly something truly unique about GW that attracted me.)

2. A beautiful game. I'm sure many, if not all of us have had to stop somewhere to observe and take in the beautiful surroundings in this game. I'm thinking about Tyria primarily, though. (Anyone see Aion?)

3. Another engaging storyline, or sense of meaningful progression. The Searing anyone? How heartbroken was most of the community when they first experienced this? This made us want to "beat" the game that much more.

4. Skill balance. Now, this depends on how you view what skill balance is. Are the skills already unbalanced upon release, but no one has discovered the exploitable skill(s), (so they are balanced as we know them, only to have them surface much later) or are the skills balanced so terribly that an immediate nerf is required within a small time frame?

5. This may be hoping for a little too much but a spell check or some sort of grammar policy or incentive (if not for one's own mind) for clear communication? How often do you see people in trade like this: wts worrior tombs

6. Because this may not have a level cap, I'd still like to see epic battles. I don't want to travel to a boss and have the boss one hit me and my party without me earning that defeat with a real mistake. This also goes for PvP.

Hm, I thought I had more. I'm sure they'll turn up.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Quote:
Originally Posted by Arkantos View Post
He's not trolling. Depending on how you look at it, heroes were a good and bad thing. The good thing was players no longer had to rely on other players, but the bad thing was it just took out the multiplayer aspect of the game. The community was big enough in Nightfall for players to easily get shit done with other players. Players should have the choice to play solo, but when playing solo is much more desirable and effective in an online game, then there's a problem. Whatever, too late to fix.

Not to mention ANet didn't add the OPTION of heroes, they forced you to use them. Look at the number of missions where you HAD to bring X hero. This automatically resulted in players being seperated from others. It was a completely unnecessary thing to add into the game. You should never be forced to drop a party member in order to use AI.
Heroes were generally considered bad for pvp. IMO most of the time if you can't organize 4 or 8 people for PvP you are either in the wrong guild or not ready for PvP. I've even managed to put together a HA pug once or twice.

For the missions, a better option would have been to prohibit you from using that hero in a mission and then tag him on as a party NPC.

For farming/vanqing: sabway, discoway, and every other necro-heavy way means if you don't have 2-3 necros with you, you aren't going to do very well compared to those that do. That and they steal all your drops without bothering to give themselves any good equipment or runes.

For the rest of PvE, I think they can be nice when their AI isn't messed up. Considering how bad a lot of pugs can be, they've pretty much turned the game into an all solo affair for most people. I mean why wait around trying to find someone to help you with a quest or mission when the odds of finding someone who can play ok are against you when you can play now with a known quantity.

Quote:
They introduced paragons and dervishes, which were both horribly, horribly implemented into the game and both had to undergo massive nerfs just so they were somewhat balanced.
IMBAgons are imbalanced? Preposterous!




Quote:
Originally Posted by snow bunny
I didn't mean to derail this topic, in all honesty, and I guess it was wrong of me to begin the initial post by attacking another poster, but for the rest of you disagreeing with me, deconstruct my post thoughtfully if aggressively, or post your opinion independently of mine, but don't just disregard my post as a QQ.
I'm not a riverside mod but if you ask me you can only have a reasonable expectation based on past events and you nailed those past events.

Let's talk about NF since it's been brought up. NF was the last full game that Anet put out. It had unbalanced classes and overpowered skills. So are we going to have unbalanced classes and overpowered skills since that is their last best effort? Are they going to hear "nf powercreep" ringing in their ears and respond by making the classes and skills too weak overall only to hear about skills being too weak and then we have powercreep all over again?

As an honest question, when was the last time we had a roughly balanced GW with skills that weren't useless and weren't too powerful?

I'm going back to the stylists because that's still something on my mind. People were asking for them for years. Years I say. All we wanted was a reasonable ingame method to change our hair. Some of us had reasons like our PC's hair had clipping issues we couldn't see in character creation because we couldn't zoom out far enough to see the issues.

What do we get? A microtranaction system that didn't even offer new hairstyles or colors and worse yet you had to by several coins at once even if only one character had something you wanted to change. We ask for something for years, they expect us to pay for it, and they don't even give us their best effort as a company.

How are we supposed to positive when Anet isn't giving their best? How are we to expect them to give a properly balanced skill system with they give us powercreep and when it gets too much they smiters boon things. They can't fix the classes they have or properly add new ones (the first 6 have pretty much been the best classes overall) so how are we supposed to expect the new ones they are creating for the next game are going to be any better?

For all I know they are going to take the worst features of paragons, dervishes, and warriors and roll them into one very bad class. Or that mesmers will still be a joke in pve if they are allowed to stay around.


I'm still willing to give anet a few more chances but right now the winds are against them.

SpyderArachnid

SpyderArachnid

Wilds Pathfinder

Join Date: Jul 2008

United States

Lords Of Noh [LoN]

Me/

http://www.youtube.com/watch?v=swzh0ngMNJo

My jump button....

Legendm

Legendm

Academy Page

Join Date: Jul 2008

E/

I'm just expecting what Anet said would be in the game. I know things could change as development, but I'm not going to get all butthurt if something I was expecting isn't there.

Not necessary.

Cacheelma

Cacheelma

Desert Nomad

Join Date: Jun 2005

The Ascalon Union

Me/Mo

Quote:
Originally Posted by Winterclaw View Post
However, due to technological limitations and the need to do more than the current game will allow, we are now working on GW3 and only have left one person to maintain GW2.
I can totally see this happening.

Inde

Site Contributor

Join Date: Dec 2004

I... wow... I have no idea what happened to this thread.

It's so derailed, full of trolling, one-liners and more I would have to delete the majority of it. So let's close this.

I'm sure this topic will appear again in the coming months and I would ask that we try to remain on topic, contributing and at least attempt to have discussion and feedback on the actual topic.