Increase Wins RA -> TA to 20

Xyon the Greatest

Xyon the Greatest

Academy Page

Join Date: Apr 2009

Random Arenas

Mo/W

Well, I think whenever i get a good team and I get to 10 in RA, i hate to go to TA, because you have a 80-90% chance to lose, unless ur team is really THAT lucky.

So, in RA ppl just get to 10 wins and then leave, well I think that is pretty pathetic, because unless u get some imba team, you will only get a max of 3 glads each run, if your lucky to get 10 wins, while TA ppl can get hundreds of wins.

I do not want to destroy the switch from RA->TA because then sync teams and imba teams would destroy RA, but I would like the switch to TA to be at 20 consecutive wins instead of 10.

What do you think?

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

I think RA and TA should be seperated completely, sure there would be the occasional team that dominated for hours because they got a really lucky group, but everyone would eventually get a chance to be in that team, unless they are really bad in which case they don't deserve to be in it, also if that team is about your unlikely to face them a lot anyway.

Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.

Xyon the Greatest

Xyon the Greatest

Academy Page

Join Date: Apr 2009

Random Arenas

Mo/W

Quote:
Originally Posted by Legendary Jamie View Post
I think RA and TA should be seperated completely, sure there would be the occasional team that dominated for hours because they got a really lucky group, but everyone would eventually get a chance to be in that team,unless they are really bad in which case they don't deserve to be in it, also if that team is about your unlikely to face them a lot anyway.

Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.
I agree, i play hours a day in RA as a MONK, which means I get wins much higher than average teams, and I will be lucky to get over 5 glads a day, and think that I have to get 200+ glads each title, it takes way too long.

It took me 9 months to get glad rank 3... yes rank 3.

The worst part about RA is that your gladiator points are depending on a team, which means you could be so pro and deserve a rank 10 glad, but every time u play your team sucks horribly, so you end up rarely winning. So the title itself is very messed up.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Absolutely signed.

I was already thinking about this, it's extremely annoying to get a good RA team and win win win until oh TA, now you're facing TA teams which were arranged beforehand and are talking on vent.

The only reason I can see for it is as a way to limit synching, but it's terrible for this and synching would be better limited through other means.

Only up-side to TA was getting to pwn an StS monk in the seconds before our awesome RA team got wiped by top10 gvg team that we shouldn't have had to fight.

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by Xyon the Greatest View Post
I agree, i play hours a day in RA as a MONK, which means I get wins much higher than average teams, and I will be lucky to get over 5 glads a day, and think that I have to get 200+ glads each title, it takes way too long.

It took me 9 months to get glad rank 3... yes rank 3.

The worst part about RA is that your gladiator points are depending on a team, which means you could be so pro and deserve a rank 10 glad, but every time u play your team sucks horribly, so you end up rarely winning. So the title itself is very messed up.
Yeah I agree with you on the whole, "no matter how good you are, someone in your team is going to drag you down" part, however it's not really far for us to complain about it seeing as the name of the arena is random. I guess it's just another small annoyance of RA.

Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles.

Shrimz

Krytan Explorer

Join Date: Dec 2006

Texas

[clap]

E/

/signed.

That way when you finally get a good team, you have a chance for 10 glad points instead of a horrid 3.

Dawn Angelheart

Dawn Angelheart

Lion's Arch Merchant

Join Date: Mar 2008

We Bought Plan C On [Ebay]

W/E

Quote:
Originally Posted by Legendary Jamie View Post

Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles.
Sorry but this is easily solved. If its that bad W/R andidote signet.

But yes Signed whole heartedly.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Quote:
Originally Posted by Legendary Jamie View Post
Builds are another thing, I hate the way that if I'm playing a warrior in RA and a mesmer on the other team has empathy on their bar, all they have to do is use it on me, and I'm more or less completely shut down by that one spell and if I'm lucky to enough to have a monk on my team, that monk is usually too busy chucking out heals and barely keeping us alive to be able to holy veil me and remove it. Same goes for Ebon Dust Aura Dervs and Blinding Surge Eles.
Try should use the awesome empathic removal axe build, it's in my RA thread in Glad's arena. Thread got locked, but it's still there with the build and its uber win/loss ratio.

You get empathied, other war gets faint --> you use empathic removal and now you're both clean of that and poison.

It gives your team a huge advantage, the only downside is that it takes some skill.
Don't give me that crap about offense offense offense, you need shock to get kills, etc. Straight shock axes get absolutely destroyed by antimelee in RA unless they adapt.

Elephantaliste

Krytan Explorer

Join Date: Nov 2008

adblockplus.or

/unsigned as suggested by OP

because :
1) there will be even more syncers. why make this title much more syncer friendly ?
2) as said just above you would get 10 glad points much more easily : to make it fair or meaningfull, you would have to rescale the glad title

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by Dawn Angelheart View Post
Sorry but this is easily solved. If its that bad W/R andidote signet.

But yes Signed whole heartedly.
That was simply an example there are so many more;
  • Blind generally shuts down all melee unless monk isn't busy being pressured
  • Diversion shuts down all casters unless monk has time to remove it
  • Shame shuts down monks unless they can offord to keep veil up 24/7
  • Snares shut down all frontliners unless monk has time to remove it
  • Daze shuts down all casters by just having it on them and being wanded, unless monk has time to remove it.
  • Distortion can be a pain to remove

I know I say "Unless the monk isn't busy" and I say this because generally monks are too busy being pressured by damage dealers, and keeping red bars up that they don't have the time to deal with hexes and conditions, I can hear you already going to say "well if snares shut down frontliners so well, why are monks getting pressured by them", and the answer to that comes right back to the actual foundations of Random arena, it's random your going to get different levels of skill, different types of build designed to defeat other types of builds. So I guess at the end of the day the whole random part of RA comes down to luck, and how good of a team you get put in.

I know a lot of those points can be solved by bringing specific skills to deal with each scenario but most of the time you'd have to dedicate so many attribute points and skill slots to combating each one, you'd have very little room left to actually do what you need to do.

Obviously each situation has hundreds of variables that could effect it, but as it stands some builds in RA are overpowered and are more trouble to fight then to just resign/rage and go in again hoping not to fight it.

[/rant]

NoXiFy

NoXiFy

Wilds Pathfinder

Join Date: Aug 2007

★☆٭Ńēŵ~ŶờЯК٭☆★

The Benecia Renovatio [RenO]

Mo/Me

Terrible idea. Gladiator title is already worthless, everyone in Ascalon has it. By doing this you're also allowing RA sync teams to get 6 points a run instead of 3. This has a huge impact on the prestige of the title.

Lux Aeterna

Jungle Guide

Join Date: Feb 2009

RAH

Close Enough [XVII]

W/A

Quote:
Originally Posted by Legendary Jamie View Post
That was simply an example there are so many more;
  • Blind generally shuts down all melee unless monk isn't busy being pressured
  • Diversion shuts down all casters unless monk has time to remove it
  • Shame shuts down monks unless they can offord to keep veil up 24/7
  • Snares shut down all frontliners unless monk has time to remove it
  • Daze shuts down all casters by just having it on them and being wanded, unless monk has time to remove it.
  • Distortion can be a pain to remove

I know I say "Unless the monk isn't busy" and I say this because generally monks are too busy being pressured by damage dealers, and keeping red bars up that they don't have the time to deal with hexes and conditions, I can hear you already going to say "well if snares shut down frontliners so well, why are monks getting pressured by them", and the answer to that comes right back to the actual foundations of Random arena, it's random your going to get different levels of skill, different types of build designed to defeat other types of builds. So I guess at the end of the day the whole random part of RA comes down to luck, and how good of a team you get put in.

I know a lot of those points can be solved by bringing specific skills to deal with each scenario but most of the time you'd have to dedicate so many attribute points and skill slots to combating each one, you'd have very little room left to actually do what you need to do.

Obviously each situation has hundreds of variables that could effect it, but as it stands some builds in RA are overpowered and are more trouble to fight then to just resign/rage and go in again hoping not to fight it.

[/rant]
Read this post: http://www.guildwarsguru.com/forum/s...php?t=10392428

Note my win to loss ratio, as well as the fact that Sun Fired Blank was a primal rage axe in the opposing team for our 9th win.

Seriously, just put empathic removal on instead of shock --> makes hexers fail.

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by NoXiFy View Post
Terrible idea. Gladiator title is already worthless, everyone in Ascalon has it. By doing this you're also allowing RA sync teams to get 6 points a run instead of 3. This has a huge impact on the prestige of the title.
If it's already worthless why worry about the prestige?

Maria Moon

Maria Moon

Academy Page

Join Date: Jul 2006

South Africa

Farmers Union [CASH]

E/

Quote:
Originally Posted by Elephantaliste View Post
/unsigned as suggested by OP

because :
1) there will be even more syncers. why make this title much more syncer friendly ?
2) as said just above you would get 10 glad points much more easily : to make it fair or meaningfull, you would have to rescale the glad title
Agreed. You still get the occasional syncers even with just 3 glad points up for grabs. If 20 wins was put in we would just see tons of Syncers all syncing for 10 glad point runs.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by NoXiFy View Post
Terrible idea. Gladiator title is already worthless, everyone in Ascalon has it. By doing this you're also allowing RA sync teams to get 6 points a run instead of 3. This has a huge impact on the prestige of the title.
Don't see how it would have a huge impact of the prestige of the title if it's already worthless.

Quote:
while TA ppl can get hundreds of wins.
Of course they get more wins, they're an organized team as opposed to 4 randoms in a team.

Anyways, no thanks. It's fine as it is. Just another reason for people to sync.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

what's with all the people complaining about how hard it is to get glad points in RA? that's what TA is for. if you can't TA because you're in a pve guild or a bad pvp guild you shouldn't expect to get many glad points because you're not among the best in the arenas. not everyone can win.

Pistachio

Pistachio

Lion's Arch Merchant

Join Date: Jan 2006

W/R

Quote:
Originally Posted by Legendary Jamie View Post
Also 1 glad point for 5 wins is stupid as well, considering each RA match usually takes around 5~ mins, thats 25 minutes just for 1 glad point, which when you consider you need 100 just for the first tier, it seems a bit ridiculous to me. Obviously matchs won't always take 5 minutes, some longer some shorter but you get the jist, it just seems at the moment the only way to get a high gladiator title rank is to spend WEEKS farming in TA for hours a day. Denying any casual player access to the title.
The point allocation for RA completely baffles me. It's absurdly strict, and has turned me off to RA almost entirely. I'm sure the idea is that people will want to play more to get points, but when you can't even earn them what's the use?

Really, what would be wrong with a point every win?

the Puppeteer

the Puppeteer

Jungle Guide

Join Date: Apr 2007

and promote syncing even more!?
/notsigned

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by Pistachio View Post
The point allocation for RA completely baffles me. It's absurdly strict, and has turned me off to RA almost entirely. I'm sure the idea is that people will want to play more to get points, but when you can't even earn them what's the use?

Really, what would be wrong with a point every win?
My thoughts exactly.

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Remove getting glad points in RA Arenas and then separate RA from TA. Otherwise you're going to see a lot more sync players entering just to farm glad points.

Mad Lord of Milk

Frost Gate Guardian

Join Date: Jul 2009

Dishonorable Hall of Fame

R/W

This would make both RA and RA sync completely usurp TA.

/SIGNED!

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

The whole point of the transition is to knock a good RA team out of progressing too long. There's enough bias as is getting nowhere as you are thrown into zero/3-monk teams/otherwise bad mixes against the 10-consec-bound guys synced or not. No reason to exacerbate this problem further by also further diluting an already worthless title.

Reverend Dr

Reverend Dr

Forge Runner

Join Date: Dec 2005

Super Fans Of Gaile [ban]

W/

Remove Glad points from RA

Double Glad points in TA

Then I will fully get behind the OP's idea

And while we are at it, a reworking of TA with maps similar to costume brawl/hero battles would be nice.

Legendary Jamie

Banned

Join Date: Jun 2008

UK

Team Everfrost [eF]

Mo/

Quote:
Originally Posted by Reverend Dr View Post
Remove Glad points from RA

Double Glad points in TA

Then I will fully get behind the OP's idea

And while we are at it, a reworking of TA with maps similar to costume brawl/hero battles would be nice.

I also support this idea.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

1. Fix syncing first
Then
2. /signed

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Kill syncing first. This is the only real fix RA needs.

/Apathetic

Shasgaliel

Shasgaliel

Jungle Guide

Join Date: Apr 2008

[bomb]

I would do it opposite way. After 5 wins > TA. If sync is fixed then I am fully in support of your idea.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned, you just want more rewards for less effort.

By the time you get 10 wins in RA, you are basically WTFpwning every team that you face (except for the time you run into another team with 7-9 wins). This would basically just allow an overpowered team to continue to steam roll RA and automatically get them more Glad points.

The point of sending those teams to TA is to get them out of RA, so you give other teams a chance (once a team has fought a few matches together, you understand your teammates bars and playing style and can adjust accordingly, but if you keep getting beaten by the 15+ win team, you never have a chance to adjust).

Xyon the Greatest

Xyon the Greatest

Academy Page

Join Date: Apr 2009

Random Arenas

Mo/W

Quote:
Originally Posted by Shasgaliel View Post
I would do it opposite way. After 5 wins > TA. If sync is fixed then I am fully in support of your idea.
Well, even if sync wasnt fixed, 5 would just be pathetic becuase you would just get a good team and 1 gladiator point and you will hit TA in which you have no hope in winning.

Also, RA teams VS TA teams are so pathetic... a bad TA team could beat an RA team, and get free wins.

Quote:
Originally Posted by Perfected Shadow View Post
1. Fix syncing first
Then
2. /signed
Yes, fixing syncing would be a great thing, that Anet could do. Anyways, most sync teams fight people in the asian districts (other sync teams) and not the american.

Quote:
Originally Posted by HawkofStorms View Post
/notsigned, you just want more rewards for less effort.

By the time you get 10 wins in RA, you are basically WTFpwning every team that you face (except for the time you run into another team with 7-9 wins). This would basically just allow an overpowered team to continue to steam roll RA and automatically get them more Glad points.

The point of sending those teams to TA is to get them out of RA, so you give other teams a chance (once a team has fought a few matches together, you understand your teammates bars and playing style and can adjust accordingly, but if you keep getting beaten by the 15+ win team, you never have a chance to adjust).
I m not destroying the move from RA -> TA, im expanding it to 20 so it will not be like an imba lucky RA team will keep winning RA for hundreds of games, its to 20, just 10 more.

Also, if you make 20 wins as an RA team, you have a higher chance in winning at TA, so it would make the RA vs TA team a little more fair (although the TA teams will probably still win)

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed for separating RA and TA or a long delay before entering TA.

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

Quote:
Originally Posted by Xyon the Greatest View Post
Also, if you make 20 wins as an RA team, you have a higher chance in winning at TA, so it would make the RA vs TA team a little more fair (although the TA teams will probably still win)
I don't think that this chance would be so much higher. Maybe a little higher merely for statistical reasons, but the difference between a random RA team (even if luckily well balanced) and an organized TA team will still be critical in most cases in my opinion, so i wouldn't consider this point as an advantage.


A part from this, i think that RA should be the place where to move the first steps into PvP (not including FA, JQ and AB), and to test new builds, or simply having fun. The right place where to grind glad points is TA in my view, so it's meaningless to increase the points earned in RA IMHO.

/notsigned

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Fix Syncing
Reduce Wins needed to get a point


Right now it's bloody rediculous to get even 1 point with the amount of boneheads with crappy builds and internet connections. So many times just today it's happened and it's really REALLY putting me off playing, I just want r3 for the monument but it's like rubbing my face over a cheese grater...

Hellscream The Evil

Hellscream The Evil

Frost Gate Guardian

Join Date: Mar 2008

Sigh

N/

i got my rank 3 gladiator very hardly, so i dont want to see nubs show the same title i gained in months
/notsigned

lilDeath

Krytan Explorer

Join Date: Sep 2006

Treehouse #1

W/

I am 50/50 on this one. I know exactly what the OP means, 20 consecs would be good, but that promotes more syncing, but ye, 10 wins is just too little.
They must really fix syncing first, then
/signed

I Am Not Ok

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

Die Vornehmen [edel]

Mo/W

remove points from RA, and u u will find them empty very soon

Swahnee

Swahnee

Wilds Pathfinder

Join Date: Jul 2008

Italy

Mo/

Quote:
Originally Posted by I Am Not Ok View Post
remove points from RA, and u u will find them empty very soon
I agree..it's sad that RA is all about grind. Maybe this is connected with the difficult of bringing PvE players into PvP, who would learn the basics in RA and give some meaning to its existence..but this is clearly off-topic.

Enon

Enon

Lion's Arch Merchant

Join Date: Mar 2006

Taking a dip at Nundu Bay

I've recently started RA again and I must say, it's quite annoying to get kicked to TA after 10 wins with only 3 Glad points after getting lucky with a team which, lets be honest, only happens every so often.

Leaving out the syncing issue, which probably won't ever get fixed, I'm signing this. You'd still only get a total of 10 points if you're able to win 20 times, which seems more than fair.

Xyon the Greatest

Xyon the Greatest

Academy Page

Join Date: Apr 2009

Random Arenas

Mo/W

Quote:
Originally Posted by I Am Not Ok View Post
remove points from RA, and u u will find them empty very soon
You are saying RA was a failed attempt for another arena? I would say TA is a failed attempt because now all it is is 2-3 certain teams that meta eachother. The majority of the time in TA, you will fight a team that is exactly like you, and it all comes down to skill.

This is pathetic. GuildWars should have varieties of builds like in RA and not just the same old teams fighting eachother...

If you removed Glad Points from RA, basically the only reason you would play it (other than ZE) is for faction, and then all the RA people would migrate to TA, where even worse meta games are going to appear.

No thanks.

Arghore

Arghore

Krytan Explorer

Join Date: Jun 2009

Tyria, Catacomb dweller..

N/

/not signed

It will only encourage sincs, as there is more to be gained from it ...

superraptors

superraptors

Grotto Attendant

Join Date: Dec 2008

W/

compared to older glad point per 10 wins is faster then current point system

after the change to glad title , everyone got around 6 x the amount of glad points they got

meaning 1 point back then meant 6 points now

so if you make 10 wins in ra / ta that means 6 points for just 10 wins compared to now 10 wins 3 points

the gaining the glad title is twice as slow now unless you make up to 4 points per 5 wins


/notsigned only because this will increase the amount of syncers