k check screeny for the build the blank is the T1,T2, and monk that dont really need to be modded. NOTE: IGNITE ARROWS DO NOT CAUSE FIRE DMG THE AOE DOES. THEREFORE THE ARROWS STILL DO PHYSICAL DMG AND WILL TRIGGER MOP. SAME FOR INCINDARY ARROWS.
1. MT
MT does his job of grouping up the mobs like always. he calls T. sig (snares slightly) follows up with weaken armor and AuS. same job as always. uses ebon escape after killing the wolf in the forest to pop down the team. shadow refuge for any traps or to when aggroing shadow wars.in forest pull wolf whithin casting range of necro
2.MoP Nuker
same job as he always has. when MT calls T. sig necro should run up whithin casting range and throw down the ward and the AP follow up with MoP. Barb left over targets and "finish them" in the forest wait for MT to pull wolf close enough to barb him so EVAS can destroy it. BR whoever needs it
3.Xplosive rangers
the idea behind the rangers is to do massive aoe dmg wiping mobs quickly. use "i am the strongest". right when MT gets the group, grouped use ignite arrows. when necro starts running up to throw ward down use splinter weapon. run into ward and incindary arrow. any left overs, u can splinter weapon and wait for IA or use tripple shot. if need a quick heal or to solo spike a target use nightmare weapon and tripple shot. use EVAS on the wolf in the forest to avoid wasting time going up there.
PROS: rangers have better elemental resistance so in forest they require a bit less healing. When HB wars use HB whirlwind and splinter weapon MoP triggers a total of 6 times on each attack. with this build it also triggers 6 times BUT it triggers ignite arrows also. since ignite arrows does fire dmg it destroys the forest in no time. i also forgot to say it sets them on fire!! YAY!!!!.
tell me what u guys think.
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