Is everything just nostalgia?

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own age myname
own age myname
Desert Nomad
#1
Over a lot of my time spent on many forums, I always see one thing about Guild Wars (and a lot of other games) that the " good old days" were better.

For people who don't know, nostalgia is a wishful desire to go to past events. It seems a lot of the veterans want to go back to the "good old days".

Looking back on it for me, I think of how fun it was. The whole prophecies storyline was great, I had the best guild I could imagine. But, looking back on it again, I see that it wasn't very good at all. I sat at THK on my warrior for weeks, all the pugs failed, henchmen were worse. I remember getting a +30pommel on a sword from a drop and the sword salvaged into a +X vs trolls mod. I was completely clueless on how to make money and was extremely frustrated because I couldn't afford armor and runes to do the a good way to get money (55 monk).

I guess that's my little rant, but I'm just wondering, is the old Guild Wars just nostalgia?
Shasgaliel
Shasgaliel
Jungle Guide
#2
It is how often human memory works. Even if we have hated something at the given moment it gets idealized and blurred with time. Like people after a revolution/election always come back to the good old times which were actually often awful and the given time they wanted a change...
I
Improvavel
Desert Nomad
#3
Most of it certainly is.

I recently acquired a second account and have been playing it as a "virgin" account - no money transfers, no materials, no runs, no power level.

And it has been quite fun, looking at the weapons in the floor and say "YaY this white spear is 7-11!".

I still dislike prophecies though - boring, long and dull - although I guess if I actually knew 0 about GW, the slower pace was probably better than the faster pace of factions and nightfall.

Curiously, most people used to talk about the Nightfall grinding and I haven't noticed any of it.

Seeing your character grow more powerful is always an interesting thing.

Guess that is why Anet is considering increasing the level cap or even get rid of a level cap.
pamelf
pamelf
Forge Runner
#4
i do believe it's a better game now, but we remember the old guild wars, because it was fresh, new and exciting. While the game keeps getting better, it will never be new to us again.

Nostalgia is a valid way to look at it, but that doesn't mean it's incorrect. The 'old' Guild Wars was simply better in our minds because of how we approched it.
S
SeraCombi
Frost Gate Guardian
#5
Quote:
Originally Posted by pamelf View Post
i do believe it's a better game now, but we remember the old guild wars, because it was fresh, new and exciting. While the game keeps getting better, it will never be new to us again.

Nostalgia is a valid way to look at it, but that doesn't mean it's incorrect. The 'old' Guild Wars was simply better in our minds because of how we approched it.
Pamelf says it best. I remember when I had to buy the paperback game guide to help me navigate around guild wars. Old days were fun, new, exciting. Sorrow's Furnace is still the best dungeon...

but in terms of gameplay...armor, weapons, heroes, storage, and a whole host of things have expanded since prophecies, vastly improving the game.
Avarre
Avarre
Bubblegum Patrol
#6
The PvP community has heavily diminished, competitiveness is down, the meta is more stagnant, and there's less new blood.

It's not so much nostalgia for the old days, but a preference of the situation that was present then. The game, and the community, has changed.
Jetdoc
Jetdoc
Hell's Protector
#7
There are two components of nostalgia:

1. The feeling of things when they were "new"; and
2. Wanting things to go back to the way they were.

Most of the nostalgia you see is #1 above.

Personally, I disagree with #2 on many fronts. I personally think the game today is much better than it was when Guild Wars was first released. There are many improvements that make gameplay so much better, and yes, there were a few changes along the way that I think made the game less than what it could have been in the long run.

But overall, it is my opinion that Guild Wars, in general, has moved in the right direction.
T
TSS
Frost Gate Guardian
#8
I just miss 55 monks and SoJ farming trolls. Made a lot of money and got a lot of cool stuff. I miss AoE not scattering. I miss how farming the same area over and over and over and over didn't affect your drops. I miss endless minions too.
S
SeraCombi
Frost Gate Guardian
#9
Quote:
Originally Posted by ChernobylOverseer View Post
I just miss 55 monks and SoJ farming trolls. Made a lot of money and got a lot of cool stuff. I miss AoE not scattering. I miss how farming the same area over and over and over and over didn't affect your drops. I miss endless minions too.
i think if you didn't have 40 minions up you were considered a failure at mm'ing. insane...but it didn't seem insane at the time, it was just cool to be running around with a damned shipload of undead at your service
Captain Krompdown
Captain Krompdown
Desert Nomad
#10
Quote:
Originally Posted by Avarre View Post
The PvP community has heavily diminished, competitiveness is down, the meta is more stagnant, and there's less new blood.

It's not so much nostalgia for the old days, but a preference of the situation that was present then. The game, and the community, has changed.
I don't think this is due to either the passage of time or changes to the game. I think this is because of how the PvP community runs itself.

+1 for nostalgia in the sense of fondly remembering the time when things were new and exciting. I'm not attached to a particular storyline, a particular set of items being expensive/fashionable, ectos being 15k, or a basically economy-free version of pre-searing. For me, it's simpler than that: The thrill is gone.
Cale Roughstar
Cale Roughstar
Desert Nomad
#11
The only thing that I miss from the good ol days, was how I really enjoyed PvE and could play it by myself for hours on end. I miss PvP before heroes (though 1 man HA was great fun!). Other than that, I feel that the game itself has improved a lot.

Oh, and RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO lootscaling
the Puppeteer
the Puppeteer
Jungle Guide
#12
Quote:
Originally Posted by own age myname View Post
I was completely clueless on how to make money and was extremely frustrated because I couldn't afford armor and runes
oh I remember this
I
Improvavel
Desert Nomad
#13
Quote:
Originally Posted by Avarre View Post
The PvP community has heavily diminished, competitiveness is down, the meta is more stagnant, and there's less new blood.

It's not so much nostalgia for the old days, but a preference of the situation that was present then. The game, and the community, has changed.
Guild Wars is a good game with a very solid PvP component.

Guild Wars is a very bad e-sport game.

To be an e-sports game, GW needs to attract professional gamers (with money rewards), those will attract amateur competitive and most important it needs to sell "GW product", not the game box but the "GW GvG match" as entertainment.

I've spent loads of time on WC3. A good portion of it was watching replays and following the competitions. Occasionally I still download or watch the competitions.

Guild Wars can't sell the "GvG match".

Then it can't attract players that make a living or at least make some money.

No replay function and a very crude observer function, with no skill bars, no pause, no slowdown function and rewind function, etc, basically it needs a replay.

In WC3 for example you can see the small tricks the players pull, like changing TP scrolls between heroes in the last second to save them, surround enemies, etc.

In GW those things are much harder to spot reducing the entertainment value of the GvG match.

While, in the first couple of years, GW had some of that attraction due to injection of money by Anet in the global tournaments, it had basically no following outside those, giving the game very small visibility.

No visibility no sponsors.

The PvE market is cheapest and more profitable to maintain and develop in those circumstances.
wilebill
wilebill
Desert Nomad
#14
Yes, I remember being parked at THK and the desert missions took days to get through because PUGs died quick. And more bugs than your average rain forest.

But I also remember the challenge and the joy of accomplishment. When Prophecies first came out, even Pre was tougher. There must have been twice the number of mobs in Pre that there are now. I will never forget finally making it to Piken Square the first time. There was no helpful ranger to guide you in those days and there were more and meaner Charr.

Nostalgia erases the harshness, the grittiness, the frustration, the bugs from memory. Very true. Quite a different game these days, and I like all the improvements!
Avarre
Avarre
Bubblegum Patrol
#15
Quote:
Originally Posted by Improvavel View Post
Guild Wars is a good game with a very solid PvP component.

Guild Wars is a very bad e-sport game.
Mostly true. However, there are very few games that do make solid e-sports.

It is fully possible to have sponsored tournaments and third-party competitions without a full e-sports environment. GW isn't a good game for audiences: the game is too slow-paced and not transparent enough, but I imagine it could survive within its own community so long as there was incentive to continue competition.

That's all sort of beside the point that the drop in PvP support removed some of the most interesting aspects of the game.
B
Bob Slydell
Forge Runner
#16
Quote:
Originally Posted by own age myname View Post
Over a lot of my time spent on many forums, I always see one thing about Guild Wars (and a lot of other games) that the " good old days" were better.

For people who don't know, nostalgia is a wishful desire to go to past events. It seems a lot of the veterans want to go back to the "good old days".

Looking back on it for me, I think of how fun it was. The whole prophecies storyline was great, I had the best guild I could imagine. But, looking back on it again, I see that it wasn't very good at all. I sat at THK on my warrior for weeks, all the pugs failed, henchmen were worse. I remember getting a +30pommel on a sword from a drop and the sword salvaged into a +X vs trolls mod. I was completely clueless on how to make money and was extremely frustrated because I couldn't afford armor and runes to do the a good way to get money (55 monk).

I guess that's my little rant, but I'm just wondering, is the old Guild Wars just nostalgia?
It's always interesting to take a look at old screenshots or think about the past. I think in GW mostly because lots of your friends may have played (like mine) and things were great. And it was just prophicies which was a fantastic scenic game, almost everyone I knew played it. But yes if you dig deeper, lots of things have been fixed since than and going back you see how terrible the game deep down may have been when you wanted that +30 pommel or trying to do THK.

Most of my friends left in mid 06 for WoW but i stayed with GW. (And im glad, look at some of the things WoW does to people)

I also have a perma pre but it just isn't the same as when i was actually new.
S
Still Number One
Wilds Pathfinder
#17
Really the only people that I see wanting to go back to the "Good old days" are the people that have been involved with the PvP community for quite some time now. And with good reason too.

The matches weren't boring to play back then. It really wasn't always defense spike vs defense spike. You never knew what you were going to play against. Now that we have had multiple power creeps and the ability to obs matches, people find out what builds are most effective and everyone begins to run that build. The only build diversity you see are gimmicks, or people trying to theorycraft the meta builds counter.

Matches also take roughly 30 minutes to find. When the game first came out the community was obviously much larger and matches took maybe 5 minutes to find. Not to mention ladder actually meant something because you needed to place high on the ladder to qualify for a major tournament.

And that brings me to the loss of players. A lot of people think this is because the PvP community are elitist a-holes. This really just isn't true. The main reason we have a lack of players coming in is obviously because people are leaving faster than people are coming in. There are a multitude of reasons for that but I'll cover the ones I believe are the biggest reasons.

When competitive tournaments like GWWC and GWFC stopped, a lot of people began to lose interest. They felt like there was no longer anything to play for so a lot of them left. Obviously when you have a large chunk of people leaving you have large holes to fill. The problem is, Guild Wars takes time and dedication to set up. You need a leader who is going to be able to set up a schedule of time when all 8 members of your team can play. As people get older, they have less free time to do this. So less free time plus friends leaving equals loss of interest and more people leaving.

Once Night Fall was released the game was arguably the most imbalanced it had ever been. Dervishes and Paragons were extremely broken and this irritated a lot of players. You add to that how poorly implemented the mAT's were and you have a lot of players who are upset with the games direction and then they leave.

And then finally, the lack of attention toward the PvP community. No one can argue the fact that we are really just being ignored. Whenever a major issue pops up (the most obvious example would be ineptitude mesmers farming VoD) they take the easy way out of the problem. Rather than fixing VoD which was a key part of the game, they get rid of it all together and give us a terrible tie breaker. It has been said time and time again how terrible this tie breaker is. That kind of treatment, plus breaking the game with horrible updates of elite skill buffs where they spend the next 4 months fixing that stupid update is the last straw for some players. And then again, you have a large chunk of players leave.

If people just left the game in a steady flow, we would be able to fill those holes with a nice steady flow of new talent. The problem is, new talent takes a few years to train up. When you have large chunks throughout the history of guild wars just leaving, then you really cant fix it. You can't just go to Kamadan and say, you you and you, you're my new midline for GvG. The game takes a lot of time to learn and when there is few people left to play with, it is hard to even have the opportunity to learn.

The community died due to lack of attention and terrible balancing on A.Nets part. Not to mention terrible solutions to broken game mechanics. There really wasn't anything we could have done to fix it. But A.Net could have, and they chose to let it die and focus on PvE.
Lishy
Lishy
Forge Runner
#18
Everyone always uses "The good ol' days" excuse as a scapegoat to boredom and the fact they need to move on. It's not just with guild wars.
Vel
Vel
Lion's Arch Merchant
#19
Quote:
Originally Posted by own age myname View Post
........... but I'm just wondering, is the old Guild Wars just nostalgia?
Yes and a bit of ePeen.

Have you seen anyone telling you Halls (aka Tombs) became better over the years? But, somehow people still play there and many will in future. The sole motif behind this campaign is to prove (foolishly) that when one received his/her tiger emote (and that "one" is NOT you), it was done by fighting the "worthies". Now, it is done by fighting against "lesser" beings. So, if you are looking for your tiger emote now, you are not worthy!

That said, I must add Halls simply became a trashtown full of trashy lil' scrubs second after I got my tiger but, it was so Goooooooooooooooooood before..... NOT!
Snoes
Snoes
Lion's Arch Merchant
#20
How can a sword have +% vs trolls mod AND +30 hp? :/