3 man UW question

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Two friends and I have been trying to do UW in <30 mins with a conset recently.

We're currently doing one A/Me, two A/E's. My question is that is it possible to make it so that everything but wrathful and escort is done at 20 mins, so we have 10 minutes to do escort+wrathful?

So far, the idea is: A/Me = chamber + pits
A/E = Plains + Pools
A/E = Mnts + Wastes

Both the A/E's I think are managing fine to finish by 20 but the problem occurs when we're not ALL done at 20 and standing at a reaper, I think. Any advice?

Archress Shayleigh

Archress Shayleigh

Wilds Pathfinder

Join Date: Feb 2009

Guild Hall

R/

Just do the average uwsc...

Hermos

Hermos

Lion's Arch Merchant

Join Date: Jul 2007

Forever in Demand [FiD]

A/

Or I could not pug it and fail about 12 times a day.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

or go in a good UWSC guild
anyways, personal cons help, red rock candy and stuff.
but 10 min per area is fast, just buy 2 essences instead of 1 conset, and do it in 40 mins

Lord Sahem

Lord Sahem

Ascalonian Squire

Join Date: Apr 2008

Germany

Fear Friday [13th]

E/P

Just a little idea:

A/Me clears chamber solo
A/E1 runs to wastes
A/E2 runs to mnt
A/Me pops the reaper in vale (possible, done it many times)
When A/E1 is done, he runs to planes
When A/E2 is done, he clears pools
In the meantime A/Me does Pits
Whoever of the terras is done faster pops the planes reaper
Both Terras do 4h
When it's done, A/Me teles to vale to do the 2 remaining quests

That would be most reasonable way imo, but you'd have to test it to find out if it can be done in <30min

MisterT69

MisterT69

Wilds Pathfinder

Join Date: May 2007

Scions of Carver [SCAR]

E/

2 man, A/E+ A/Me can do on average 45 min run, so a third tank it may be possible to get <30 mins, but it'd be (obviously) really rough.

zombiax

Pre-Searing Cadet

Join Date: Mar 2009

Ethereal Light of Dwayna [Pure]

A/

I think that maybe it would be better to pop the Lab reaper, do unwanted followed by escort, and go to your respective areas. This would save you time at the beginning, but you'd have to be quick about clearing the areas south of chamber + Wastes. After you do those areas, tele to Vale, do Wrathful, and GG at 10/10.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

I would do this like:
Chamber kills graspings, gets aggro in chamber and kills, then takes restore and does unwanted.
Meanwhile waste does waste and
Plains runs to plains, pops reaper and glitches the mindblades using recall.
Now waste is done, unwanted is done and plains is popped. Tele plains.
chamber->pits, waste->pools, plains->mnts (note plains doesn't have IAU unless you want to drop BUH! for it)
when pools and mnts are done do 4H. Chamber can help kill the terrors that plains is doing as he doesn't have rad field.
Tele lab, chamber clears vale+pop reaper
Do parts of wrathful you need to then do escort. Finish off wrathful.

dr love

dr love

...is in denial

Join Date: Sep 2006

Hyperion

starcraft 2

P/Me

yea impulsion has some good ideas there to save time.
also a/me can do uwg, escort and vale solo with some tricks, candies and the right skills in under 30min

actually the escort won't work so well cuz you would need to tele the party

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

i've done it solo, but it takes about 1-1.5 hours.

only tips i can really offer is;

Using recall (on reaper), you can solo 4h by glitching mindblades and horsemen in the corner pits-side (you pull back to reaper, but across the gap) close to tree, they will be glitched against the wall of the gap, you recall, catch pools aggro, and pull back to glitched group before their aggro resets. (you have about 15 seconds before they head back to reaper).

This will obviously offer extra help in other areas.

For vale, it's actually very easy as a terra. You'll need sweets. I'd recommend a red rock, cupcake, apple, corn + egg, plus drake kabobbs (offers extra armor, not much, but it absolutely helps). and a summoning stone. Mysterious are good, but not reliable because you could get a un-usefull summon. The best stones for this would be Mystical (from urgoz chest, cheapish) Gaki = Win.. Healing, Vengeful weapon, Blinding, decent dmg. This will effectively keep you alive, while assisting in killing souls. Another Decent stone that works is Amber. Although the jugger has no skills to heal you, it deals good dmg, KD, and it's pretty resilient with healing sig.
Not too mention, he gives you +1 energy regen.

and I'm surprised there was only 1 comment about going with SC pugs/guilds. Sure it takes longer, but it's fun. It just really cracks me up how people are so Cookie-Cutter. "LOLZ THAT'S NOT ON TEH PVX WIKI U NUB, KICK~"

Like groups that don't take A/P, A/Rt, A/W, Mo/N, Rt/N, or Me/N's are obviously not experienced. Just because it's not on the all mighty PvX wiki, doesn't mean there's not a better way to get things done.

impulsion

Wilds Pathfinder

Join Date: Sep 2008

Terra Noise [Zraw]

N/A

Quote:
Originally Posted by SimplyAmazing View Post
i've done it solo, but it takes about 1-1.5 hours.

only tips i can really offer is;

Using recall (on reaper), you can solo 4h by glitching mindblades and horsemen in the corner pits-side (you pull back to reaper, but across the gap) close to tree, they will be glitched against the wall of the gap, you recall, catch pools aggro, and pull back to glitched group before their aggro resets. (you have about 15 seconds before they head back to reaper).

This will obviously offer extra help in other areas.

For vale, it's actually very easy as a terra. You'll need sweets. I'd recommend a red rock, cupcake, apple, corn + egg, plus drake kabobbs (offers extra armor, not much, but it absolutely helps). and a summoning stone. Mysterious are good, but not reliable because you could get a un-usefull summon. The best stones for this would be Mystical (from urgoz chest, cheapish) Gaki = Win.. Healing, Vengeful weapon, Blinding, decent dmg. This will effectively keep you alive, while assisting in killing souls. Another Decent stone that works is Amber. Although the jugger has no skills to heal you, it deals good dmg, KD, and it's pretty resilient with healing sig.
Not too mention, he gives you +1 energy regen.

and I'm surprised there was only 1 comment about going with SC pugs/guilds. Sure it takes longer, but it's fun. It just really cracks me up how people are so Cookie-Cutter. "LOLZ THAT'S NOT ON TEH PVX WIKI U NUB, KICK~"

Like groups that don't take A/P, A/Rt, A/W, Mo/N, Rt/N, or Me/N's are obviously not experienced. Just because it's not on the all mighty PvX wiki, doesn't mean there's not a better way to get things done. Few things, IW is armor ignoring so why does a drake kabob help in vale? Also why does blind help in vale? For soloing vale you would want to take Stoneflesh aura to make it easy. Soloing 4H is risky but if you can do it consistently then that would probably speed it up a bit.

A/P, A/Rt, A/W, Mo/N what builds would you use for these profession combinations and for what area?

SimplyAmazing

SimplyAmazing

Krytan Explorer

Join Date: Dec 2007

Cho's Estate

Agents Of Indecision

Rt/

Well, IW is not their only form of dmg, Granted it's not much, but it gives you a tiny bit of leeway. Blind accomplishes the same thing, although the listing of Blind was more just a listing of what the stone does. The amber stone is more useful for the energy and the KD.

A/P is commonly used for pits, and works on the same idea of the A/N pits build. It uses sig of infection, Holy Spear (for minions + provides aoe holy dmg), and Barbed spear (for bleeding for signet). If used properly, it's just as quick as A/N. and more safe as you dont have to sac life.

A/Rt is used for vale, and uses spirit of disenchant, anguish, vamp.

A/W is also used for vale, and MNTs, and i've seen a variation for pits, based on the signet of infection staple. but you would use whirling and cyclone.

Mo/N is a vale support, basically any caster profession could use Necro as a secondary and be a valid support(sweets make's it more efficient) but Mo/N Rt/N are best, Me/N is nice, but i think a little too slow.

Mo/N uses SS, Judges, SoH, GDW, and Chilbs, Paired with a A/D vale. Btw this setup holds the current vale time record for uwsc.

also, 600 Mo/E's or Mo/W's are great for mountains. and actually much faster. But they can't really cover other areas so I dont think it's valid for pugs, since 90% of pugs I end up covering 50% of the areas.


Currently at work so i don't have access to templates to post builds. But they're easily attainable if you ask any uwsc veteran.