The Ego-Killing Thread [CnC here]

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

@nian, even with your corrections to qing guang's thing, it still looks awkward. Her shoulders aren't resting on the arm chair, and she's not leaning forward either. Makes it look awkward. I still think the chair should be a bit more diagonal to keep in line with her back,

I'll look at yours later, no time right now D:

@espadon, I dunno, imbalance is fine when in motion, but she's holding a bow steady, and she looks like she'll topple over D:

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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We can carry on forever with stuff like "maybe she's dodging an incoming erfshakkur" so yeah.

Just go with whatever looks good.

tasha

tasha

Auctions Mod

Join Date: Jan 2006

UK

Mystic Spiral [MYST]


Title: Concepty Rit/Can I learn to use my tablet
Stage of Development: 50% of primary subject done, about 20% of overall idea
Please look at: Hand in front, leg shading
Harshness: 7
Comments/Notes: The finished piece may or may not be greyscale, haven't decided yet, but since I know shading is a huge downfall of mine cos I assume stuff and don't actually look I forced myself to draw in b&w. The front hand to me just looks... well not right. Its not finished or got the detailing on, the finished piece has destroyer gloves on (which are chunky, but even still). Legs are finished, leggings not.
Paint Okay?: Yes

@Fey:

Piece 1 looks like it needs more contrast in it. The highlighted areas aren't a lot lighter than the darker areas and that leads her to look flat. The face in general is good but to me looks like the eye area wants to move down the face slightly - that will give her more of a forehead and bring it in line with the nose. I'll let the more qualified give better advice but those were the things that jumped out at me.

Fey

Fey

Lion's Arch Merchant

Join Date: Mar 2006

sheffield

Arutha's Gatekeepers

E/Me

Thanks tasha! I completely agree about the eye, however i noticed it too late on xD
Highlighting also a good point, i was using watercolours, i did once try to give more highlights but to me they looked dark, il think il experiment wth several copies of my sketch and colour it varying, that'l help me in that department

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

@Fey When drawing faces, it's probably helpful to attempt to exhaustively draw real life faces a couple times. The details on a face are particularly important, more so than other parts of our body, because our brain has evolved to uniquely recognize other human faces (there is a part of our brain devoted solely to face recognition). That's why sometimes you'll draw a face and it'll just look wrong. On your face that you've drawn, a couple things stand out to me. The eyes are too wide open, human faces normally have the top quarter of their irises cut off by the eyelid. The corners of the nose are normally darker than the rest of the face. The bottom of the nose is usually a little higher than the bottom of the ear. The lips are better drawn without an outline. If you want to show lips, identifying the shading is better (just try drawing the shadows you see of a lip.. as you draw you'll immediately recognize the lips without having to draw an outline. There are also a set of shadows below your nose since you have that indentation between your nose and lips. If you are concerned about making your drawings look more realistic you'll have to dive into more details regarding shadows on faces (the nose for example likes to cast shadows on the face).

Your armor is done pretty well, esp if you drew that freehand. The only way to make it 'pop' more is to add more shadows. This will add volume and give it the illusion of 3-D.

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

Tasha - to me, with the hand, it mostly looks like the harsh white on the finger tips is making the fingers look fatter and stubbier than they actually are. I think they might be a bit short for the hand, too. Unless they're meant to be bent? It's kind of hard to tell at this point, though. Hmm.

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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They are. I'm guessing the rit pic is a paintover of a screenshot? The proportions are uncanny.

UraLoo

UraLoo

Academy Page

Join Date: Jul 2009

Melbourne, Australia

N/Mo

This thread is fantastic and since I really don't think I'm all the great at the whole CnC thing I'm going to post a picture.

I generally do a small piece at the start of everyday just to wake myself up for the work ahead. It's usually just a head or body that takes about 10 to 30 minutes but today I worked a little bit longer.



Harshness: 10
Comments/Notes: Just over an hour or something. It's rough and will probably be damned to my "Stuff that'll never be finished" folder. So yeah, go nuts.
Paint Okay?: Yes


(Someone tell her to put some more clothes on, she must be freakin' freezing!)

Narcissia

Narcissia

Wilds Pathfinder

Join Date: Jul 2007

BC Canada

Guild With No [NAM???]

@verene:
i know people have already given plenty of tips for the pose, but i think perhaps looking at the skill animation of a ranger using Pin-Down might help (they're slightly different for male and female). they fall into a similar crouching position. just an idea

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

@UraLoo

I can't tell if she's sitting or crouched. I'm assuming sitting, but if that's the case I think the legs look awkward? Seems like the thighs are too thick. Maybe they aren't, but it just feels that way. When I saw the picture I thought of Chun-Li =P.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

So is she in the middle of getting up? If she's simply holding that stance (I just tried it) it's very uncomfortable.

I see that the viewer is looking directly down one of her knees. If that's the case, then the case can be made that the thigh should be shorter, since the thigh is not bent perpendicularly with respect to the calves, so you'll get foreshortening. The way the picture is drawn right now I either get the sense that she's sitting down, or sitting on a chair, instead of in a midway pose slightly crouched. I wish I could draw on the computer worth a crap to see if what I'm saying even makes sense but :P

edit: that picture has real story behind it! you should finish it

Verene

Verene

Furnace Stoker

Join Date: Jan 2009

[SOTA]

D/

To be perfectly frank, she looks as though she's sitting on the toilet or something. It's a bizarre pose, though I can definitely see that trying to get the pose you want from a birds-eye view would be difficult. It's the thighs, really, I think - they simply look too long. Shorten her thighs and show a bit more of her calves, maybe?

(also - girl, put more clothes on! )

UraLoo

UraLoo

Academy Page

Join Date: Jul 2009

Melbourne, Australia

N/Mo

Better or worse?

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

I think it looks better now. The other leg seems a little small though (her left leg seems small, that is)

I think part of the problem with the picture is that you don't get a sense of the level of the field she is on. If she is on a slope, she would be sitting, if it were clearer that she was on a flat field, we'd see the crouching. I'm not sure how you're supposed to clue the viewer in though.

edit: maybe a shadow would help define how far away her body is off the ground

UraLoo

UraLoo

Academy Page

Join Date: Jul 2009

Melbourne, Australia

N/Mo

Okay, last one. I think anything further than this is beyond my abilities for now (or I'm just being lazy again). I'll be back scantily dressed cavewoman! *shakefist*

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

looks pretty freaking cool UraLoo! Make the arrowheads chipped stone instead of iron, since she's in a fetching prehistoric outfit . Also, if she's firing at a dragon she's probably gonna need a bigger bow. I'm full of critiques but im really enjoying that image.

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Looks nice so far uraloo,

Something that might help you with your pose is if you got rid of the highlights on her thighs. That would help give it a bit more distance, because right now it looks like it's on the same plane as the rest of her body.

Widowmaker

Widowmaker

Krytan Explorer

Join Date: Mar 2008

N/

I suspect either her legs need to be straighter, her calves need to come back in under her thighs more, or her body needs to lean forward more.

Unless she is in the process of falling back (which her hair doesn't suggest) her body is past the centre of balance. Her feet should be more in line with her spine.

But yes, I do agree it is coming together as a very nice piece.

UraLoo

UraLoo

Academy Page

Join Date: Jul 2009

Melbourne, Australia

N/Mo

@ BlueXIV - Thank you. I'll give it a shot. Also, thank you for making this thread, it's awesome!

@ Widowmaker - Thank you. Yeah, I think you're right. She doesn't look at all stable at present. I'll work more on making it seem like she has a stronger grip on her stance.

Widowmaker

Widowmaker

Krytan Explorer

Join Date: Mar 2008

N/

Quote:
Originally Posted by YunSooJin View Post
Well, I thought her pose wasn't stable as well, but if she is in the middle of moving or getting up, it is going to look as if she is going to fall over. Hmm, I must admit I’d disagree with that, if she was either rising or sitting down her body would be leaning forward over her knees to maintain balance as she moves. When rising or lower their body people tend to maintain a line of balance through the centre of their body to their heels/toes unless they have something to lean on as they move.

(Try keeping your back straight and rising out of a chair without shifting your bodyweight to above your feet and without leaning on something.)

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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Right side reflections need redoing.

Tzu

Tzu

Site Contributor

Join Date: Mar 2008

UK/norway

Order Of The Etherbloom Crown [ZEN]

not really sure what to say to that until I know what Im looking at... o.o
there's water, a sky, and a giant floating jellyfish-looking.... thing...?

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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Oh yeah this is of a dock-like affair where huge floating colonies can land in the water. The colonies themselves are configured much like men 'o war [earlier depiction here: http://tabnir.deviantart.com/art/Colony-14-105095764].

Will add in small bits to emphasize the scale more later. I will also thin down a lot of stuff to get the scale to become more apparent. Bleh.

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Take another look at the cave entrance thingny on the left. Will post more when i get back.

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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Long time to be away for considering I've seen you ingame consistently for the last few days?

BlueXIV

BlueXIV

Wilds Pathfinder

Join Date: Mar 2006

CA

N/

Woops forgot to reply yesterday :P. Shoulda just poked me in game :\

Check the perspective on the rocks, the point to a much higher vanishing point than the tower and the gate thingy.
I really like the reflection you have, makes the piece look more dynamic. I think you can push that even more though, even maybe adding really bright golden speculars on the surface to indicate the desert sun.

I noticed that you like to paint with a pretty desaturated pallet; in this case however, you might want to add a bit more in the foreground to bring it a bit more forward.
Maybe fade the gate thing a bit more into the background. If you squint at the piece, thats the only ambiguous part, otherwise it has a powerful silhouette.

Anyways it's a nice piece, the only thing major I noticed about it was the bit of perspective problem (just move the vanishing point a bit higher and it'll be fine). Maybe add a few things? Looks kinda lonely right now :P

Espadon

Espadon

Lion's Arch Merchant

Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

A/

Okay take two.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

@ Espadon

Possible to get deeper hues in there? If you're going for a washed out pastel-y look that's fine but if not it seems a little watery to me in general. Woo, critique from someone who doesnt really know anything x) Maybe make the cave entrance darker and lighted from the inside? The structures in the back right dont look like they have the correct lightning either, if the source is directly overhead, or the scene is foggy.. I dunno.

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

A/

Yeah I painted all the lighting as a sunrise but the lighting source is overhead. Phail.

I've never bothered to correct it for some reason, gg. I guess I've always been debating whether to lower the source or to change the shadows.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

@Espadon

What confuses me about the picture is the intent is not entirely clear to me. Are you going for a desert/scifi look? Just a desert? Its a desert but there's water? Something doesn't quite gel with the whole picture yet. You explained earlier that it was a concept for docking cities, yeah? Well, I don't have any suggestions for how to make it look more docking-y but it's hard to tell what it is at all when simply just looking. Maybe a little more blue on the thrusters at the bottom to indicate its powering down or up?

Another example of a docking city with the same shape but with the whole thing drawn way in the distance would help the viewer guess correctly what you're trying to imply, I think. As of now the docking ship/city can't be clearly seen, since you're only looking at the bottom of it, without any clue to the top.

Espadon

Espadon

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Join Date: Dec 2007

USA [GMT -5]

State of the Nolani [gusy]

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I think we have completely different priorities.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Well, you never really specified what you were looking for so.. yeah. I'm just a scrub anyways

Beren985

Beren985

Academy Page

Join Date: Dec 2006

Spain

Caminantes de los Planos

Me/

While I'm completely unable to draw and I stand amazed by your skills, maybe I can contribute a little to Espadons' as the phisicist I'm supposed to be. Is the stone jellyfish thingy getting in or out of the watter? It seems to be raining down watter, which would suggest that it is lifting. In either case, I thing such a massive thing getting out of a lake should cause way more circular waves from the lifting point, while in your current picture the waves seem to be only comming from the shore (which is correct, but those would be minor as compared to the ones the lifting thing would cause).

Feel free to completely ignore this advice if it doesnt make sense to you xD