Dervish Skill Update (8/6/09)

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-Makai-
-Makai-
Jungle Guide
#1
Quote: Originally Posted by Game Updates, Guild Wars Wiki

PvP and PvE Changes:

Dervish

* Armor of Sanctity: functionality changed to: "All adjacent foes suffer from Weakness for 5..15 seconds. For 10 seconds, you take 5..20 less damage from foes suffering from a condition."
* Aura Slicer: functionality changed to: "If this attack hits, you deal +10..25 damage. If you are enchanted or this attack hits an enchanted foe, that foe begins Bleeding for 5..15 seconds."
* Dwayna's Touch: increased recharge to 5 seconds.
* Meditation: increased recharge to 12 seconds. Functionality changed to: "You gain 20..125 Health. If you are not enchanted, you also gain 3..8 Energy."
* Natural Healing: functionality changed to: "You are healed for 40..100 Health and an additional 40..80 Health if you are not enchanted."
* Pious Restoration: increased recharge to 8 seconds; increased casting time to 1 second. Functionality changed to: "You gain 80..150 Health and lose 1 enchantment. If an enchantment was removed in this way, you also lose 1..3 hexes."
* Sand Shards: functionality changed to: "For 30 seconds, Sand Shards ends early if you use an attack skill. When Sand Shards ends, it creates a sand storm at your location that deals 10..20 damage each second for 10 seconds to nearby foes."
* Vow of Piety: increased Energy cost to 15; reduced casting time to 0; increased recharge to 45 seconds. Functionality changed to: "Stance. For 20 seconds, you have +24 armor and +1..4 Health regeneration. Vow of Piety renews whenever an enchantment on you ends."
* Winds of Disenchantment: moved to the Wind Prayers attribute. Functionality changed to: "Lose 1 enchantment. If an enchantment was removed in this way, all nearby foes lose 1 enchantment and take 20..80 cold damage."

PvE:

* Conviction: functionality changed to: "For 10..35 seconds, you have +24 armor. If you are enchanted, you also have a 50% chance to block."
Looks like we'll have some useful toys to play with. I'm surprised they focused more on survivability than damage, though, as it's something we definitely need.

Thoughts? Opinions? Sand Shards and Conviction look like a lot of fun.
Being
Being
Frost Gate Guardian
#2
Sand Shards got nerfed if you ask me (Bye-bye Raptor bombing with it ). Does poop damage now - 21dmg @ 16 lawl. Just doesn't look like something I'd use personally.

Armor of Sanctity and Conviction look much better now though.
Ariena Najea
Ariena Najea
Silence and Motion
#3
Generally I stay away from Earth Prayers, because it pulls me away from doing what I need to do to be killing stuff. Maybe I'll bring Conviction now though!

Pious Restoration looks sick. I'll be messing around with it in RA (and maybe HB a bit) this weekend. Natural Healing and Meditation likely won't see much use though.
R
Raminus
Academy Page
#4
vow of piety looks really cool for pve
Verene
Verene
Furnace Stoker
#6
Nice to see some attention paid to Dervishes. Too bad the skills that got changed were ones I never use
a
akio pwns
Frost Gate Guardian
#9
i am god dam HAPPY for once from anet for making the dervish wanted again. Iv been slaving around trying to make a good derv farm build that wastnt eh 130, raptor farm nor UW smite farm. I can now use some of these skills to some advantage. Now i wont be shunned from pvp or pve.
Shayne Hawke
Shayne Hawke
Departed from Tyria
#11
Unseen Fury was a Dervish buff.
r
reaper cryz
Ascalonian Squire
#12
they also killed the orders derv...the only changes i like are armor of sanctity and conviction, but they are earth prayer so basically useless in pve, unless youre trying to tank...
e
ewren3
Ascalonian Squire
#13
i think 130 builds are gonna start using armor of sanctity more often!
Hugh Manatee
Hugh Manatee
Jungle Guide
#14
I bet earth shaker>Sand Shards will be a gimmick now...
SpiritThief
SpiritThief
Frost Gate Guardian
#15
Armor of Sanctity was already a dope skill with high earth prayers. But it needed something to speard (I normally used veil of thornes) Now its even better.
S
SkekSister
Krytan Explorer
#16
Its a buff for sure, but I don't see that this is going to make a major difference to Dervish inclusion into PvP. We have greater survivability now, but still, compared to a warrior, we are more fragile, do less damage and are still going to be second choice. I don't think this buff is anything like the kind of thing that was required to make Dervs popular again. It's certainly not anything like the buff that Rits got last time around.

I'm betting that in a months time when the changes have settled in, nothing will have changed. Primary Dervs will still be sidelined and their skills and weapon still far better used by secondaries.

Sorry if this sounds like QQ but I'm just calling it as I see it.
Cuilan
Cuilan
Forge Runner
#17
I'm enjoying Sand Shards in normal mode, but it's dealing 0-11 damage in hard mode. Lots of 0's.
draxynnic
draxynnic
Furnace Stoker
#19
Quote: Originally Posted by SkekSister View Post Its a buff for sure, but I don't see that this is going to make a major difference to Dervish inclusion into PvP. We have greater survivability now, but still, compared to a warrior, we are more fragile, do less damage and are still going to be second choice. I don't think this buff is anything like the kind of thing that was required to make Dervs popular again. It's certainly not anything like the buff that Rits got last time around.

I'm betting that in a months time when the changes have settled in, nothing will have changed. Primary Dervs will still be sidelined and their skills and weapon still far better used by secondaries.

Sorry if this sounds like QQ but I'm just calling it as I see it. I think I'd agree with that analysis. Lots of buffs, but it still doesn't give the profession a focus.

And... I liked the old Sand Shards. Hardly a universally applicable skill, but when it was useful it was really useful, and something I considered one of the defining skills of the Dervish.
H
H-lord
Pre-Searing Cadet
#20
Anet is coming in the right direction now, but still i would like they are alot of useless skill out there.
Also, they should look at some of the elite too, especially vow of strength, near overpower when use it on non-condition foe but it's near impossible to use cuz there will always be condition on foes, good skill in theory but bad in real use.
BTW in my opinion just make sand shard armor ignoring like it use to be cuz the new one just lame. 1-7 damage in HM is too lame.